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- <HTML>
- <HEAD>
- <TITLE>Writing Programs with NCURSES</TITLE>
- <link rev="made" href="mailto:bugs-ncurses@gnu.org">
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- </HEAD>
- <BODY>
- <H1>Writing Programs with NCURSES</H1>
- <BLOCKQUOTE>
- by Eric S. Raymond and Zeyd M. Ben-Halim<BR>
- updates since release 1.9.9e by Thomas Dickey
- </BLOCKQUOTE>
- <H1>Contents</H1>
- <UL>
- <LI><A HREF="#introduction">Introduction</A>
- <UL>
- <LI><A HREF="#history">A Brief History of Curses</A>
- <LI><A HREF="#scope">Scope of This Document</A>
- <LI><A HREF="#terminology">Terminology</A>
- </UL>
- <LI><A HREF="#curses">The Curses Library</A>
- <UL>
- <LI><A HREF="#overview">An Overview of Curses</A>
- <UL>
- <LI><A HREF="#compiling">Compiling Programs using Curses</A>
- <LI><A HREF="#updating">Updating the Screen</A>
- <LI><A HREF="#stdscr">Standard Windows and Function Naming Conventions</A>
- <LI><A HREF="#variables">Variables</A>
- </UL>
- <LI><A HREF="#using">Using the Library</A>
- <UL>
- <LI><A HREF="#starting">Starting up</A>
- <LI><A HREF="#output">Output</A>
- <LI><A HREF="#input">Input</A>
- <LI><A HREF="#formschars">Using Forms Characters</A>
- <LI><A HREF="#attributes">Character Attributes and Color</A>
- <LI><A HREF="#mouse">Mouse Interfacing</A>
- <LI><A HREF="#finishing">Finishing Up</A>
- </UL>
- <LI><A HREF="#functions">Function Descriptions</A>
- <UL>
- <LI><A HREF="#init">Initialization and Wrapup</A>
- <LI><A HREF="#flush">Causing Output to the Terminal</A>
- <LI><A HREF="#lowlevel">Low-Level Capability Access</A>
- <LI><A HREF="#debugging">Debugging</A>
- </UL>
- <LI><A HREF="#hints">Hints, Tips, and Tricks</A>
- <UL>
- <LI><A HREF="#caution">Some Notes of Caution</A>
- <LI><A HREF="#leaving">Temporarily Leaving ncurses Mode</A>
- <LI><A HREF="#xterm">Using <CODE>ncurses</CODE> under <CODE>xterm</CODE></A>
- <LI><A HREF="#screens">Handling Multiple Terminal Screens</A>
- <LI><A HREF="#testing">Testing for Terminal Capabilities</A>
- <LI><A HREF="#tuning">Tuning for Speed</A>
- <LI><A HREF="#special">Special Features of <CODE>ncurses</CODE></A>
- </UL>
- <LI><A HREF="#compat">Compatibility with Older Versions</A>
- <UL>
- <LI><A HREF="#refbug">Refresh of Overlapping Windows</A>
- <LI><A HREF="#backbug">Background Erase</A>
- </UL>
- <LI><A HREF="#xsifuncs">XSI Curses Conformance</A>
- </UL>
- <LI><A HREF="#panels">The Panels Library</A>
- <UL>
- <LI><A HREF="#pcompile">Compiling With the Panels Library</A>
- <LI><A HREF="#poverview">Overview of Panels</A>
- <LI><A HREF="#pstdscr">Panels, Input, and the Standard Screen</A>
- <LI><A HREF="#hiding">Hiding Panels</A>
- <LI><A HREF="#pmisc">Miscellaneous Other Facilities</A>
- </UL>
- <LI><A HREF="#menu">The Menu Library</A>
- <UL>
- <LI><A HREF="#mcompile">Compiling with the menu Library</A>
- <LI><A HREF="#moverview">Overview of Menus</A>
- <LI><A HREF="#mselect">Selecting items</A>
- <LI><A HREF="#mdisplay">Menu Display</A>
- <LI><A HREF="#mwindows">Menu Windows</A>
- <LI><A HREF="#minput">Processing Menu Input</A>
- <LI><A HREF="#mmisc">Miscellaneous Other Features</A>
- </UL>
- <LI><A HREF="#form">The Forms Library</A>
- <UL>
- <LI><A HREF="#fcompile">Compiling with the forms Library</A>
- <LI><A HREF="#foverview">Overview of Forms</A>
- <LI><A HREF="#fcreate">Creating and Freeing Fields and Forms</A>
- <LI><A HREF="#fattributes">Fetching and Changing Field Attributes</A>
- <UL>
- <LI><A HREF="#fsizes">Fetching Size and Location Data</A>
- <LI><A HREF="#flocation">Changing the Field Location</A>
- <LI><A HREF="#fjust">The Justification Attribute</A>
- <LI><A HREF="#fdispatts">Field Display Attributes</A>
- <LI><A HREF="#foptions">Field Option Bits</A>
- <LI><A HREF="#fstatus">Field Status</A>
- <LI><A HREF="#fuser">Field User Pointer</A>
- </UL>
- <LI><A HREF="#fdynamic">Variable-Sized Fields</A>
- <LI><A HREF="#fvalidation">Field Validation</A>
- <UL>
- <LI><A HREF="#ftype_alpha">TYPE_ALPHA</A>
- <LI><A HREF="#ftype_alnum">TYPE_ALNUM</A>
- <LI><A HREF="#ftype_enum">TYPE_ENUM</A>
- <LI><A HREF="#ftype_integer">TYPE_INTEGER</A>
- <LI><A HREF="#ftype_numeric">TYPE_NUMERIC</A>
- <LI><A HREF="#ftype_regexp">TYPE_REGEXP</A>
- </UL>
- <LI><A HREF="#fbuffer">Direct Field Buffer Manipulation</A>
- <LI><A HREF="#formattrs">Attributes of Forms</A>
- <LI><A HREF="#fdisplay">Control of Form Display</A>
- <LI><A HREF="#fdriver">Input Processing in the Forms Driver</A>
- <UL>
- <LI><A HREF="#fpage">Page Navigation Requests</A>
- <LI><A HREF="#ffield">Inter-Field Navigation Requests</A>
- <LI><A HREF="#fifield">Intra-Field Navigation Requests</A>
- <LI><A HREF="#fscroll">Scrolling Requests</A>
- <LI><A HREF="#fedit">Field Editing Requests</A>
- <LI><A HREF="#forder">Order Requests</A>
- <LI><A HREF="#fappcmds">Application Commands</A>
- </UL>
- <LI><A HREF="#fhooks">Field Change Hooks</A>
- <LI><A HREF="#ffocus">Field Change Commands</A>
- <LI><A HREF="#frmoptions">Form Options</A>
- <LI><A HREF="#fcustom">Custom Validation Types</A>
- <UL>
- <LI><A HREF="#flinktypes">Union Types</A>
- <LI><A HREF="#fnewtypes">New Field Types</A>
- <LI><A HREF="#fcheckargs">Validation Function Arguments</A>
- <LI><A HREF="#fcustorder">Order Functions For Custom Types</A>
- <LI><A HREF="#fcustprobs">Avoiding Problems</A>
- </UL>
- </UL>
- </UL>
- <HR>
- <H1><A NAME="introduction">Introduction</A></H1>
- This document is an introduction to programming with <CODE>curses</CODE>. It is
- not an exhaustive reference for the curses Application Programming Interface
- (API); that role is filled by the <CODE>curses</CODE> manual pages. Rather, it
- is intended to help C programmers ease into using the package. <P>
- This document is aimed at C applications programmers not yet specifically
- familiar with ncurses. If you are already an experienced <CODE>curses</CODE>
- programmer, you should nevertheless read the sections on
- <A HREF="#mouse">Mouse Interfacing</A>, <A HREF="#debugging">Debugging</A>,
- <A HREF="#compat">Compatibility with Older Versions</A>,
- and <A HREF="#hints">Hints, Tips, and Tricks</A>. These will bring you up
- to speed on the special features and quirks of the <CODE>ncurses</CODE>
- implementation. If you are not so experienced, keep reading. <P>
- The <CODE>curses</CODE> package is a subroutine library for
- terminal-independent screen-painting and input-event handling which
- presents a high level screen model to the programmer, hiding differences
- between terminal types and doing automatic optimization of output to change
- one screen full of text into another. <CODE>Curses</CODE> uses terminfo, which
- is a database format that can describe the capabilities of thousands of
- different terminals. <P>
- The <CODE>curses</CODE> API may seem something of an archaism on UNIX desktops
- increasingly dominated by X, Motif, and Tcl/Tk. Nevertheless, UNIX still
- supports tty lines and X supports <EM>xterm(1)</EM>; the <CODE>curses</CODE>
- API has the advantage of (a) back-portability to character-cell terminals,
- and (b) simplicity. For an application that does not require bit-mapped
- graphics and multiple fonts, an interface implementation using <CODE>curses</CODE>
- will typically be a great deal simpler and less expensive than one using an
- X toolkit.
- <H2><A NAME="history">A Brief History of Curses</A></H2>
- Historically, the first ancestor of <CODE>curses</CODE> was the routines written to
- provide screen-handling for the game <CODE>rogue</CODE>; these used the
- already-existing <CODE>termcap</CODE> database facility for describing terminal
- capabilities. These routines were abstracted into a documented library and
- first released with the early BSD UNIX versions. <P>
- System III UNIX from Bell Labs featured a rewritten and much-improved
- <CODE>curses</CODE> library. It introduced the terminfo format. Terminfo is based
- on Berkeley's termcap database, but contains a number of improvements and
- extensions. Parameterized capabilities strings were introduced, making it
- possible to describe multiple video attributes, and colors and to handle far
- more unusual terminals than possible with termcap. In the later AT&T
- System V releases, <CODE>curses</CODE> evolved to use more facilities and offer
- more capabilities, going far beyond BSD curses in power and flexibility.
- <H2><A NAME="scope">Scope of This Document</A></H2>
- This document describes <CODE>ncurses</CODE>, a free implementation of
- the System V <CODE>curses</CODE> API with some clearly marked extensions.
- It includes the following System V curses features:
- <UL>
- <LI>Support for multiple screen highlights (BSD curses could only
- handle one `standout' highlight, usually reverse-video).
- <LI>Support for line- and box-drawing using forms characters.
- <LI>Recognition of function keys on input.
- <LI>Color support.
- <LI>Support for pads (windows of larger than screen size on which the
- screen or a subwindow defines a viewport).
- </UL>
- Also, this package makes use of the insert and delete line and character
- features of terminals so equipped, and determines how to optimally use these
- features with no help from the programmer. It allows arbitrary combinations of
- video attributes to be displayed, even on terminals that leave ``magic
- cookies'' on the screen to mark changes in attributes. <P>
- The <CODE>ncurses</CODE> package can also capture and use event reports from a
- mouse in some environments (notably, xterm under the X window system). This
- document includes tips for using the mouse. <P>
- The <CODE>ncurses</CODE> package was originated by Pavel Curtis. The original
- maintainer of this package is
- <A HREF="mailto:zmbenhal@netcom.com">Zeyd Ben-Halim</A>
- <zmbenhal@netcom.com>.
- <A HREF="mailto:esr@snark.thyrsus.com">Eric S. Raymond</A>
- <esr@snark.thyrsus.com>
- wrote many of the new features in versions after 1.8.1
- and wrote most of this introduction.
- Jürgen Pfeifer
- wrote all of the menu and forms code as well as the
- <A HREF="http://www.adahome.com">Ada95</A> binding.
- Ongoing work is being done by
- <A HREF="mailto:dickey@invisible-island.net">Thomas Dickey</A> (maintainer).
- Contact the current maintainers at
- <A HREF="mailto:bug-ncurses@gnu.org">bug-ncurses@gnu.org</A>.
- <P>
- This document also describes the <A HREF="#panels">panels</A> extension library,
- similarly modeled on the SVr4 panels facility. This library allows you to
- associate backing store with each of a stack or deck of overlapping windows,
- and provides operations for moving windows around in the stack that change
- their visibility in the natural way (handling window overlaps). <P>
- Finally, this document describes in detail the <A HREF="#menu">menus</A> and <A
- HREF="#form">forms</A> extension libraries, also cloned from System V,
- which support easy construction and sequences of menus and fill-in
- forms.
- <H2><A NAME="terminology">Terminology</A></H2>
- In this document, the following terminology is used with reasonable
- consistency:
- <DL>
- <DT> window
- <DD>
- A data structure describing a sub-rectangle of the screen (possibly the
- entire screen). You can write to a window as though it were a miniature
- screen, scrolling independently of other windows on the physical screen.
- <DT> screens
- <DD>
- A subset of windows which are as large as the terminal screen, i.e., they start
- at the upper left hand corner and encompass the lower right hand corner. One
- of these, <CODE>stdscr</CODE>, is automatically provided for the programmer.
- <DT> terminal screen
- <DD>
- The package's idea of what the terminal display currently looks like, i.e.,
- what the user sees now. This is a special screen.
- </DL>
- <H1><A NAME="curses">The Curses Library</A></H1>
- <H2><A NAME="overview">An Overview of Curses</A></H2>
- <H3><A NAME="compiling">Compiling Programs using Curses</A></H3>
- In order to use the library, it is necessary to have certain types and
- variables defined. Therefore, the programmer must have a line:
- <PRE>
- #include <curses.h>
- </PRE>
- at the top of the program source. The screen package uses the Standard I/O
- library, so <CODE><curses.h></CODE> includes
- <CODE><stdio.h></CODE>. <CODE><curses.h></CODE> also includes
- <CODE><termios.h></CODE>, <CODE><termio.h></CODE>, or
- <CODE><sgtty.h></CODE> depending on your system. It is redundant (but
- harmless) for the programmer to do these includes, too. In linking with
- <CODE>curses</CODE> you need to have <CODE>-lncurses</CODE> in your LDFLAGS or on the
- command line. There is no need for any other libraries.
- <H3><A NAME="updating">Updating the Screen</A></H3>
- In order to update the screen optimally, it is necessary for the routines to
- know what the screen currently looks like and what the programmer wants it to
- look like next. For this purpose, a data type (structure) named WINDOW is
- defined which describes a window image to the routines, including its starting
- position on the screen (the (y, x) coordinates of the upper left hand corner)
- and its size. One of these (called <CODE>curscr</CODE>, for current screen) is a
- screen image of what the terminal currently looks like. Another screen (called
- <CODE>stdscr</CODE>, for standard screen) is provided by default to make changes
- on. <P>
- A window is a purely internal representation. It is used to build and store a
- potential image of a portion of the terminal. It doesn't bear any necessary
- relation to what is really on the terminal screen; it's more like a
- scratchpad or write buffer. <P>
- To make the section of physical screen corresponding to a window reflect the
- contents of the window structure, the routine <CODE>refresh()</CODE> (or
- <CODE>wrefresh()</CODE> if the window is not <CODE>stdscr</CODE>) is called. <P>
- A given physical screen section may be within the scope of any number of
- overlapping windows. Also, changes can be made to windows in any order,
- without regard to motion efficiency. Then, at will, the programmer can
- effectively say ``make it look like this,'' and let the package implementation
- determine the most efficient way to repaint the screen.
