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- #ifndef _LongSound_h_
- #define _LongSound_h_
- /* LongSound.h
- *
- * Copyright (C) 1992-2012,2015,2016,2017 Paul Boersma, 2007 Erez Volk (for FLAC, MP3)
- *
- * This code is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or (at
- * your option) any later version.
- *
- * This code is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this work. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Sound.h"
- #include "Collection.h"
- #define COMPRESSED_MODE_READ_FLOAT 0
- #define COMPRESSED_MODE_READ_SHORT 1
- struct FLAC__StreamDecoder;
- struct FLAC__StreamEncoder;
- struct _MP3_FILE;
- Thing_define (LongSound, Sampled) {
- structMelderFile file;
- FILE *f;
- int audioFileType, encoding, numberOfBytesPerSamplePoint;
- integer numberOfChannels;
- double sampleRate;
- integer startOfData;
- double bufferLength;
- int16 *buffer; // this is always 16-bit, because will always play sounds in 16-bit, even those from 24-bit files
- integer imin, imax, nmax;
- struct FLAC__StreamDecoder *flacDecoder;
- struct _MP3_FILE *mp3f;
- int compressedMode;
- integer compressedSamplesLeft;
- double *compressedFloats [2];
- int16 *compressedShorts;
- void v_destroy () noexcept
- override;
- void v_info ()
- override;
- void v_copy (Daata data_to)
- override;
- bool v_writable ()
- override { return false; }
- int v_domainQuantity ()
- override { return MelderQuantity_TIME_SECONDS; }
- };
- autoLongSound LongSound_open (MelderFile file);
- autoSound LongSound_extractPart (LongSound me, double tmin, double tmax, bool preserveTimes);
- bool LongSound_haveWindow (LongSound me, double tmin, double tmax);
- /*
- * Returns 0 if error or if window exceeds buffer, otherwise 1;
- */
- void LongSound_getWindowExtrema (LongSound me, double tmin, double tmax, int channel, double *minimum, double *maximum);
- void LongSound_playPart (LongSound me, double tmin, double tmax,
- Sound_PlayCallback callback, Thing boss);
- void LongSound_savePartAsAudioFile (LongSound me, int audioFileType, double tmin, double tmax, MelderFile file, int numberOfBitsPerSamplePoint);
- void LongSound_saveChannelAsAudioFile (LongSound me, int audioFileType, int channel, MelderFile file);
- void LongSound_readAudioToFloat (LongSound me, MAT buffer, integer firstSample);
- void LongSound_readAudioToShort (LongSound me, int16 *buffer, integer firstSample, integer numberOfSamples);
- Collection_define (SoundAndLongSoundList, OrderedOf, Sampled) {
- };
- void LongSound_concatenate (SoundAndLongSoundList collection, MelderFile file, int audioFileType, int numberOfBitsPerSamplePoint);
- void LongSound_preferences ();
- integer LongSound_getBufferSizePref_seconds ();
- void LongSound_setBufferSizePref_seconds (integer size);
- /* End of file LongSound.h */
- #endif
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