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- This is a mod for Anarch that adds a simple CRT screen effect (scanlines plus
- screen warp). By drummyfish.
- diff --git a/game.h b/game.h
- index 24285cb..4625ba1 100755
- --- a/game.h
- +++ b/game.h
- @@ -816,24 +816,32 @@ uint16_t SFG_keyRegisters(uint8_t key)
- return SFG_keyJustPressed(key) || SFG_keyRepeated(key);
- }
-
- -#if SFG_RESOLUTION_SCALEDOWN == 1
- - #define SFG_setGamePixel SFG_setPixel
- -#else
- +uint8_t SFG_screenWarpMap[SFG_GAME_RESOLUTION_X][SFG_GAME_RESOLUTION_Y];
-
- /**
- Sets the game pixel (a pixel that can potentially be bigger than the screen
- pixel).
- */
- -static inline void SFG_setGamePixel(uint16_t x, uint16_t y, uint8_t colorIndex)
- +static inline void SFG_setGamePixel(int16_t x, int16_t y, uint8_t colorIndex)
- {
- - uint16_t screenY = y * SFG_RESOLUTION_SCALEDOWN;
- - uint16_t screenX = x * SFG_RESOLUTION_SCALEDOWN;
- + int16_t screenX = x - SFG_GAME_RESOLUTION_X / 2;
- + int16_t screenY = y - SFG_GAME_RESOLUTION_Y / 2;
- +
- + uint8_t mul = SFG_screenWarpMap[x][y];
- +
- + screenX = (screenX * mul) / 128;
- + screenY = (screenY * mul) / 128;
-
- - for (uint16_t j = screenY; j < screenY + SFG_RESOLUTION_SCALEDOWN; ++j)
- - for (uint16_t i = screenX; i < screenX + SFG_RESOLUTION_SCALEDOWN; ++i)
- + screenX = (screenX + SFG_GAME_RESOLUTION_X / 2) * SFG_RESOLUTION_SCALEDOWN;
- + screenY = (screenY + SFG_GAME_RESOLUTION_Y / 2) * SFG_RESOLUTION_SCALEDOWN;
- +
- + // scanline effect:
- + colorIndex -= ((screenY / 2) % 2) && (colorIndex % 8 != 0);
- +
- + for (int16_t j = screenY; j < screenY + SFG_RESOLUTION_SCALEDOWN; ++j)
- + for (int16_t i = screenX; i < screenX + SFG_RESOLUTION_SCALEDOWN; ++i)
- SFG_setPixel(i,j,colorIndex);
- }
- -#endif
-
- void SFG_recomputePLayerDirection(void)
- {
- @@ -1691,6 +1699,23 @@ void SFG_init()
- SFG_game.cheatState = 0;
- SFG_game.continues = 1;
-
- + for (int32_t y = 0; y < SFG_GAME_RESOLUTION_Y; ++y)
- + for (int32_t x = 0; x < SFG_GAME_RESOLUTION_X; ++x)
- + {
- + int32_t dx = x - SFG_GAME_RESOLUTION_X / 2;
- + dx = (dx * dx) / 512;
- +
- + int32_t dy = y - SFG_GAME_RESOLUTION_Y / 2;
- + dy = (dy * dy) / 512;
- +
- + SFG_screenWarpMap[x][y] = 128 -
- + ((dx + dy) * SFG_SCREEN_WARP) /
- + (
- + ((SFG_GAME_RESOLUTION_X * SFG_GAME_RESOLUTION_X) +
- + (SFG_GAME_RESOLUTION_Y * SFG_GAME_RESOLUTION_Y)) / (4 * 512)
- + );
- + }
- +
- RCL_initRayConstraints(&SFG_game.rayConstraints);
- SFG_game.rayConstraints.maxHits = SFG_RAYCASTING_MAX_HITS;
- SFG_game.rayConstraints.maxSteps = SFG_RAYCASTING_MAX_STEPS;
- diff --git a/settings.h b/settings.h
- index 2c8820a..663fcec 100644
- --- a/settings.h
- +++ b/settings.h
- @@ -84,6 +84,13 @@
- #define SFG_SCREEN_RESOLUTION_Y 600
- #endif
-
- +/**
- + Sets the amount of screen warp for the CRT simulation effect.
- +*/
- +#ifndef SFG_SCREEN_WARP
- + #define SFG_SCREEN_WARP 16
- +#endif
- +
- /**
- How quickly player turns left/right, in degrees per second.
- */
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