- <H3><A NAME="stdscr">Standard Windows and Function Naming Conventions</A></H3>
- As hinted above, the routines can use several windows, but two are
- automatically given: <CODE>curscr</CODE>, which knows what the terminal looks like,
- and <CODE>stdscr</CODE>, which is what the programmer wants the terminal to look
- like next. The user should never actually access <CODE>curscr</CODE> directly.
- Changes should be made to through the API, and then the routine
- <CODE>refresh()</CODE> (or <CODE>wrefresh()</CODE>) called. <P>
- Many functions are defined to use <CODE>stdscr</CODE> as a default screen. For
- example, to add a character to <CODE>stdscr</CODE>, one calls <CODE>addch()</CODE> with
- the desired character as argument. To write to a different window. use the
- routine <CODE>waddch()</CODE> (for `w'indow-specific addch()) is provided. This
- convention of prepending function names with a `w' when they are to be
- applied to specific windows is consistent. The only routines which do not
- follow it are those for which a window must always be specified. <P>
- In order to move the current (y, x) coordinates from one point to another, the
- routines <CODE>move()</CODE> and <CODE>wmove()</CODE> are provided. However, it is
- often desirable to first move and then perform some I/O operation. In order to
- avoid clumsiness, most I/O routines can be preceded by the prefix 'mv' and
- the desired (y, x) coordinates prepended to the arguments to the function. For
- example, the calls
- <PRE>
- move(y, x);
- addch(ch);
- </PRE>
- can be replaced by
- <PRE>
- mvaddch(y, x, ch);
- </PRE>
- and
- <PRE>
- wmove(win, y, x);
- waddch(win, ch);
- </PRE>
- can be replaced by
- <PRE>
- mvwaddch(win, y, x, ch);
- </PRE>
- Note that the window description pointer (win) comes before the added (y, x)
- coordinates. If a function requires a window pointer, it is always the first
- parameter passed.
- <H3><A NAME="variables">Variables</A></H3>
- The <CODE>curses</CODE> library sets some variables describing the terminal
- capabilities.
- <PRE>
- type name description
- ------------------------------------------------------------------
- int LINES number of lines on the terminal
- int COLS number of columns on the terminal
- </PRE>
- The <CODE>curses.h</CODE> also introduces some <CODE>#define</CODE> constants and types
- of general usefulness:
- <DL>
- <DT> <CODE>bool</CODE>
- <DD> boolean type, actually a `char' (e.g., <CODE>bool doneit;</CODE>)
- <DT> <CODE>TRUE</CODE>
- <DD> boolean `true' flag (1).
- <DT> <CODE>FALSE</CODE>
- <DD> boolean `false' flag (0).
- <DT> <CODE>ERR</CODE>
- <DD> error flag returned by routines on a failure (-1).
- <DT> <CODE>OK</CODE>
- <DD> error flag returned by routines when things go right.
- </DL>
- <H2><A NAME="using">Using the Library</A></H2>
- Now we describe how to actually use the screen package. In it, we assume all
- updating, reading, etc. is applied to <CODE>stdscr</CODE>. These instructions will
- work on any window, providing you change the function names and parameters as
- mentioned above. <P>
- Here is a sample program to motivate the discussion:
- <PRE>
- #include <curses.h>
- #include <signal.h>
- static void finish(int sig);
- int
- main(int argc, char *argv[])
- {
- int num = 0;
- /* initialize your non-curses data structures here */
- (void) signal(SIGINT, finish); /* arrange interrupts to terminate */
- (void) initscr(); /* initialize the curses library */
- keypad(stdscr, TRUE); /* enable keyboard mapping */
- (void) nonl(); /* tell curses not to do NL->CR/NL on output */
- (void) cbreak(); /* take input chars one at a time, no wait for \n */
- (void) echo(); /* echo input - in color */
- if (has_colors())
- {
- start_color();
- /*
- * Simple color assignment, often all we need. Color pair 0 cannot
- * be redefined. This example uses the same value for the color
- * pair as for the foreground color, though of course that is not
- * necessary:
- */
- init_pair(1, COLOR_RED, COLOR_BLACK);
- init_pair(2, COLOR_GREEN, COLOR_BLACK);
- init_pair(3, COLOR_YELLOW, COLOR_BLACK);
- init_pair(4, COLOR_BLUE, COLOR_BLACK);
- init_pair(5, COLOR_CYAN, COLOR_BLACK);
- init_pair(6, COLOR_MAGENTA, COLOR_BLACK);
- init_pair(7, COLOR_WHITE, COLOR_BLACK);
- }
- for (;;)
- {
- int c = getch(); /* refresh, accept single keystroke of input */
- attrset(COLOR_PAIR(num % 8));
- num++;
- /* process the command keystroke */
- }
- finish(0); /* we're done */
- }
- static void finish(int sig)
- {
- endwin();
- /* do your non-curses wrapup here */
- exit(0);
- }
- </PRE>
- <H3><A NAME="starting">Starting up</A></H3>
- In order to use the screen package, the routines must know about terminal
- characteristics, and the space for <CODE>curscr</CODE> and <CODE>stdscr</CODE> must be
- allocated. These function <CODE>initscr()</CODE> does both these things. Since it
- must allocate space for the windows, it can overflow memory when attempting to
- do so. On the rare occasions this happens, <CODE>initscr()</CODE> will terminate
- the program with an error message. <CODE>initscr()</CODE> must always be called
- before any of the routines which affect windows are used. If it is not, the
- program will core dump as soon as either <CODE>curscr</CODE> or <CODE>stdscr</CODE> are
- referenced. However, it is usually best to wait to call it until after you are
- sure you will need it, like after checking for startup errors. Terminal status
- changing routines like <CODE>nl()</CODE> and <CODE>cbreak()</CODE> should be called
- after <CODE>initscr()</CODE>. <P>
- Once the screen windows have been allocated, you can set them up for
- your program. If you want to, say, allow a screen to scroll, use
- <CODE>scrollok()</CODE>. If you want the cursor to be left in place after
- the last change, use <CODE>leaveok()</CODE>. If this isn't done,
- <CODE>refresh()</CODE> will move the cursor to the window's current (y, x)
- coordinates after updating it. <P>
- You can create new windows of your own using the functions <CODE>newwin()</CODE>,
- <CODE>derwin()</CODE>, and <CODE>subwin()</CODE>. The routine <CODE>delwin()</CODE> will
- allow you to get rid of old windows. All the options described above can be
- applied to any window.
- <H3><A NAME="output">Output</A></H3>
- Now that we have set things up, we will want to actually update the terminal.
- The basic functions used to change what will go on a window are
- <CODE>addch()</CODE> and <CODE>move()</CODE>. <CODE>addch()</CODE> adds a character at the
- current (y, x) coordinates. <CODE>move()</CODE> changes the current (y, x)
- coordinates to whatever you want them to be. It returns <CODE>ERR</CODE> if you
- try to move off the window. As mentioned above, you can combine the two into
- <CODE>mvaddch()</CODE> to do both things at once. <P>
- The other output functions, such as <CODE>addstr()</CODE> and <CODE>printw()</CODE>,
- all call <CODE>addch()</CODE> to add characters to the window. <P>
- After you have put on the window what you want there, when you want the portion
- of the terminal covered by the window to be made to look like it, you must call
- <CODE>refresh()</CODE>. In order to optimize finding changes, <CODE>refresh()</CODE>
- assumes that any part of the window not changed since the last
- <CODE>refresh()</CODE> of that window has not been changed on the terminal, i.e.,
- that you have not refreshed a portion of the terminal with an overlapping
- window. If this is not the case, the routine <CODE>touchwin()</CODE> is provided
- to make it look like the entire window has been changed, thus making
- <CODE>refresh()</CODE> check the whole subsection of the terminal for changes. <P>
- If you call <CODE>wrefresh()</CODE> with <CODE>curscr</CODE> as its argument, it will
- make the screen look like <CODE>curscr</CODE> thinks it looks like. This is useful
- for implementing a command which would redraw the screen in case it get messed
- up.
- <H3><A NAME="input">Input</A></H3>
- The complementary function to <CODE>addch()</CODE> is <CODE>getch()</CODE> which, if
- echo is set, will call <CODE>addch()</CODE> to echo the character. Since the
- screen package needs to know what is on the terminal at all times, if
- characters are to be echoed, the tty must be in raw or cbreak mode. Since
- initially the terminal has echoing enabled and is in ordinary ``cooked'' mode,
- one or the other has to changed before calling <CODE>getch()</CODE>; otherwise,
- the program's output will be unpredictable. <P>
- When you need to accept line-oriented input in a window, the functions
- <CODE>wgetstr()</CODE> and friends are available. There is even a <CODE>wscanw()</CODE>
- function that can do <CODE>scanf()</CODE>(3)-style multi-field parsing on window
- input. These pseudo-line-oriented functions turn on echoing while they
- execute. <P>
- The example code above uses the call <CODE>keypad(stdscr, TRUE)</CODE> to enable
- support for function-key mapping. With this feature, the <CODE>getch()</CODE> code
- watches the input stream for character sequences that correspond to arrow and
- function keys. These sequences are returned as pseudo-character values. The
- <CODE>#define</CODE> values returned are listed in the <CODE>curses.h</CODE> The
- mapping from sequences to <CODE>#define</CODE> values is determined by
- <CODE>key_</CODE> capabilities in the terminal's terminfo entry.
- <H3><A NAME="formschars">Using Forms Characters</A></H3>
- The <CODE>addch()</CODE> function (and some others, including <CODE>box()</CODE> and
- <CODE>border()</CODE>) can accept some pseudo-character arguments which are specially
- defined by <CODE>ncurses</CODE>. These are <CODE>#define</CODE> values set up in
- the <CODE>curses.h</CODE> header; see there for a complete list (look for
- the prefix <CODE>ACS_</CODE>). <P>
- The most useful of the ACS defines are the forms-drawing characters. You can
- use these to draw boxes and simple graphs on the screen. If the terminal
- does not have such characters, <CODE>curses.h</CODE> will map them to a
- recognizable (though ugly) set of ASCII defaults.
- <H3><A NAME="attributes">Character Attributes and Color</A></H3>
- The <CODE>ncurses</CODE> package supports screen highlights including standout,
- reverse-video, underline, and blink. It also supports color, which is treated
- as another kind of highlight. <P>
- Highlights are encoded, internally, as high bits of the pseudo-character type
- (<CODE>chtype</CODE>) that <CODE>curses.h</CODE> uses to represent the contents of a
- screen cell. See the <CODE>curses.h</CODE> header file for a complete list of
- highlight mask values (look for the prefix <CODE>A_</CODE>).<P>
- There are two ways to make highlights. One is to logical-or the value of the
- highlights you want into the character argument of an <CODE>addch()</CODE> call,
- or any other output call that takes a <CODE>chtype</CODE> argument. <P>
- The other is to set the current-highlight value. This is logical-or'ed with
- any highlight you specify the first way. You do this with the functions
- <CODE>attron()</CODE>, <CODE>attroff()</CODE>, and <CODE>attrset()</CODE>; see the manual
- pages for details.
- Color is a special kind of highlight. The package actually thinks in terms
- of color pairs, combinations of foreground and background colors. The sample
- code above sets up eight color pairs, all of the guaranteed-available colors
- on black. Note that each color pair is, in effect, given the name of its
- foreground color. Any other range of eight non-conflicting values could
- have been used as the first arguments of the <CODE>init_pair()</CODE> values. <P>
- Once you've done an <CODE>init_pair()</CODE> that creates color-pair N, you can
- use <CODE>COLOR_PAIR(N)</CODE> as a highlight that invokes that particular
- color combination. Note that <CODE>COLOR_PAIR(N)</CODE>, for constant N,
- is itself a compile-time constant and can be used in initializers.
- <H3><A NAME="mouse">Mouse Interfacing</A></H3>
- The <CODE>ncurses</CODE> library also provides a mouse interface.
- <!-- The 'note' tag is not portable enough -->
- <blockquote>
- <strong>NOTE:</strong> this facility is specific to <CODE>ncurses</CODE>, it is not part of either
- the XSI Curses standard, nor of System V Release 4, nor BSD curses.
- System V Release 4 curses contains code with similar interface definitions,
- however it is not documented. Other than by disassembling the library, we
- have no way to determine exactly how that mouse code works.
- Thus, we recommend that you wrap mouse-related code in an #ifdef using the
- feature macro NCURSES_MOUSE_VERSION so it will not be compiled and linked
- on non-ncurses systems.
- </blockquote>
- Presently, mouse event reporting works in the following environments:
- <ul>
- <li>xterm and similar programs such as rxvt.
- <li>Linux console, when configured with <CODE>gpm</CODE>(1), Alessandro
- Rubini's mouse server.
- <li>FreeBSD sysmouse (console)
- <li>OS/2 EMX
- </ul>
- <P>
- The mouse interface is very simple. To activate it, you use the function
- <CODE>mousemask()</CODE>, passing it as first argument a bit-mask that specifies
- what kinds of events you want your program to be able to see. It will
- return the bit-mask of events that actually become visible, which may differ
- from the argument if the mouse device is not capable of reporting some of
- the event types you specify. <P>
- Once the mouse is active, your application's command loop should watch
- for a return value of <CODE>KEY_MOUSE</CODE> from <CODE>wgetch()</CODE>. When
- you see this, a mouse event report has been queued. To pick it off
- the queue, use the function <CODE>getmouse()</CODE> (you must do this before
- the next <CODE>wgetch()</CODE>, otherwise another mouse event might come
- in and make the first one inaccessible). <P>
- Each call to <CODE>getmouse()</CODE> fills a structure (the address of which you'll
- pass it) with mouse event data. The event data includes zero-origin,
- screen-relative character-cell coordinates of the mouse pointer. It also
- includes an event mask. Bits in this mask will be set, corresponding
- to the event type being reported. <P>
- The mouse structure contains two additional fields which may be
- significant in the future as ncurses interfaces to new kinds of
- pointing device. In addition to x and y coordinates, there is a slot
- for a z coordinate; this might be useful with touch-screens that can
- return a pressure or duration parameter. There is also a device ID
- field, which could be used to distinguish between multiple pointing
- devices. <P>
- The class of visible events may be changed at any time via <CODE>mousemask()</CODE>.
