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- /**
- @file main_espboy.ino
- This is ESPboy implementation of the game front end, using Arduino
- libraries.
- by Miloslav Ciz (drummyfish), 2021
- Sadly compiling can't be done with any other optimization flag than -Os.
- Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
- plus a waiver of all other intellectual property. The goal of this work is to
- be and remain completely in the public domain forever, available for any use
- whatsoever.
- */
- #define SFG_CAN_SAVE 1 // for version without saving, set this to 0
- #define SFG_FOV_HORIZONTAL 240
- #define SFG_SCREEN_RESOLUTION_X 128
- #define SFG_SCREEN_RESOLUTION_Y 128
- #define SFG_FPS 22
- #define SFG_RAYCASTING_MAX_STEPS 20
- #define SFG_RAYCASTING_SUBSAMPLE 2
- #define SFG_DIMINISH_SPRITES 1
- #define SFG_CAN_EXIT 0
- #define SFG_DITHERED_SHADOW 1
- #define SFG_AVR 1
- #include <Arduino.h>
- #include <Adafruit_MCP23017.h>
- #include <Adafruit_MCP4725.h>
- #include <TFT_eSPI.h>
- #if SFG_CAN_SAVE
- #include <ESP_EEPROM.h>
- #define SAVE_VALID_VALUE 173
- EEPROMClass eeprom;
- #endif
-
- #define MCP23017address 0
- #define MCP4725address 0x60
- Adafruit_MCP23017 mcp;
- Adafruit_MCP4725 dac;
- TFT_eSPI tft;
- #include "game.h"
- #define SAVE_VALID_VALUE 73
- uint8_t gamescreen[SFG_SCREEN_RESOLUTION_X * SFG_SCREEN_RESOLUTION_Y];
- uint8_t keys;
- void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
- {
- gamescreen[y * SFG_SCREEN_RESOLUTION_X + x] = colorIndex;
- }
- void SFG_sleepMs(uint16_t timeMs)
- {
- }
- uint32_t SFG_getTimeMs()
- {
- return millis();
- }
- int8_t SFG_keyPressed(uint8_t key)
- {
- switch (key)
- {
- case SFG_KEY_UP: return keys & 0x02; break;
- case SFG_KEY_DOWN: return keys & 0x04; break;
- case SFG_KEY_RIGHT: return keys & 0x08; break;
- case SFG_KEY_LEFT: return keys & 0x01; break;
- case SFG_KEY_A: return keys & 0x10; break;
- case SFG_KEY_B: return keys & 0x20; break;
- case SFG_KEY_C: return keys & 0x80; break;
- case SFG_KEY_MAP: return keys & 0x40; break;
- default: return 0; break;
- }
- }
- void SFG_getMouseOffset(int16_t *x, int16_t *y)
- {
- }
- void SFG_setMusic(uint8_t value)
- {
- }
- void SFG_save(uint8_t data[SFG_SAVE_SIZE])
- {
- #if SFG_CAN_SAVE
- eeprom.write(0,SAVE_VALID_VALUE);
- for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
- eeprom.write(i + 1,data[i]);
- eeprom.commit();
- #endif
- }
- void SFG_processEvent(uint8_t event, uint8_t data)
- {
- }
- uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
- {
- #if SFG_CAN_SAVE
- if (eeprom.read(0) == SAVE_VALID_VALUE)
- for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
- data[i] = eeprom.read(i + 1);
- return 1;
- #else
- return 0;
- #endif
- }
- void SFG_playSound(uint8_t soundIndex, uint8_t volume)
- {
- int freq = 400;
- int dur = 75;
-
- switch (soundIndex)
- {
- case 0: freq = 120; dur = 250; break; // shot
- case 1: freq = 200; dur = 260; break; // door
- case 2: freq = 80; dur = 200; break; // explosion
- case 3: freq = 220; dur = 50; break; // click
- case 4: freq = 180; dur = 200; break; // plasma
- case 5: freq = 300; dur = 100; break; // monster
- default: break;
- }
- tone(D3,freq,dur);
- }
- void setup()
- {
- dac.begin(MCP4725address);
- delay (100);
- dac.setVoltage(0,false);
- mcp.begin(MCP23017address);
- delay(100);
- // buttons
- for (uint8_t i = 0; i < 8; i++)
- {
- mcp.pinMode(i,INPUT);
- mcp.pullUp(i,HIGH);
- }
- mcp.pinMode(8,OUTPUT);
- mcp.digitalWrite(8,LOW);
-
- tft.begin();
- delay(100);
- tft.setRotation(0);
- tft.setAddrWindow(0,128,0,128);
- tft.fillScreen(TFT_BLACK);
- dac.setVoltage(4095,true); // backlight
- pinMode(D3,OUTPUT); // sound
- #if SFG_CAN_SAVE
- eeprom.begin(SFG_SAVE_SIZE + 1);
- #endif
- SFG_init();
- }
- void loop()
- {
- keys = ~mcp.readGPIOAB() & 255;
-
- SFG_mainLoopBody();
- uint8_t *pixel = gamescreen;
- for (int i = 0; i < SFG_SCREEN_RESOLUTION_X * SFG_SCREEN_RESOLUTION_Y; ++i)
- {
- tft.pushColor(pgm_read_word(paletteRGB565 + *pixel));
- pixel++;
- }
- }
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