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- #include <stdio.h>
- #include "tinyphysicsengine.h"
- #define F TPE_FRACTIONS_PER_UNIT
-
- #define TOLERANCE 10
- int tolerance(TPE_Unit x, TPE_Unit expX)
- {
- return (x <= (expX + TOLERANCE)) && (x >= (expX - TOLERANCE));
- }
- int testRotToQuat(
- TPE_Unit x, TPE_Unit y, TPE_Unit z, TPE_Unit angle,
- TPE_Unit expX, TPE_Unit expY, TPE_Unit expZ, TPE_Unit expW)
- {
- printf("testing axis + rot -> quaternion ([%d,%d,%d] %d -> %d %d %d %d): ",
- x,y,z,angle,expX,expY,expZ,expW);
- TPE_Vec4 q, axis;
- TPE_vec4Set(&axis,x,y,z,0);
- TPE_rotationToQuaternion(axis,angle,&q);
- if (!tolerance(q.x,expX) ||
- !tolerance(q.y,expY) ||
- !tolerance(q.z,expZ) ||
- !tolerance(q.w,expW))
- {
- printf("bad (%d %d %d %d)\n",q.x,q.y,q.z,q.w);
- return 0;
- }
-
- puts("OK");
- return 1;
- }
- int ass(const char *what, int cond)
- {
- printf("testing %s: %s\n",what,cond ? "OK" : "ERROR");
- return cond;
- }
- int testColl(const TPE_Body *b1, const TPE_Body *b2,
- TPE_Unit expRet, TPE_Unit expX, TPE_Unit expY, TPE_Unit expZ,
- TPE_Unit expNX, TPE_Unit expNY, TPE_Unit expNZ)
- {
- printf("testing collision detection, %d %d: ",b1->shape,b2->shape);
- TPE_Vec4 p, n;
- TPE_vec4Set(&p,0,0,0,0);
- TPE_vec4Set(&n,0,0,0,0);
- TPE_Unit ret = TPE_bodyCollides(b1,b2,&p,&n);
- #if 1
- printf("\nret: %d\n",ret);
- TPE_PRINTF_VEC4(p);
- TPE_PRINTF_VEC4(n);
- printf("\n");
- #endif
- if (!tolerance(ret,expRet) ||
- ((ret != 0) &&
- (!tolerance(p.x,expX) ||
- !tolerance(p.y,expY) ||
- !tolerance(p.z,expZ) ||
- !tolerance(n.x,expNX) ||
- !tolerance(n.y,expNY) ||
- !tolerance(n.z,expNZ))))
- return 0;
- puts("OK");
- return 1;
- }
- int main(void)
- {
- #define ASS(what) if (!what) { puts("ERROR"); return 0; }
- {
- ASS(ass("shape ID",TPE_COLLISION_TYPE(TPE_SHAPE_SPHERE,TPE_SHAPE_CUBOID) == TPE_COLLISION_TYPE(TPE_SHAPE_CUBOID,TPE_SHAPE_SPHERE)))
- ASS(testRotToQuat(F,0,0, 0, 0,0,0,F));
- ASS(testRotToQuat(F,0,0, F/4, 361,0,0,361));
- ASS(testRotToQuat(0,F,0, F/4, 0,361,0,361));
- ASS(testRotToQuat(0,0,F, F/2, 0,0,F,0));
- ASS(testRotToQuat(-F,F,F, -F/8, 112,-112,-112,472));
- TPE_Vec4 p = TPE_vec4(10,200,100,0), p2, q;
-
- p2 = p;
- TPE_rotationToQuaternion(TPE_vec4(512,0,0,0),F/4,&q);
- TPE_rotatePoint(&p2,q);
- #define TEST_LINE_SEGMENT_CLOSE(ax,ay,az,bx,by,bz,px,py,pz,rx,ry,rz) \
- ASS(ass("line segment closest",TPE_vec3Dist(TPE_lineSegmentClosestPoint(\
- TPE_vec4(ax,ay,az,0),TPE_vec4(bx,by,bz,0),TPE_vec4(px,py,pz,0)),\
- TPE_vec4(rx,ry,rz,0)) < 10))
- TEST_LINE_SEGMENT_CLOSE(0,0,0, 100,0,0, 50,0,0, 50,0,0)
- TEST_LINE_SEGMENT_CLOSE(-100,-100,20, 1000,10000,20000, -3000,-5000,-1000, -100,-100,20)
- return 0;
- }
- {
- puts("collisions:");
- TPE_Body sphere, cylinder;
- TPE_Vec4 collPoint, collNorm;
-
- TPE_bodyInit(&sphere);
- TPE_bodyInit(&cylinder);
- // sphere, sphere:
- sphere.shape = TPE_SHAPE_SPHERE;
- cylinder.shape = TPE_SHAPE_SPHERE;
-
- sphere.shapeParams[0] = TPE_FRACTIONS_PER_UNIT;
- cylinder.shapeParams[1] = TPE_FRACTIONS_PER_UNIT;
- sphere.position = TPE_vec4(F,F / 2,0,0);
- cylinder.position = TPE_vec4(F + F / 2,F / 2,0,0);
-
- ASS(testColl(&sphere,&cylinder,256,640,256,0,512,0,0));
- ASS(testColl(&cylinder,&sphere,256,640,256,0,-512,0,0));
- // sphere, cylinder:
- sphere.shape = TPE_SHAPE_SPHERE;
- cylinder.shape = TPE_SHAPE_CYLINDER;
-
- sphere.shapeParams[0] = F;
- cylinder.shapeParams[0] = F * 2;
- cylinder.shapeParams[1] = F * 3;
- sphere.position.y = 6 * F;
- ASS(testColl(&sphere,&cylinder,0,0,0,0,0,0,0)); // no collision
- sphere.position = TPE_vec4(F * 3 + F / 2,F,0,0);
- cylinder.position = TPE_vec4(F,0,0,0);
- ASS(testColl(&sphere,&cylinder,F / 2,3 * F,F,0,-1 * F,0,0)); // collision with cyl. body
- ASS(testColl(&cylinder,&sphere,F / 2,3 * F,F,0,F,0,0));
- sphere.position.x = F + F / 2;
- sphere.position.y = 2 * F;
- ASS(testColl(&sphere,&cylinder,F / 2,F + F / 2,F + F / 2,0,0,-1 * F,0)); // collision with cyl. body
- ASS(testColl(&cylinder,&sphere,F / 2,F + F / 2,F + F / 2,0,0,F,0));
- sphere.position.x = 3 * F + F / 2;
- sphere.position.y = 2 * F;
- ASS(testColl(&sphere,&cylinder,150,3 * F,F + F / 2,0,-362,-362,0)); // collision with cyl. edge
-
- }
- return 0;
- }
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