123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181 |
- local S = mobs.intllib_monster
- local master_types = {
- { nodes = {"nether:rack"},
- skins = {"mobs_dungeon_master_nether.png"},
- },
- { nodes = {"nether:rack_deep"},
- skins = {"mobs_dungeon_master_netherdeep.png"},
- }
- }
- -- Dungeon Master by PilzAdam
- mobs:register_mob("mobs_monster:dungeon_master", {
- type = "monster",
- passive = false,
- damage = 6,
- attack_type = "dogshoot",
- dogshoot_switch = 1,
- dogshoot_count_max = 12, -- shoot for 10 seconds
- dogshoot_count2_max = 3, -- dogfight for 3 seconds
- reach = 3,
- shoot_interval = 2.2,
- arrow = "mobs_monster:fireball",
- shoot_offset = 1,
- hp_min = 42,
- hp_max = 75,
- armor = 60,
- collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
- visual = "mesh",
- mesh = "mobs_dungeon_master.b3d",
- textures = {
- {"mobs_dungeon_master.png"},
- {"mobs_dungeon_master2.png"},
- {"mobs_dungeon_master3.png"}
- },
- makes_footstep_sound = true,
- sounds = {
- random = "mobs_dungeonmaster",
- shoot_attack = "mobs_fireball"
- },
- walk_velocity = 1,
- run_velocity = 3,
- jump = true,
- view_range = 15,
- drops = {
- {name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
- {name = "mobs:leather", chance = 2, min = 0, max = 2},
- {name = "default:mese_crystal", chance = 3, min = 0, max = 2},
- {name = "default:diamond", chance = 4, min = 0, max = 1},
- {name = "default:diamondblock", chance = 30, min = 0, max = 1}
- },
- water_damage = 1,
- lava_damage = 1,
- light_damage = 0,
- fear_height = 3,
- animation = {
- stand_start = 0,
- stand_end = 19,
- walk_start = 20,
- walk_end = 35,
- punch_start = 36,
- punch_end = 48,
- shoot_start = 36,
- shoot_end = 48,
- speed_normal = 15,
- speed_run = 15
- },
- -- check surrounding nodes and spawn a specific monster
- on_spawn = function(self)
- local pos = self.object:get_pos() ; pos.y = pos.y - 1
- local tmp
- for n = 1, #master_types do
- tmp = master_types[n]
- if minetest.find_node_near(pos, 1, tmp.nodes) then
- self.base_texture = tmp.skins
- self.object:set_properties({textures = tmp.skins})
- if tmp.drops then
- self.drops = tmp.drops
- end
- return true
- end
- end
- return true -- run only once, false/nil runs every activation
- end
- })
- if not mobs.custom_spawn_monster then
- mobs:spawn({
- name = "mobs_monster:dungeon_master",
- nodes = {"default:stone", "nether:rack", "nether:rack_deep"},
- max_light = 5,
- chance = 9000,
- active_object_count = 1,
- max_height = -70
- })
- end
- mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"), "fire_basic_flame.png", 1, true)
- mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master") -- compatibility
- -- fireball (weapon)
- mobs:register_arrow("mobs_monster:fireball", {
- visual = "sprite",
- visual_size = {x = 1, y = 1},
- textures = {"mobs_fireball.png"},
- collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
- velocity = 7,
- tail = 1,
- tail_texture = "mobs_fireball.png",
- tail_size = 10,
- glow = 5,
- expire = 0.1,
- on_activate = function(self, staticdata, dtime_s)
- -- make fireball indestructable
- self.object:set_armor_groups({immortal = 1, fleshy = 100})
- end,
- -- if player has a good weapon with 7+ damage it can deflect fireball
- on_punch = function(self, hitter, tflp, tool_capabilities, dir)
- if hitter and hitter:is_player() and tool_capabilities and dir then
- local damage = tool_capabilities.damage_groups and
- tool_capabilities.damage_groups.fleshy or 1
- local tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
- if damage > 6 and tmp < 4 then
- self.object:set_velocity({
- x = dir.x * self.velocity,
- y = dir.y * self.velocity,
- z = dir.z * self.velocity
- })
- end
- end
- end,
- -- direct hit, no fire... just plenty of pain
- hit_player = function(self, player)
- player:punch(self.object, 1.0, {
- full_punch_interval = 1.0,
- damage_groups = {fleshy = 8}
- }, nil)
- end,
- hit_mob = function(self, player)
- player:punch(self.object, 1.0, {
- full_punch_interval = 1.0,
- damage_groups = {fleshy = 8}
- }, nil)
- end,
- -- node hit
- hit_node = function(self, pos, node)
- mobs:boom(self, pos, 1)
- end
- })
- --minetest.override_item("default:obsidian", {on_blast = function() end})
|