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- /* TimeSoundEditor.cpp
- *
- * Copyright (C) 1992-2018 Paul Boersma
- *
- * This code is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or (at
- * your option) any later version.
- *
- * This code is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this work. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "NUM2.h"
- #include "TimeSoundEditor.h"
- #include "EditorM.h"
- #include "../kar/UnicodeData.h"
- #include "enums_getText.h"
- #include "TimeSoundEditor_enums.h"
- #include "enums_getValue.h"
- #include "TimeSoundEditor_enums.h"
- Thing_implement (TimeSoundEditor, FunctionEditor, 0);
- #include "prefs_define.h"
- #include "TimeSoundEditor_prefs.h"
- #include "prefs_install.h"
- #include "TimeSoundEditor_prefs.h"
- #include "prefs_copyToInstance.h"
- #include "TimeSoundEditor_prefs.h"
- /********** Thing methods **********/
- void structTimeSoundEditor :: v_destroy () noexcept {
- if (our d_ownSound)
- forget (our d_sound.data);
- NUMvector_free (our d_sound.muteChannels, 1);
- TimeSoundEditor_Parent :: v_destroy ();
- }
- void structTimeSoundEditor :: v_info () {
- TimeSoundEditor_Parent :: v_info ();
- /* Sound flags: */
- MelderInfo_writeLine (U"Sound scaling strategy: ", kTimeSoundEditor_scalingStrategy_getText (our p_sound_scalingStrategy));
- }
- /***** FILE MENU *****/
- static void menu_cb_DrawVisibleSound (TimeSoundEditor me, EDITOR_ARGS_FORM) {
- EDITOR_FORM (U"Draw visible sound", nullptr)
- my v_form_pictureWindow (cmd);
- LABEL (U"Sound:")
- BOOLEAN (preserveTimes, U"Preserve times", my default_picture_preserveTimes ());
- REAL (bottom, U"left Vertical range", my default_picture_bottom ())
- REAL (top, U"right Vertical range", my default_picture_top ())
- my v_form_pictureMargins (cmd);
- my v_form_pictureSelection (cmd);
- BOOLEAN (garnish, U"Garnish", my default_picture_garnish ());
- EDITOR_OK
- my v_ok_pictureWindow (cmd);
- SET_BOOLEAN (preserveTimes, my pref_picture_preserveTimes ())
- SET_REAL (bottom, my pref_picture_bottom ())
- SET_REAL (top, my pref_picture_top ())
- my v_ok_pictureMargins (cmd);
- my v_ok_pictureSelection (cmd);
- SET_BOOLEAN (garnish, my pref_picture_garnish ())
- EDITOR_DO
- my v_do_pictureWindow (cmd);
- my pref_picture_preserveTimes () = preserveTimes;
- my pref_picture_bottom () = bottom;
- my pref_picture_top () = top;
- my v_do_pictureMargins (cmd);
- my v_do_pictureSelection (cmd);
- my pref_picture_garnish () = garnish;
- if (! my d_longSound.data && ! my d_sound.data)
- Melder_throw (U"There is no sound to draw.");
- autoSound publish = my d_longSound.data ?
- LongSound_extractPart (my d_longSound.data, my startWindow, my endWindow, my pref_picture_preserveTimes ()) :
- Sound_extractPart (my d_sound.data, my startWindow, my endWindow, kSound_windowShape::RECTANGULAR, 1.0, my pref_picture_preserveTimes ());
- Editor_openPraatPicture (me);
- Sound_draw (publish.get(), my pictureGraphics, 0.0, 0.0, my pref_picture_bottom (), my pref_picture_top (),
- my pref_picture_garnish (), U"Curve");
- FunctionEditor_garnish (me);
- Editor_closePraatPicture (me);
- EDITOR_END
- }
- static void menu_cb_DrawSelectedSound (TimeSoundEditor me, EDITOR_ARGS_FORM) {
- EDITOR_FORM (U"Draw selected sound", nullptr)
- my v_form_pictureWindow (cmd);
- LABEL (U"Sound:")
- BOOLEAN (preserveTimes, U"Preserve times", my default_picture_preserveTimes ());
- REAL (bottom, U"left Vertical range", my default_picture_bottom ());
- REAL (top, U"right Vertical range", my default_picture_top ());
- my v_form_pictureMargins (cmd);
- BOOLEAN (garnish, U"Garnish", my default_picture_garnish ());
- EDITOR_OK
- my v_ok_pictureWindow (cmd);
- SET_BOOLEAN (preserveTimes, my pref_picture_preserveTimes ());
- SET_REAL (bottom, my pref_picture_bottom ());
- SET_REAL (top, my pref_picture_top ());
- my v_ok_pictureMargins (cmd);
- SET_BOOLEAN (garnish, my pref_picture_garnish ());
- EDITOR_DO
- my v_do_pictureWindow (cmd);
- my pref_picture_preserveTimes () = preserveTimes;
- my pref_picture_bottom () = bottom;
- my pref_picture_top () = top;
- my v_do_pictureMargins (cmd);
- my pref_picture_garnish () = garnish;
- if (! my d_longSound.data && ! my d_sound.data)
- Melder_throw (U"There is no sound to draw.");
- autoSound publish = my d_longSound.data ?
