Suckless chess library/engine

Miloslav Ciz aa7911f532 Add test 2 gadi atpakaļ
tools 9cf8fd1175 Update tools 2 gadi atpakaļ
LICENSE.txt eb3ca048fa Format 4 gadi atpakaļ
README.md b7f7dfafbc Add 960 support 2 gadi atpakaļ
TODO.txt 2ed15ffd10 Update TODO 2 gadi atpakaļ
convertPieces.c 272f35a198 Start drawing 3 gadi atpakaļ
pieces.ppm 765027842a Add ppm pieces 3 gadi atpakaļ
smallchesslib.h ad148f6c42 Fix dead pos bug plus optim search 2 gadi atpakaļ
smolchess.c a1ebeeb52d Update clock params 2 gadi atpakaļ
test.c aa7911f532 Add test 2 gadi atpakaļ
testSpeed.c 05613158fe Make AI see repetition 2 gadi atpakaļ

README.md

smallchesslib

A tiny public domain suckless chess library and engine for the benefit of all living beings.

Smallchesslib is a small/suckless/KISS single header chess library that comes with functions for playing the game, manipulating standard chess formats, and even comes with a basic AI. The repository also includes a simple chess engine built with the library.

The philosophy here is not to be the best, the fastest, to offer the strongest AI or completely comply with all the standards, but rather to offer something simple and very portable to people who want to create simple chess software. There are many strong engines and complex libraries, but few that try to keep it simple and portable in pursuit of understandability, maximum freedom and friendliness to smaller projects. The library is completely in the public domain under CC0 so as to serve everyone equally. This isn't made for any profit but purely for the benefit of everyone.

     A B C D E F G H
  8 ▒♜░♞▒▒[][♛░░▒♚░♝
  7 ░♟▒♝░♟▒♟░░▒♟░░▒♟
  6 ▒▒░♟▒▒░░▒▒░░▒♟░░
  5 ░░▒▒░░▒♙░░▒♜░░▒▒
  4 ▒♙░░▒♗░░▒▒░♙▒▒░░
  3 ░░▒♙░♙▒▒░♗▒▒░♙▒♙
  2 ▒▒░░▒▒░░▒♘░░▒♕░░
  1 ░♖▒▒░░▒▒░♔▒▒░░▒♖

black played d8e8
white to move

ply number: 34
FEN: rn2q1kb/pbpp1p1p/1p4p1/3P1r2/P1B2P2/1PP1B1PP/4N1Q1/R3K2R w kq - 1 18
board static evaluation: -0.125000 (-32)
board hash: 461096787
phase: midgame
en passant: 0
50 move rule count: 1
PGN: 1. h3 b6 2. e4 e5 3. Nc3 Nf6 4. b3 Bb4 5. Nd5 Nxd5 6. exd5 O-O 7. c3 Bd6 8. d4 Re8 9. Be3 Bb7 10. dxe5 Rxe5 11. Bc4 Qh4 12. Qf3 g6 13. g3 Qd8 14. Ne2 Rf5 15. Qg2 Be5 16. f4 Bh8 17. a4 Qe8*

Features

  • simple, suckless, KISS
  • single header library
  • pure C99, well commented source code
  • completely public domain free software under CC0, owned by no one, zero conditions on use
  • no dependencies (not even standard library, except for stdint)
  • no build system, just compile
  • basic functions: computing moves, estimating game phases, ...
  • uses no floating point, mostly just 8 bit integer math
  • uses no dynamic allocation on heap
  • included simple CLI engine, smolchess, with (partial) xboard support (tested with xboard, pychess and lichess bot)
  • very efficient, runs even on tiny embedded and bare metal systems such as Arduboy (2.5 KB RAM, 15 MHz CPU Arduino) and Pokitto (32 KB RAM, 48 MHz).
  • printing chessboard in several formats (ASCII, UTF8, ...)
  • simple internal board representation with ASCII characters, easy to manipulate
  • FEN
  • PGN
  • game recording
  • move undos
  • simple graphical rendering of the board (48 x 48 1bit image)
  • recursive position evaluation/analysis
  • simple psudorandom number generators
  • chess 960 variant (Fischer random): starting position numbering/generation, compile-time option for 960 castling
  • board hashing
  • simple AI (traditional state tree search, no machine learning):
    • rating about 1500+: played on lichess under the nickname smolchessbot (on Intel Core 2 Duo @2.66GHz, with base search depth 3)
    • evaluation function considering many aspects (material, pawn structure, king position, mobility, ...)
    • alpha-beta pruning
    • two kinds of extensions (extra search depth): exchange and check
  • simple support for some variants (that only differ from chess by starting position)

Limitations

  • focused on traditional chess and chess960, very little support for variants with wildly different rules
  • no UCI (only xboard)
  • xboard support isn't full, it can't be used for analysis, just playing
  • AI doesn't consider draw by 50 move rule and is only able to consider repetition draw in a limited way
  • AI doesn't use any opening book or endgame tablebase
  • AI always promotes to queen
  • even though the effect is minized, AI still ocassionaly suffers from the horizon effect
  • no transposition tables
  • no move ordering during search
  • no iterative deepening, time management is pretty primitive
  • for memory reasons, draw by repetition only considers consecutive moves by default
  • some advanced features like pondering are not implemented
  • the library doesn't perform extensive checks and isn't super memory safe, don't give it garbage

How To Use

Simply include smallchesslib.h, all code is in this one file, no need for linking. All functions and other resources are also documented in this file, so take a look at it to see the library's API. For a typical use you want to focus on the SCL_Game struct and its associated functions starting with SCL_game*.

Usage Rights

tl;dr: everything in this repository is CC0 + a waiver of all rights, completely public domain as much as humanly possible, do absolutely anything you want

I, Miloslav Číž (drummyfish), have created everything in this repository.

This work's goal is to never be encumbered by any exclusive intellectual property rights, it is intended to always stay completely and forever in the public domain, available for any use whatsoever.

I therefore release everything in this repository under CC0 1.0 (public domain, https://creativecommons.org/publicdomain/zero/1.0/) + a waiver of all other IP rights (including patents), which is as follows:

Each contributor to this work agrees that they waive any exclusive rights, including but not limited to copyright, patents, trademark, trade dress, industrial design, plant varieties and trade secrets, to any and all ideas, concepts, processes, discoveries, improvements and inventions conceived, discovered, made, designed, researched or developed by the contributor either solely or jointly with others, which relate to this work or result from this work. Should any waiver of such right be judged legally invalid or ineffective under applicable law, the contributor hereby grants to each affected person a royalty-free, non transferable, non sublicensable, non exclusive, irrevocable and unconditional license to this right.

I would like to ask you, without it being any requirement at all, to please support free software and free culture by sharing at least some of your own work in a similar way I do with this project.

If you'd like to support me or just read something about me and my projects, visit my site: www.tastyfish.cz.