123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254425542564257425842594260426142624263426442654266426742684269427042714272427342744275427642774278427942804281428242834284428542864287428842894290429142924293429442954296429742984299430043014302430343044305430643074308430943104311431243134314431543164317431843194320432143224323432443254326432743284329433043314332433343344335433643374338433943404341434243434344434543464347434843494350435143524353435443554356435743584359436043614362436343644365436643674368436943704371437243734374437543764377437843794380438143824383438443854386438743884389439043914392439343944395439643974398439944004401440244034404440544064407440844094410441144124413441444154416441744184419442044214422442344244425442644274428442944304431443244334434443544364437443844394440444144424443444444454446444744484449445044514452445344544455445644574458445944604461446244634464446544664467446844694470447144724473447444754476447744784479448044814482448344844485448644874488448944904491449244934494449544964497449844994500450145024503450445054506450745084509451045114512451345144515451645174518451945204521452245234524452545264527452845294530453145324533453445354536453745384539454045414542454345444545454645474548454945504551455245534554455545564557455845594560456145624563456445654566456745684569457045714572457345744575457645774578457945804581458245834584458545864587458845894590459145924593459445954596459745984599460046014602460346044605460646074608460946104611461246134614461546164617461846194620462146224623462446254626462746284629463046314632463346344635463646374638463946404641464246434644464546464647464846494650465146524653465446554656465746584659466046614662466346644665466646674668466946704671467246734674467546764677467846794680468146824683468446854686468746884689469046914692469346944695469646974698469947004701470247034704470547064707470847094710471147124713471447154716471747184719472047214722472347244725472647274728472947304731473247334734473547364737473847394740474147424743474447454746474747484749475047514752475347544755475647574758475947604761476247634764476547664767476847694770477147724773477447754776477747784779478047814782478347844785478647874788478947904791479247934794479547964797479847994800480148024803480448054806480748084809481048114812481348144815481648174818481948204821482248234824482548264827482848294830483148324833483448354836483748384839484048414842484348444845484648474848484948504851485248534854485548564857485848594860486148624863486448654866486748684869487048714872487348744875487648774878487948804881488248834884488548864887488848894890489148924893489448954896489748984899490049014902490349044905490649074908490949104911491249134914491549164917491849194920492149224923492449254926492749284929493049314932493349344935493649374938493949404941494249434944494549464947494849494950495149524953495449554956495749584959496049614962496349644965496649674968496949704971497249734974497549764977497849794980498149824983498449854986498749884989499049914992499349944995499649974998499950005001500250035004500550065007500850095010501150125013501450155016501750185019502050215022502350245025502650275028502950305031503250335034503550365037503850395040504150425043504450455046504750485049505050515052505350545055505650575058505950605061506250635064506550665067506850695070507150725073507450755076507750785079508050815082508350845085508650875088508950905091509250935094509550965097509850995100510151025103510451055106510751085109511051115112511351145115511651175118511951205121512251235124512551265127512851295130513151325133513451355136513751385139514051415142514351445145514651475148514951505151515251535154515551565157515851595160516151625163516451655166516751685169517051715172517351745175517651775178517951805181518251835184518551865187518851895190519151925193519451955196519751985199520052015202520352045205520652075208520952105211521252135214521552165217521852195220522152225223522452255226522752285229523052315232523352345235523652375238523952405241524252435244524552465247524852495250525152525253525452555256525752585259526052615262526352645265526652675268526952705271527252735274527552765277527852795280528152825283528452855286528752885289529052915292529352945295529652975298529953005301530253035304530553065307530853095310531153125313531453155316531753185319532053