- LongSound_extractPart (my d_longSound.data, my startSelection, my endSelection, my pref_picture_preserveTimes ()) :
- Sound_extractPart (my d_sound.data, my startSelection, my endSelection,
- kSound_windowShape::RECTANGULAR, 1.0, my pref_picture_preserveTimes ());
- Editor_openPraatPicture (me);
- Sound_draw (publish.get(), my pictureGraphics, 0.0, 0.0, my pref_picture_bottom (), my pref_picture_top (),
- my pref_picture_garnish (), U"Curve");
- Editor_closePraatPicture (me);
- EDITOR_END
- }
- static void do_ExtractSelectedSound (TimeSoundEditor me, bool preserveTimes) {
- autoSound extract;
- if (my endSelection <= my startSelection)
- Melder_throw (U"No selection.");
- if (my d_longSound.data) {
- extract = LongSound_extractPart (my d_longSound.data, my startSelection, my endSelection, preserveTimes);
- } else if (my d_sound.data) {
- extract = Sound_extractPart (my d_sound.data, my startSelection, my endSelection, kSound_windowShape::RECTANGULAR, 1.0, preserveTimes);
- }
- Editor_broadcastPublication (me, extract.move());
- }
- static void menu_cb_ExtractSelectedSound_timeFromZero (TimeSoundEditor me, EDITOR_ARGS_DIRECT) {
- do_ExtractSelectedSound (me, false);
- }
- static void menu_cb_ExtractSelectedSound_preserveTimes (TimeSoundEditor me, EDITOR_ARGS_DIRECT) {
- do_ExtractSelectedSound (me, true);
- }
- static void menu_cb_ExtractSelectedSound_windowed (TimeSoundEditor me, EDITOR_ARGS_FORM) {
- EDITOR_FORM (U"Extract selected sound (windowed)", nullptr)
- WORD (name, U"Name", U"slice")
- OPTIONMENU_ENUM (kSound_windowShape, windowShape, U"Window shape", my default_extract_windowShape ())
- POSITIVE (relativeWidth, U"Relative width", my default_extract_relativeWidth ())
- BOOLEAN (preserveTimes, U"Preserve times", my default_extract_preserveTimes ())
- EDITOR_OK
- SET_ENUM (windowShape, kSound_windowShape, my pref_extract_windowShape ())
- SET_REAL (relativeWidth, my pref_extract_relativeWidth ())
- SET_BOOLEAN (preserveTimes, my pref_extract_preserveTimes ())
- EDITOR_DO
- Sound sound = my d_sound.data;
- Melder_assert (sound);
- my pref_extract_windowShape () = windowShape;
- my pref_extract_relativeWidth () = relativeWidth;
- my pref_extract_preserveTimes () = preserveTimes;
- autoSound extract = Sound_extractPart (sound, my startSelection, my endSelection, my pref_extract_windowShape (),
- my pref_extract_relativeWidth (), my pref_extract_preserveTimes ());
- Thing_setName (extract.get(), name);
- Editor_broadcastPublication (me, extract.move());
- EDITOR_END
- }
- static void menu_cb_ExtractSelectedSoundForOverlap (TimeSoundEditor me, EDITOR_ARGS_FORM) {
- EDITOR_FORM (U"Extract selected sound for overlap)", nullptr)
- WORD (name, U"Name", U"slice")
- POSITIVE (overlap, U"Overlap (s)", my default_extract_overlap ())
- EDITOR_OK
- SET_REAL (overlap, my pref_extract_overlap ())
- EDITOR_DO
- Sound sound = my d_sound.data;
- Melder_assert (sound);
- my pref_extract_overlap () = overlap;
- autoSound extract = Sound_extractPartForOverlap (sound, my startSelection, my endSelection,
- my pref_extract_overlap ());
- Thing_setName (extract.get(), name);
- Editor_broadcastPublication (me, extract.move());
- EDITOR_END
- }
- static void do_write (TimeSoundEditor me, MelderFile file, int format, int numberOfBitsPerSamplePoint) {
- if (my startSelection >= my endSelection)
- Melder_throw (U"No samples selected.");
- if (my d_longSound.data) {
- LongSound_savePartAsAudioFile (my d_longSound.data, format, my startSelection, my endSelection, file, numberOfBitsPerSamplePoint);
- } else if (my d_sound.data) {
- Sound sound = my d_sound.data;
- double margin = 0.0;
- integer nmargin = Melder_ifloor (margin / sound -> dx);
- integer first, last, numberOfSamples = Sampled_getWindowSamples (sound,
- my startSelection, my endSelection, & first, & last) + nmargin * 2;
- first -= nmargin;
- last += nmargin;
- if (numberOfSamples) {
- autoSound save = Sound_create (sound -> ny, 0.0, numberOfSamples * sound -> dx, numberOfSamples, sound -> dx, 0.5 * sound -> dx);
- integer offset = first - 1;
- if (first < 1)
- first = 1;
- if (last > sound -> nx)
- last = sound -> nx;
- for (integer channel = 1; channel <= sound -> ny; channel ++) {
