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- local S = mobs.intllib_monster
- -- Oerkki by PilzAdam
- mobs:register_mob("mobs_monster:oerkki", {
- type = "monster",
- passive = false,
- attack_type = "dogfight",
- pathfinding = true,
- reach = 2,
- damage = 4,
- hp_min = 8,
- hp_max = 34,
- armor = 100,
- collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
- visual = "mesh",
- mesh = "mobs_oerkki.b3d",
- textures = {
- {"mobs_oerkki.png"},
- {"mobs_oerkki2.png"},
- {"mobs_oerkki3.png"}
- },
- makes_footstep_sound = false,
- sounds = {
- random = "mobs_oerkki"
- },
- walk_velocity = 1,
- run_velocity = 3,
- view_range = 10,
- jump = true,
- drops = {
- {name = "default:obsidian", chance = 3, min = 0, max = 2},
- {name = "default:gold_lump", chance = 2, min = 0, max = 2}
- },
- water_damage = 2,
- lava_damage = 4,
- light_damage = 1,
- fear_height = 4,
- animation = {
- stand_start = 0,
- stand_end = 23,
- walk_start = 24,
- walk_end = 36,
- run_start = 37,
- run_end = 49,
- punch_start = 37,
- punch_end = 49,
- speed_normal = 15,
- speed_run = 15
- },
- replace_rate = 5,
- replace_what = {"default:torch"},
- replace_with = "air",
- replace_offset = -1,
- immune_to = {
- {"default:sword_wood", 0}, -- no damage
- {"default:gold_lump", -10} -- heals by 10 points
- },
- })
- if not mobs.custom_spawn_monster then
- mobs:spawn({
- name = "mobs_monster:oerkki",
- nodes = {"default:stone"},
- max_light = 7,
- chance = 7000,
- max_height = -10
- })
- end
- mobs:register_egg("mobs_monster:oerkki", S("Oerkki"), "default_obsidian.png", 1)
- mobs:alias_mob("mobs:oerkki", "mobs_monster:oerkki") -- compatiblity
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