- Events that can be reported include presses, releases, single-, double- and
- triple-clicks (you can set the maximum button-down time for clicks). If
- you don't make clicks visible, they will be reported as press-release
- pairs. In some environments, the event mask may include bits reporting
- the state of shift, alt, and ctrl keys on the keyboard during the event. <P>
- A function to check whether a mouse event fell within a given window is
- also supplied. You can use this to see whether a given window should
- consider a mouse event relevant to it. <P>
- Because mouse event reporting will not be available in all
- environments, it would be unwise to build <CODE>ncurses</CODE>
- applications that <EM>require</EM> the use of a mouse. Rather, you should
- use the mouse as a shortcut for point-and-shoot commands your application
- would normally accept from the keyboard. Two of the test games in the
- <CODE>ncurses</CODE> distribution (<CODE>bs</CODE> and <CODE>knight</CODE>) contain
- code that illustrates how this can be done. <P>
- See the manual page <CODE>curs_mouse(3X)</CODE> for full details of the
- mouse-interface functions.
- <H3><A NAME="finishing">Finishing Up</A></H3>
- In order to clean up after the <CODE>ncurses</CODE> routines, the routine
- <CODE>endwin()</CODE> is provided. It restores tty modes to what they were when
- <CODE>initscr()</CODE> was first called, and moves the cursor down to the
- lower-left corner. Thus, anytime after the call to initscr, <CODE>endwin()</CODE>
- should be called before exiting.
- <H2><A NAME="functions">Function Descriptions</A></H2>
- We describe the detailed behavior of some important curses functions here, as a
- supplement to the manual page descriptions.
- <H3><A NAME="init">Initialization and Wrapup</A></H3>
- <DL>
- <DT> <CODE>initscr()</CODE>
- <DD> The first function called should almost always be <CODE>initscr()</CODE>.
- This will determine the terminal type and
- initialize curses data structures. <CODE>initscr()</CODE> also arranges that
- the first call to <CODE>refresh()</CODE> will clear the screen. If an error
- occurs a message is written to standard error and the program
- exits. Otherwise it returns a pointer to stdscr. A few functions may be
- called before initscr (<CODE>slk_init()</CODE>, <CODE>filter()</CODE>,
- <CODE>ripoffline()</CODE>, <CODE>use_env()</CODE>, and, if you are using multiple
- terminals, <CODE>newterm()</CODE>.)
- <DT> <CODE>endwin()</CODE>
- <DD> Your program should always call <CODE>endwin()</CODE> before exiting or
- shelling out of the program. This function will restore tty modes,
- move the cursor to the lower left corner of the screen, reset the
- terminal into the proper non-visual mode. Calling <CODE>refresh()</CODE>
- or <CODE>doupdate()</CODE> after a temporary escape from the program will
- restore the ncurses screen from before the escape.
- <DT> <CODE>newterm(type, ofp, ifp)</CODE>
- <DD> A program which outputs to more than one terminal should use
- <CODE>newterm()</CODE> instead of <CODE>initscr()</CODE>. <CODE>newterm()</CODE> should
- be called once for each terminal. It returns a variable of type
- <CODE>SCREEN *</CODE> which should be saved as a reference to that
- terminal.
- (NOTE: a SCREEN variable is not a <em>screen</em> in the sense we
- are describing in this introduction, but a collection of
- parameters used to assist in optimizing the display.)
- The arguments are the type of the terminal (a string) and
- <CODE>FILE</CODE> pointers for the output and input of the terminal. If
- type is NULL then the environment variable <CODE>$TERM</CODE> is used.
- <CODE>endwin()</CODE> should called once at wrapup time for each terminal
- opened using this function.
- <DT> <CODE>set_term(new)</CODE>
- <DD> This function is used to switch to a different terminal previously
- opened by <CODE>newterm()</CODE>. The screen reference for the new terminal
- is passed as the parameter. The previous terminal is returned by the
- function. All other calls affect only the current terminal.
- <DT> <CODE>delscreen(sp)</CODE>
- <DD> The inverse of <CODE>newterm()</CODE>; deallocates the data structures
- associated with a given <CODE>SCREEN</CODE> reference.
- </DL>
- <H3><A NAME="flush">Causing Output to the Terminal</A></H3>
- <DL>
- <DT> <CODE>refresh()</CODE> and <CODE>wrefresh(win)</CODE>
- <DD> These functions must be called to actually get any output on
- the terminal, as other routines merely manipulate data
- structures. <CODE>wrefresh()</CODE> copies the named window to the physical
- terminal screen, taking into account what is already
- there in order to do optimizations. <CODE>refresh()</CODE> does a
- refresh of <CODE>stdscr</CODE>. Unless <CODE>leaveok()</CODE> has been
- enabled, the physical cursor of the terminal is left at the
- location of the window's cursor.
- <DT> <CODE>doupdate()</CODE> and <CODE>wnoutrefresh(win)</CODE>
- <DD> These two functions allow multiple updates with more efficiency
- than wrefresh. To use them, it is important to understand how curses
- works. In addition to all the window structures, curses keeps two
- data structures representing the terminal screen: a physical screen,
- describing what is actually on the screen, and a virtual screen,
- describing what the programmer wants to have on the screen. wrefresh
- works by first copying the named window to the virtual screen
- (<CODE>wnoutrefresh()</CODE>), and then calling the routine to update the
- screen (<CODE>doupdate()</CODE>). If the programmer wishes to output
- several windows at once, a series of calls to <CODE>wrefresh</CODE> will result
- in alternating calls to <CODE>wnoutrefresh()</CODE> and <CODE>doupdate()</CODE>,
- causing several bursts of output to the screen. By calling
- <CODE>wnoutrefresh()</CODE> for each window, it is then possible to call
- <CODE>doupdate()</CODE> once, resulting in only one burst of output, with
- fewer total characters transmitted (this also avoids a visually annoying
- flicker at each update).
- </DL>
- <H3><A NAME="lowlevel">Low-Level Capability Access</A></H3>
- <DL>
- <DT> <CODE>setupterm(term, filenum, errret)</CODE>
- <DD> This routine is called to initialize a terminal's description, without setting
- up the curses screen structures or changing the tty-driver mode bits.
- <CODE>term</CODE> is the character string representing the name of the terminal
- being used. <CODE>filenum</CODE> is the UNIX file descriptor of the terminal to
- be used for output. <CODE>errret</CODE> is a pointer to an integer, in which a
- success or failure indication is returned. The values returned can be 1 (all
- is well), 0 (no such terminal), or -1 (some problem locating the terminfo
- database). <P>
- The value of <CODE>term</CODE> can be given as NULL, which will cause the value of
- <CODE>TERM</CODE> in the environment to be used. The <CODE>errret</CODE> pointer can
- also be given as NULL, meaning no error code is wanted. If <CODE>errret</CODE> is
- defaulted, and something goes wrong, <CODE>setupterm()</CODE> will print an
- appropriate error message and exit, rather than returning. Thus, a simple
- program can call setupterm(0, 1, 0) and not worry about initialization
- errors. <P>
- After the call to <CODE>setupterm()</CODE>, the global variable <CODE>cur_term</CODE> is
- set to point to the current structure of terminal capabilities. By calling
- <CODE>setupterm()</CODE> for each terminal, and saving and restoring
- <CODE>cur_term</CODE>, it is possible for a program to use two or more terminals at
- once. <CODE>Setupterm()</CODE> also stores the names section of the terminal
- description in the global character array <CODE>ttytype[]</CODE>. Subsequent calls
- to <CODE>setupterm()</CODE> will overwrite this array, so you'll have to save it
- yourself if need be.
- </DL>
- <H3><A NAME="debugging">Debugging</A></H3>
- <!-- The 'note' tag is not portable enough -->
- <blockquote>
- <strong>NOTE:</strong> These functions are not part of the standard curses API!
- </blockquote>
- <DL>
- <DT> <CODE>trace()</CODE>
- <DD>
- This function can be used to explicitly set a trace level. If the
- trace level is nonzero, execution of your program will generate a file
- called `trace' in the current working directory containing a report on
- the library's actions. Higher trace levels enable more detailed (and
- verbose) reporting -- see comments attached to <CODE>TRACE_</CODE> defines
- in the <CODE>curses.h</CODE> file for details. (It is also possible to set
- a trace level by assigning a trace level value to the environment variable
- <CODE>NCURSES_TRACE</CODE>).
- <DT> <CODE>_tracef()</CODE>
- <DD>
- This function can be used to output your own debugging information. It is only
- available only if you link with -lncurses_g. It can be used the same way as
- <CODE>printf()</CODE>, only it outputs a newline after the end of arguments.
- The output goes to a file called <CODE>trace</CODE> in the current directory.
- </DL>
- Trace logs can be difficult to interpret due to the sheer volume of
- data dumped in them. There is a script called <STRONG>tracemunch</STRONG>
- included with the <CODE>ncurses</CODE> distribution that can alleviate
- this problem somewhat; it compacts long sequences of similar operations into
- more succinct single-line pseudo-operations. These pseudo-ops can be
- distinguished by the fact that they are named in capital letters.
- <H2><A NAME="hints">Hints, Tips, and Tricks</A></H2>
- The <CODE>ncurses</CODE> manual pages are a complete reference for this library.
- In the remainder of this document, we discuss various useful methods that
- may not be obvious from the manual page descriptions.
- <H3><A NAME="caution">Some Notes of Caution</A></H3>
- If you find yourself thinking you need to use <CODE>noraw()</CODE> or
- <CODE>nocbreak()</CODE>, think again and move carefully. It's probably
- better design to use <CODE>getstr()</CODE> or one of its relatives to
- simulate cooked mode. The <CODE>noraw()</CODE> and <CODE>nocbreak()</CODE>
- functions try to restore cooked mode, but they may end up clobbering
- some control bits set before you started your application. Also, they
- have always been poorly documented, and are likely to hurt your
- application's usability with other curses libraries. <P>
- Bear in mind that <CODE>refresh()</CODE> is a synonym for <CODE>wrefresh(stdscr)</CODE>.
- Don't try to mix use of <CODE>stdscr</CODE> with use of windows declared
- by <CODE>newwin()</CODE>; a <CODE>refresh()</CODE> call will blow them off the
- screen. The right way to handle this is to use <CODE>subwin()</CODE>, or
- not touch <CODE>stdscr</CODE> at all and tile your screen with declared
- windows which you then <CODE>wnoutrefresh()</CODE> somewhere in your program
- event loop, with a single <CODE>doupdate()</CODE> call to trigger actual
- repainting. <P>
- You are much less likely to run into problems if you design your screen
- layouts to use tiled rather than overlapping windows. Historically,
- curses support for overlapping windows has been weak, fragile, and poorly
- documented. The <CODE>ncurses</CODE> library is not yet an exception to this
- rule. <P>
- There is a panels library included in the <CODE>ncurses</CODE>
- distribution that does a pretty good job of strengthening the
- overlapping-windows facilities. <P>
- Try to avoid using the global variables LINES and COLS. Use
- <CODE>getmaxyx()</CODE> on the <CODE>stdscr</CODE> context instead. Reason:
- your code may be ported to run in an environment with window resizes,
- in which case several screens could be open with different sizes.
- <H3><A NAME="leaving">Temporarily Leaving NCURSES Mode</A></H3>
- Sometimes you will want to write a program that spends most of its time in
- screen mode, but occasionally returns to ordinary `cooked' mode. A common
- reason for this is to support shell-out. This behavior is simple to arrange
- in <CODE>ncurses</CODE>. <P>
- To leave <CODE>ncurses</CODE> mode, call <CODE>endwin()</CODE> as you would if you
- were intending to terminate the program. This will take the screen back to
- cooked mode; you can do your shell-out. When you want to return to
- <CODE>ncurses</CODE> mode, simply call <CODE>refresh()</CODE> or <CODE>doupdate()</CODE>.
- This will repaint the screen. <P>
- There is a boolean function, <CODE>isendwin()</CODE>, which code can use to
- test whether <CODE>ncurses</CODE> screen mode is active. It returns <CODE>TRUE</CODE>
- in the interval between an <CODE>endwin()</CODE> call and the following
- <CODE>refresh()</CODE>, <CODE>FALSE</CODE> otherwise. <P>
- Here is some sample code for shellout:
- <PRE>
- addstr("Shelling out...");
- def_prog_mode(); /* save current tty modes */
- endwin(); /* restore original tty modes */
- system("sh"); /* run shell */
- addstr("returned.\n"); /* prepare return message */
- refresh(); /* restore save modes, repaint screen */
- </PRE>
- <H3><A NAME="xterm">Using NCURSES under XTERM</A></H3>
- A resize operation in X sends <CODE>SIGWINCH</CODE> to the application running
- under xterm.
- The easiest way to handle <CODE>SIGWINCH</CODE>
- is to do an <CODE>endwin</CODE>,
- followed by an <CODE>refresh</CODE> and a screen repaint you code
- yourself.
- The <CODE>refresh</CODE> will pick up the new screen size from the
- xterm's environment. <P>
- That is the standard way, of course (it even works with some vendor's curses
- implementations).
- Its drawback is that it clears the screen to reinitialize the display, and does
- not resize subwindows which must be shrunk.
- <CODE>Ncurses</CODE> provides an extension which works better, the
- <CODE>resizeterm</CODE> function. That function ensures that all windows
- are limited to the new screen dimensions, and pads <CODE>stdscr</CODE>
- with blanks if the screen is larger. <P>
- The <CODE>ncurses</CODE> library provides a SIGWINCH signal handler,
- which pushes a <CODE>KEY_RESIZE</CODE> via the wgetch() calls.
- When <CODE>ncurses</CODE> returns that code,
- it calls <code>resizeterm</CODE>
- to update the size of the standard screen's window, repainting that
- (filling with blanks or truncating as needed).
- It also resizes other windows,
- but its effect may be less satisfactory because it cannot
- know how you want the screen re-painted.
- You will usually have to write special-purpose code to handle
- <CODE>KEY_RESIZE</CODE> yourself.
- <H3><A NAME="screens">Handling Multiple Terminal Screens</A></H3>
- The <CODE>initscr()</CODE> function actually calls a function named
- <CODE>newterm()</CODE> to do most of its work. If you are writing a program that
- opens multiple terminals, use <CODE>newterm()</CODE> directly. <P>
- For each call, you will have to specify a terminal type and a pair of file
- pointers; each call will return a screen reference, and <CODE>stdscr</CODE> will be
- set to the last one allocated. You will switch between screens with the
- <CODE>set_term</CODE> call. Note that you will also have to call
- <CODE>def_shell_mode</CODE> and <CODE>def_prog_mode</CODE> on each tty yourself.
