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- #---------------------------------------------------------------------------------
- .SUFFIXES:
- #---------------------------------------------------------------------------------
- ifeq ($(strip $(DEVKITARM)),)
- $(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
- endif
- TOPDIR ?= $(CURDIR)
- include $(DEVKITARM)/3ds_rules
- #---------------------------------------------------------------------------------
- # TARGET is the name of the output
- # BUILD is the directory where object files & intermediate files will be placed
- # SOURCES is a list of directories containing source code
- # DATA is a list of directories containing data files
- # INCLUDES is a list of directories containing header files
- # GRAPHICS is a list of directories containing graphics files
- # GFXBUILD is the directory where converted graphics files will be placed
- # If set to $(BUILD), it will statically link in the converted
- # files as if they were data files.
- #
- # NO_SMDH: if set to anything, no SMDH file is generated.
- # ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
- # APP_TITLE is the name of the app stored in the SMDH file (Optional)
- # APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
- # APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
- # ICON is the filename of the icon (.png), relative to the project folder.
- # If not set, it attempts to use one of the following (in this order):
- # - <Project name>.png
- # - icon.png
- # - <libctru folder>/default_icon.png
- #---------------------------------------------------------------------------------
- # Your values.
- APP_TITLE := freeShop - EOL
- APP_DESCRIPTION := freeShop - End of Life version
- APP_AUTHOR := freeShop team
- TARGET := $(subst $e ,_,$(notdir $(APP_TITLE)))
- OUTDIR := out
- BUILD := build
- SOURCES := source source/quirc
- INCLUDES := include
- ROMFS := romfs
- GRAPHICS := gfx
- GFXBUILD := $(ROMFS)/gfx
- # Path to the files
- # If left blank, will try to use "icon.png", "$(TARGET).png", or the default ctrulib icon, in that order
- ICON := meta/icon.png
- BANNER_AUDIO := meta/audio.wav
- BANNER_IMAGE := meta/banner.png
- RSF_PATH := meta/app.rsf
- # If left blank, makerom will use the default Homebrew logo
- LOGO :=
- # If left blank, makerom will use default values (0xff3ff and CTR-P-CTAP, respectively)
- # Be careful if UNIQUE_ID is the same as other apps: it will overwrite the previously installed one
- UNIQUE_ID := 0xF12EE
- PRODUCT_CODE := freeshop
- # Don't really need to change this
- ICON_FLAGS := nosavebackups,visible
- ifeq ($(strip $(NOGIT)),)
- VERSION := $(shell git describe --tags --match v[0-9]* --abbrev=7 | sed 's/-[0-9]*-g/-/')
- VERSION_MAJOR := $(shell echo $(VERSION) | cut -c2- | cut -f1 -d- | cut -f1 -d.)
- VERSION_MINOR := $(shell echo $(VERSION) | cut -c2- | cut -f1 -d- | cut -f2 -d.)
- VERSION_BUILD := $(shell echo $(VERSION) | cut -c2- | cut -f1 -d- | cut -f3 -d.)
- ifeq ($(strip $(VERSION_BUILD)),)
- VERSION_BUILD := 0
- endif
- endif
- #---------------------------------------------------------------------------------
- # options for code generation
- #---------------------------------------------------------------------------------
- ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
- CFLAGS := -g -Wall -Wextra -O2 -mword-relocations \
- -ffunction-sections \
- $(ARCH)
- CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE -DVERSION="\"$(VERSION)\"" -DUSER_AGENT="\"$(APP_TITLE)/$(VERSION)\"" -DAPP_TITLE="\"$(APP_TITLE)\""
- ifneq ($(strip $(CITRA_MODE)),)
- CFLAGS += -DCITRA_MODE
- endif
- CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
- ASFLAGS := -g $(ARCH)
- LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
- LIBS := -lcitro2d -lcitro3d -lctrud -lm
- #---------------------------------------------------------------------------------
- # list of directories containing libraries, this must be the top level containing
- # include and lib
- #---------------------------------------------------------------------------------
- LIBDIRS := $(CTRULIB) $(PORTLIBS)
- #---------------------------------------------------------------------------------
- # no real need to edit anything past this point unless you need to add additional
- # rules for different file extensions
- #---------------------------------------------------------------------------------
- ifneq ($(BUILD),$(notdir $(CURDIR)))
- #---------------------------------------------------------------------------------
- export OUTPUT := $(CURDIR)/$(OUTDIR)/$(TARGET)
- export TOPDIR := $(CURDIR)
- export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
- $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
- $(foreach dir,$(DATA),$(CURDIR)/$(dir))
- export DEPSDIR := $(CURDIR)/$(BUILD)
- CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
- CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
- SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
- PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
- SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
- GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
- BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
- #---------------------------------------------------------------------------------
- # use CXX for linking C++ projects, CC for standard C
- #---------------------------------------------------------------------------------
- ifeq ($(strip $(CPPFILES)),)
