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- /** General automatic test for tinyphysicsengine, this should always be run
- and passed before publishing a new version of TPE. */
- #include "../tinyphysicsengine.h"
- #include <stdio.h>
- #define ass(cond,text) { printf("[CHECKING] " text ": "); if (!(cond)) { puts("ERROR"); return 1; } else puts("OK"); }
- TPE_Unit rampPoits[6] =
- {
- 0,0,
- -2400,1400,
- -2400,0
- };
- TPE_Vec3 envFunc(TPE_Vec3 p, TPE_Unit maxD)
- {
- TPE_ENV_START( TPE_envAABoxInside(p,TPE_vec3(0,1000,0),TPE_vec3(7000,6000,7000)),p )
- TPE_ENV_NEXT( TPE_envAATriPrism(p,TPE_vec3(100,200,-10),rampPoits,3000,2),p)
- TPE_ENV_NEXT( TPE_envBox(p,TPE_vec3(30,200,-10),TPE_vec3(500,600,700),TPE_vec3(10,20,30)), p)
- TPE_ENV_NEXT( TPE_envAABox(p,TPE_vec3(-100,300,200),TPE_vec3(500,600,700)), p)
- TPE_ENV_END
- }
- TPE_Vec3 envFunc2(TPE_Vec3 p, TPE_Unit maxD)
- {
- TPE_ENV_START( TPE_envSphereInside(p,TPE_vec3(100,20,-3),5000), p)
- TPE_ENV_NEXT( TPE_envGround(p,-500), p)
- if (TPE_ENV_BCUBE_TEST(p,maxD,TPE_vec3(300,-40,50),1100) )
- {
- TPE_ENV_NEXT( TPE_envCylinder(p,TPE_vec3(300,-40,50), TPE_vec3(-400,-200,-50), 751), p)
- }
- TPE_ENV_NEXT( TPE_envCylinder(p,TPE_vec3(-500,500,-20),TPE_vec3(-400,600,700),500), p)
- TPE_ENV_END
- }
- TPE_Vec3 envFuncBad(TPE_Vec3 p, TPE_Unit maxD)
- {
- p.x += 200;
- return p;
- }
- TPE_Vec3 envFuncBad2(TPE_Vec3 p, TPE_Unit maxD)
- {
- if (p.y > p.x)
- p.x = p.y;
- return p;
- }
- TPE_Vec3 envSimple(TPE_Vec3 p, TPE_Unit maxD)
- {
- TPE_ENV_START( TPE_envAABoxInside(p,TPE_vec3(0,0,0),TPE_vec3(10000,10000,10000)), p)
- TPE_ENV_NEXT( TPE_envHalfPlane(p,TPE_vec3(0,-5000,0),TPE_vec3(500,500,0)), p)
- TPE_ENV_END
- }
- TPE_Unit heightMap(int32_t x, int32_t y)
- {
- x *= 16;
- y *= 16;
- return
- TPE_sin(x + TPE_cos(y * 2)) * TPE_sin(y * 2 + TPE_cos(x * 4)) /
- (TPE_FRACTIONS_PER_UNIT / 2);
- }
- TPE_Vec3 envFuncHeightmap(TPE_Vec3 p, TPE_Unit maxD)
- {
- return TPE_envHeightmap(p,TPE_vec3(10,20,30),500,heightMap,maxD);
- }
- int main(void)
- {
- puts("== testing tinyphysicsengine ==");
- {
- ass(TPE_vec2Angle(-100,0) == TPE_FRACTIONS_PER_UNIT / 2,"vec2 angle")
- TPE_Unit l;
- l = TPE_LENGTH(TPE_vec3Normalized(TPE_vec3(100,0,0)));
- ass(TPE_abs(l - TPE_FRACTIONS_PER_UNIT) < 5,"vec3 normalize")
- l = TPE_LENGTH(TPE_vec3Normalized(TPE_vec3(0,0,0)));
- ass(TPE_abs(l - TPE_FRACTIONS_PER_UNIT) < 5,"zero vec3 normalize")
- l = TPE_LENGTH(TPE_vec3Normalized(TPE_vec3(0,-1,0)));
- ass(TPE_abs(l - TPE_FRACTIONS_PER_UNIT) < 5,"small vec3 normalize")
- l = TPE_LENGTH(TPE_vec3Normalized(TPE_vec3(500000,300000,-700000)));
- ass(TPE_abs(l - TPE_FRACTIONS_PER_UNIT) < 5,"big vec3 normalize")
- }
- {
- TPE_Joint joints[16];
- TPE_Connection cons[16];
- joints[0] = TPE_joint(TPE_vec3(200,100,-400),300);
- joints[1] = TPE_joint(TPE_vec3(100,200,-400),300);