- <H3><A NAME="testing">Testing for Terminal Capabilities</A></H3>
- Sometimes you may want to write programs that test for the presence of various
- capabilities before deciding whether to go into <CODE>ncurses</CODE> mode. An easy
- way to do this is to call <CODE>setupterm()</CODE>, then use the functions
- <CODE>tigetflag()</CODE>, <CODE>tigetnum()</CODE>, and <CODE>tigetstr()</CODE> to do your
- testing. <P>
- A particularly useful case of this often comes up when you want to
- test whether a given terminal type should be treated as `smart'
- (cursor-addressable) or `stupid'. The right way to test this is to see
- if the return value of <CODE>tigetstr("cup")</CODE> is non-NULL. Alternatively,
- you can include the <CODE>term.h</CODE> file and test the value of the
- macro <CODE>cursor_address</CODE>.
- <H3><A NAME="tuning">Tuning for Speed</A></H3>
- Use the <CODE>addchstr()</CODE> family of functions for fast
- screen-painting of text when you know the text doesn't contain any
- control characters. Try to make attribute changes infrequent on your
- screens. Don't use the <CODE>immedok()</CODE> option!
- <H3><A NAME="special">Special Features of NCURSES</A></H3>
- The <CODE>wresize()</CODE> function allows you to resize a window in place.
- The associated <CODE>resizeterm()</CODE> function simplifies the construction
- of <a HREF="#xterm">SIGWINCH</a> handlers, for resizing all windows. <P>
- The <CODE>define_key()</CODE> function allows you
- to define at runtime function-key control sequences which are not in the
- terminal description.
- The <CODE>keyok()</CODE> function allows you to temporarily
- enable or disable interpretation of any function-key control sequence. <P>
- The <CODE>use_default_colors()</CODE> function allows you to construct
- applications which can use the terminal's default foreground and
- background colors as an additional "default" color.
- Several terminal emulators support this feature, which is based on ISO 6429. <P>
- Ncurses supports up 16 colors, unlike SVr4 curses which defines only 8.
- While most terminals which provide color allow only 8 colors, about
- a quarter (including XFree86 xterm) support 16 colors.
- <H2><A NAME="compat">Compatibility with Older Versions</A></H2>
- Despite our best efforts, there are some differences between <CODE>ncurses</CODE>
- and the (undocumented!) behavior of older curses implementations. These arise
- from ambiguities or omissions in the documentation of the API.
- <H3><A NAME="refbug">Refresh of Overlapping Windows</A></H3>
- If you define two windows A and B that overlap, and then alternately scribble
- on and refresh them, the changes made to the overlapping region under historic
- <CODE>curses</CODE> versions were often not documented precisely. <P>
- To understand why this is a problem, remember that screen updates are
- calculated between two representations of the <EM>entire</EM> display. The
- documentation says that when you refresh a window, it is first copied to the
- virtual screen, and then changes are calculated to update the physical screen
- (and applied to the terminal). But "copied to" is not very specific, and
- subtle differences in how copying works can produce different behaviors in the
- case where two overlapping windows are each being refreshed at unpredictable
- intervals. <P>
- What happens to the overlapping region depends on what <CODE>wnoutrefresh()</CODE>
- does with its argument -- what portions of the argument window it copies to the
- virtual screen. Some implementations do "change copy", copying down only
- locations in the window that have changed (or been marked changed with
- <CODE>wtouchln()</CODE> and friends). Some implementations do "entire copy",
- copying <EM>all</EM> window locations to the virtual screen whether or not
- they have changed. <P>
- The <CODE>ncurses</CODE> library itself has not always been consistent on this
- score. Due to a bug, versions 1.8.7 to 1.9.8a did entire copy. Versions
- 1.8.6 and older, and versions 1.9.9 and newer, do change copy. <P>
- For most commercial curses implementations, it is not documented and not known
- for sure (at least not to the <CODE>ncurses</CODE> maintainers) whether they do
- change copy or entire copy. We know that System V release 3 curses has logic
- in it that looks like an attempt to do change copy, but the surrounding logic
- and data representations are sufficiently complex, and our knowledge
- sufficiently indirect, that it's hard to know whether this is reliable.
- It is not clear what the SVr4 documentation and XSI standard intend. The XSI
- Curses standard barely mentions wnoutrefresh(); the SVr4 documents seem to be
- describing entire-copy, but it is possible with some effort and straining to
- read them the other way. <P>
- It might therefore be unwise to rely on either behavior in programs that might
- have to be linked with other curses implementations. Instead, you can do an
- explicit <CODE>touchwin()</CODE> before the <CODE>wnoutrefresh()</CODE> call to
- guarantee an entire-contents copy anywhere. <P>
- The really clean way to handle this is to use the panels library. If,
- when you want a screen update, you do <CODE>update_panels()</CODE>, it will
- do all the necessary <CODE>wnoutrefresh()</CODE> calls for whatever panel
- stacking order you have defined. Then you can do one <CODE>doupdate()</CODE>
- and there will be a <EM>single</EM> burst of physical I/O that will do
- all your updates.
- <H3><A NAME="backbug">Background Erase</A></H3>
- If you have been using a very old versions of <CODE>ncurses</CODE> (1.8.7 or
- older) you may be surprised by the behavior of the erase functions. In older
- versions, erased areas of a window were filled with a blank modified by the
- window's current attribute (as set by <STRONG>wattrset()</STRONG>, <STRONG>wattron()</STRONG>,
- <STRONG>wattroff()</STRONG> and friends). <P>
- In newer versions, this is not so. Instead, the attribute of erased blanks
- is normal unless and until it is modified by the functions <CODE>bkgdset()</CODE>
- or <CODE>wbkgdset()</CODE>. <P>
- This change in behavior conforms <CODE>ncurses</CODE> to System V Release 4 and
- the XSI Curses standard.
- <H2><A NAME="xsifuncs">XSI Curses Conformance</A></H2>
- The <CODE>ncurses</CODE> library is intended to be base-level conformant with the
- XSI Curses standard from X/Open. Many extended-level features (in fact, almost
- all features not directly concerned with wide characters and
- internationalization) are also supported. <P>
- One effect of XSI conformance is the change in behavior described under
- <A HREF="#backbug">"Background Erase -- Compatibility with Old Versions"</A>. <P>
- Also, <CODE>ncurses</CODE> meets the XSI requirement that every macro
- entry point have a corresponding function which may be linked (and
- will be prototype-checked) if the macro definition is disabled with
- <CODE>#undef</CODE>.
- <H1><A NAME="panels">The Panels Library</A></H1>
- The <CODE>ncurses</CODE> library by itself provides good support for screen
- displays in which the windows are tiled (non-overlapping). In the more
- general case that windows may overlap, you have to use a series of
- <CODE>wnoutrefresh()</CODE> calls followed by a <CODE>doupdate()</CODE>, and be
- careful about the order you do the window refreshes in. It has to be
- bottom-upwards, otherwise parts of windows that should be obscured will
- show through. <P>
- When your interface design is such that windows may dive deeper into the
- visibility stack or pop to the top at runtime, the resulting book-keeping
- can be tedious and difficult to get right. Hence the panels library. <P>
- The <CODE>panel</CODE> library first appeared in AT&T System V. The
- version documented here is the <CODE>panel</CODE> code distributed
- with <CODE>ncurses</CODE>.
- <H2><A NAME="pcompile">Compiling With the Panels Library</A></H2>
- Your panels-using modules must import the panels library declarations with
- <PRE>
- #include <panel.h>
- </PRE>
- and must be linked explicitly with the panels library using an
- <CODE>-lpanel</CODE> argument. Note that they must also link the
- <CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>. Many linkers
- are two-pass and will accept either order, but it is still good practice
- to put <CODE>-lpanel</CODE> first and <CODE>-lncurses</CODE> second.
- <H2><A NAME="poverview">Overview of Panels</A></H2>
- A panel object is a window that is implicitly treated as part of a
- <DFN>deck</DFN> including all other panel objects. The deck has an implicit
- bottom-to-top visibility order. The panels library includes an update
- function (analogous to <CODE>refresh()</CODE>) that displays all panels in the
- deck in the proper order to resolve overlaps. The standard window,
- <CODE>stdscr</CODE>, is considered below all panels. <P>
- Details on the panels functions are available in the man pages. We'll just
- hit the highlights here. <P>
- You create a panel from a window by calling <CODE>new_panel()</CODE> on a
- window pointer. It then becomes the top of the deck. The panel's window
- is available as the value of <CODE>panel_window()</CODE> called with the
- panel pointer as argument.<P>
- You can delete a panel (removing it from the deck) with <CODE>del_panel</CODE>.
- This will not deallocate the associated window; you have to do that yourself.
- You can replace a panel's window with a different window by calling
- <CODE>replace_window</CODE>. The new window may be of different size;
- the panel code will re-compute all overlaps. This operation doesn't
- change the panel's position in the deck. <P>
- To move a panel's window, use <CODE>move_panel()</CODE>. The
- <CODE>mvwin()</CODE> function on the panel's window isn't sufficient because it
- doesn't update the panels library's representation of where the windows are.
- This operation leaves the panel's depth, contents, and size unchanged. <P>
- Two functions (<CODE>top_panel()</CODE>, <CODE>bottom_panel()</CODE>) are
- provided for rearranging the deck. The first pops its argument window to the
- top of the deck; the second sends it to the bottom. Either operation leaves
- the panel's screen location, contents, and size unchanged. <P>
- The function <CODE>update_panels()</CODE> does all the
- <CODE>wnoutrefresh()</CODE> calls needed to prepare for
- <CODE>doupdate()</CODE> (which you must call yourself, afterwards). <P>
- Typically, you will want to call <CODE>update_panels()</CODE> and
- <CODE>doupdate()</CODE> just before accepting command input, once in each cycle
- of interaction with the user. If you call <CODE>update_panels()</CODE> after
- each and every panel write, you'll generate a lot of unnecessary refresh
- activity and screen flicker.
- <H2><A NAME="pstdscr">Panels, Input, and the Standard Screen</A></H2>
- You shouldn't mix <CODE>wnoutrefresh()</CODE> or <CODE>wrefresh()</CODE>
- operations with panels code; this will work only if the argument window
- is either in the top panel or unobscured by any other panels. <P>
- The <CODE>stsdcr</CODE> window is a special case. It is considered below all
- panels. Because changes to panels may obscure parts of <CODE>stdscr</CODE>,
- though, you should call <CODE>update_panels()</CODE> before
- <CODE>doupdate()</CODE> even when you only change <CODE>stdscr</CODE>. <P>
- Note that <CODE>wgetch</CODE> automatically calls <CODE>wrefresh</CODE>.
- Therefore, before requesting input from a panel window, you need to be sure
- that the panel is totally unobscured. <P>
- There is presently no way to display changes to one obscured panel without
- repainting all panels.
- <H2><A NAME="hiding">Hiding Panels</A></H2>
- It's possible to remove a panel from the deck temporarily; use
- <CODE>hide_panel</CODE> for this. Use <CODE>show_panel()</CODE> to render it
- visible again. The predicate function <CODE>panel_hidden</CODE>
- tests whether or not a panel is hidden. <P>
- The <CODE>panel_update</CODE> code ignores hidden panels. You cannot do
- <CODE>top_panel()</CODE> or <CODE>bottom_panel</CODE> on a hidden panel().
- Other panels operations are applicable.
- <H2><A NAME="pmisc">Miscellaneous Other Facilities</A></H2>
- It's possible to navigate the deck using the functions
- <CODE>panel_above()</CODE> and <CODE>panel_below</CODE>. Handed a panel
- pointer, they return the panel above or below that panel. Handed
- <CODE>NULL</CODE>, they return the bottom-most or top-most panel. <P>
- Every panel has an associated user pointer, not used by the panel code, to
- which you can attach application data. See the man page documentation
- of <CODE>set_panel_userptr()</CODE> and <CODE>panel_userptr</CODE> for
- details.
- <H1><A NAME="menu">The Menu Library</A></H1>
- A menu is a screen display that assists the user to choose some subset
- of a given set of items. The <CODE>menu</CODE> library is a curses
- extension that supports easy programming of menu hierarchies with a
- uniform but flexible interface. <P>
- The <CODE>menu</CODE> library first appeared in AT&T System V. The
- version documented here is the <CODE>menu</CODE> code distributed
- with <CODE>ncurses</CODE>.
- <H2><A NAME="mcompile">Compiling With the menu Library</A></H2>
- Your menu-using modules must import the menu library declarations with
- <PRE>
- #include <menu.h>
- </PRE>
- and must be linked explicitly with the menus library using an
- <CODE>-lmenu</CODE> argument. Note that they must also link the
- <CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>. Many linkers
- are two-pass and will accept either order, but it is still good practice
- to put <CODE>-lmenu</CODE> first and <CODE>-lncurses</CODE> second.
- <H2><A NAME="moverview">Overview of Menus</A></H2>
- The menus created by this library consist of collections of
- <DFN>items</DFN> including a name string part and a description string
- part. To make menus, you create groups of these items and connect
- them with menu frame objects. <P>
- The menu can then by <DFN>posted</DFN>, that is written to an
- associated window. Actually, each menu has two associated windows; a
- containing window in which the programmer can scribble titles or
- borders, and a subwindow in which the menu items proper are displayed.
- If this subwindow is too small to display all the items, it will be a
- scrollable viewport on the collection of items. <P>
- A menu may also be <DFN>unposted</DFN> (that is, undisplayed), and finally
- freed to make the storage associated with it and its items available for
- re-use. <P>
- The general flow of control of a menu program looks like this:
- <OL>
- <LI>Initialize <CODE>curses</CODE>.
- <LI>Create the menu items, using <CODE>new_item()</CODE>.
- <LI>Create the menu using <CODE>new_menu()</CODE>.
- <LI>Post the menu using <CODE>post_menu()</CODE>.
- <LI>Refresh the screen.
- <LI>Process user requests via an input loop.
- <LI>Unpost the menu using <CODE>unpost_menu()</CODE>.
- <LI>Free the menu, using <CODE>free_menu()</CODE>.
- <LI>Free the items using <CODE>free_item()</CODE>.
- <LI>Terminate <CODE>curses</CODE>.
- </OL>
- <H2><A NAME="mselect">Selecting items</A></H2>
- Menus may be multi-valued or (the default) single-valued (see the manual
- page <CODE>menu_opts(3x)</CODE> to see how to change the default).