- for (integer i = first; i <= last; i ++)
- save -> z [channel] [i - offset] = sound -> z [channel] [i];
- }
- Sound_saveAsAudioFile (save.get(), file, format, numberOfBitsPerSamplePoint);
- }
- }
- }
- static void menu_cb_WriteWav (TimeSoundEditor me, EDITOR_ARGS_FORM) {
- EDITOR_FORM_SAVE (U"Save selected sound as WAV file", nullptr)
- Melder_sprint (defaultName,300, my d_longSound.data ? my d_longSound.data -> name.get() : my d_sound.data -> name.get(), U".wav");
- EDITOR_DO_SAVE
- do_write (me, file, Melder_WAV, 16);
- EDITOR_END
- }
- static void menu_cb_SaveAs24BitWav (TimeSoundEditor me, EDITOR_ARGS_FORM) {
- EDITOR_FORM_SAVE (U"Save selected sound as 24-bit WAV file", nullptr)
- Melder_assert (! my d_longSound.data && my d_sound.data);
- Melder_sprint (defaultName,300, my d_sound.data -> name.get(), U".wav");
- EDITOR_DO_SAVE
- do_write (me, file, Melder_WAV, 24);
- EDITOR_END
- }
- static void menu_cb_SaveAs32BitWav (TimeSoundEditor me, EDITOR_ARGS_FORM) {
- EDITOR_FORM_SAVE (U"Save selected sound as 32-bit WAV file", nullptr)
- Melder_assert (! my d_longSound.data && my d_sound.data);
- Melder_sprint (defaultName,300, my d_sound.data -> name.get(), U".wav");
- EDITOR_DO_SAVE
- do_write (me, file, Melder_WAV, 32);
- EDITOR_END
- }
- static void menu_cb_WriteAiff (TimeSoundEditor me, EDITOR_ARGS_FORM) {
- EDITOR_FORM_SAVE (U"Save selected sound as AIFF file", nullptr)
- Melder_sprint (defaultName,300, my d_longSound.data ? my d_longSound.data -> name.get() : my d_sound.data -> name.get(), U".aiff");
- EDITOR_DO_SAVE
- do_write (me, file, Melder_AIFF, 16);
- EDITOR_END
- }
- static void menu_cb_WriteAifc (TimeSoundEditor me, EDITOR_ARGS_FORM) {
- EDITOR_FORM_SAVE (U"Save selected sound as AIFC file", nullptr)
- Melder_sprint (defaultName,300, my d_longSound.data ? my d_longSound.data -> name.get() : my d_sound.data -> name.get(), U".aifc");
- EDITOR_DO_SAVE
- do_write (me, file, Melder_AIFC, 16);
- EDITOR_END
- }
- static void menu_cb_WriteNextSun (TimeSoundEditor me, EDITOR_ARGS_FORM) {
- EDITOR_FORM_SAVE (U"Save selected sound as NeXT/Sun file", nullptr)
- Melder_sprint (defaultName,300, my d_longSound.data ? my d_longSound.data -> name.get() : my d_sound.data -> name.get(), U".au");
- EDITOR_DO_SAVE
- do_write (me, file, Melder_NEXT_SUN, 16);
- EDITOR_END
- }
- static void menu_cb_WriteNist (TimeSoundEditor me, EDITOR_ARGS_FORM) {
- EDITOR_FORM_SAVE (U"Save selected sound as NIST file", nullptr)
- Melder_sprint (defaultName,300, my d_longSound.data ? my d_longSound.data -> name.get() : my d_sound.data -> name.get(), U".nist");
- EDITOR_DO_SAVE
- do_write (me, file, Melder_NIST, 16);
- EDITOR_END
- }
- static void menu_cb_WriteFlac (TimeSoundEditor me, EDITOR_ARGS_FORM) {
- EDITOR_FORM_SAVE (U"Save selected sound as FLAC file", nullptr)
- Melder_sprint (defaultName,300, my d_longSound.data ? my d_longSound.data -> name.get() : my d_sound.data -> name.get(), U".flac");
- EDITOR_DO_SAVE
- do_write (me, file, Melder_FLAC, 16);
- EDITOR_END
- }
- void structTimeSoundEditor :: v_createMenuItems_file_draw (EditorMenu menu) {
- EditorMenu_addCommand (menu, U"Draw to picture window:", GuiMenu_INSENSITIVE, menu_cb_DrawVisibleSound /* dummy */);
- if (our d_sound.data || our d_longSound.data) {
- EditorMenu_addCommand (menu, U"Draw visible sound...", 0, menu_cb_DrawVisibleSound);
- our drawButton = EditorMenu_addCommand (menu, U"Draw selected sound...", 0, menu_cb_DrawSelectedSound);
- }
- }
- void structTimeSoundEditor :: v_createMenuItems_file_extract (EditorMenu menu) {
- EditorMenu_addCommand (menu, U"Extract to objects window:", GuiMenu_INSENSITIVE, menu_cb_ExtractSelectedSound_preserveTimes /* dummy */);
- if (our d_sound.data || our d_longSound.data) {
- our publishPreserveButton = EditorMenu_addCommand (menu, U"Extract selected sound (preserve times)", 0, menu_cb_ExtractSelectedSound_preserveTimes);
- EditorMenu_addCommand (menu, U"Extract sound selection (preserve times)", Editor_HIDDEN, menu_cb_ExtractSelectedSound_preserveTimes);
- EditorMenu_addCommand (menu, U"Extract selection (preserve times)", Editor_HIDDEN, menu_cb_ExtractSelectedSound_preserveTimes);