215322532353245325532653275328532953305331533253335334533553365337533853395340534153425343534453455346534753485349535053515352535353545355535653575358535953605361536253635364536553665367536853695370537153725373537453755376537753785379538053815382538353845385538653875388538953905391539253935394539553965397539853995400540154025403540454055406540754085409541054115412541354145415541654175418541954205421542254235424542554265427542854295430543154325433543454355436543754385439544054415442544354445445544654475448544954505451545254535454545554565457545854595460546154625463546454655466546754685469547054715472547354745475547654775478547954805481548254835484548554865487548854895490549154925493549454955496549754985499550055015502550355045505550655075508550955105511551255135514551555165517551855195520552155225523552455255526552755285529553055315532553355345535553655375538553955405541554255435544554555465547554855495550555155525553555455555556555755585559556055615562556355645565556655675568556955705571557255735574557555765577557855795580558155825583558455855586558755885589559055915592559355945595559655975598559956005601560256035604560556065607560856095610561156125613561456155616561756185619562056215622562356245625562656275628562956305631563256335634563556365637563856395640564156425643564456455646564756485649565056515652565356545655565656575658565956605661566256635664566556665667566856695670567156725673567456755676567756785679568056815682568356845685568656875688568956905691569256935694569556965697569856995700570157025703570457055706570757085709571057115712571357145715571657175718571957205721572257235724572557265727572857295730573157325733573457355736573757385739574057415742574357445745574657475748574957505751575257535754575557565757575857595760576157625763576457655766576757685769577057715772577357745775577657775778577957805781578257835784578557865787578857895790579157925793579457955796579757985799580058015802580358045805580658075808580958105811581258135814581558165817581858195820582158225823582458255826582758285829583058315832583358345835583658375838583958405841584258435844584558465847584858495850585158525853585458555856585758585859586058615862586358645865586658675868586958705871587258735874587558765877587858795880588158825883588458855886588758885889589058915892589358945895589658975898589959005901590259035904590559065907590859095910591159125913591459155916591759185919592059215922592359245925592659275928592959305931593259335934593559365937593859395940594159425943594459455946594759485949595059515952595359545955595659575958595959605961596259635964596559665967596859695970597159725973597459755976597759785979598059815982598359845985598659875988598959905991599259935994599559965997599859996000600160026003600460056006600760086009601060116012601360146015601660176018601960206021602260236024602560266027602860296030603160326033603460356036603760386039604060416042604360446045604660476048604960506051605260536054605560566057605860596060606160626063606460656066606760686069607060716072607360746075607660776078607960806081608260836084608560866087608860896090609160926093609460956096609760986099610061016102610361046105610661076108610961106111611261136114611561166117611861196120612161226123612461256126612761286129613061316132613361346135613661376138613961406141614261436144614561466147614861496150615161526153615461556156615761586159616061616162616361646165616661676168616961706171617261736174617561766177617861796180618161826183618461856186618761886189619061916192619361946195619661976198619962006201620262036204620562066207620862096210621162126213621462156216621762186219622062216222622362246225622662276228622962306231623262336234623562366237623862396240624162426243624462456246624762486249625062516252625362546255625662576258625962606261626262636264626562666267626862696270627162726273627462756276627762786279628062816282628362846285628662876288628962906291629262936294629562966297629862996300630163026303630463056306630763086309631063116312631363146315631663176318631963206321632263236324632563266327632863296330633163326333633463356336633763386339634063416342634363446345634663476348634963506351635263536354635563566357635863596360636163626363636463656366636763686369637063716372637363746375637663776378637963806381638263836384638563866387638863896390639163926393639463956396639763986399640064016402640364046405640664076408640964106411641264136414 |