- Both types always have a <DFN>current item</DFN>. <P>
- From a single-valued menu you can read the selected value simply by looking
- at the current item. From a multi-valued menu, you get the selected set
- by looping through the items applying the <CODE>item_value()</CODE>
- predicate function. Your menu-processing code can use the function
- <CODE>set_item_value()</CODE> to flag the items in the select set. <P>
- Menu items can be made unselectable using <CODE>set_item_opts()</CODE>
- or <CODE>item_opts_off()</CODE> with the <CODE>O_SELECTABLE</CODE>
- argument. This is the only option so far defined for menus, but it
- is good practice to code as though other option bits might be on.
- <H2><A NAME="mdisplay">Menu Display</A></H2>
- The menu library calculates a minimum display size for your window, based
- on the following variables:
- <UL>
- <LI>The number and maximum length of the menu items
- <LI>Whether the O_ROWMAJOR option is enabled
- <LI>Whether display of descriptions is enabled
- <LI>Whatever menu format may have been set by the programmer
- <LI>The length of the menu mark string used for highlighting selected items
- </UL>
- The function <CODE>set_menu_format()</CODE> allows you to set the
- maximum size of the viewport or <DFN>menu page</DFN> that will be used
- to display menu items. You can retrieve any format associated with a
- menu with <CODE>menu_format()</CODE>. The default format is rows=16,
- columns=1. <P>
- The actual menu page may be smaller than the format size. This depends
- on the item number and size and whether O_ROWMAJOR is on. This option
- (on by default) causes menu items to be displayed in a `raster-scan'
- pattern, so that if more than one item will fit horizontally the first
- couple of items are side-by-side in the top row. The alternative is
- column-major display, which tries to put the first several items in
- the first column. <P>
- As mentioned above, a menu format not large enough to allow all items to fit
- on-screen will result in a menu display that is vertically scrollable. <P>
- You can scroll it with requests to the menu driver, which will be described
- in the section on <A HREF="#minput">menu input handling</A>. <P>
- Each menu has a <DFN>mark string</DFN> used to visually tag selected items;
- see the <CODE>menu_mark(3x)</CODE> manual page for details. The mark
- string length also influences the menu page size. <P>
- The function <CODE>scale_menu()</CODE> returns the minimum display size
- that the menu code computes from all these factors.
- There are other menu display attributes including a select attribute,
- an attribute for selectable items, an attribute for unselectable items,
- and a pad character used to separate item name text from description
- text. These have reasonable defaults which the library allows you to
- change (see the <CODE>menu_attribs(3x)</CODE> manual page.
- <H2><A NAME="mwindows">Menu Windows</A></H2>
- Each menu has, as mentioned previously, a pair of associated windows.
- Both these windows are painted when the menu is posted and erased when
- the menu is unposted. <P>
- The outer or frame window is not otherwise touched by the menu
- routines. It exists so the programmer can associate a title, a
- border, or perhaps help text with the menu and have it properly
- refreshed or erased at post/unpost time. The inner window or
- <DFN>subwindow</DFN> is where the current menu page is displayed. <P>
- By default, both windows are <CODE>stdscr</CODE>. You can set them with the
- functions in <CODE>menu_win(3x)</CODE>. <P>
- When you call <CODE>post_menu()</CODE>, you write the menu to its
- subwindow. When you call <CODE>unpost_menu()</CODE>, you erase the
- subwindow, However, neither of these actually modifies the screen. To
- do that, call <CODE>wrefresh()</CODE> or some equivalent.
- <H2><A NAME="minput">Processing Menu Input</A></H2>
- The main loop of your menu-processing code should call
- <CODE>menu_driver()</CODE> repeatedly. The first argument of this routine
- is a menu pointer; the second is a menu command code. You should write an
- input-fetching routine that maps input characters to menu command codes, and
- pass its output to <CODE>menu_driver()</CODE>. The menu command codes are
- fully documented in <CODE>menu_driver(3x)</CODE>. <P>
- The simplest group of command codes is <CODE>REQ_NEXT_ITEM</CODE>,
- <CODE>REQ_PREV_ITEM</CODE>, <CODE>REQ_FIRST_ITEM</CODE>,
- <CODE>REQ_LAST_ITEM</CODE>, <CODE>REQ_UP_ITEM</CODE>,
- <CODE>REQ_DOWN_ITEM</CODE>, <CODE>REQ_LEFT_ITEM</CODE>,
- <CODE>REQ_RIGHT_ITEM</CODE>. These change the currently selected
- item. These requests may cause scrolling of the menu page if it only
- partially displayed. <P>
- There are explicit requests for scrolling which also change the
- current item (because the select location does not change, but the
- item there does). These are <CODE>REQ_SCR_DLINE</CODE>,
- <CODE>REQ_SCR_ULINE</CODE>, <CODE>REQ_SCR_DPAGE</CODE>, and
- <CODE>REQ_SCR_UPAGE</CODE>. <P>
- The <CODE>REQ_TOGGLE_ITEM</CODE> selects or deselects the current item.
- It is for use in multi-valued menus; if you use it with <CODE>O_ONEVALUE</CODE>
- on, you'll get an error return (<CODE>E_REQUEST_DENIED</CODE>). <P>
- Each menu has an associated pattern buffer. The
- <CODE>menu_driver()</CODE> logic tries to accumulate printable ASCII
- characters passed in in that buffer; when it matches a prefix of an
- item name, that item (or the next matching item) is selected. If
- appending a character yields no new match, that character is deleted
- from the pattern buffer, and <CODE>menu_driver()</CODE> returns
- <CODE>E_NO_MATCH</CODE>. <P>
- Some requests change the pattern buffer directly:
- <CODE>REQ_CLEAR_PATTERN</CODE>, <CODE>REQ_BACK_PATTERN</CODE>,
- <CODE>REQ_NEXT_MATCH</CODE>, <CODE>REQ_PREV_MATCH</CODE>. The latter
- two are useful when pattern buffer input matches more than one item
- in a multi-valued menu. <P>
- Each successful scroll or item navigation request clears the pattern
- buffer. It is also possible to set the pattern buffer explicitly
- with <CODE>set_menu_pattern()</CODE>. <P>
- Finally, menu driver requests above the constant <CODE>MAX_COMMAND</CODE>
- are considered application-specific commands. The <CODE>menu_driver()</CODE>
- code ignores them and returns <CODE>E_UNKNOWN_COMMAND</CODE>.
- <H2><A NAME="mmisc">Miscellaneous Other Features</A></H2>
- Various menu options can affect the processing and visual appearance
- and input processing of menus. See <CODE>menu_opts(3x) for
- details.</CODE> <P>
- It is possible to change the current item from application code; this
- is useful if you want to write your own navigation requests. It is
- also possible to explicitly set the top row of the menu display. See
- <CODE>mitem_current(3x)</CODE>.
- If your application needs to change the menu subwindow cursor for
- any reason, <CODE>pos_menu_cursor()</CODE> will restore it to the
- correct location for continuing menu driver processing. <P>
- It is possible to set hooks to be called at menu initialization and
- wrapup time, and whenever the selected item changes. See
- <CODE>menu_hook(3x)</CODE>. <P>
- Each item, and each menu, has an associated user pointer on which you
- can hang application data. See <CODE>mitem_userptr(3x)</CODE> and
- <CODE>menu_userptr(3x)</CODE>.
- <H1><A NAME="form">The Forms Library</A></H1>
- The <CODE>form</CODE> library is a curses extension that supports easy
- programming of on-screen forms for data entry and program control. <P>
- The <CODE>form</CODE> library first appeared in AT&T System V. The
- version documented here is the <CODE>form</CODE> code distributed
- with <CODE>ncurses</CODE>.
- <H2><A NAME="fcompile">Compiling With the form Library</A></H2>
- Your form-using modules must import the form library declarations with
- <PRE>
- #include <form.h>
- </PRE>
- and must be linked explicitly with the forms library using an
- <CODE>-lform</CODE> argument. Note that they must also link the
- <CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>. Many linkers
- are two-pass and will accept either order, but it is still good practice
- to put <CODE>-lform</CODE> first and <CODE>-lncurses</CODE> second.
- <H2><A NAME="foverview">Overview of Forms</A></H2>
- A form is a collection of fields; each field may be either a label
- (explanatory text) or a data-entry location. Long forms may be
- segmented into pages; each entry to a new page clears the screen. <P>
- To make forms, you create groups of fields and connect them with form
- frame objects; the form library makes this relatively simple. <P>
- Once defined, a form can be <DFN>posted</DFN>, that is written to an
- associated window. Actually, each form has two associated windows; a
- containing window in which the programmer can scribble titles or
- borders, and a subwindow in which the form fields proper are displayed. <P>
- As the form user fills out the posted form, navigation and editing
- keys support movement between fields, editing keys support modifying
- field, and plain text adds to or changes data in a current field. The
- form library allows you (the forms designer) to bind each navigation
- and editing key to any keystroke accepted by <CODE>curses</CODE>
- Fields may have validation conditions on them, so that they check input
- data for type and value. The form library supplies a rich set of
- pre-defined field types, and makes it relatively easy to define new ones. <P>
- Once its transaction is completed (or aborted), a form may be
- <DFN>unposted</DFN> (that is, undisplayed), and finally freed to make
- the storage associated with it and its items available for re-use. <P>
- The general flow of control of a form program looks like this:
- <OL>
- <LI>Initialize <CODE>curses</CODE>.
- <LI>Create the form fields, using <CODE>new_field()</CODE>.
- <LI>Create the form using <CODE>new_form()</CODE>.
- <LI>Post the form using <CODE>post_form()</CODE>.
- <LI>Refresh the screen.
- <LI>Process user requests via an input loop.
- <LI>Unpost the form using <CODE>unpost_form()</CODE>.
- <LI>Free the form, using <CODE>free_form()</CODE>.
- <LI>Free the fields using <CODE>free_field()</CODE>.
- <LI>Terminate <CODE>curses</CODE>.
- </OL>
- Note that this looks much like a menu program; the form library handles
- tasks which are in many ways similar, and its interface was obviously
- designed to resemble that of the <A HREF="#menu">menu library</A>
- wherever possible. <P>
- In forms programs, however, the `process user requests' is somewhat more
- complicated than for menus. Besides menu-like navigation operations,
- the menu driver loop has to support field editing and data validation.
- <H2><A NAME="fcreate">Creating and Freeing Fields and Forms</A></H2>
- The basic function for creating fields is <CODE>new_field()</CODE>:
- <PRE>
- FIELD *new_field(int height, int width, /* new field size */
- int top, int left, /* upper left corner */
- int offscreen, /* number of offscreen rows */
- int nbuf); /* number of working buffers */
- </PRE>
- Menu items always occupy a single row, but forms fields may have
- multiple rows. So <CODE>new_field()</CODE> requires you to specify a
- width and height (the first two arguments, which mist both be greater
- than zero). <P>
- You must also specify the location of the field's upper left corner on
- the screen (the third and fourth arguments, which must be zero or
- greater). Note that these coordinates are relative to the form
- subwindow, which will coincide with <CODE>stdscr</CODE> by default but
- need not be <CODE>stdscr</CODE> if you've done an explicit
- <CODE>set_form_win()</CODE> call. <P>
- The fifth argument allows you to specify a number of off-screen rows. If
- this is zero, the entire field will always be displayed. If it is
- nonzero, the form will be scrollable, with only one screen-full (initially
- the top part) displayed at any given time. If you make a field dynamic
- and grow it so it will no longer fit on the screen, the form will become
- scrollable even if the <CODE>offscreen</CODE> argument was initially zero. <P>
- The forms library allocates one working buffer per field; the size of
- each buffer is <CODE>((height + offscreen)*width + 1</CODE>, one character
- for each position in the field plus a NUL terminator. The sixth
- argument is the number of additional data buffers to allocate for the
- field; your application can use them for its own purposes.
- <PRE>
- FIELD *dup_field(FIELD *field, /* field to copy */
- int top, int left); /* location of new copy */
- </PRE>
- The function <CODE>dup_field()</CODE> duplicates an existing field at a
- new location. Size and buffering information are copied; some
- attribute flags and status bits are not (see the
- <CODE>form_field_new(3X)</CODE> for details).
- <PRE>
- FIELD *link_field(FIELD *field, /* field to copy */
- int top, int left); /* location of new copy */
- </PRE>
- The function <CODE>link_field()</CODE> also duplicates an existing field
- at a new location. The difference from <CODE>dup_field()</CODE> is that
- it arranges for the new field's buffer to be shared with the old one. <P>
- Besides the obvious use in making a field editable from two different
- form pages, linked fields give you a way to hack in dynamic labels. If
- you declare several fields linked to an original, and then make them
- inactive, changes from the original will still be propagated to the
- linked fields. <P>
- As with duplicated fields, linked fields have attribute bits separate
- from the original. <P>
- As you might guess, all these field-allocations return <CODE>NULL</CODE> if
- the field allocation is not possible due to an out-of-memory error or
- out-of-bounds arguments. <P>
- To connect fields to a form, use
- <PRE>
- FORM *new_form(FIELD **fields);
- </PRE>
- This function expects to see a NULL-terminated array of field pointers.
- Said fields are connected to a newly-allocated form object; its address
- is returned (or else NULL if the allocation fails). <P>
- Note that <CODE>new_field()</CODE> does <EM>not</EM> copy the pointer array
- into private storage; if you modify the contents of the pointer array
- during forms processing, all manner of bizarre things might happen. Also
- note that any given field may only be connected to one form. <P>
- The functions <CODE>free_field()</CODE> and <CODE>free_form</CODE> are available
- to free field and form objects. It is an error to attempt to free a field
- connected to a form, but not vice-versa; thus, you will generally free
- your form objects first.
- <H2><A NAME="fattributes">Fetching and Changing Field Attributes</A></H2>
- Each form field has a number of location and size attributes
- associated with it. There are other field attributes used to control
- display and editing of the field. Some (for example, the <CODE>O_STATIC</CODE> bit)
- involve sufficient complications to be covered in sections of their own
- later on. We cover the functions used to get and set several basic
- attributes here. <P>
- When a field is created, the attributes not specified by the
- <CODE>new_field</CODE> function are copied from an invisible system
- default field. In attribute-setting and -fetching functions, the
- argument NULL is taken to mean this field. Changes to it persist
- as defaults until your forms application terminates.
- <H3><A NAME="fsizes">Fetching Size and Location Data</A></H3>
- You can retrieve field sizes and locations through:
- <PRE>
- int field_info(FIELD *field, /* field from which to fetch */
- int *height, *int width, /* field size */
- int *top, int *left, /* upper left corner */
- int *offscreen, /* number of offscreen rows */
- int *nbuf); /* number of working buffers */
- </PRE>
- This function is a sort of inverse of <CODE>new_field()</CODE>; instead of
- setting size and location attributes of a new field, it fetches them
- from an existing one.