- our publishButton = EditorMenu_addCommand (menu, U"Extract selected sound (time from 0)", 0, menu_cb_ExtractSelectedSound_timeFromZero);
- EditorMenu_addCommand (menu, U"Extract sound selection (time from 0)", Editor_HIDDEN, menu_cb_ExtractSelectedSound_timeFromZero);
- EditorMenu_addCommand (menu, U"Extract selection (time from 0)", Editor_HIDDEN, menu_cb_ExtractSelectedSound_timeFromZero);
- EditorMenu_addCommand (menu, U"Extract selection", Editor_HIDDEN, menu_cb_ExtractSelectedSound_timeFromZero);
- if (our d_sound.data) {
- our publishWindowButton = EditorMenu_addCommand (menu, U"Extract selected sound (windowed)...", 0, menu_cb_ExtractSelectedSound_windowed);
- EditorMenu_addCommand (menu, U"Extract windowed sound selection...", Editor_HIDDEN, menu_cb_ExtractSelectedSound_windowed);
- EditorMenu_addCommand (menu, U"Extract windowed selection...", Editor_HIDDEN, menu_cb_ExtractSelectedSound_windowed);
- our publishOverlapButton = EditorMenu_addCommand (menu, U"Extract selected sound for overlap...", 0, menu_cb_ExtractSelectedSoundForOverlap);
- }
- }
- }
- void structTimeSoundEditor :: v_createMenuItems_file_write (EditorMenu menu) {
- EditorMenu_addCommand (menu, U"Save to disk:", GuiMenu_INSENSITIVE, menu_cb_WriteWav /* dummy */);
- if (our d_sound.data || our d_longSound.data) {
- our writeWavButton = EditorMenu_addCommand (menu, U"Save selected sound as WAV file...", 0, menu_cb_WriteWav);
- EditorMenu_addCommand (menu, U"Write selected sound to WAV file...", Editor_HIDDEN, menu_cb_WriteWav);
- EditorMenu_addCommand (menu, U"Write sound selection to WAV file...", Editor_HIDDEN, menu_cb_WriteWav);
- EditorMenu_addCommand (menu, U"Write selection to WAV file...", Editor_HIDDEN, menu_cb_WriteWav);
- if (our d_sound.data) {
- our saveAs24BitWavButton = EditorMenu_addCommand (menu, U"Save selected sound as 24-bit WAV file...", 0, menu_cb_SaveAs24BitWav);
- our saveAs32BitWavButton = EditorMenu_addCommand (menu, U"Save selected sound as 32-bit WAV file...", 0, menu_cb_SaveAs32BitWav);
- }
- our writeAiffButton = EditorMenu_addCommand (menu, U"Save selected sound as AIFF file...", 0, menu_cb_WriteAiff);
- EditorMenu_addCommand (menu, U"Write selected sound to AIFF file...", Editor_HIDDEN, menu_cb_WriteAiff);
- EditorMenu_addCommand (menu, U"Write sound selection to AIFF file...", Editor_HIDDEN, menu_cb_WriteAiff);
- EditorMenu_addCommand (menu, U"Write selection to AIFF file...", Editor_HIDDEN, menu_cb_WriteAiff);
- our writeAifcButton = EditorMenu_addCommand (menu, U"Save selected sound as AIFC file...", 0, menu_cb_WriteAifc);
- EditorMenu_addCommand (menu, U"Write selected sound to AIFC file...", Editor_HIDDEN, menu_cb_WriteAifc);
- EditorMenu_addCommand (menu, U"Write sound selection to AIFC file...", Editor_HIDDEN, menu_cb_WriteAifc);
- EditorMenu_addCommand (menu, U"Write selection to AIFC file...", Editor_HIDDEN, menu_cb_WriteAifc);
- our writeNextSunButton = EditorMenu_addCommand (menu, U"Save selected sound as Next/Sun file...", 0, menu_cb_WriteNextSun);
- EditorMenu_addCommand (menu, U"Write selected sound to Next/Sun file...", Editor_HIDDEN, menu_cb_WriteNextSun);
- EditorMenu_addCommand (menu, U"Write sound selection to Next/Sun file...", Editor_HIDDEN, menu_cb_WriteNextSun);
- EditorMenu_addCommand (menu, U"Write selection to Next/Sun file...", Editor_HIDDEN, menu_cb_WriteNextSun);
- our writeNistButton = EditorMenu_addCommand (menu, U"Save selected sound as NIST file...", 0, menu_cb_WriteNist);
- EditorMenu_addCommand (menu, U"Write selected sound to NIST file...", Editor_HIDDEN, menu_cb_WriteNist);
- EditorMenu_addCommand (menu, U"Write sound selection to NIST file...", Editor_HIDDEN, menu_cb_WriteNist);
- EditorMenu_addCommand (menu, U"Write selection to NIST file...", Editor_HIDDEN, menu_cb_WriteNist);
- our writeFlacButton = EditorMenu_addCommand (menu, U"Save selected sound as FLAC file...", 0, menu_cb_WriteFlac);
- EditorMenu_addCommand (menu, U"Write selected sound to FLAC file...", Editor_HIDDEN, menu_cb_WriteFlac);
- EditorMenu_addCommand (menu, U"Write sound selection to FLAC file...", Editor_HIDDEN, menu_cb_WriteFlac);
- }
- }
- void structTimeSoundEditor :: v_createMenuItems_file (EditorMenu menu) {
- our TimeSoundEditor_Parent :: v_createMenuItems_file (menu);
