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- [gd_scene load_steps=4 format=3 uid="uid://dkcd5om7fh0w4"]
- [ext_resource type="Texture2D" uid="uid://crl4gfymu12s4" path="res://assets/sprites/tileset/tileset.png" id="1_40v3u"]
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v0gm"]
- texture = ExtResource("1_40v3u")
- texture_region_size = Vector2i(32, 32)
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 1:0/0 = 0
- 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:0/0/physics_layer_0/angular_velocity = 0.0
- 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 2:0/0 = 0
- 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:0/0/physics_layer_0/angular_velocity = 0.0
- 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 1:1/0 = 0
- 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:1/0/physics_layer_0/angular_velocity = 0.0
- 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 0:1/0 = 0
- 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:1/0/physics_layer_0/angular_velocity = 0.0
- 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 2:1/0 = 0
- 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:1/0/physics_layer_0/angular_velocity = 0.0
- 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 0:2/0 = 0
- 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:2/0/physics_layer_0/angular_velocity = 0.0
- 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 1:2/0 = 0
- 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:2/0/physics_layer_0/angular_velocity = 0.0
- 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 2:2/0 = 0
- 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:2/0/physics_layer_0/angular_velocity = 0.0
- 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 3:0/0 = 0
- 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:0/0/physics_layer_0/angular_velocity = 0.0
- 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
- 4:0/0 = 0
- 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:0/0/physics_layer_0/angular_velocity = 0.0
- 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
- 5:0/0 = 0
- 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:0/0/physics_layer_0/angular_velocity = 0.0
- 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
- 3:1/0 = 0
- 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:1/0/physics_layer_0/angular_velocity = 0.0
- 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1, -16, -1)
- 4:1/0 = 0
- 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:1/0/physics_layer_0/angular_velocity = 0.0
- 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1, -16, -1)
- 5:1/0 = 0
- 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:1/0/physics_layer_0/angular_velocity = 0.0
- 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1, -16, -1)
- 3:2/0 = 0
- 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:2/0/physics_layer_0/angular_velocity = 0.0
- 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 4:2/0 = 0
- 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:2/0/physics_layer_0/angular_velocity = 0.0
- 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 5:2/0 = 0
- 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:2/0/physics_layer_0/angular_velocity = 0.0
- 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 0:3/0 = 0
- 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:3/0/physics_layer_0/angular_velocity = 0.0
- 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 1:3/0 = 0
- 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:3/0/physics_layer_0/angular_velocity = 0.0
- 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 3:3/0 = 0
- 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:3/0/physics_layer_0/angular_velocity = 0.0
- 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 2:3/0 = 0
- 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:3/0/physics_layer_0/angular_velocity = 0.0
- 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 4:3/0 = 0
- 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:3/0/physics_layer_0/angular_velocity = 0.0
- 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 5:3/0 = 0
- 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:3/0/physics_layer_0/angular_velocity = 0.0
- 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- [sub_resource type="TileSet" id="TileSet_8a1uy"]
- tile_size = Vector2i(32, 32)
- physics_layer_0/collision_layer = 1
- sources/0 = SubResource("TileSetAtlasSource_2v0gm")
- [node name="TileMap" type="TileMap"]
- tile_set = SubResource("TileSet_8a1uy")
- cell_quadrant_size = 32
- format = 2
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