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
- <html>
- <head>
- <meta name="generator" content=
- "HTML Tidy for Linux/x86 (vers 1st December 2004), see www.w3.org">
- <title>NCURSES Programming HOWTO</title>
- <meta name="GENERATOR" content=
- "Modular DocBook HTML Stylesheet Version 1.7">
- </head>
- <body class="ARTICLE" bgcolor="#FFFFFF" text="#000000" link=
- "#0000FF" vlink="#840084" alink="#0000FF">
- <div class="ARTICLE">
- <div class="TITLEPAGE">
- <h1 class="TITLE"><a name="AEN2" id="AEN2">NCURSES Programming
- HOWTO</a></h1>
- <h3 class="AUTHOR"><a name="AEN4" id="AEN4">Pradeep Padala</a></h3>
- <div class="AFFILIATION">
- <div class="ADDRESS">
- <p class="ADDRESS"><code class="EMAIL"><<a href=
- "mailto:ppadala@gmail.com">ppadala@gmail.com</a>></code></p>
- </div>
- </div>
- <p class="PUBDATE">v1.9, 2005-06-20<br></p>
- <div class="REVHISTORY">
- <table width="100%" border="0">
- <tr>
- <th align="left" valign="top" colspan="3"><b>Revision
- History</b></th>
- </tr>
- <tr>
- <td align="left">Revision 1.9</td>
- <td align="left">2005-06-20</td>
- <td align="left">Revised by: ppadala</td>
- </tr>
- <tr>
- <td align="left" colspan="3">The license has been changed to the
- MIT-style license used by NCURSES. Note that the programs are also
- re-licensed under this.</td>
- </tr>
- <tr>
- <td align="left">Revision 1.8</td>
- <td align="left">2005-06-17</td>
- <td align="left">Revised by: ppadala</td>
- </tr>
- <tr>
- <td align="left" colspan="3">Lots of updates. Added references and
- perl examples. Changes to examples. Many grammatical and stylistic
- changes to the content. Changes to NCURSES history.</td>
- </tr>
- <tr>
- <td align="left">Revision 1.7.1</td>
- <td align="left">2002-06-25</td>
- <td align="left">Revised by: ppadala</td>
- </tr>
- <tr>
- <td align="left" colspan="3">Added a README file for building and
- instructions for building from source.</td>
- </tr>
- <tr>
- <td align="left">Revision 1.7</td>
- <td align="left">2002-06-25</td>
- <td align="left">Revised by: ppadala</td>
- </tr>
- <tr>
- <td align="left" colspan="3">Added "Other formats" section and made
- a lot of fancy changes to the programs. Inlining of programs is
- gone.</td>
- </tr>
- <tr>
- <td align="left">Revision 1.6.1</td>
- <td align="left">2002-02-24</td>
- <td align="left">Revised by: ppadala</td>
- </tr>
- <tr>
- <td align="left" colspan="3">Removed the old Changelog section,
- cleaned the makefiles</td>
- </tr>
- <tr>
- <td align="left">Revision 1.6</td>
- <td align="left">2002-02-16</td>
- <td align="left">Revised by: ppadala</td>
- </tr>
- <tr>
- <td align="left" colspan="3">Corrected a lot of spelling mistakes,
- added ACS variables section</td>
- </tr>
- <tr>
- <td align="left">Revision 1.5</td>
- <td align="left">2002-01-05</td>
- <td align="left">Revised by: ppadala</td>
- </tr>
- <tr>
- <td align="left" colspan="3">Changed structure to present proper
- TOC</td>
- </tr>
- <tr>
- <td align="left">Revision 1.3.1</td>
- <td align="left">2001-07-26</td>
- <td align="left">Revised by: ppadala</td>
- </tr>
- <tr>
- <td align="left" colspan="3">Corrected maintainers paragraph,
- Corrected stable release number</td>
- </tr>
- <tr>
- <td align="left">Revision 1.3</td>
- <td align="left">2001-07-24</td>
- <td align="left">Revised by: ppadala</td>
- </tr>
- <tr>
- <td align="left" colspan="3">Added copyright notices to main
- document (LDP license) and programs (GPL), Corrected
- printw_example.</td>
- </tr>
- <tr>
- <td align="left">Revision 1.2</td>
- <td align="left">2001-06-05</td>
- <td align="left">Revised by: ppadala</td>
- </tr>
- <tr>
- <td align="left" colspan="3">Incorporated ravi's changes. Mainly to
- introduction, menu, form, justforfun sections</td>
- </tr>
- <tr>
- <td align="left">Revision 1.1</td>
- <td align="left">2001-05-22</td>
- <td align="left">Revised by: ppadala</td>
- </tr>
- <tr>
- <td align="left" colspan="3">Added "a word about window" section,
- Added scanw_example.</td>
- </tr>
- </table>
- </div>
- <div>
- <div class="ABSTRACT"><a name="AEN67" id="AEN67"></a>
- <p><em>This document is intended to be an "All in One" guide for
- programming with ncurses and its sister libraries. We graduate from
- a simple "Hello World" program to more complex form manipulation.
