WIP
brief short and simple
by Drummyfish
for Xonotic 0.8.2
released under CC0 1.0, public domain (https://creativecommons.org/publicdomain/zero/1.0/)
Xonotic (formerly Nexuiz) is a completely free as in freedom (including the content) and free of cost community made arena shooter similar to e.g. Quake III, but more rich, complex and modern, and runs on GNU/Linux, Win and Mac. Improvements over older games include many more weapons and game modes, mutators, improved physics and movement, grapling hook, voting etc.
weapon | description | similar to QIII's | prim. fire (LMB) | sec. fire (RMB) | good for |
---|---|---|---|---|---|
blaster | spawn weapon, fast precise shots, low dmg, strong push, infinite ammo | shoot (small quick blast) | switch to prev. weapon | movement (high jumping, climbing, getting speed, ...), pushing enemies (off the map, away from items, ...) | |
shotgun | spawn weapon, spread shots, can bash | shotgun, gauntlet | shoot (big spread) | bash (melee, strong but with initial delay) | close and mid range |
machine gun | quick firing rate, long magazine reloads | machine gun, lightning | shoot (higher spread) | rapidly shoot multiple bullets (lower spread) | finishing low HP enemies, mid (prim. fire) to long (sec. fire) range |
mortar | throws grenades with high splash dmg | grenade launcher | on-touch explosive grenade | timed grenade | splash damage, attack behind corners (sec. fire) |
electro | fires direct shots and sprays highly explosive balls, has splash dmg Overusers are considered noobs | shoot direct shot | spray electro balls on floor (prim. shoot explodes them) | against groups of enemies, defending, area denial (tight corridors, key spots, ...), attack behind corners | |
crylink | shoots diverging particles bouncing of walls | fire diverging bouncing particles, releasing the button makes them converge | fire multiple particles flying forward | slowing down players (e.g. flag carriers), pulling players (off of map etc.), movement (sec. fire under self gives high speed and allows climbing walls), saving self when falling off the map (climb with sec. fire) attack behind corners | |
vortex | very strong sniper, long range laser beam, goes through multiple enemies, difficult aiming | railgun | shoot laser beam (recharges over time, charged gives more damage) | zoom | long range |
hagar | rapidly fires small rockets directly forward, difficult to master, splash dmg | shoot rockets forward | holding loads up multiple rockets, releasing fires them at once (very strong) | against enemies in tight corridors (prim. fire), quick surprise shots (sec. fire) | |
devastator | shoots rockets with high splash damage | rocket launcher | shoot, hold the button for curving the rocket | explode rocket in air | attack behind corners (prim. fire), movement (jumps and double jumps, getting speed), pushing enemies |
following are extra weapons, not normally available, not important to know | --- | --- | --- | --- | --- |
tuba | joke weapon, plays music (with mouse buttons and movement keys), does damage in a small radius | play a tone | play a different tone | entertainment | |
mine layer | lays mines that explode when someonw walks on them | lay a mine | remotely detonate mines | area denial, defending, creating traps | |
HLAC | |||||
rifle | |||||
T.A.G. seeker | |||||
Grappling Hook | |||||
Port-O-Launch | |||||
vaporizer | sniper, similar to vortex, used in instagib mode | railgun | shoot instakill laser beam | shoot a blast (same as blaster's) | long range |
Fireball |
Mode rules can differ by server.
| mode | abbrev. | rules | notes |
| ------------------- | ------- | ----- | ------|
| deathmatch | DM | All vs all, self dmg on, first with X frags wins. | classic and common mode |
| team deathmatch | TDM | Two (usually) teams, self dmg on, instant respawn after death, first team with X collective frags wins. | With unequal number of people on teams can be a more fair team mode than CA, but a weak player can hurt its team by being fragged a lot. |
| clan arena | CA | Two (usually) teams, self dmg off, everyone spawns with all weapons, ammo, HP and armor, no item pickups on map, played by rounds (no respawn within round, first eliminated team loses round), first to win X rounds wins | One of most common modes, good for learning. Electro can be abused too much in this mode. Thanks to no self dmg and all weapons for everyone movement is extremely fast and fights are rough. |
| capture the flag | CTF | Two (usually) teams, each guarding a flag, self dmg is on, taking enemy flag and carrying it to own base scores points, first with X points wins. | |
| last man standing| LMS | All vs all, everyone spawns with all weapons amd anp (available on map), full HP and armor, no item pickups on map, everyone starts with X lives, the last surviving player wins. | Encourages camping, not good on large maps. |
| freeze tag | FT | Two (usually) teams, self dmg is on, players spawn with all weapons, ammo, full HP and armor, played by rounds, first to win X rounds wins, killing an enemy freezes him, frozen player can be revived by a teammate. | |
| duel | | |
;
".tab
autocompletes command, double tab
shows all possibilities.command | description |
---|---|
vcall | vote |
status |