- our v_createMenuItems_file_draw (menu);
- EditorMenu_addCommand (menu, U"-- after file draw --", 0, nullptr);
- our v_createMenuItems_file_extract (menu);
- EditorMenu_addCommand (menu, U"-- after file extract --", 0, nullptr);
- our v_createMenuItems_file_write (menu);
- EditorMenu_addCommand (menu, U"-- after file write --", 0, nullptr);
- }
- /********** QUERY MENU **********/
- static void menu_cb_SoundInfo (TimeSoundEditor me, EDITOR_ARGS_DIRECT) {
- Thing_info (my d_sound.data);
- }
- static void menu_cb_LongSoundInfo (TimeSoundEditor me, EDITOR_ARGS_DIRECT) {
- Thing_info (my d_longSound.data);
- }
- void structTimeSoundEditor :: v_createMenuItems_query_info (EditorMenu menu) {
- TimeSoundEditor_Parent :: v_createMenuItems_query_info (menu);
- if (our d_sound.data && our d_sound.data != data) {
- EditorMenu_addCommand (menu, U"Sound info", 0, menu_cb_SoundInfo);
- } else if (our d_longSound.data && our d_longSound.data != data) {
- EditorMenu_addCommand (menu, U"LongSound info", 0, menu_cb_LongSoundInfo);
- }
- }
- /********** VIEW MENU **********/
- static void menu_cb_soundScaling (TimeSoundEditor me, EDITOR_ARGS_FORM) {
- EDITOR_FORM (U"Sound scaling", nullptr)
- OPTIONMENU_ENUM (kTimeSoundEditor_scalingStrategy, scalingStrategy,
- U"Scaling strategy", my default_sound_scalingStrategy ())
- LABEL (U"For \"fixed height\":")
- POSITIVE (height, U"Height", my default_sound_scaling_height ())
- LABEL (U"For \"fixed range\":")
- REAL (minimum, U"Minimum", my default_sound_scaling_minimum ())
- REAL (maximum, U"Maximum", my default_sound_scaling_maximum ())
- EDITOR_OK
- SET_ENUM (scalingStrategy, kTimeSoundEditor_scalingStrategy, my p_sound_scalingStrategy)
- SET_REAL (height, my p_sound_scaling_height)
- SET_REAL (minimum, my p_sound_scaling_minimum)
- SET_REAL (maximum, my p_sound_scaling_maximum)
- EDITOR_DO
- my pref_sound_scalingStrategy () = my p_sound_scalingStrategy = scalingStrategy;
- my pref_sound_scaling_height () = my p_sound_scaling_height = height;
- my pref_sound_scaling_minimum () = my p_sound_scaling_minimum = minimum;
- my pref_sound_scaling_maximum () = my p_sound_scaling_maximum = maximum;
- FunctionEditor_redraw (me);
- EDITOR_END
- }
- static void menu_cb_soundMuteChannels (TimeSoundEditor me, EDITOR_ARGS_FORM) {
- EDITOR_FORM (U"Mute channels", nullptr)
- TEXTFIELD (channels_string, U"Channels", U"2")
- EDITOR_OK
- EDITOR_DO
- integer numberOfChannels = my d_longSound.data ? my d_longSound.data -> numberOfChannels : my d_sound.data -> ny;
- integer numberOfElements;
- autoINTVEC channelNumber = NUMstring_getElementsOfRanges (channels_string, 5 * numberOfChannels, U"channel", false);
- bool *muteChannels = my d_sound.muteChannels;
- for (integer i = 1; i <= numberOfChannels; i ++)
- muteChannels [i] = false;
- for (integer i = 1; i <= numberOfElements; i++) {
- if (channelNumber [i] > 0 && channelNumber [i] <= numberOfChannels)
- muteChannels [channelNumber [i]] = true;
- }
- FunctionEditor_redraw (me);
- EDITOR_END
- }
- void structTimeSoundEditor :: v_createMenuItems_view (EditorMenu menu) {
- if (our d_sound.data || our d_longSound.data)
- our v_createMenuItems_view_sound (menu);
- TimeSoundEditor_Parent :: v_createMenuItems_view (menu);
- }
- void structTimeSoundEditor :: v_createMenuItems_view_sound (EditorMenu menu) {
- EditorMenu_addCommand (menu, U"Sound scaling...", 0, menu_cb_soundScaling);
- EditorMenu_addCommand (menu, U"Mute channels...", 0, menu_cb_soundMuteChannels);
- }
- void structTimeSoundEditor :: v_updateMenuItems_file () {
- Sampled sound;
- if (our d_sound.data) { // cannot do this with "?:", because d_sound.data and d_longSound.data have differemt types
- sound = our d_sound.data;
- } else {
- sound = our d_longSound.data;
- }
- if (! sound) return;
- integer first, last, selectedSamples = Sampled_getWindowSamples (sound, our startSelection, our endSelection, & first, & last);
- if (our drawButton) {
- GuiThing_setSensitive (our drawButton, selectedSamples != 0);
- GuiThing_setSensitive (our publishButton, selectedSamples != 0);
- GuiThing_setSensitive (our publishPreserveButton, selectedSamples != 0);
- if (our publishWindowButton)
