tilemap.tscn 5.4 KB

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  1. [gd_scene load_steps=4 format=3 uid="uid://dkcd5om7fh0w4"]
  2. [ext_resource type="Texture2D" uid="uid://crl4gfymu12s4" path="res://assets/sprites/tileset/tileset.png" id="1_40v3u"]
  3. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v0gm"]
  4. texture = ExtResource("1_40v3u")
  5. texture_region_size = Vector2i(32, 32)
  6. 0:0/0 = 0
  7. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  8. 0:0/0/physics_layer_0/angular_velocity = 0.0
  9. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  10. 1:0/0 = 0
  11. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  12. 1:0/0/physics_layer_0/angular_velocity = 0.0
  13. 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  14. 2:0/0 = 0
  15. 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  16. 2:0/0/physics_layer_0/angular_velocity = 0.0
  17. 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  18. 1:1/0 = 0
  19. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  20. 1:1/0/physics_layer_0/angular_velocity = 0.0
  21. 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  22. 0:1/0 = 0
  23. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  24. 0:1/0/physics_layer_0/angular_velocity = 0.0
  25. 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  26. 2:1/0 = 0
  27. 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  28. 2:1/0/physics_layer_0/angular_velocity = 0.0
  29. 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  30. 0:2/0 = 0
  31. 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  32. 0:2/0/physics_layer_0/angular_velocity = 0.0
  33. 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  34. 1:2/0 = 0
  35. 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  36. 1:2/0/physics_layer_0/angular_velocity = 0.0
  37. 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  38. 2:2/0 = 0
  39. 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  40. 2:2/0/physics_layer_0/angular_velocity = 0.0
  41. 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  42. 3:0/0 = 0
  43. 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  44. 3:0/0/physics_layer_0/angular_velocity = 0.0
  45. 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
  46. 4:0/0 = 0
  47. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  48. 4:0/0/physics_layer_0/angular_velocity = 0.0
  49. 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
  50. 5:0/0 = 0
  51. 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  52. 5:0/0/physics_layer_0/angular_velocity = 0.0
  53. 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
  54. 3:1/0 = 0
  55. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  56. 3:1/0/physics_layer_0/angular_velocity = 0.0
  57. 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1, -16, -1)
  58. 4:1/0 = 0
  59. 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  60. 4:1/0/physics_layer_0/angular_velocity = 0.0
  61. 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1, -16, -1)
  62. 5:1/0 = 0
  63. 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  64. 5:1/0/physics_layer_0/angular_velocity = 0.0
  65. 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1, -16, -1)
  66. 3:2/0 = 0
  67. 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  68. 3:2/0/physics_layer_0/angular_velocity = 0.0
  69. 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  70. 4:2/0 = 0
  71. 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  72. 4:2/0/physics_layer_0/angular_velocity = 0.0
  73. 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  74. 5:2/0 = 0
  75. 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  76. 5:2/0/physics_layer_0/angular_velocity = 0.0
  77. 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  78. 0:3/0 = 0
  79. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  80. 0:3/0/physics_layer_0/angular_velocity = 0.0
  81. 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  82. 1:3/0 = 0
  83. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  84. 1:3/0/physics_layer_0/angular_velocity = 0.0
  85. 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  86. 3:3/0 = 0
  87. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  88. 3:3/0/physics_layer_0/angular_velocity = 0.0
  89. 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  90. 2:3/0 = 0
  91. 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  92. 2:3/0/physics_layer_0/angular_velocity = 0.0
  93. 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  94. 4:3/0 = 0
  95. 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  96. 4:3/0/physics_layer_0/angular_velocity = 0.0
  97. 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  98. 5:3/0 = 0
  99. 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  100. 5:3/0/physics_layer_0/angular_velocity = 0.0
  101. 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  102. [sub_resource type="TileSet" id="TileSet_8a1uy"]
  103. tile_size = Vector2i(32, 32)
  104. physics_layer_0/collision_layer = 1
  105. sources/0 = SubResource("TileSetAtlasSource_2v0gm")
  106. [node name="TileMap" type="TileMap"]
  107. tile_set = SubResource("TileSet_8a1uy")
  108. cell_quadrant_size = 32
  109. format = 2