project.godot 3.2 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="GreedySlime"
  11. run/main_scene="res://scenes/main_menu/main_menu.tscn"
  12. config/features=PackedStringArray("4.0", "GL Compatibility")
  13. config/icon="res://covers/icon/icon.png"
  14. [autoload]
  15. EventBus="*res://global_scripts/EventBus.gd"
  16. [display]
  17. window/size/viewport_width=384
  18. window/size/viewport_height=192
  19. window/size/mode=2
  20. window/stretch/mode="canvas_items"
  21. [editor]
  22. movie_writer/movie_file="/home/dustdfg/Documents/Godot/Projects/GreedySlime/bin/menu.avi"
  23. movie_writer/fps=30
  24. [input]
  25. player_jump={
  26. "deadzone": 0.5,
  27. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
  28. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
  29. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
  30. ]
  31. }
  32. player_left={
  33. "deadzone": 0.5,
  34. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
  35. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
  36. ]
  37. }
  38. player_right={
  39. "deadzone": 0.5,
  40. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
  41. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
  42. ]
  43. }
  44. [layer_names]
  45. 2d_physics/layer_1="Environment"
  46. 2d_physics/layer_2="Player"
  47. 2d_physics/layer_3="Collectables"
  48. 2d_physics/layer_4="Enemies"
  49. 2d_physics/layer_5="Other"
  50. [rendering]
  51. renderer/rendering_method="gl_compatibility"
  52. renderer/rendering_method.mobile="gl_compatibility"
  53. textures/canvas_textures/default_texture_filter=0