gsl_vector__view_source.c 2.0 KB

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  1. /* vector/view_source.c
  2. *
  3. * Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2007 Gerard Jungman, Brian Gough
  4. *
  5. * This program is free software; you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation; either version 3 of the License, or (at
  8. * your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful, but
  11. * WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  13. * General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program; if not, write to the Free Software
  17. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  18. */
  19. QUALIFIED_VIEW(_gsl_vector,view)
  20. FUNCTION(gsl_vector, view_array) (QUALIFIER ATOMIC * base, size_t n)
  21. {
  22. QUALIFIED_VIEW(_gsl_vector,view) view = NULL_VECTOR_VIEW;
  23. if (n == 0)
  24. {
  25. GSL_ERROR_VAL ("vector length n must be positive integer",
  26. GSL_EINVAL, view);
  27. }
  28. {
  29. TYPE(gsl_vector) v = NULL_VECTOR;
  30. v.data = (ATOMIC *)base ;
  31. v.size = n;
  32. v.stride = 1;
  33. v.block = 0;
  34. v.owner = 0;
  35. view.vector = v;
  36. return view;
  37. }
  38. }
  39. QUALIFIED_VIEW(_gsl_vector,view)
  40. FUNCTION(gsl_vector, view_array_with_stride) (QUALIFIER ATOMIC * base,
  41. size_t stride,
  42. size_t n)
  43. {
  44. QUALIFIED_VIEW(_gsl_vector,view) view = NULL_VECTOR_VIEW;
  45. if (n == 0)
  46. {
  47. GSL_ERROR_VAL ("vector length n must be positive integer",
  48. GSL_EINVAL, view);
  49. }
  50. if (stride == 0)
  51. {
  52. GSL_ERROR_VAL ("stride must be positive integer",
  53. GSL_EINVAL, view);
  54. }
  55. {
  56. TYPE(gsl_vector) v = NULL_VECTOR;
  57. v.data = (ATOMIC *)base ;
  58. v.size = n;
  59. v.stride = stride;
  60. v.block = 0;
  61. v.owner = 0;
  62. view.vector = v;
  63. return view;
  64. }
  65. }