- GuiThing_setSensitive (our publishWindowButton, selectedSamples != 0);
- if (our publishOverlapButton)
- GuiThing_setSensitive (our publishOverlapButton, selectedSamples != 0);
- }
- GuiThing_setSensitive (our writeWavButton, selectedSamples != 0);
- if (our saveAs24BitWavButton)
- GuiThing_setSensitive (our saveAs24BitWavButton, selectedSamples != 0);
- if (our saveAs32BitWavButton)
- GuiThing_setSensitive (our saveAs32BitWavButton, selectedSamples != 0);
- GuiThing_setSensitive (our writeAiffButton, selectedSamples != 0);
- GuiThing_setSensitive (our writeAifcButton, selectedSamples != 0);
- GuiThing_setSensitive (our writeNextSunButton, selectedSamples != 0);
- GuiThing_setSensitive (our writeNistButton, selectedSamples != 0);
- GuiThing_setSensitive (our writeFlacButton, selectedSamples != 0);
- }
- void TimeSoundEditor_drawSound (TimeSoundEditor me, double globalMinimum, double globalMaximum) {
- Sound sound = my d_sound.data;
- LongSound longSound = my d_longSound.data;
- Melder_assert (!! sound != !! longSound);
- integer numberOfChannels = ( sound ? sound -> ny : longSound -> numberOfChannels );
- bool cursorVisible = my startSelection == my endSelection && my startSelection >= my startWindow && my startSelection <= my endWindow;
- Graphics_setColour (my graphics.get(), Graphics_BLACK);
- bool fits;
- try {
- fits = sound ? true : LongSound_haveWindow (longSound, my startWindow, my endWindow);
- } catch (MelderError) {
- bool outOfMemory = !! str32str (Melder_getError (), U"memory");
- if (Melder_debug == 9) Melder_flushError (); else Melder_clearError ();
- Graphics_setWindow (my graphics.get(), 0.0, 1.0, 0.0, 1.0);
- Graphics_setTextAlignment (my graphics.get(), Graphics_CENTRE, Graphics_HALF);
- Graphics_text (my graphics.get(), 0.5, 0.5, outOfMemory ? U"(out of memory)" : U"(cannot read sound file)");
- return;
- }
- if (! fits) {
- Graphics_setWindow (my graphics.get(), 0.0, 1.0, 0.0, 1.0);
- Graphics_setTextAlignment (my graphics.get(), Graphics_CENTRE, Graphics_HALF);
- Graphics_text (my graphics.get(), 0.5, 0.5, U"(window too large; zoom in to see the data)");
- return;
- }
- integer first, last;
- if (Sampled_getWindowSamples (sound ? (Sampled) sound : (Sampled) longSound, my startWindow, my endWindow, & first, & last) <= 1) {
- Graphics_setWindow (my graphics.get(), 0.0, 1.0, 0.0, 1.0);
- Graphics_setTextAlignment (my graphics.get(), Graphics_CENTRE, Graphics_HALF);
- Graphics_text (my graphics.get(), 0.5, 0.5, U"(zoom out to see the data)");
- return;
- }
- const integer numberOfVisibleChannels = ( numberOfChannels > 8 ? 8 : numberOfChannels );
- const integer firstVisibleChannel = my d_sound.channelOffset + 1;
- integer lastVisibleChannel = my d_sound.channelOffset + numberOfVisibleChannels;
- if (lastVisibleChannel > numberOfChannels)
- lastVisibleChannel = numberOfChannels;
- double maximumExtent = 0.0, visibleMinimum = 0.0, visibleMaximum = 0.0;
- if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy::BY_WINDOW) {
- if (longSound)
- LongSound_getWindowExtrema (longSound, my startWindow, my endWindow, firstVisibleChannel, & visibleMinimum, & visibleMaximum);
- else
- Matrix_getWindowExtrema (sound, first, last, firstVisibleChannel, firstVisibleChannel, & visibleMinimum, & visibleMaximum);
- for (integer ichan = firstVisibleChannel + 1; ichan <= lastVisibleChannel; ichan ++) {
- double visibleChannelMinimum, visibleChannelMaximum;
- if (longSound)
- LongSound_getWindowExtrema (longSound, my startWindow, my endWindow, ichan, & visibleChannelMinimum, & visibleChannelMaximum);
- else
- Matrix_getWindowExtrema (sound, first, last, ichan, ichan, & visibleChannelMinimum, & visibleChannelMaximum);
- if (visibleChannelMinimum < visibleMinimum)
- visibleMinimum = visibleChannelMinimum;
- if (visibleChannelMaximum > visibleMaximum)
- visibleMaximum = visibleChannelMaximum;
- }
- maximumExtent = visibleMaximum - visibleMinimum;
- }
- for (integer ichan = firstVisibleChannel; ichan <= lastVisibleChannel; ichan ++) {
- double cursorFunctionValue = longSound ? 0.0 :
- Vector_getValueAtX (sound, 0.5 * (my startSelection + my endSelection), ichan, 70);
- /*
- * BUG: this will only work for mono or stereo, until Graphics_function16 handles quadro.