- joints[2] = TPE_joint(TPE_vec3(200,-400,200),300);
- joints[3] = TPE_joint(TPE_vec3(200,100,-400),400);
- cons[0].joint1 = 0; cons[0].joint2 = 1; cons[0].length = 1000;
- cons[1].joint1 = 1; cons[1].joint2 = 0; cons[1].length = 1000;
- cons[2].joint1 = 0; cons[2].joint2 = 1; cons[2].length = 1100;
- cons[3].joint1 = 2; cons[3].joint2 = 3; cons[3].length = 100;
- uint32_t jHashes[4], cHashes[4];
- for (int i = 0; i < 4; ++i)
- {
- jHashes[i] = TPE_jointHash(&joints[i]);
- cHashes[i] = TPE_connectionHash(&cons[i]);
- }
- for (int i = 0; i < 4; ++i)
- for (int j = i + 1; j < 4; ++j)
- ass(jHashes[i] != jHashes[j] && cHashes[i] != cHashes[j],"joints/connection hash");
- TPE_Body bodies[8];
- uint32_t bHashes[4];
- TPE_bodyInit(&bodies[0],joints,4,cons,4,300);
- TPE_bodyInit(&bodies[1],joints + 1,3,cons,4,300);
- TPE_bodyInit(&bodies[2],joints,4,cons,4,300);
- bodies[2].flags |= TPE_BODY_FLAG_SOFT | TPE_BODY_FLAG_NONROTATING;
- TPE_bodyInit(&bodies[3],joints,4,cons,4,200);
- for (int i = 0; i < 4; ++i)
- bHashes[i] = TPE_bodyHash(&bodies[i]);
- for (int i = 0; i < 4; ++i)
- for (int j = i + 1; j < 4; ++j)
- ass(bHashes[i] != bHashes[j],"body hash");
- TPE_World world;
- uint32_t wHashes[4];
- TPE_worldInit(&world,bodies,4,0);
- wHashes[0] = TPE_worldHash(&world);
- bodies[0].jointCount--;
- wHashes[1] = TPE_worldHash(&world);
- bodies[4] = bodies[0]; bodies[0] = bodies[3]; bodies[3] = bodies[4];
- wHashes[2] = TPE_worldHash(&world);
- world.bodyCount--;
- wHashes[3] = TPE_worldHash(&world);
- for (int i = 0; i < 4; ++i)
- for (int j = i + 1; j < 4; ++j)
- ass(wHashes[i] != wHashes[j],"world hash");
- }
-
- {
- puts("-- environment functions --");
- ass(TPE_testClosestPointFunction(envFunc,TPE_vec3(-3000,-3000,-3000),
- TPE_vec3(3000,3000,3000),32,40,0),"env function");
- ass(TPE_testClosestPointFunction(envFunc2,TPE_vec3(-2000,-1000,-5000),
- TPE_vec3(5000,6000,7000),32,30,0),"env function");
-
- ass(TPE_testClosestPointFunction(envFuncHeightmap,
- TPE_vec3(-2000,-1000,-5000),TPE_vec3(4000,6000,7000),6,50,0),
- "env function (heightmap)");
- ass(!TPE_testClosestPointFunction(envFuncBad,TPE_vec3(-1000,-1000,-1000),
- TPE_vec3(2000,3000,100),32,40,0),"env function bad");
- ass(!TPE_testClosestPointFunction(envFuncBad2,TPE_vec3(-1000,-2000,-200),
- TPE_vec3(1000,1000,2000),32,40,0),"env function bad");
- }
- {
- puts("-- simulation --");
- TPE_World w;
- TPE_Joint j[64];
- TPE_Connection c[128];
- TPE_Body b[4];
- j[0] = TPE_joint(TPE_vec3(0,0,0),320);
- TPE_bodyInit(&b[0],j,1,0,0,2124);
- TPE_bodyMoveBy(&b[0],TPE_vec3(-2000,3000,3000));
- TPE_makeBox(j + 1,c,800,900,850,320);
- TPE_bodyInit(&b[1],j + 1,8,c,16,1300);
- b[1].friction = 400;
- b[1].elasticity = 350;
- TPE_bodyMoveBy(&b[1],TPE_vec3(-2000,3800,1500));
- TPE_make2Line(j + 20,c + 32,1000,300);
