3 Commits a10414c352 ... 7f808bdb0a

Author SHA1 Message Date
  Yevhen Babiichuk (DustDFG) 7f808bdb0a Add another one introduction level 2 months ago
  Yevhen Babiichuk (DustDFG) 2b12086468 Add small gap before reloading level after player in EMP to show noise 2 months ago
  Yevhen Babiichuk (DustDFG) eb9c6308a6 Add one introduction level 2 months ago

+ 2 - 0
scenes/box/display/display.gd

@@ -109,6 +109,8 @@ func _on_area_entered(_area: Area2D) -> void:
 	if state == State.EMPTY:
 		state = State.NOISE
 	elif state == State.PLAYER:
+		state = State.NOISE
+		await get_tree().create_timer(0.5).timeout
 		SceneManager.change_to_scene("CURRENT")
 
 

+ 9 - 1
scenes/level_select/level_select.tscn

@@ -2,7 +2,7 @@
 
 [ext_resource type="TileSet" uid="uid://d0l7mmmpe3p41" path="res://resources/background_tileset.tres" id="1_4l53m"]
 [ext_resource type="PackedScene" uid="uid://df1ubs36y5rfl" path="res://scenes/level_select/level_button.tscn" id="1_wuexh"]
-[ext_resource type="Texture2D" uid="uid://dg3q37cp1vjot" path="res://assets/level_button/level_button.svg" id="3_ur3wd"]
+[ext_resource type="Texture2D" uid="uid://dg3q37cp1vjot" path="res://assets/buttons/level_button/level_button.svg" id="3_ur3wd"]
 
 [node name="LevelSelect" type="Control"]
 layout_mode = 3
@@ -57,6 +57,14 @@ level = "4"
 layout_mode = 2
 level = "5"
 
+[node name="LevelButton6" parent="MarginContainer/GridContainer" instance=ExtResource("1_wuexh")]
+layout_mode = 2
+level = "1_"
+
+[node name="LevelButton7" parent="MarginContainer/GridContainer" instance=ExtResource("1_wuexh")]
+layout_mode = 2
+level = "2_"
+
 [node name="Control" type="Control" parent="."]
 layout_mode = 1
 anchors_preset = 5

File diff suppressed because it is too large
+ 27 - 0
scenes/levels/level_1_.tscn


File diff suppressed because it is too large
+ 28 - 0
scenes/levels/level_2_.tscn