- */
- double ymin = (double) (numberOfVisibleChannels - ichan + my d_sound.channelOffset) / numberOfVisibleChannels;
- double ymax = (double) (numberOfVisibleChannels + 1 - ichan + my d_sound.channelOffset) / numberOfVisibleChannels;
- Graphics_Viewport vp = Graphics_insetViewport (my graphics.get(), 0.0, 1.0, ymin, ymax);
- bool horizontal = false;
- double minimum = sound ? globalMinimum : -1.0, maximum = sound ? globalMaximum : 1.0;
- if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy::BY_WINDOW) {
- if (numberOfChannels > 2) {
- if (longSound) {
- LongSound_getWindowExtrema (longSound, my startWindow, my endWindow, ichan, & minimum, & maximum);
- } else {
- Matrix_getWindowExtrema (sound, first, last, ichan, ichan, & minimum, & maximum);
- }
- if (maximumExtent > 0.0) {
- double middle = 0.5 * (minimum + maximum);
- minimum = middle - 0.5 * maximumExtent;
- maximum = middle + 0.5 * maximumExtent;
- }
- } else {
- minimum = visibleMinimum;
- maximum = visibleMaximum;
- }
- } else if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy::BY_WINDOW_AND_CHANNEL) {
- if (longSound) {
- LongSound_getWindowExtrema (longSound, my startWindow, my endWindow, ichan, & minimum, & maximum);
- } else {
- Matrix_getWindowExtrema (sound, first, last, ichan, ichan, & minimum, & maximum);
- }
- } else if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy::FIXED_HEIGHT) {
- if (longSound) {
- LongSound_getWindowExtrema (longSound, my startWindow, my endWindow, ichan, & minimum, & maximum);
- } else {
- Matrix_getWindowExtrema (sound, first, last, ichan, ichan, & minimum, & maximum);
- }
- double channelExtent = my p_sound_scaling_height;
- double middle = 0.5 * (minimum + maximum);
- minimum = middle - 0.5 * channelExtent;
- maximum = middle + 0.5 * channelExtent;
- } else if (my p_sound_scalingStrategy == kTimeSoundEditor_scalingStrategy::FIXED_RANGE) {
- minimum = my p_sound_scaling_minimum;
- maximum = my p_sound_scaling_maximum;
- }
- if (minimum == maximum) {
- horizontal = true;
- minimum -= 1.0;
- maximum += 1.0;
- }
- Graphics_setWindow (my graphics.get(), my startWindow, my endWindow, minimum, maximum);
- if (horizontal) {
- Graphics_setTextAlignment (my graphics.get(), Graphics_RIGHT, Graphics_HALF);
- double mid = 0.5 * (minimum + maximum);
- Graphics_text (my graphics.get(), my startWindow, mid, Melder_float (Melder_half (mid)));
- } else {
- if (! cursorVisible || isundef (cursorFunctionValue) || Graphics_dyWCtoMM (my graphics.get(), cursorFunctionValue - minimum) > 5.0) {
- Graphics_setTextAlignment (my graphics.get(), Graphics_RIGHT, Graphics_BOTTOM);
- Graphics_text (my graphics.get(), my startWindow, minimum, Melder_float (Melder_half (minimum)));
- }
- if (! cursorVisible || isundef (cursorFunctionValue) || Graphics_dyWCtoMM (my graphics.get(), maximum - cursorFunctionValue) > 5.0) {
- Graphics_setTextAlignment (my graphics.get(), Graphics_RIGHT, Graphics_TOP);
- Graphics_text (my graphics.get(), my startWindow, maximum, Melder_float (Melder_half (maximum)));
- }
- }
- if (minimum < 0 && maximum > 0 && ! horizontal) {
- Graphics_setWindow (my graphics.get(), 0.0, 1.0, minimum, maximum);
- if (! cursorVisible || isundef (cursorFunctionValue) || fabs (Graphics_dyWCtoMM (my graphics.get(), cursorFunctionValue - 0.0)) > 3.0) {
- Graphics_setTextAlignment (my graphics.get(), Graphics_RIGHT, Graphics_HALF);
- Graphics_text (my graphics.get(), 0.0, 0.0, U"0");
- }
- Graphics_setColour (my graphics.get(), Graphics_CYAN);
- Graphics_setLineType (my graphics.get(), Graphics_DOTTED);
- Graphics_line (my graphics.get(), 0.0, 0.0, 1.0, 0.0);
- Graphics_setLineType (my graphics.get(), Graphics_DRAWN);
- }
- /*
- * Garnish the drawing area of each channel.
- */
- Graphics_setWindow (my graphics.get(), 0.0, 1.0, 0.0, 1.0);
- Graphics_setColour (my graphics.get(), Graphics_CYAN);
- Graphics_innerRectangle (my graphics.get(), 0.0, 1.0, 0.0, 1.0);
- Graphics_setColour (my graphics.get(), Graphics_BLACK);
- if (numberOfChannels > 1) {
- Graphics_setTextAlignment (my graphics.get(), Graphics_LEFT, Graphics_HALF);
- Graphics_setTextAlignment (my graphics.get(), Graphics_LEFT, Graphics_HALF);
- conststring32 channelName = my v_getChannelName (ichan);
- static MelderString channelLabel { };
- MelderString_copy (& channelLabel, ( channelName ? U"ch" : U"Ch " ), ichan);
- if (channelName)
- MelderString_append (& channelLabel, U": ", channelName);
- //
- MelderString_append (& channelLabel, U" ",
- ( my d_sound.muteChannels [ichan] ? UNITEXT_SPEAKER_WITH_CANCELLATION_STROKE : UNITEXT_SPEAKER ));
- if (ichan > 8 && ichan - my d_sound.channelOffset == 1) {
- MelderString_append (& channelLabel, U" " UNITEXT_UPWARDS_ARROW);
- } else if (numberOfChannels >= 8 && ichan - my d_sound.channelOffset == 8 && ichan < numberOfChannels) {
- MelderString_append (& channelLabel, U" " UNITEXT_DOWNWARDS_ARROW);
- }
- Graphics_text (my graphics.get(), 1.0, 0.5, channelLabel.string);
- }
- /*
- * Draw a very thin separator line underneath.
- */
- if (ichan < numberOfChannels) {
- /*Graphics_setColour (my graphics.get(), Graphics_BLACK);*/
- Graphics_line (my graphics.get(), 0.0, 0.0, 1.0, 0.0);
- }
- /*
- * Draw the samples.
