ScrollBar.cpp 6.7 KB

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  1. #include <TweenEngine/Tween.h>
  2. #include "ScrollBar.hpp"
  3. #include "../AssetManager.hpp"
  4. #include "../Theme.hpp"
  5. namespace FreeShop {
  6. ScrollBar::ScrollBar()
  7. : m_isTouching(false)
  8. , m_autoHide(true)
  9. , m_needsUpdate(true)
  10. , m_isHidden(true)
  11. , m_isScrolling(false)
  12. , m_deceleration(0.85f)
  13. , m_velocity(0.f)
  14. , m_scrollPos(0.f)
  15. , m_scrollPosMin(0.f)
  16. , m_scrollPosMax(0.f)
  17. , m_scrollTolerance(6.f)
  18. , m_veloctyModifer(2000.f)
  19. {
  20. if (Theme::isScrollbar9Themed) {
  21. cpp3ds::Texture &texture = AssetManager<cpp3ds::Texture>::get(FREESHOP_DIR "/theme/images/scrollbar.9.png");
  22. texture.setSmooth(true);
  23. m_scrollBar.setTexture(&texture);
  24. } else {
  25. cpp3ds::Texture &texture = AssetManager<cpp3ds::Texture>::get("images/scrollbar.9.png");
  26. texture.setSmooth(true);
  27. m_scrollBar.setTexture(&texture);
  28. }
  29. m_scrollBar.setContentSize(0.f, 100.f);
  30. m_scrollBar.setColor(cpp3ds::Color::Red);
  31. }
  32. ScrollBar::~ScrollBar()
  33. {
  34. for (auto &obj : m_scrollObjects)
  35. obj->detachScrollbar();
  36. }
  37. void ScrollBar::draw(cpp3ds::RenderTarget &target, cpp3ds::RenderStates states) const
  38. {
  39. ensureUpdateScrollBar();
  40. if (m_scrollBar.getSize().y < m_size.y)
  41. {
  42. states.transform *= getTransform();
  43. target.draw(m_scrollBar, states);
  44. }
  45. }
  46. void ScrollBar::attachObject(Scrollable *object)
  47. {
  48. if (!object)
  49. return;
  50. if (std::find(m_scrollObjects.begin(), m_scrollObjects.end(), object) == m_scrollObjects.end())
  51. {
  52. object->attachScrollbar(this);
  53. m_scrollObjects.push_back(object);
  54. m_needsUpdate = true;
  55. }
  56. }
  57. void ScrollBar::detachObject(Scrollable *object)
  58. {
  59. if (!object)
  60. return;
  61. for (auto it = m_scrollObjects.begin(); it != m_scrollObjects.end(); ++it)
  62. if (*it == object)
  63. {
  64. m_scrollObjects.erase(it);
  65. object->detachScrollbar();
  66. m_needsUpdate = true;
  67. break;
  68. }
  69. }
  70. bool ScrollBar::processEvent(const cpp3ds::Event &event)
  71. {
  72. if (event.type == cpp3ds::Event::TouchMoved)
  73. {
  74. if (m_isTouching)
  75. {
  76. m_clockHide.restart();
  77. if (!m_isScrolling && std::abs(m_startTouchPos.y - event.touch.y) > m_scrollTolerance)
  78. m_isScrolling = true;
  79. float posDiff = m_lastTouchPos.y - event.touch.y;
  80. if (m_isScrolling)
  81. setScrollRelative(-posDiff);
  82. m_lastTouchPos.x = event.touch.x;
  83. m_lastTouchPos.y = event.touch.y;
  84. cpp3ds::Time timeDiff = m_clockVelocity.restart();
  85. float v = m_veloctyModifer * -posDiff / (1 + timeDiff.asMilliseconds());
  86. if ((v >= 0.f && m_velocity >= 0.f) || (v < 0.f && m_velocity < 0.f))
  87. m_velocity = 0.5f * v + 0.5f * m_velocity;
  88. else
  89. m_velocity = v;
  90. return m_isScrolling;
  91. }
  92. }
  93. else if (event.type == cpp3ds::Event::TouchBegan)
  94. {
  95. if (!m_isTouching && m_dragRect.contains(event.touch.x, event.touch.y))
  96. {
  97. m_isTouching = true;
  98. m_isScrolling = false;
  99. m_startTouchPos = cpp3ds::Vector2i(event.touch.x, event.touch.y);
  100. m_lastTouchPos = m_startTouchPos;
  101. m_clockVelocity.restart();
  102. m_velocity = 0.f;
  103. return m_isScrolling;
  104. }
  105. }
  106. else if (m_isTouching && event.type == cpp3ds::Event::TouchEnded)
  107. {
  108. m_isTouching = false;
  109. return m_isScrolling;
  110. }
  111. return false;
  112. }
  113. void ScrollBar::update(float delta)
  114. {
  115. if (m_autoHide && m_clockHide.getElapsedTime() > cpp3ds::seconds(3.f))
  116. hide();
  117. if (!m_autoHide && m_isHidden)
  118. show();
  119. if (m_isScrolling && !m_isTouching)
  120. {
  121. if (m_velocity > 0.5f || m_velocity < -0.5f)
  122. {
  123. m_velocity *= m_deceleration;
  124. setScrollRelative(m_velocity * delta);
  125. }
  126. else
  127. m_isScrolling = false;
  128. }
  129. if (m_isScrolling)
  130. for (auto &obj : m_scrollObjects)
