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- var baseRandom = require('./_baseRandom'),
- isIterateeCall = require('./_isIterateeCall'),
- toFinite = require('./toFinite');
- /** Built-in method references without a dependency on `root`. */
- var freeParseFloat = parseFloat;
- /* Built-in method references for those with the same name as other `lodash` methods. */
- var nativeMin = Math.min,
- nativeRandom = Math.random;
- /**
- * Produces a random number between the inclusive `lower` and `upper` bounds.
- * If only one argument is provided a number between `0` and the given number
- * is returned. If `floating` is `true`, or either `lower` or `upper` are
- * floats, a floating-point number is returned instead of an integer.
- *
- * **Note:** JavaScript follows the IEEE-754 standard for resolving
- * floating-point values which can produce unexpected results.
- *
- * @static
- * @memberOf _
- * @since 0.7.0
- * @category Number
- * @param {number} [lower=0] The lower bound.
- * @param {number} [upper=1] The upper bound.
- * @param {boolean} [floating] Specify returning a floating-point number.
- * @returns {number} Returns the random number.
- * @example
- *
- * _.random(0, 5);
- * // => an integer between 0 and 5
- *
- * _.random(5);
- * // => also an integer between 0 and 5
- *
- * _.random(5, true);
- * // => a floating-point number between 0 and 5
- *
- * _.random(1.2, 5.2);
- * // => a floating-point number between 1.2 and 5.2
- */
- function random(lower, upper, floating) {
- if (floating && typeof floating != 'boolean' && isIterateeCall(lower, upper, floating)) {
- upper = floating = undefined;
- }
- if (floating === undefined) {
- if (typeof upper == 'boolean') {
- floating = upper;
- upper = undefined;
- }
- else if (typeof lower == 'boolean') {
- floating = lower;
- lower = undefined;
- }
- }
- if (lower === undefined && upper === undefined) {
- lower = 0;
- upper = 1;
- }
- else {
- lower = toFinite(lower);
- if (upper === undefined) {
- upper = lower;
- lower = 0;
- } else {
- upper = toFinite(upper);
- }
- }
- if (lower > upper) {
- var temp = lower;
- lower = upper;
- upper = temp;
- }
- if (floating || lower % 1 || upper % 1) {
- var rand = nativeRandom();
- return nativeMin(lower + (rand * (upper - lower + freeParseFloat('1e-' + ((rand + '').length - 1)))), upper);
- }
- return baseRandom(lower, upper);
- }
- module.exports = random;
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