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- local S = ethereal.intllib
- -- Ice Brick
- minetest.register_node("ethereal:icebrick", {
- description = S("Ice Brick"),
- tiles = {"ethereal_brick_ice.png"},
- paramtype = "light",
- is_ground_content = false,
- groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1},
- sounds = default.node_sound_glass_defaults()
- })
- minetest.register_craft({
- output = "ethereal:icebrick 4",
- recipe = {
- {"default:ice", "default:ice"},
- {"default:ice", "default:ice"}
- }
- })
- -- Snow Brick
- minetest.register_node("ethereal:snowbrick", {
- description = S("Snow Brick"),
- tiles = {"ethereal_brick_snow.png"},
- paramtype = "light",
- is_ground_content = false,
- groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1},
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_snow_footstep", gain = 0.15},
- dug = {name = "default_snow_footstep", gain = 0.2},
- dig = {name = "default_snow_footstep", gain = 0.2}
- })
- })
- minetest.register_craft({
- output = "ethereal:snowbrick 4",
- recipe = {
- {"default:snowblock", "default:snowblock"},
- {"default:snowblock", "default:snowblock"}
- }
- })
- -- If Crystal Spike, Snow near Water, change Water to Ice
- minetest.register_abm({
- label = "Ethereal freeze water",
- nodenames = {
- "ethereal:crystal_spike", "default:snow", "default:snowblock",
- "ethereal:snowbrick"
- },
- neighbors = {"default:water_source", "default:river_water_source"},
- interval = 15,
- chance = 4,
- catch_up = false,
- action = function(pos, node)
- local near = minetest.find_node_near(pos, 1,
- {"default:water_source", "default:river_water_source"})
- if near then
- minetest.swap_node(near, {name = "default:ice"})
- end
- end,
- })
- -- If Heat Source near Ice or Snow then melt.
- minetest.register_abm({
- label = "Ethereal melt snow/ice",
- nodenames = {
- "default:ice", "default:snowblock", "default:snow",
- "default:dirt_with_snow", "ethereal:snowbrick", "ethereal:icebrick"
- },
- neighbors = {
- "fire:basic_flame", "default:lava_source", "default:lava_flowing",
- "default:furnace_active", "default:torch", "default:torch_wall",
- "default:torch_ceiling"
- },
- interval = 5,
- chance = 4,
- catch_up = false,
- action = function(pos, node)
- local water_node = "default:water"
- if pos.y > 2 then
- water_node = "default:river_water"
- end
- if node.name == "default:ice"
- or node.name == "default:snowblock"
- or node.name == "ethereal:icebrick"
- or node.name == "ethereal:snowbrick" then
- minetest.swap_node(pos, {name = water_node.."_source"})
- elseif node.name == "default:snow" then
- minetest.swap_node(pos, {name = water_node.."_flowing"})
- elseif node.name == "default:dirt_with_snow" then
- minetest.swap_node(pos, {name = "default:dirt_with_grass"})
- end
- ethereal.check_falling(pos)
- end,
- })
- -- If Water Source near Dry Dirt, change to normal Dirt
- minetest.register_abm({
- label = "Ethereal wet dry dirt",
- nodenames = {
- "ethereal:dry_dirt", "default:dirt_with_dry_grass",
- "default:dry_dirt", "default:dry_dirt_with_dry_grass"
- },
- neighbors = {"group:water"},
- interval = 15,
- chance = 2,
- catch_up = false,
- action = function(pos, node)
- if node.name == "ethereal:dry_dirt"
- or node.name == "default:dry_dirt" then
- minetest.swap_node(pos, {name = "default:dirt"})
- elseif node.name == "default:dirt_with_dry_grass" then
- minetest.swap_node(pos, {name = "default:dirt_with_grass"})
- else
- minetest.swap_node(pos, {name = "default:dirt_with_dry_grass"})
- end
- end
- })
- -- when enabled, drop torches that are touching water
- if ethereal.torchdrop == true and not minetest.get_modpath("real_torch") then
- minetest.register_abm({
- label = "Ethereal drop torch",
- nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling"},
- neighbors = {"group:water"},
- interval = 5,
- chance = 1,
- catch_up = false,
- action = function(pos, node)
- local num = #minetest.find_nodes_in_area(
- {x = pos.x - 1, y = pos.y, z = pos.z},
- {x = pos.x + 1, y = pos.y, z = pos.z},
- {"group:water"})
- if num == 0 then
- num = num + #minetest.find_nodes_in_area(
- {x = pos.x, y = pos.y, z = pos.z - 1},
- {x = pos.x, y = pos.y, z = pos.z + 1},
- {"group:water"})
- end
- if num == 0 then
- num = num + #minetest.find_nodes_in_area(
- {x = pos.x, y = pos.y + 1, z = pos.z},
- {x = pos.x, y = pos.y + 1, z = pos.z},
- {"group:water"})
- end
- if num > 0 then
- minetest.set_node(pos, {name = "air"})
- minetest.sound_play("fire_extinguish_flame",
- {pos = pos, gain = 0.2, max_hear_distance = 10})
- minetest.add_item(pos, {name = "default:torch"})
- end
- end
- })
- end
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