- No prior experience in ncurses is assumed. Send comments to
- <a href="mailto:ppadala@gmail.com" target="_top">this
- address</a></em></p>
- </div>
- </div>
- <hr></div>
- <div class="TOC">
- <dl>
- <dt><b>Table of Contents</b></dt>
- <dt>1. <a href="#INTRO">Introduction</a></dt>
- <dd>
- <dl>
- <dt>1.1. <a href="#WHATIS">What is NCURSES?</a></dt>
- <dt>1.2. <a href="#WHATCANWEDO">What we can do with
- NCURSES</a></dt>
- <dt>1.3. <a href="#WHERETOGETIT">Where to get it</a></dt>
- <dt>1.4. <a href="#PURPOSE">Purpose/Scope of the document</a></dt>
- <dt>1.5. <a href="#ABOUTPROGRAMS">About the Programs</a></dt>
- <dt>1.6. <a href="#OTHERFORMATS">Other Formats of the
- document</a></dt>
- <dt>1.7. <a href="#CREDITS">Credits</a></dt>
- <dt>1.8. <a href="#WISHLIST">Wish List</a></dt>
- <dt>1.9. <a href="#COPYRIGHT">Copyright</a></dt>
- </dl>
- </dd>
- <dt>2. <a href="#HELLOWORLD">Hello World !!!</a></dt>
- <dd>
- <dl>
- <dt>2.1. <a href="#COMPILECURSES">Compiling With the NCURSES
- Library</a></dt>
- <dt>2.2. <a href="#DISSECTION">Dissection</a></dt>
- </dl>
- </dd>
- <dt>3. <a href="#GORY">The Gory Details</a></dt>
- <dt>4. <a href="#INIT">Initialization</a></dt>
- <dd>
- <dl>
- <dt>4.1. <a href="#ABOUTINIT">Initialization functions</a></dt>
- <dt>4.2. <a href="#RAWCBREAK">raw() and cbreak()</a></dt>
- <dt>4.3. <a href="#ECHONOECHO">echo() and noecho()</a></dt>
- <dt>4.4. <a href="#KEYPAD">keypad()</a></dt>
- <dt>4.5. <a href="#HALFDELAY">halfdelay()</a></dt>
- <dt>4.6. <a href="#MISCINIT">Miscellaneous Initialization
- functions</a></dt>
- <dt>4.7. <a href="#INITEX">An Example</a></dt>
- </dl>
- </dd>
- <dt>5. <a href="#AWORDWINDOWS">A Word about Windows</a></dt>
- <dt>6. <a href="#PRINTW">Output functions</a></dt>
- <dd>
- <dl>
- <dt>6.1. <a href="#ADDCHCLASS">addch() class of functions</a></dt>
- <dt>6.2. <a href="#AEN298">mvaddch(), waddch() and
- mvwaddch()</a></dt>
- <dt>6.3. <a href="#PRINTWCLASS">printw() class of
- functions</a></dt>
- <dt>6.4. <a href="#ADDSTRCLASS">addstr() class of
- functions</a></dt>
- <dt>6.5. <a href="#ACAUTION">A word of caution</a></dt>
- </dl>
- </dd>
- <dt>7. <a href="#SCANW">Input functions</a></dt>
- <dd>
- <dl>
- <dt>7.1. <a href="#GETCHCLASS">getch() class of functions</a></dt>
- <dt>7.2. <a href="#SCANWCLASS">scanw() class of functions</a></dt>
- <dt>7.3. <a href="#GETSTRCLASS">getstr() class of
- functions</a></dt>
- <dt>7.4. <a href="#GETSTREX">Some examples</a></dt>
- </dl>
- </dd>
- <dt>8. <a href="#ATTRIB">Attributes</a></dt>
- <dd>
- <dl>
- <dt>8.1. <a href="#ATTRIBDETAILS">The details</a></dt>
- <dt>8.2. <a href="#ATTRONVSATTRSET">attron() vs attrset()</a></dt>
- <dt>8.3. <a href="#ATTR_GET">attr_get()</a></dt>
- <dt>8.4. <a href="#ATTR_FUNCS">attr_ functions</a></dt>
- <dt>8.5. <a href="#WATTRFUNCS">wattr functions</a></dt>