- #---------------------------------------------------------------------------------
- export LD := $(CC)
- #---------------------------------------------------------------------------------
- else
- #---------------------------------------------------------------------------------
- export LD := $(CXX)
- #---------------------------------------------------------------------------------
- endif
- #---------------------------------------------------------------------------------
- export T3XFILES := $(GFXFILES:.t3s=.t3x)
- export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
- $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
- $(if $(filter $(BUILD),$(GFXBUILD)),$(addsuffix .o,$(T3XFILES)))
- export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
- export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
- $(addsuffix .h,$(subst .,_,$(BINFILES))) \
- $(GFXFILES:.t3s=.h)
- export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
- $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
- -I$(CURDIR)/$(BUILD)
- export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
- export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
- ifeq ($(strip $(ICON)),)
- icons := $(wildcard *.png)
- ifneq (,$(findstring $(TARGET).png,$(icons)))
- export APP_ICON := $(TOPDIR)/$(TARGET).png
- else
- ifneq (,$(findstring icon.png,$(icons)))
- export APP_ICON := $(TOPDIR)/icon.png
- endif
- endif
- else
- export APP_ICON := $(TOPDIR)/$(ICON)
- endif
- ifeq ($(strip $(NO_SMDH)),)
- export _3DSXFLAGS += --smdh=$(OUTPUT).smdh
- endif
- ifneq ($(ROMFS),)
- export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
- endif
- .PHONY: all clean
- #---------------------------------------------------------------------------------
- MAKEROM ?= makerom
- MAKEROM_ARGS := -elf "$(OUTPUT).elf" -rsf "$(RSF_PATH)" -banner "$(BUILD)/banner.bnr" -icon "$(BUILD)/icon.icn" -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(PRODUCT_CODE)" -DAPP_UNIQUE_ID="$(UNIQUE_ID)"
- ifeq ($(strip $(NOGIT)),)
- MAKEROM_ARGS += -major $(VERSION_MAJOR) -minor $(VERSION_MINOR) -micro $(VERSION_BUILD)
- endif
- ifneq ($(strip $(LOGO)),)
- MAKEROM_ARGS += -logo "$(LOGO)"
- endif
- ifneq ($(strip $(ROMFS)),)
- MAKEROM_ARGS += -DAPP_ROMFS="$(ROMFS)"
- endif
- BANNERTOOL ?= bannertool
- ifeq ($(suffix $(BANNER_IMAGE)),.cgfx)
- BANNER_IMAGE_ARG := -ci
- else
- BANNER_IMAGE_ARG := -i
- endif
- ifeq ($(suffix $(BANNER_AUDIO)),.cwav)
- BANNER_AUDIO_ARG := -ca
- else
- BANNER_AUDIO_ARG := -a
- endif
- #---------------------------------------------------------------------------------
- all:
- @mkdir -p $(BUILD) $(GFXBUILD) $(OUTDIR)
- @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
- @cp "meta/banner.bnr" "$(BUILD)/banner.bnr"
- @$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i "$(APP_ICON)" -f "$(ICON_FLAGS)" -o "$(BUILD)/icon.icn"
- $(MAKEROM) -f cia -o "$(OUTPUT).cia" -target t -exefslogo $(MAKEROM_ARGS)
- #---------------------------------------------------------------------------------
- clean:
- @echo clean ...
- @rm -fr $(BUILD) $(GFXBUILD) $(OUTDIR)
- #---------------------------------------------------------------------------------
- else
- #---------------------------------------------------------------------------------
- # main targets
- #---------------------------------------------------------------------------------
- $(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
- $(OFILES_SOURCES) : $(HFILES)
- $(OUTPUT).elf : $(OFILES)
- #---------------------------------------------------------------------------------
- # you need a rule like this for each extension you use as binary data
- #---------------------------------------------------------------------------------
- %.bin.o %_bin.h : %.bin
- #---------------------------------------------------------------------------------
- @echo $(notdir $<)
- @$(bin2o)
- #---------------------------------------------------------------------------------
- .PRECIOUS : %.t3x
- %.t3x.o %_t3x.h : %.t3x
- #---------------------------------------------------------------------------------
- @$(bin2o)
- #---------------------------------------------------------------------------------
- # rules for assembling GPU shaders
- #---------------------------------------------------------------------------------
- define shader-as
- $(eval CURBIN := $*.shbin)
- $(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
- echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
- echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
- echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
- echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
- picasso -o $(CURBIN) $1
- bin2s $(CURBIN) | $(AS) -o $*.shbin.o
- endef
- %.shbin.o %_shbin.h : %.v.pica %.g.pica
- @echo $(notdir $^)
- @$(call shader-as,$^)
- %.shbin.o %_shbin.h : %.v.pica
- @echo $(notdir $<)
- @$(call shader-as,$<)
- %.shbin.o %_shbin.h : %.shlist
- @echo $(notdir $<)
- @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
- #---------------------------------------------------------------------------------
- %.t3x %.h : %.t3s
- #---------------------------------------------------------------------------------
- @echo $(notdir $<)
- @tex3ds -i $< -H $*.h -d $*.d -o $(TOPDIR)/$(GFXBUILD)/$*.t3x
- -include $(DEPSDIR)/*.d
- #---------------------------------------------------------------------------------------
- endif
- #---------------------------------------------------------------------------------------
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