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- #ifndef _Vector_h_
- #define _Vector_h_
- /* Vector.h
- *
- * Copyright (C) 1992-2011,2015,2017 Paul Boersma
- *
- * This code is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or (at
- * your option) any later version.
- *
- * This code is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this work. If not, see <http://www.gnu.org/licenses/>.
- */
- /* Vector inherits from Matrix */
- /* A Vector is a horizontal Matrix. */
- /* The rows are 'channels'. There will often be only one channel, but e.g. a stereo sound has two. */
- #include "Matrix.h"
- Thing_define (Vector, Matrix) {
- bool v_hasGetVector ()
- override { return true; }
- double v_getVector (integer irow, integer icol)
- override;
- bool v_hasGetFunction1 ()
- override { return true; }
- double v_getFunction1 (integer irow, double x)
- override;
- bool v_hasGetMatrix ()
- override { return false; }
- bool v_hasGetFunction2 ()
- override { return false; }
- double v_getValueAtSample (integer isamp, integer ilevel, int unit)
- override;
- VEC channel (integer channelNumber) { return z.row (channelNumber); }
- };
- #define Vector_CHANNEL_AVERAGE 0
- #define Vector_CHANNEL_1 1
- #define Vector_CHANNEL_2 2
- #define Vector_VALUE_INTERPOLATION_NEAREST 0
- #define Vector_VALUE_INTERPOLATION_LINEAR 1
- #define Vector_VALUE_INTERPOLATION_CUBIC 2
- #define Vector_VALUE_INTERPOLATION_SINC70 3
- #define Vector_VALUE_INTERPOLATION_SINC700 4
- double Vector_getValueAtX (Vector me, double x, integer channel, int interpolation);
- void Vector_getMinimumAndX (Vector me, double xmin, double xmax, integer channel, int interpolation,
- double *return_minimum, double *return_xOfMinimum);
- void Vector_getMinimumAndXAndChannel (Vector me, double xmin, double xmax, int interpolation,
- double *return_minimum, double *return_xOfMinimum, integer *return_channelOfMinimum);
- void Vector_getMaximumAndX (Vector me, double xmin, double xmax, integer channel, int interpolation,
- double *return_maximum, double *return_xOfMaximum);
- void Vector_getMaximumAndXAndChannel (Vector me, double xmin, double xmax, int interpolation,
- double *return_maximum, double *return_xOfMaximum, integer *return_channelOfMaximum);
- double Vector_getMinimum (Vector me, double xmin, double xmax, int interpolation);
- double Vector_getMaximum (Vector me, double xmin, double xmax, int interpolation);
- double Vector_getAbsoluteExtremum (Vector me, double xmin, double xmax, int interpolation);
- double Vector_getXOfMinimum (Vector me, double xmin, double xmax, int interpolation);
- double Vector_getXOfMaximum (Vector me, double xmin, double xmax, int interpolation);
- integer Vector_getChannelOfMinimum (Vector me, double xmin, double xmax, int interpolation);
- integer Vector_getChannelOfMaximum (Vector me, double xmin, double xmax, int interpolation);
- double Vector_getMean (Vector me, double xmin, double xmax, integer channel);
- double Vector_getStandardDeviation (Vector me, double xmin, double xmax, integer channel);
- void Vector_addScalar (Vector me, double scalar);
- void Vector_subtractMean (Vector me);
- void Vector_multiplyByScalar (Vector me, double scalar);
- void Vector_scale (Vector me, double scale);
- void Vector_draw (Vector me, Graphics g, double *pxmin, double *pxmax, double *pymin, double *pymax,
- double defaultDy, conststring32 method);
- /*
- If *pxmin equals *pxmax, then autowindowing from my xmin to my xmax.
- If *pymin equals *pymax, then autoscaling from minimum to maximum;
- if minimum then equals maximum, defaultDy will be subtracted from *pymin and added to *pymax;
- it must be a positive real number (e.g. 0.5 Pa for Sound, 1.0 dB for Ltas).
- method can be "curve", "bars", "poles", or "speckles"; it must not be null;
- if anything else is specified, a curve is drawn.
- */
- /* End of file Vector.h */
- #endif
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