- <H3><A NAME="flocation">Changing the Field Location</A></H3>
- It is possible to move a field's location on the screen:
- <PRE>
- int move_field(FIELD *field, /* field to alter */
- int top, int left); /* new upper-left corner */
- </PRE>
- You can, of course. query the current location through <CODE>field_info()</CODE>.
- <H3><A NAME="fjust">The Justification Attribute</A></H3>
- One-line fields may be unjustified, justified right, justified left,
- or centered. Here is how you manipulate this attribute:
- <PRE>
- int set_field_just(FIELD *field, /* field to alter */
- int justmode); /* mode to set */
- int field_just(FIELD *field); /* fetch mode of field */
- </PRE>
- The mode values accepted and returned by this functions are
- preprocessor macros <CODE>NO_JUSTIFICATION</CODE>, <CODE>JUSTIFY_RIGHT</CODE>,
- <CODE>JUSTIFY_LEFT</CODE>, or <CODE>JUSTIFY_CENTER</CODE>.
- <H3><A NAME="fdispatts">Field Display Attributes</A></H3>
- For each field, you can set a foreground attribute for entered
- characters, a background attribute for the entire field, and a pad
- character for the unfilled portion of the field. You can also
- control pagination of the form. <P>
- This group of four field attributes controls the visual appearance
- of the field on the screen, without affecting in any way the data
- in the field buffer.
- <PRE>
- int set_field_fore(FIELD *field, /* field to alter */
- chtype attr); /* attribute to set */
- chtype field_fore(FIELD *field); /* field to query */
- int set_field_back(FIELD *field, /* field to alter */
- chtype attr); /* attribute to set */
- chtype field_back(FIELD *field); /* field to query */
- int set_field_pad(FIELD *field, /* field to alter */
- int pad); /* pad character to set */
- chtype field_pad(FIELD *field);
- int set_new_page(FIELD *field, /* field to alter */
- int flag); /* TRUE to force new page */
- chtype new_page(FIELD *field); /* field to query */
- </PRE>
- The attributes set and returned by the first four functions are normal
- <CODE>curses(3x)</CODE> display attribute values (<CODE>A_STANDOUT</CODE>,
- <CODE>A_BOLD</CODE>, <CODE>A_REVERSE</CODE> etc).
- The page bit of a field controls whether it is displayed at the start of
- a new form screen.
- <H3><A NAME="foptions">Field Option Bits</A></H3>
- There is also a large collection of field option bits you can set to control
- various aspects of forms processing. You can manipulate them with these
- functions:
- <PRE>
- int set_field_opts(FIELD *field, /* field to alter */
- int attr); /* attribute to set */
- int field_opts_on(FIELD *field, /* field to alter */
- int attr); /* attributes to turn on */
- int field_opts_off(FIELD *field, /* field to alter */
- int attr); /* attributes to turn off */
- int field_opts(FIELD *field); /* field to query */
- </PRE>
- By default, all options are on. Here are the available option bits:
- <DL>
- <DT> O_VISIBLE
- <DD> Controls whether the field is visible on the screen. Can be used
- during form processing to hide or pop up fields depending on the value
- of parent fields.
- <DT> O_ACTIVE
- <DD> Controls whether the field is active during forms processing (i.e.
- visited by form navigation keys). Can be used to make labels or derived
- fields with buffer values alterable by the forms application, not the user.
- <DT> O_PUBLIC
- <DD> Controls whether data is displayed during field entry. If this option is
- turned off on a field, the library will accept and edit data in that field,
- but it will not be displayed and the visible field cursor will not move.
- You can turn off the O_PUBLIC bit to define password fields.
- <DT> O_EDIT
- <DD> Controls whether the field's data can be modified. When this option is
- off, all editing requests except <CODE>REQ_PREV_CHOICE</CODE> and
- <CODE>REQ_NEXT_CHOICE</CODE> will fail. Such read-only fields may be useful for
- help messages.
- <DT> O_WRAP
- <DD> Controls word-wrapping in multi-line fields. Normally, when any
- character of a (blank-separated) word reaches the end of the current line, the
- entire word is wrapped to the next line (assuming there is one). When this
- option is off, the word will be split across the line break.
- <DT> O_BLANK
- <DD> Controls field blanking. When this option is on, entering a character at
- the first field position erases the entire field (except for the just-entered
- character).
- <DT> O_AUTOSKIP
- <DD> Controls automatic skip to next field when this one fills. Normally,
- when the forms user tries to type more data into a field than will fit,
- the editing location jumps to next field. When this option is off, the
- user's cursor will hang at the end of the field. This option is ignored
- in dynamic fields that have not reached their size limit.
- <DT> O_NULLOK
- <DD> Controls whether <A HREF="#fvalidation">validation</A> is applied to
- blank fields. Normally, it is not; the user can leave a field blank
- without invoking the usual validation check on exit. If this option is
- off on a field, exit from it will invoke a validation check.
- <DT> O_PASSOK
- <DD> Controls whether validation occurs on every exit, or only after
- the field is modified. Normally the latter is true. Setting O_PASSOK
- may be useful if your field's validation function may change during
- forms processing.
- <DT> O_STATIC
- <DD> Controls whether the field is fixed to its initial dimensions. If you
- turn this off, the field becomes <A HREF="#fdynamic">dynamic</A> and will
- stretch to fit entered data.
- </DL>
- A field's options cannot be changed while the field is currently selected.
- However, options may be changed on posted fields that are not current. <P>
- The option values are bit-masks and can be composed with logical-or in
- the obvious way.
- <H2><A NAME="fstatus">Field Status</A></H2>
- Every field has a status flag, which is set to FALSE when the field is
- created and TRUE when the value in field buffer 0 changes. This flag can
- be queried and set directly:
- <PRE>
- int set_field_status(FIELD *field, /* field to alter */
- int status); /* mode to set */
- int field_status(FIELD *field); /* fetch mode of field */
- </PRE>
- Setting this flag under program control can be useful if you use the same
- form repeatedly, looking for modified fields each time. <P>
- Calling <CODE>field_status()</CODE> on a field not currently selected
- for input will return a correct value. Calling <CODE>field_status()</CODE> on a
- field that is currently selected for input may not necessarily give a
- correct field status value, because entered data isn't necessarily copied to
- buffer zero before the exit validation check.
- To guarantee that the returned status value reflects reality, call
- <CODE>field_status()</CODE> either (1) in the field's exit validation check
- routine, (2) from the field's or form's initialization or termination
- hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been
- processed by the forms driver.
- <H2><A NAME="fuser">Field User Pointer</A></H2>
- Each field structure contains one character pointer slot that is not used
- by the forms library. It is intended to be used by applications to store
- private per-field data. You can manipulate it with:
- <PRE>
- int set_field_userptr(FIELD *field, /* field to alter */
- char *userptr); /* mode to set */
- char *field_userptr(FIELD *field); /* fetch mode of field */
- </PRE>
- (Properly, this user pointer field ought to have <CODE>(void *)</CODE> type.
- The <CODE>(char *)</CODE> type is retained for System V compatibility.) <P>
- It is valid to set the user pointer of the default field (with a
- <CODE>set_field_userptr()</CODE> call passed a NULL field pointer.)
- When a new field is created, the default-field user pointer is copied
- to initialize the new field's user pointer.
- <H2><A NAME="fdynamic">Variable-Sized Fields</A></H2>
- Normally, a field is fixed at the size specified for it at creation
- time. If, however, you turn off its O_STATIC bit, it becomes
- <DFN>dynamic</DFN> and will automatically resize itself to accommodate
- data as it is entered. If the field has extra buffers associated with it,
- they will grow right along with the main input buffer. <P>
- A one-line dynamic field will have a fixed height (1) but variable
- width, scrolling horizontally to display data within the field area as
- originally dimensioned and located. A multi-line dynamic field will
- have a fixed width, but variable height (number of rows), scrolling
- vertically to display data within the field area as originally
- dimensioned and located. <P>
- Normally, a dynamic field is allowed to grow without limit. But it is
- possible to set an upper limit on the size of a dynamic field. You do
- it with this function:
- <PRE>
- int set_max_field(FIELD *field, /* field to alter (may not be NULL) */
- int max_size); /* upper limit on field size */
- </PRE>
- If the field is one-line, <CODE>max_size</CODE> is taken to be a column size
- limit; if it is multi-line, it is taken to be a line size limit. To disable
- any limit, use an argument of zero. The growth limit can be changed whether
- or not the O_STATIC bit is on, but has no effect until it is. <P>
- The following properties of a field change when it becomes dynamic:
- <UL>
- <LI>If there is no growth limit, there is no final position of the field;
- therefore <CODE>O_AUTOSKIP</CODE> and <CODE>O_NL_OVERLOAD</CODE> are ignored.
- <LI>Field justification will be ignored (though whatever justification is
- set up will be retained internally and can be queried).
- <LI>The <CODE>dup_field()</CODE> and <CODE>link_field()</CODE> calls copy
- dynamic-buffer sizes. If the <CODE>O_STATIC</CODE> option is set on one of a
- collection of links, buffer resizing will occur only when the field is
- edited through that link.
- <LI>The call <CODE>field_info()</CODE> will retrieve the original static size of
- the field; use <CODE>dynamic_field_info()</CODE> to get the actual dynamic size.
- </UL>
- <H2><A NAME="fvalidation">Field Validation</A></H2>
- By default, a field will accept any data that will fit in its input buffer.
- However, it is possible to attach a validation type to a field. If you do
- this, any attempt to leave the field while it contains data that doesn't
- match the validation type will fail. Some validation types also have a
- character-validity check for each time a character is entered in the field. <P>
- A field's validation check (if any) is not called when
- <CODE>set_field_buffer()</CODE> modifies the input buffer, nor when that buffer
- is changed through a linked field. <P>
- The <CODE>form</CODE> library provides a rich set of pre-defined validation
- types, and gives you the capability to define custom ones of your own. You
- can examine and change field validation attributes with the following
- functions:
- <PRE>
- int set_field_type(FIELD *field, /* field to alter */
- FIELDTYPE *ftype, /* type to associate */
- ...); /* additional arguments*/
- FIELDTYPE *field_type(FIELD *field); /* field to query */
- </PRE>
- The validation type of a field is considered an attribute of the field. As
- with other field attributes, Also, doing <CODE>set_field_type()</CODE> with a
- <CODE>NULL</CODE> field default will change the system default for validation of
- newly-created fields. <P>
- Here are the pre-defined validation types:
- <H3><A NAME="ftype_alpha">TYPE_ALPHA</A></H3>
- This field type accepts alphabetic data; no blanks, no digits, no special
- characters (this is checked at character-entry time). It is set up with:
- <PRE>
- int set_field_type(FIELD *field, /* field to alter */
- TYPE_ALPHA, /* type to associate */
- int width); /* maximum width of field */
- </PRE>
- The <CODE>width</CODE> argument sets a minimum width of data. Typically
- you'll want to set this to the field width; if it's greater than the
- field width, the validation check will always fail. A minimum width
- of zero makes field completion optional.
- <H3><A NAME="ftype_alnum">TYPE_ALNUM</A></H3>
- This field type accepts alphabetic data and digits; no blanks, no special
- characters (this is checked at character-entry time). It is set up with:
- <PRE>
- int set_field_type(FIELD *field, /* field to alter */
- TYPE_ALNUM, /* type to associate */
- int width); /* maximum width of field */
- </PRE>
- The <CODE>width</CODE> argument sets a minimum width of data. As with
- TYPE_ALPHA, typically you'll want to set this to the field width; if it's
- greater than the field width, the validation check will always fail. A
- minimum width of zero makes field completion optional.
- <H3><A NAME="ftype_enum">TYPE_ENUM</A></H3>
- This type allows you to restrict a field's values to be among a specified
- set of string values (for example, the two-letter postal codes for U.S.
- states). It is set up with:
- <PRE>
- int set_field_type(FIELD *field, /* field to alter */
- TYPE_ENUM, /* type to associate */
- char **valuelist; /* list of possible values */
- int checkcase; /* case-sensitive? */
- int checkunique); /* must specify uniquely? */
- </PRE>
- The <CODE>valuelist</CODE> parameter must point at a NULL-terminated list of
- valid strings. The <CODE>checkcase</CODE> argument, if true, makes comparison
- with the string case-sensitive. <P>
- When the user exits a TYPE_ENUM field, the validation procedure tries to
- complete the data in the buffer to a valid entry. If a complete choice string
- has been entered, it is of course valid. But it is also possible to enter a
- prefix of a valid string and have it completed for you. <P>
- By default, if you enter such a prefix and it matches more than one value
- in the string list, the prefix will be completed to the first matching
- value. But the <CODE>checkunique</CODE> argument, if true, requires prefix
- matches to be unique in order to be valid. <P>
- The <CODE>REQ_NEXT_CHOICE</CODE> and <CODE>REQ_PREV_CHOICE</CODE> input requests
- can be particularly useful with these fields.
- <H3><A NAME="ftype_integer">TYPE_INTEGER</A></H3>
- This field type accepts an integer. It is set up as follows:
- <PRE>
- int set_field_type(FIELD *field, /* field to alter */
- TYPE_INTEGER, /* type to associate */
- int padding, /* # places to zero-pad to */
- int vmin, int vmax); /* valid range */
- </PRE>
- Valid characters consist of an optional leading minus and digits.
- The range check is performed on exit. If the range maximum is less
- than or equal to the minimum, the range is ignored. <P>
- If the value passes its range check, it is padded with as many leading
- zero digits as necessary to meet the padding argument. <P>
- A <CODE>TYPE_INTEGER</CODE> value buffer can conveniently be interpreted
- with the C library function <CODE>atoi(3)</CODE>.
- <H3><A NAME="ftype_numeric">TYPE_NUMERIC</A></H3>
- This field type accepts a decimal number. It is set up as follows:
- <PRE>
- int set_field_type(FIELD *field, /* field to alter */
- TYPE_NUMERIC, /* type to associate */
- int padding, /* # places of precision */
- double vmin, double vmax); /* valid range */
- </PRE>
- Valid characters consist of an optional leading minus and digits. possibly
- including a decimal point. If your system supports locale's, the decimal point
- character used must be the one defined by your locale. The range check is
- performed on exit. If the range maximum is less than or equal to the minimum,
- the range is ignored. <P>
- If the value passes its range check, it is padded with as many trailing
- zero digits as necessary to meet the padding argument. <P>
- A <CODE>TYPE_NUMERIC</CODE> value buffer can conveniently be interpreted
- with the C library function <CODE>atof(3)</CODE>.
