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- extends Node2D
- @onready var camera : Camera2D = $Camera2D
- func _ready() -> void:
- EventBus.player_changed_room.connect(move_camera)
- func move_camera(new_position : Vector2) -> void:
- camera.position = new_position
- func _unhandled_key_input(event: InputEvent) -> void:
- var key = (event as InputEventKey).keycode
- if key == KEY_R:
- SceneManager.change_to_scene("CURRENT")
- elif key == KEY_B:
- SceneManager.change_to_scene(SceneManager.level_select)
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