Sound_to_PointProcess.h 1.5 KB

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  1. /* Sound_to_PointProcess.h
  2. *
  3. * Copyright (C) 1992-2011,2015,2017 Paul Boersma
  4. *
  5. * This code is free software; you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation; either version 2 of the License, or (at
  8. * your option) any later version.
  9. *
  10. * This code is distributed in the hope that it will be useful, but
  11. * WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  13. * See the GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this work. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "Sound.h"
  19. #include "PointProcess.h"
  20. autoPointProcess Sound_to_PointProcess_extrema (Sound me, integer channel, int interpolation, bool includeMaxima, bool includeMinima);
  21. autoPointProcess Sound_to_PointProcess_maxima (Sound me, integer channel, int interpolation);
  22. autoPointProcess Sound_to_PointProcess_minima (Sound me, integer channel, int interpolation);
  23. autoPointProcess Sound_to_PointProcess_allExtrema (Sound me, integer channel, int interpolation);
  24. autoPointProcess Sound_to_PointProcess_zeroes (Sound me, integer channel, bool includeRaisers, bool includeFallers);
  25. autoPointProcess Sound_to_PointProcess_periodic_cc (Sound me, double fmin, double fmax);
  26. autoPointProcess Sound_to_PointProcess_periodic_peaks (Sound me, double fmin, double fmax, bool includeMaxima, bool includeMinima);
  27. /* End of file Sound_to_PointProcess.h */