estelendur d4be579a9f Initial commit 9 年之前
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.settings d4be579a9f Initial commit 9 年之前
bin d4be579a9f Initial commit 9 年之前
src d4be579a9f Initial commit 9 年之前
.DS_Store d4be579a9f Initial commit 9 年之前
._.DS_Store d4be579a9f Initial commit 9 年之前
._README.txt d4be579a9f Initial commit 9 年之前
.classpath d4be579a9f Initial commit 9 年之前
.project d4be579a9f Initial commit 9 年之前
README.txt d4be579a9f Initial commit 9 年之前

README.txt

README.TXT

Tetris

The board and pieces:
I implemented the board as an array of Color objects, with the default value of gray. Each piece has two arrays of ints, x and y, which collectively represent the location of the piece on the board, a color, and access to the board array. Each piece subclass has its own rotate method and specialized constructor to initialize its position. All pieces have methods in common for moving left, right, and down, and for collision detection, as well as a method to put the piece 'on the board'.

The game itself:
The controls are: up to rotate, down to move down one space, left to move left, right to move right, and space bar to pause. Scoring is very simple: 100 points are granted per line cleared. Speed goes up linearly with level, which changes every 10 lines.