  131. obj->setScroll(m_scrollPos);
  132. if (m_scrollPos > m_scrollPosMax)
  133. setScroll(m_scrollPosMax);
  134. m_tweenManager.update(delta);
  135. }
  136. void ScrollBar::setDragRect(const cpp3ds::IntRect &rect)
  137. {
  138. m_dragRect = rect;
  139. m_needsUpdate = true;
  140. }
  141. void ScrollBar::setScrollAreaSize(const cpp3ds::Vector2u &size)
  142. {
  143. m_scrollAreaSize = size;
  144. m_needsUpdate = true;
  145. }
  146. void ScrollBar::setSize(const cpp3ds::Vector2u &size)
  147. {
  148. m_size = size;
  149. m_needsUpdate = true;
  150. }
  151. void ScrollBar::ensureUpdateScrollBar() const
  152. {
  153. if (!m_needsUpdate)
  154. return;
  155. m_scrollSize = 0.f;
  156. m_scrollPosMin = m_scrollAreaSize.y;
  157. m_scrollPosMax = 0.f;
  158. for (auto &obj : m_scrollObjects)
  159. {
  160. float scrollVal = obj->getScroll();
  161. const cpp3ds::Vector2f &size = obj->getScrollSize();
  162. m_scrollSize += size.y;
  163. }
  164. m_scrollPosMin = m_scrollAreaSize.y - m_scrollSize;
  165. // If everything is showing, no scrolling to do
  166. if (m_scrollPosMin > 0)
  167. m_scrollPosMin = 0;
  168. float visibleRatio = m_scrollAreaSize.y / (m_scrollSize+1);
  169. if (visibleRatio < 0.05f)
  170. visibleRatio = 0.05f;
  171. m_scrollBar.setSize(0.f, m_size.y * visibleRatio);
  172. m_needsUpdate = false;
  173. }
  174. void ScrollBar::setValues(int tweenType, float *newValues)
  175. {
  176. switch (tweenType) {
  177. case ALPHA: {
  178. cpp3ds::Color color = m_scrollBar.getColor();
  179. color.a = newValues[0];
  180. m_scrollBar.setColor(color);
  181. break;
  182. }
  183. default:
  184. TweenTransformable::setValues(tweenType, newValues);
  185. }
  186. }
  187. int ScrollBar::getValues(int tweenType, float *returnValues)
  188. {
  189. switch (tweenType) {
  190. case ALPHA:
  191. returnValues[0] = m_scrollBar.getColor().a;
  192. return 1;
  193. default:
  194. return TweenTransformable::getValues(tweenType, returnValues);
  195. }
  196. }
  197. void ScrollBar::show()
  198. {
  199. if (!m_isHidden || m_tweenManager.getRunningTweensCount() > 0)
  200. return;
  201. m_clockHide.restart();
  202. TweenEngine::Tween::to(*this, ALPHA, 0.5f)
  203. .target(m_color.a)
  204. .setCallback(TweenEngine::TweenCallback::COMPLETE, [this](TweenEngine::BaseTween* source) {
  205. m_isHidden = false;
  206. })
  207. .start(m_tweenManager);
  208. }
  209. void ScrollBar::hide()
  210. {
  211. if (m_isHidden || m_tweenManager.getRunningTweensCount() > 0)
  212. return;
  213. TweenEngine::Tween::to(*this, ALPHA, 0.8f)
  214. .target(0)
  215. .setCallback(TweenEngine::TweenCallback::COMPLETE, [this](TweenEngine::BaseTween* source) {
  216. m_isHidden = true;
  217. })
  218. .start(m_tweenManager);
  219. }
  220. void ScrollBar::setColor(const cpp3ds::Color &color)
  221. {
  222. cpp3ds::Color tmpColor = color;
  223. if (m_isHidden)
  224. tmpColor.a = 0;
  225. m_color = color;
  226. m_scrollBar.setColor(tmpColor);
  227. }
  228. void ScrollBar::setScroll(float scrollPos)
  229. {
  230. ensureUpdateScrollBar();
  231. if (scrollPos > m_scrollPosMax)
  232. scrollPos = m_scrollPosMax;
  233. else if (scrollPos < m_scrollPosMin)
  234. scrollPos = m_scrollPosMin;
  235. m_scrollPos = scrollPos;
  236. if (m_autoHide && m_scrollPosMin != m_scrollPosMax)
  237. show();
  238. setPosition(m_position);
  239. }
  240. void ScrollBar::setScrollRelative(float scrollDelta)
  241. {
  242. setScroll(m_scrollPos + scrollDelta);
  243. }
  244. void ScrollBar::setPosition(const cpp3ds::Vector2f &position)
  245. {
  246. m_position = position;
  247. float visibleRatio = m_size.y / (m_scrollSize+1);
  248. Transformable::setPosition(position + cpp3ds::Vector2f(0.f, -m_scrollPos * visibleRatio));
  249. }
  250. void ScrollBar::setPosition(float x, float y)
  251. {
  252. cpp3ds::Vector2f position(x, y);
  253. setPosition(position);
  254. }
  255. const cpp3ds::Vector2f &ScrollBar::getPosition() const
  256. {
  257. return m_position;
  258. }
  259. void ScrollBar::markDirty()
  260. {
  261. m_needsUpdate = true;
  262. }
  263. } // namespace FreeShop