- <dt>8.6. <a href="#CHGAT">chgat() functions</a></dt>
- </dl>
- </dd>
- <dt>9. <a href="#WINDOWS">Windows</a></dt>
- <dd>
- <dl>
- <dt>9.1. <a href="#WINDOWBASICS">The basics</a></dt>
- <dt>9.2. <a href="#LETBEWINDOW">Let there be a Window !!!</a></dt>
- <dt>9.3. <a href="#BORDEREXEXPL">Explanation</a></dt>
- <dt>9.4. <a href="#OTHERSTUFF">The other stuff in the
- example</a></dt>
- <dt>9.5. <a href="#OTHERBORDERFUNCS">Other Border
- functions</a></dt>
- </dl>
- </dd>
- <dt>10. <a href="#COLOR">Colors</a></dt>
- <dd>
- <dl>
- <dt>10.1. <a href="#COLORBASICS">The basics</a></dt>
- <dt>10.2. <a href="#CHANGECOLORDEFS">Changing Color
- Definitions</a></dt>
- <dt>10.3. <a href="#COLORCONTENT">Color Content</a></dt>
- </dl>
- </dd>
- <dt>11. <a href="#KEYS">Interfacing with the key board</a></dt>
- <dd>
- <dl>
- <dt>11.1. <a href="#KEYSBASICS">The Basics</a></dt>
- <dt>11.2. <a href="#SIMPLEKEYEX">A Simple Key Usage
- example</a></dt>
- </dl>
- </dd>
- <dt>12. <a href="#MOUSE">Interfacing with the mouse</a></dt>
- <dd>
- <dl>
- <dt>12.1. <a href="#MOUSEBASICS">The Basics</a></dt>
- <dt>12.2. <a href="#GETTINGEVENTS">Getting the events</a></dt>
- <dt>12.3. <a href="#MOUSETOGETHER">Putting it all Together</a></dt>
- <dt>12.4. <a href="#MISCMOUSEFUNCS">Miscellaneous
- Functions</a></dt>
- </dl>
- </dd>
- <dt>13. <a href="#SCREEN">Screen Manipulation</a></dt>
- <dd>
- <dl>
- <dt>13.1. <a href="#GETYX">getyx() functions</a></dt>
- <dt>13.2. <a href="#SCREENDUMP">Screen Dumping</a></dt>
- <dt>13.3. <a href="#WINDOWDUMP">Window Dumping</a></dt>
- </dl>
- </dd>
- <dt>14. <a href="#MISC">Miscellaneous features</a></dt>
- <dd>
- <dl>
- <dt>14.1. <a href="#CURSSET">curs_set()</a></dt>
- <dt>14.2. <a href="#TEMPLEAVE">Temporarily Leaving Curses
- mode</a></dt>
- <dt>14.3. <a href="#ACSVARS">ACS_ variables</a></dt>
- </dl>
- </dd>
- <dt>15. <a href="#OTHERLIB">Other libraries</a></dt>
- <dt>16. <a href="#PANELS">Panel Library</a></dt>
- <dd>
- <dl>
- <dt>16.1. <a href="#PANELBASICS">The Basics</a></dt>
- <dt>16.2. <a href="#COMPILEPANELS">Compiling With the Panels
- Library</a></dt>
- <dt>16.3. <a href="#PANELBROWSING">Panel Window Browsing</a></dt>
- <dt>16.4. <a href="#USERPTRUSING">Using User Pointers</a></dt>
- <dt>16.5. <a href="#PANELMOVERESIZE">Moving and Resizing
- Panels</a></dt>
- <dt>16.6. <a href="#PANELSHOWHIDE">Hiding and Showing
- Panels</a></dt>
- <dt>16.7. <a href="#PANELABOVE">panel_above() and panel_below()
- Functions</a></dt>
- </dl>
- </dd>
- <dt>17. <a href="#MENUS">Menus Library</a></dt>
- <dd>
- <dl>
- <dt>17.1. <a href="#MENUBASICS">The Basics</a></dt>
- <dt>17.2. <a href="#COMPILEMENUS">Compiling With the Menu
- Library</a></dt>
- <dt>17.3. <a href="#MENUDRIVER">Menu Driver: The work horse of the
- menu system</a></dt>
