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- /*
- Example program for small3dlib, testing a high-poly offline model.
- author: Miloslav Ciz
- license: CC0 1.0
- */
- #include <stdio.h>
- #include <string.h>
- #define S3L_STRICT_NEAR_CULLING 0
- #if TEXTURES
- #define S3L_PERSPECTIVE_CORRECTION 2
- #else
- #define S3L_PERSPECTIVE_CORRECTION 0
- #endif
- #define S3L_NEAR (S3L_F / 5)
- #define S3L_Z_BUFFER 1
- #define S3L_PIXEL_FUNCTION drawPixel
- #define S3L_RESOLUTION_X 800
- #define S3L_RESOLUTION_Y 600
- #include "../small3dlib.h"
- #include "alligatorModel.h"
- S3L_Unit normals[ALLIGATOR_VERTEX_COUNT * 3];
- uint8_t frameBuffer[S3L_RESOLUTION_X * S3L_RESOLUTION_Y * 3];
- S3L_Scene scene;
- S3L_Vec4 teleportPoint;
- uint32_t pixels[S3L_RESOLUTION_X * S3L_RESOLUTION_Y];
- void clearScreen()
- {
- memset(frameBuffer,255,S3L_RESOLUTION_X * S3L_RESOLUTION_Y * 3 * sizeof(uint8_t));
- }
- void saveImage(char *fileName)
- {
- printf("saving image file: %s\n",fileName);
- FILE *f = fopen(fileName,"w");
-
- fprintf(f,"P3\n%d %d\n255\n",S3L_RESOLUTION_X,S3L_RESOLUTION_Y);
- for (int i = 0; i < S3L_RESOLUTION_X * S3L_RESOLUTION_Y * 3; i += 3)
- fprintf(f,"%d %d %d\n",frameBuffer[i],frameBuffer[i + 1],frameBuffer[i + 2]);
- fclose(f);
- }
- uint32_t previousTriangle = 1000;
- S3L_Vec4 n0, n1, n2, toLight;
- void drawPixel(S3L_PixelInfo *p)
- {
- if (p->triangleID != previousTriangle)
- {
- S3L_getIndexedTriangleValues(
- p->triangleIndex,
- scene.models[p->modelIndex].triangles,
- normals,3,&n0,&n1,&n2);
- previousTriangle = p->triangleID;
- }
- S3L_Vec4 normal;
- normal.x = S3L_interpolateBarycentric(n0.x,n1.x,n2.x,p->barycentric);
- normal.y = S3L_interpolateBarycentric(n0.y,n1.y,n2.y,p->barycentric);
- normal.z = S3L_interpolateBarycentric(n0.z,n1.z,n2.z,p->barycentric);
- S3L_vec3Normalize(&normal);
- S3L_Unit shading =
- (S3L_vec3Dot(normal,toLight) + S3L_F) / 2;
- shading = S3L_interpolate(shading,0,p->depth,32 * S3L_F);
- int index = (p->y * S3L_RESOLUTION_X + p->x) * 3;
- frameBuffer[index] = S3L_clamp(S3L_interpolateByUnitFrom0(200,shading),0,255);
- frameBuffer[index + 1] = S3L_clamp(S3L_interpolateByUnitFrom0(255,shading),0,255);
- frameBuffer[index + 2] = S3L_clamp(S3L_interpolateByUnitFrom0(150,shading),0,255);
- }
- int main()
- {
- S3L_vec4Set(&toLight,10,-10,-10,0);
- S3L_vec3Normalize(&toLight);
- alligatorModelInit();
-
- S3L_computeModelNormals(alligatorModel,normals,0);
- S3L_sceneInit(&alligatorModel,1,&scene);
- scene.camera.transform.translation.z = -8 * S3L_F;
- scene.camera.transform.translation.x = 9 * S3L_F;
- scene.camera.transform.translation.y = 6 * S3L_F;
- S3L_lookAt(scene.models[0].transform.translation,&(scene.camera.transform));
- clearScreen();
- S3L_newFrame();
- S3L_drawScene(scene);
- saveImage("allligator.ppm");
- return 0;
- }
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