- TPE_bodyInit(&b[2],j + 20,2,c + 32,1,1300);
- b[2].flags |= TPE_BODY_FLAG_NONROTATING;
- TPE_bodyMoveBy(&b[2],TPE_vec3(-3000,4100,-1500));
- TPE_makeCenterBox(j + 32,c + 64,600,500,510,300);
- TPE_bodyInit(&b[3],j + 32,9,c + 64,18,1200);
- b[3].flags |= TPE_BODY_FLAG_SOFT;
- TPE_bodyMoveBy(&b[3],TPE_vec3(-1500,3500,-3000));
- TPE_worldInit(&w,b,4,envSimple);
- int16_t bi;
- TPE_castBodyRay(TPE_vec3(-1857,3743,-4800),TPE_vec3(0,0,100),-1,&w,&bi,0);
- ass(bi >= 0,"body ray hit");
- puts("dropping bodies onto a ramp...");
- for (int i = 0; i < 300; ++i)
- {
- for (uint8_t j = 0; j < w.bodyCount; ++j)
- TPE_bodyApplyGravity(&w.bodies[j],8);
- if (i == 100)
- ass(TPE_worldGetNetSpeed(&w) > 100,"world net speed");
- TPE_worldStep(&w);
- }
- puts("simulation finished");
- uint32_t hash = TPE_worldHash(&w);
- printf("world hash: %lu\n",hash);
-
- // change the hash if functionality changes:
- ass(hash == 3411004027,"world hash");
- for (int i = 0; i < w.bodyCount; ++i)
- {
- ass(TPE_bodyGetCenterOfMass(&w.bodies[i]).x > 0,"x position > 0");
- ass(w.bodies[i].flags & TPE_BODY_FLAG_DEACTIVATED,"deactivated?");
- }
- ass(TPE_worldGetNetSpeed(&w) < 100,"world net speed");
- TPE_bodyAccelerate(&w.bodies[0],TPE_vec3(200,300,-20));
- TPE_bodyAccelerate(&w.bodies[1],TPE_vec3(-700,400,0));
- TPE_bodyAccelerate(&w.bodies[2],TPE_vec3(20,-300,-100));
- TPE_bodyAccelerate(&w.bodies[3],TPE_vec3(0,30,-900));
- puts("exploding bodies...");
- for (int i = 0; i < 100; ++i)
- {
- for (uint8_t j = 0; j < w.bodyCount; ++j)
- TPE_bodyApplyGravity(&w.bodies[j],8);
- TPE_worldStep(&w);
- }
- // check if within environment
- for (int i = 0; i < w.bodyCount; ++i)
- {
- TPE_Vec3 p = TPE_bodyGetCenterOfMass(&w.bodies[i]);
- ass(p.x < 5000 && p.x > -5000 && p.y < 5000 && p.y > -5000 &&
- p.z < 5000 && p.z > -5000,"body within environment");
- }
- }
- {
- /* Here we'll be casting environment rays and checking if inside rays return
- inside results and outside rays return outside results. The function doesn't
- guarantee this but at least mostly this should hold. */
- int correct = 0;
- int incorrect = 0;
- for (int y = -3200; y < 1000; y += 52)
- for (int x = -4000; x < 3000; x += 40)
- {
- TPE_Vec3 p = TPE_vec3(x,y,x / 16);
- TPE_Vec3 p2 = envFunc(p,300);
- uint8_t inside = p.x == p2.x && p.y == p2.y && p.z == p2.z;
- TPE_Vec3 p3 = TPE_castEnvironmentRay(p,TPE_vec3(x / 64 + 1,y / 32 -2,3),
- envFunc,30,100,32);
- p2 = envFunc(p3,300);
- uint8_t inside2 = p3.x == p2.x && p3.y == p2.y && p3.z == p2.z;
- if (inside != inside2)
- incorrect++;
- else
- correct++;
- }
- ass(correct > incorrect * 5,"environment rays behave kind of OK?");
- printf("(%d OK, %d not so OK)\n",correct,incorrect);
- }
- puts("DONE, all OK");
- return 0;
- }
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