- <H3><A NAME="ftype_regexp">TYPE_REGEXP</A></H3>
- This field type accepts data matching a regular expression. It is set up
- as follows:
- <PRE>
- int set_field_type(FIELD *field, /* field to alter */
- TYPE_REGEXP, /* type to associate */
- char *regexp); /* expression to match */
- </PRE>
- The syntax for regular expressions is that of <CODE>regcomp(3)</CODE>.
- The check for regular-expression match is performed on exit.
- <H2><A NAME="fbuffer">Direct Field Buffer Manipulation</A></H2>
- The chief attribute of a field is its buffer contents. When a form has
- been completed, your application usually needs to know the state of each
- field buffer. You can find this out with:
- <PRE>
- char *field_buffer(FIELD *field, /* field to query */
- int bufindex); /* number of buffer to query */
- </PRE>
- Normally, the state of the zero-numbered buffer for each field is set by
- the user's editing actions on that field. It's sometimes useful to be able
- to set the value of the zero-numbered (or some other) buffer from your
- application:
- <PRE>
- int set_field_buffer(FIELD *field, /* field to alter */
- int bufindex, /* number of buffer to alter */
- char *value); /* string value to set */
- </PRE>
- If the field is not large enough and cannot be resized to a sufficiently
- large size to contain the specified value, the value will be truncated
- to fit. <P>
- Calling <CODE>field_buffer()</CODE> with a null field pointer will raise an
- error. Calling <CODE>field_buffer()</CODE> on a field not currently selected
- for input will return a correct value. Calling <CODE>field_buffer()</CODE> on a
- field that is currently selected for input may not necessarily give a
- correct field buffer value, because entered data isn't necessarily copied to
- buffer zero before the exit validation check.
- To guarantee that the returned buffer value reflects on-screen reality,
- call <CODE>field_buffer()</CODE> either (1) in the field's exit validation
- check routine, (2) from the field's or form's initialization or termination
- hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been processed
- by the forms driver.
- <H2><A NAME="formattrs">Attributes of Forms</A></H2>
- As with field attributes, form attributes inherit a default from a
- system default form structure. These defaults can be queried or set by
- of these functions using a form-pointer argument of <CODE>NULL</CODE>. <P>
- The principal attribute of a form is its field list. You can query
- and change this list with:
- <PRE>
- int set_form_fields(FORM *form, /* form to alter */
- FIELD **fields); /* fields to connect */
- char *form_fields(FORM *form); /* fetch fields of form */
- int field_count(FORM *form); /* count connect fields */
- </PRE>
- The second argument of <CODE>set_form_fields()</CODE> may be a
- NULL-terminated field pointer array like the one required by
- <CODE>new_form()</CODE>. In that case, the old fields of the form are
- disconnected but not freed (and eligible to be connected to other
- forms), then the new fields are connected. <P>
- It may also be null, in which case the old fields are disconnected
- (and not freed) but no new ones are connected. <P>
- The <CODE>field_count()</CODE> function simply counts the number of fields
- connected to a given from. It returns -1 if the form-pointer argument
- is NULL.
- <H2><A NAME="fdisplay">Control of Form Display</A></H2>
- In the overview section, you saw that to display a form you normally
- start by defining its size (and fields), posting it, and refreshing
- the screen. There is an hidden step before posting, which is the
- association of the form with a frame window (actually, a pair of
- windows) within which it will be displayed. By default, the forms
- library associates every form with the full-screen window
- <CODE>stdscr</CODE>. <P>
- By making this step explicit, you can associate a form with a declared
- frame window on your screen display. This can be useful if you want to
- adapt the form display to different screen sizes, dynamically tile
- forms on the screen, or use a form as part of an interface layout
- managed by <A HREF="#panels">panels</A>. <P>
- The two windows associated with each form have the same functions as
- their analogues in the <A HREF="#menu">menu library</A>. Both these
- windows are painted when the form is posted and erased when the form
- is unposted. <P>
- The outer or frame window is not otherwise touched by the form
- routines. It exists so the programmer can associate a title, a
- border, or perhaps help text with the form and have it properly
- refreshed or erased at post/unpost time. The inner window or subwindow
- is where the current form page is actually displayed. <P>
- In order to declare your own frame window for a form, you'll need to
- know the size of the form's bounding rectangle. You can get this
- information with:
- <PRE>
- int scale_form(FORM *form, /* form to query */
- int *rows, /* form rows */
- int *cols); /* form cols */
- </PRE>
- The form dimensions are passed back in the locations pointed to by
- the arguments. Once you have this information, you can use it to
- declare of windows, then use one of these functions:
- <PRE>
- int set_form_win(FORM *form, /* form to alter */
- WINDOW *win); /* frame window to connect */
- WINDOW *form_win(FORM *form); /* fetch frame window of form */
- int set_form_sub(FORM *form, /* form to alter */
- WINDOW *win); /* form subwindow to connect */
- WINDOW *form_sub(FORM *form); /* fetch form subwindow of form */
- </PRE>
- Note that curses operations, including <CODE>refresh()</CODE>, on the form,
- should be done on the frame window, not the form subwindow. <P>
- It is possible to check from your application whether all of a
- scrollable field is actually displayed within the menu subwindow. Use
- these functions:
- <PRE>
- int data_ahead(FORM *form); /* form to be queried */
- int data_behind(FORM *form); /* form to be queried */
- </PRE>
- The function <CODE>data_ahead()</CODE> returns TRUE if (a) the current
- field is one-line and has undisplayed data off to the right, (b) the current
- field is multi-line and there is data off-screen below it. <P>
- The function <CODE>data_behind()</CODE> returns TRUE if the first (upper
- left hand) character position is off-screen (not being displayed). <P>
- Finally, there is a function to restore the form window's cursor to the
- value expected by the forms driver:
- <PRE>
- int pos_form_cursor(FORM *) /* form to be queried */
- </PRE>
- If your application changes the form window cursor, call this function before
- handing control back to the forms driver in order to re-synchronize it.
- <H2><A NAME="fdriver">Input Processing in the Forms Driver</A></H2>
- The function <CODE>form_driver()</CODE> handles virtualized input requests
- for form navigation, editing, and validation requests, just as
- <CODE>menu_driver</CODE> does for menus (see the section on <A
- HREF="#minput">menu input handling</A>).
- <PRE>
- int form_driver(FORM *form, /* form to pass input to */
- int request); /* form request code */
- </PRE>
- Your input virtualization function needs to take input and then convert it
- to either an alphanumeric character (which is treated as data to be
- entered in the currently-selected field), or a forms processing request. <P>
- The forms driver provides hooks (through input-validation and
- field-termination functions) with which your application code can check
- that the input taken by the driver matched what was expected.
- <H3><A NAME="fpage">Page Navigation Requests</A></H3>
- These requests cause page-level moves through the form,
- triggering display of a new form screen.
- <DL>
- <DT> <CODE>REQ_NEXT_PAGE</CODE>
- <DD> Move to the next form page.
- <DT> <CODE>REQ_PREV_PAGE</CODE>
- <DD> Move to the previous form page.
- <DT> <CODE>REQ_FIRST_PAGE</CODE>
- <DD> Move to the first form page.
- <DT> <CODE>REQ_LAST_PAGE</CODE>
- <DD> Move to the last form page.
- </DL>
- These requests treat the list as cyclic; that is, <CODE>REQ_NEXT_PAGE</CODE>
- from the last page goes to the first, and <CODE>REQ_PREV_PAGE</CODE> from
- the first page goes to the last.
- <H3><A NAME="ffield">Inter-Field Navigation Requests</A></H3>
- These requests handle navigation between fields on the same page.
- <DL>
- <DT> <CODE>REQ_NEXT_FIELD</CODE>
- <DD> Move to next field.
- <DT> <CODE>REQ_PREV_FIELD</CODE>
- <DD> Move to previous field.
- <DT> <CODE>REQ_FIRST_FIELD</CODE>
- <DD> Move to the first field.
- <DT> <CODE>REQ_LAST_FIELD</CODE>
- <DD> Move to the last field.
- <DT> <CODE>REQ_SNEXT_FIELD</CODE>
- <DD> Move to sorted next field.
- <DT> <CODE>REQ_SPREV_FIELD</CODE>
- <DD> Move to sorted previous field.
- <DT> <CODE>REQ_SFIRST_FIELD</CODE>
- <DD> Move to the sorted first field.
- <DT> <CODE>REQ_SLAST_FIELD</CODE>
- <DD> Move to the sorted last field.
- <DT> <CODE>REQ_LEFT_FIELD</CODE>
- <DD> Move left to field.
- <DT> <CODE>REQ_RIGHT_FIELD</CODE>
- <DD> Move right to field.
- <DT> <CODE>REQ_UP_FIELD</CODE>
- <DD> Move up to field.
- <DT> <CODE>REQ_DOWN_FIELD</CODE>
- <DD> Move down to field.
- </DL>
- These requests treat the list of fields on a page as cyclic; that is,
- <CODE>REQ_NEXT_FIELD</CODE> from the last field goes to the first, and
- <CODE>REQ_PREV_FIELD</CODE> from the first field goes to the last. The
- order of the fields for these (and the <CODE>REQ_FIRST_FIELD</CODE> and
- <CODE>REQ_LAST_FIELD</CODE> requests) is simply the order of the field
- pointers in the form array (as set up by <CODE>new_form()</CODE> or
- <CODE>set_form_fields()</CODE> <P>
- It is also possible to traverse the fields as if they had been sorted in
- screen-position order, so the sequence goes left-to-right and top-to-bottom.
- To do this, use the second group of four sorted-movement requests. <P>
- Finally, it is possible to move between fields using visual directions up,
- down, right, and left. To accomplish this, use the third group of four
- requests. Note, however, that the position of a form for purposes of these
- requests is its upper-left corner. <P>
- For example, suppose you have a multi-line field B, and two
- single-line fields A and C on the same line with B, with A to the left
- of B and C to the right of B. A <CODE>REQ_MOVE_RIGHT</CODE> from A will
- go to B only if A, B, and C <EM>all</EM> share the same first line;
- otherwise it will skip over B to C.
- <H3><A NAME="fifield">Intra-Field Navigation Requests</A></H3>
- These requests drive movement of the edit cursor within the currently
- selected field.
- <DL>
- <DT> <CODE>REQ_NEXT_CHAR</CODE>
- <DD> Move to next character.
- <DT> <CODE>REQ_PREV_CHAR</CODE>
- <DD> Move to previous character.
- <DT> <CODE>REQ_NEXT_LINE</CODE>
- <DD> Move to next line.
- <DT> <CODE>REQ_PREV_LINE</CODE>
- <DD> Move to previous line.
- <DT> <CODE>REQ_NEXT_WORD</CODE>
- <DD> Move to next word.
- <DT> <CODE>REQ_PREV_WORD</CODE>
- <DD> Move to previous word.
- <DT> <CODE>REQ_BEG_FIELD</CODE>
- <DD> Move to beginning of field.
- <DT> <CODE>REQ_END_FIELD</CODE>
- <DD> Move to end of field.
- <DT> <CODE>REQ_BEG_LINE</CODE>
- <DD> Move to beginning of line.
- <DT> <CODE>REQ_END_LINE</CODE>
- <DD> Move to end of line.
- <DT> <CODE>REQ_LEFT_CHAR</CODE>
- <DD> Move left in field.
- <DT> <CODE>REQ_RIGHT_CHAR</CODE>
- <DD> Move right in field.
- <DT> <CODE>REQ_UP_CHAR</CODE>
- <DD> Move up in field.
- <DT> <CODE>REQ_DOWN_CHAR</CODE>
- <DD> Move down in field.
- </DL>
- Each <EM>word</EM> is separated from the previous and next characters
- by whitespace. The commands to move to beginning and end of line or field
- look for the first or last non-pad character in their ranges.
- <H3><A NAME="fscroll">Scrolling Requests</A></H3>
- Fields that are dynamic and have grown and fields explicitly created
- with offscreen rows are scrollable. One-line fields scroll horizontally;
- multi-line fields scroll vertically. Most scrolling is triggered by
- editing and intra-field movement (the library scrolls the field to keep the
- cursor visible). It is possible to explicitly request scrolling with the
- following requests:
- <DL>
- <DT> <CODE>REQ_SCR_FLINE</CODE>
- <DD> Scroll vertically forward a line.
- <DT> <CODE>REQ_SCR_BLINE</CODE>
- <DD> Scroll vertically backward a line.
- <DT> <CODE>REQ_SCR_FPAGE</CODE>
- <DD> Scroll vertically forward a page.
- <DT> <CODE>REQ_SCR_BPAGE</CODE>
- <DD> Scroll vertically backward a page.
- <DT> <CODE>REQ_SCR_FHPAGE</CODE>
- <DD> Scroll vertically forward half a page.
- <DT> <CODE>REQ_SCR_BHPAGE</CODE>
- <DD> Scroll vertically backward half a page.
- <DT> <CODE>REQ_SCR_FCHAR</CODE>
- <DD> Scroll horizontally forward a character.
- <DT> <CODE>REQ_SCR_BCHAR</CODE>
- <DD> Scroll horizontally backward a character.
- <DT> <CODE>REQ_SCR_HFLINE</CODE>
- <DD> Scroll horizontally one field width forward.
- <DT> <CODE>REQ_SCR_HBLINE</CODE>
- <DD> Scroll horizontally one field width backward.
- <DT> <CODE>REQ_SCR_HFHALF</CODE>
- <DD> Scroll horizontally one half field width forward.
- <DT> <CODE>REQ_SCR_HBHALF</CODE>
- <DD> Scroll horizontally one half field width backward.
- </DL>
- For scrolling purposes, a <EM>page</EM> of a field is the height
- of its visible part.
- <H3><A NAME="fedit">Editing Requests</A></H3>
- When you pass the forms driver an ASCII character, it is treated as a
- request to add the character to the field's data buffer. Whether this
- is an insertion or a replacement depends on the field's edit mode
- (insertion is the default. <P>
- The following requests support editing the field and changing the edit
- mode:
- <DL>
- <DT> <CODE>REQ_INS_MODE</CODE>
- <DD> Set insertion mode.
- <DT> <CODE>REQ_OVL_MODE</CODE>
- <DD> Set overlay mode.
- <DT> <CODE>REQ_NEW_LINE</CODE>
- <DD> New line request (see below for explanation).
- <DT> <CODE>REQ_INS_CHAR</CODE>
- <DD> Insert space at character location.
