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- extends Node
- const tile_size : int = 32
- #@onready var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
- const gravity : int = 980
- enum Colors
- {
- WHITE = 17,
- RED = 18,
- GREEN = 19,
- BLUE = 20,
- CYAN = 21,
- MAGENTA = 22,
- YELLOW = 23,
- }
- func get_color(index : Colors) -> Color:
- match index:
- Globals.Colors.WHITE:
- return Color.WHITE
- Globals.Colors.RED:
- return Color.RED
- Globals.Colors.GREEN:
- return Color.GREEN
- Globals.Colors.BLUE:
- return Color.BLUE
- Globals.Colors.CYAN:
- return Color.CYAN
- Globals.Colors.MAGENTA:
- return Color.MAGENTA
- Globals.Colors.YELLOW:
- return Color.YELLOW
- _:
- return Color.BLACK
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