- */
- /*if (ichan == 1) FunctionEditor_SoundAnalysis_drawPulses (this);*/
- if (sound) {
- Graphics_setWindow (my graphics.get(), my startWindow, my endWindow, minimum, maximum);
- if (cursorVisible && isdefined (cursorFunctionValue))
- FunctionEditor_drawCursorFunctionValue (me, cursorFunctionValue, Melder_float (Melder_half (cursorFunctionValue)), U"");
- Graphics_setColour (my graphics.get(), Graphics_BLACK);
- Graphics_function (my graphics.get(), sound -> z [ichan], first, last,
- Sampled_indexToX (sound, first), Sampled_indexToX (sound, last));
- } else {
- Graphics_setWindow (my graphics.get(), my startWindow, my endWindow, minimum * 32768, maximum * 32768);
- Graphics_function16 (my graphics.get(),
- longSound -> buffer - longSound -> imin * numberOfChannels + (ichan - 1), numberOfChannels - 1, first, last,
- Sampled_indexToX (longSound, first), Sampled_indexToX (longSound, last));
- }
- Graphics_resetViewport (my graphics.get(), vp);
- }
- Graphics_setWindow (my graphics.get(), 0.0, 1.0, 0.0, 1.0);
- Graphics_rectangle (my graphics.get(), 0.0, 1.0, 0.0, 1.0);
- }
- bool structTimeSoundEditor :: v_click (double xbegin, double ybegin, bool shiftKeyPressed) {
- Sound sound = our d_sound.data;
- LongSound longSound = our d_longSound.data;
- if (!! sound != !! longSound) {
- ybegin = (ybegin - v_getBottomOfSoundArea ()) / (1.0 - v_getBottomOfSoundArea ());
- integer numberOfChannels = ( sound ? sound -> ny : longSound -> numberOfChannels );
- if (numberOfChannels > 8) {
- trace (xbegin, U" ", ybegin, U" ", numberOfChannels, U" ", our d_sound.channelOffset);
- if (xbegin >= our endWindow && ybegin > 0.875 && ybegin <= 1.000 && our d_sound.channelOffset > 0) {
- our d_sound.channelOffset -= 8;
- return FunctionEditor_UPDATE_NEEDED;
- }
- if (xbegin >= our endWindow && ybegin > 0.000 && ybegin <= 0.125 && our d_sound.channelOffset < numberOfChannels - 8) {
- our d_sound.channelOffset += 8;
- return FunctionEditor_UPDATE_NEEDED;
- }
- }
- }
- return TimeSoundEditor_Parent :: v_click (xbegin, ybegin, shiftKeyPressed);
- }
- bool structTimeSoundEditor :: v_clickB (double xbegin, double ybegin) {
- Sound sound = our d_sound.data;
- LongSound longSound = our d_longSound.data;
- if (!! sound != !! longSound) {
- ybegin = (ybegin - v_getBottomOfSoundArea ()) / (1.0 - v_getBottomOfSoundArea ());
- integer numberOfChannels = ( sound ? sound -> ny : longSound -> numberOfChannels );
- if (numberOfChannels > 1) {
- integer numberOfVisibleChannels = ( numberOfChannels > 8 ? 8 : numberOfChannels );
- bool *muteChannels = our d_sound. muteChannels;
- trace (xbegin, U" ", ybegin, U" ", numberOfChannels, U" ", d_sound.channelOffset);
- integer box = ybegin * numberOfVisibleChannels + 1;
- if (box < 1)
- box = 1;
- if (box > numberOfVisibleChannels)
- box = numberOfVisibleChannels;
- integer channel = numberOfVisibleChannels - box + 1 + d_sound.channelOffset;
- if (Melder_debug == 24)
- Melder_casual (U"structTimeSoundEditor :: v_clickB ", ybegin, U" ", channel);
- muteChannels [channel] = ! muteChannels [channel];
- return FunctionEditor_UPDATE_NEEDED;
- }
- }
- return TimeSoundEditor_Parent :: v_clickB (xbegin, ybegin);
- }
- void TimeSoundEditor_init (TimeSoundEditor me, conststring32 title, Function data, Sampled sound, bool ownSound) {
- my d_ownSound = ownSound;
- if (sound) {
- integer numberOfChannels = 1;
- if (ownSound) {
- Melder_assert (Thing_isa (sound, classSound));
- my d_sound.data = Data_copy ((Sound) sound).releaseToAmbiguousOwner(); // deep copy; ownership transferred
- Matrix_getWindowExtrema (my d_sound.data, 1, my d_sound.data -> nx, 1, my d_sound.data -> ny, & my d_sound.minimum, & my d_sound.maximum);
- numberOfChannels = my d_sound.data -> ny;
- } else if (Thing_isa (sound, classSound)) {
- my d_sound.data = (Sound) sound; // reference copy; ownership not transferred
- Matrix_getWindowExtrema (my d_sound.data, 1, my d_sound.data -> nx, 1, my d_sound.data -> ny, & my d_sound.minimum, & my d_sound.maximum);
- numberOfChannels = my d_sound.data -> ny;
- } else if (Thing_isa (sound, classLongSound)) {
- my d_longSound.data = (LongSound) sound;
- my d_sound.minimum = -1.0, my d_sound.maximum = 1.0;
- numberOfChannels = my d_longSound.data -> numberOfChannels;
- } else {
- Melder_fatal (U"Invalid sound class in TimeSoundEditor::init.");
- }
- my d_sound.muteChannels = NUMvector<bool> (1, numberOfChannels);
- }
- FunctionEditor_init (me, title, data);
- }
- /* End of file TimeSoundEditor.cpp */
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