- <DT> <CODE>REQ_INS_LINE</CODE>
- <DD> Insert blank line at character location.
- <DT> <CODE>REQ_DEL_CHAR</CODE>
- <DD> Delete character at cursor.
- <DT> <CODE>REQ_DEL_PREV</CODE>
- <DD> Delete previous word at cursor.
- <DT> <CODE>REQ_DEL_LINE</CODE>
- <DD> Delete line at cursor.
- <DT> <CODE>REQ_DEL_WORD</CODE>
- <DD> Delete word at cursor.
- <DT> <CODE>REQ_CLR_EOL</CODE>
- <DD> Clear to end of line.
- <DT> <CODE>REQ_CLR_EOF</CODE>
- <DD> Clear to end of field.
- <DT> <CODE>REQ_CLEAR_FIELD</CODE>
- <DD> Clear entire field.
- </DL>
- The behavior of the <CODE>REQ_NEW_LINE</CODE> and <CODE>REQ_DEL_PREV</CODE> requests
- is complicated and partly controlled by a pair of forms options.
- The special cases are triggered when the cursor is at the beginning of
- a field, or on the last line of the field. <P>
- First, we consider <CODE>REQ_NEW_LINE</CODE>: <P>
- The normal behavior of <CODE>REQ_NEW_LINE</CODE> in insert mode is to break the
- current line at the position of the edit cursor, inserting the portion of
- the current line after the cursor as a new line following the current
- and moving the cursor to the beginning of that new line (you may think
- of this as inserting a newline in the field buffer). <P>
- The normal behavior of <CODE>REQ_NEW_LINE</CODE> in overlay mode is to clear the
- current line from the position of the edit cursor to end of line.
- The cursor is then moved to the beginning of the next line. <P>
- However, <CODE>REQ_NEW_LINE</CODE> at the beginning of a field, or on the
- last line of a field, instead does a <CODE>REQ_NEXT_FIELD</CODE>.
- <CODE>O_NL_OVERLOAD</CODE> option is off, this special action is
- disabled. <P>
- Now, let us consider <CODE>REQ_DEL_PREV</CODE>: <P>
- The normal behavior of <CODE>REQ_DEL_PREV</CODE> is to delete the previous
- character. If insert mode is on, and the cursor is at the start of a
- line, and the text on that line will fit on the previous one, it
- instead appends the contents of the current line to the previous one
- and deletes the current line (you may think of this as deleting a
- newline from the field buffer). <P>
- However, <CODE>REQ_DEL_PREV</CODE> at the beginning of a field is instead
- treated as a <CODE>REQ_PREV_FIELD</CODE>. <P> If the
- <CODE>O_BS_OVERLOAD</CODE> option is off, this special action is
- disabled and the forms driver just returns <CODE>E_REQUEST_DENIED</CODE>. <P>
- See <A HREF="#frmoptions">Form Options</A> for discussion of how to set
- and clear the overload options.
- <H3><A NAME="forder">Order Requests</A></H3>
- If the type of your field is ordered, and has associated functions
- for getting the next and previous values of the type from a given value,
- there are requests that can fetch that value into the field buffer:
- <DL>
- <DT> <CODE>REQ_NEXT_CHOICE</CODE>
- <DD> Place the successor value of the current value in the buffer.
- <DT> <CODE>REQ_PREV_CHOICE</CODE>
- <DD> Place the predecessor value of the current value in the buffer.
- </DL>
- Of the built-in field types, only <CODE>TYPE_ENUM</CODE> has built-in successor
- and predecessor functions. When you define a field type of your own
- (see <A HREF="#fcustom">Custom Validation Types</A>), you can associate
- our own ordering functions.
- <H3><A NAME="fappcmds">Application Commands</A></H3>
- Form requests are represented as integers above the <CODE>curses</CODE> value
- greater than <CODE>KEY_MAX</CODE> and less than or equal to the constant
- <CODE>MAX_COMMAND</CODE>. If your input-virtualization routine returns a
- value above <CODE>MAX_COMMAND</CODE>, the forms driver will ignore it.
- <H2><A NAME="fhooks">Field Change Hooks</A></H2>
- It is possible to set function hooks to be executed whenever the
- current field or form changes. Here are the functions that support this:
- <PRE>
- typedef void (*HOOK)(); /* pointer to function returning void */
- int set_form_init(FORM *form, /* form to alter */
- HOOK hook); /* initialization hook */
- HOOK form_init(FORM *form); /* form to query */
- int set_form_term(FORM *form, /* form to alter */
- HOOK hook); /* termination hook */
- HOOK form_term(FORM *form); /* form to query */
- int set_field_init(FORM *form, /* form to alter */
- HOOK hook); /* initialization hook */
- HOOK field_init(FORM *form); /* form to query */
- int set_field_term(FORM *form, /* form to alter */
- HOOK hook); /* termination hook */
- HOOK field_term(FORM *form); /* form to query */
- </PRE>
- These functions allow you to either set or query four different hooks.
- In each of the set functions, the second argument should be the
- address of a hook function. These functions differ only in the timing
- of the hook call.
- <DL>
- <DT> form_init
- <DD> This hook is called when the form is posted; also, just after
- each page change operation.
- <DT> field_init
- <DD> This hook is called when the form is posted; also, just after
- each field change
- <DT> field_term
- <DD> This hook is called just after field validation; that is, just before
- the field is altered. It is also called when the form is unposted.
- <DT> form_term
- <DD> This hook is called when the form is unposted; also, just before
- each page change operation.
- </DL>
- Calls to these hooks may be triggered
- <OL>
- <LI>When user editing requests are processed by the forms driver
- <LI>When the current page is changed by <CODE>set_current_field()</CODE> call
- <LI>When the current field is changed by a <CODE>set_form_page()</CODE> call
- </OL>
- See <A NAME="ffocus">Field Change Commands</A> for discussion of the latter
- two cases. <P>
- You can set a default hook for all fields by passing one of the set functions
- a NULL first argument. <P>
- You can disable any of these hooks by (re)setting them to NULL, the default
- value.
- <H2><A HREF="#ffocus">Field Change Commands</A></H2>
- Normally, navigation through the form will be driven by the user's
- input requests. But sometimes it is useful to be able to move the
- focus for editing and viewing under control of your application, or
- ask which field it currently is in. The following functions help you
- accomplish this:
- <PRE>
- int set_current_field(FORM *form, /* form to alter */
- FIELD *field); /* field to shift to */
- FIELD *current_field(FORM *form); /* form to query */
- int field_index(FORM *form, /* form to query */
- FIELD *field); /* field to get index of */
- </PRE>
- The function <CODE>field_index()</CODE> returns the index of the given field
- in the given form's field array (the array passed to <CODE>new_form()</CODE> or
- <CODE>set_form_fields()</CODE>). <P>
- The initial current field of a form is the first active field on the
- first page. The function <CODE>set_form_fields()</CODE> resets this.<P>
- It is also possible to move around by pages.
- <PRE>
- int set_form_page(FORM *form, /* form to alter */
- int page); /* page to go to (0-origin) */
- int form_page(FORM *form); /* return form's current page */
- </PRE>
- The initial page of a newly-created form is 0. The function
- <CODE>set_form_fields()</CODE> resets this.
- <H2><A NAME="frmoptions">Form Options</A></H2>
- Like fields, forms may have control option bits. They can be changed
- or queried with these functions:
- <PRE>
- int set_form_opts(FORM *form, /* form to alter */
- int attr); /* attribute to set */
- int form_opts_on(FORM *form, /* form to alter */
- int attr); /* attributes to turn on */
- int form_opts_off(FORM *form, /* form to alter */
- int attr); /* attributes to turn off */
- int form_opts(FORM *form); /* form to query */
- </PRE>
- By default, all options are on. Here are the available option bits:
- <DL>
- <DT> O_NL_OVERLOAD
- <DD> Enable overloading of <CODE>REQ_NEW_LINE</CODE> as described in <A
- href="#fedit">Editing Requests</A>. The value of this option is
- ignored on dynamic fields that have not reached their size limit;
- these have no last line, so the circumstances for triggering a
- <CODE>REQ_NEXT_FIELD</CODE> never arise.
- <DT> O_BS_OVERLOAD
- <DD> Enable overloading of <CODE>REQ_DEL_PREV</CODE> as described in
- <A href="#fedit">Editing Requests</A>.
- </DL>
- The option values are bit-masks and can be composed with logical-or in
- the obvious way.
- <H2><A NAME="fcustom">Custom Validation Types</A></H2>
- The <CODE>form</CODE> library gives you the capability to define custom
- validation types of your own. Further, the optional additional arguments
- of <CODE>set_field_type</CODE> effectively allow you to parameterize validation
- types. Most of the complications in the validation-type interface have to
- do with the handling of the additional arguments within custom validation
- functions.
- <H3><A NAME="flinktypes">Union Types</A></H3>
- The simplest way to create a custom data type is to compose it from two
- preexisting ones:
- <PRE>
- FIELD *link_fieldtype(FIELDTYPE *type1,
- FIELDTYPE *type2);
- </PRE>
- This function creates a field type that will accept any of the values
- legal for either of its argument field types (which may be either
- predefined or programmer-defined).
- If a <CODE>set_field_type()</CODE> call later requires arguments, the new
- composite type expects all arguments for the first type, than all arguments
- for the second. Order functions (see <A HREF="#forder">Order Requests</A>)
- associated with the component types will work on the composite; what it does
- is check the validation function for the first type, then for the second, to
- figure what type the buffer contents should be treated as.
- <H3><A NAME="fnewtypes">New Field Types</A></H3>
- To create a field type from scratch, you need to specify one or both of the
- following things:
- <UL>
- <LI>A character-validation function, to check each character as it is entered.
- <LI>A field-validation function to be applied on exit from the field.
- </UL>
- Here's how you do that:
- <PRE>
- typedef int (*HOOK)(); /* pointer to function returning int */
- FIELDTYPE *new_fieldtype(HOOK f_validate, /* field validator */
- HOOK c_validate) /* character validator */
- int free_fieldtype(FIELDTYPE *ftype); /* type to free */
- </PRE>
- At least one of the arguments of <CODE>new_fieldtype()</CODE> must be
- non-NULL. The forms driver will automatically call the new type's
- validation functions at appropriate points in processing a field of
- the new type. <P>
- The function <CODE>free_fieldtype()</CODE> deallocates the argument
- fieldtype, freeing all storage associated with it. <P>
- Normally, a field validator is called when the user attempts to
- leave the field. Its first argument is a field pointer, from which it
- can get to field buffer 0 and test it. If the function returns TRUE,
- the operation succeeds; if it returns FALSE, the edit cursor stays in
- the field. <P>
- A character validator gets the character passed in as a first argument.
- It too should return TRUE if the character is valid, FALSE otherwise.
- <H3><A NAME="fcheckargs">Validation Function Arguments</A></H3>
- Your field- and character- validation functions will be passed a
- second argument as well. This second argument is the address of a
- structure (which we'll call a <EM>pile</EM>) built from any of the
- field-type-specific arguments passed to <CODE>set_field_type()</CODE>. If
- no such arguments are defined for the field type, this pile pointer
- argument will be NULL. <P>
- In order to arrange for such arguments to be passed to your validation
- functions, you must associate a small set of storage-management functions
- with the type. The forms driver will use these to synthesize a pile
- from the trailing arguments of each <CODE>set_field_type()</CODE> argument, and
- a pointer to the pile will be passed to the validation functions. <P>
- Here is how you make the association:
- <PRE>
- typedef char *(*PTRHOOK)(); /* pointer to function returning (char *) */
- typedef void (*VOIDHOOK)(); /* pointer to function returning void */
- int set_fieldtype_arg(FIELDTYPE *type, /* type to alter */
- PTRHOOK make_str, /* make structure from args */
- PTRHOOK copy_str, /* make copy of structure */
- VOIDHOOK free_str); /* free structure storage */
- </PRE>
- Here is how the storage-management hooks are used:
- <DL>
- <DT> <CODE>make_str</CODE>
- <DD> This function is called by <CODE>set_field_type()</CODE>. It gets one
- argument, a <CODE>va_list</CODE> of the type-specific arguments passed to
- <CODE>set_field_type()</CODE>. It is expected to return a pile pointer to a data
- structure that encapsulates those arguments.
- <DT> <CODE>copy_str</CODE>
- <DD> This function is called by form library functions that allocate new
- field instances. It is expected to take a pile pointer, copy the pile
- to allocated storage, and return the address of the pile copy.
- <DT> <CODE>free_str</CODE>
- <DD> This function is called by field- and type-deallocation routines in the
- library. It takes a pile pointer argument, and is expected to free the
- storage of that pile.
- </DL>
- The <CODE>make_str</CODE> and <CODE>copy_str</CODE> functions may return NULL to
- signal allocation failure. The library routines will that call them will
- return error indication when this happens. Thus, your validation functions
- should never see a NULL file pointer and need not check specially for it.
- <H3><A NAME="fcustorder">Order Functions For Custom Types</A></H3>
- Some custom field types are simply ordered in the same well-defined way
- that <CODE>TYPE_ENUM</CODE> is. For such types, it is possible to define
- successor and predecessor functions to support the <CODE>REQ_NEXT_CHOICE</CODE>
- and <CODE>REQ_PREV_CHOICE</CODE> requests. Here's how:
- <PRE>
- typedef int (*INTHOOK)(); /* pointer to function returning int */
- int set_fieldtype_arg(FIELDTYPE *type, /* type to alter */
- INTHOOK succ, /* get successor value */
- INTHOOK pred); /* get predecessor value */
- </PRE>
- The successor and predecessor arguments will each be passed two arguments;
- a field pointer, and a pile pointer (as for the validation functions). They
- are expected to use the function <CODE>field_buffer()</CODE> to read the
- current value, and <CODE>set_field_buffer()</CODE> on buffer 0 to set the next
- or previous value. Either hook may return TRUE to indicate success (a
- legal next or previous value was set) or FALSE to indicate failure.
- <H3><A NAME="fcustprobs">Avoiding Problems</A></H3>
- The interface for defining custom types is complicated and tricky.
- Rather than attempting to create a custom type entirely from scratch,
- you should start by studying the library source code for whichever of
- the pre-defined types seems to be closest to what you want. <P>
- Use that code as a model, and evolve it towards what you really want.
- You will avoid many problems and annoyances that way. The code
- in the <CODE>ncurses</CODE> library has been specifically exempted from
- the package copyright to support this. <P>
- If your custom type defines order functions, have do something intuitive
- with a blank field. A useful convention is to make the successor of a
- blank field the types minimum value, and its predecessor the maximum.
- </BODY>
- </HTML>
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