- <dt>17.4. <a href="#MENUWINDOWS">Menu Windows</a></dt>
- <dt>17.5. <a href="#SCROLLMENUS">Scrolling Menus</a></dt>
- <dt>17.6. <a href="#MULTICOLUMN">Multi Columnar Menus</a></dt>
- <dt>17.7. <a href="#MULTIVALUEMENUS">Multi Valued Menus</a></dt>
- <dt>17.8. <a href="#MENUOPT">Menu Options</a></dt>
- <dt>17.9. <a href="#MENUUSERPTR">The useful User Pointer</a></dt>
- </dl>
- </dd>
- <dt>18. <a href="#FORMS">Forms Library</a></dt>
- <dd>
- <dl>
- <dt>18.1. <a href="#FORMBASICS">The Basics</a></dt>
- <dt>18.2. <a href="#COMPILEFORMS">Compiling With the Forms
- Library</a></dt>
- <dt>18.3. <a href="#PLAYFIELDS">Playing with Fields</a></dt>
- <dt>18.4. <a href="#FORMWINDOWS">Form Windows</a></dt>
- <dt>18.5. <a href="#FILEDVALIDATE">Field Validation</a></dt>
- <dt>18.6. <a href="#FORMDRIVER">Form Driver: The work horse of the
- forms system</a></dt>
- </dl>
- </dd>
- <dt>19. <a href="#TOOLS">Tools and Widget Libraries</a></dt>
- <dd>
- <dl>
- <dt>19.1. <a href="#CDK">CDK (Curses Development Kit)</a></dt>
- <dt>19.2. <a href="#DIALOG">The dialog</a></dt>
- <dt>19.3. <a href="#PERLCURSES">Perl Curses Modules CURSES::FORM
- and CURSES::WIDGETS</a></dt>
- </dl>
- </dd>
- <dt>20. <a href="#JUSTFORFUN">Just For Fun !!!</a></dt>
- <dd>
- <dl>
- <dt>20.1. <a href="#GAMEOFLIFE">The Game of Life</a></dt>
- <dt>20.2. <a href="#MAGIC">Magic Square</a></dt>
- <dt>20.3. <a href="#HANOI">Towers of Hanoi</a></dt>
- <dt>20.4. <a href="#QUEENS">Queens Puzzle</a></dt>
- <dt>20.5. <a href="#SHUFFLE">Shuffle</a></dt>
- <dt>20.6. <a href="#TT">Typing Tutor</a></dt>
- </dl>
- </dd>
- <dt>21. <a href="#REF">References</a></dt>
- </dl>
- </div>
- <div class="SECT1">
- <h2 class="SECT1"><a name="INTRO" id="INTRO">1.
- Introduction</a></h2>
- <p>In the olden days of teletype terminals, terminals were away
- from computers and were connected to them through serial cables.
- The terminals could be configured by sending a series of bytes. All
- the capabilities (such as moving the cursor to a new location,
- erasing part of the screen, scrolling the screen, changing modes
- etc.) of terminals could be accessed through these series of bytes.
- These control seeuqnces are usually called escape sequences,
- because they start with an escape(0x1B) character. Even today, with
- proper emulation, we can send escape sequences to the emulator and
- achieve the same effect on a terminal window.</p>
- <p>Suppose you wanted to print a line in color. Try typing this on
- your console.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000">echo "^[[0;31;40mIn Color"</font>
- </pre></td>
- </tr>
- </table>
- <p>The first character is an escape character, which looks like two
- characters ^ and [. To be able to print it, you have to press
- CTRL+V and then the ESC key. All the others are normal printable
- characters. You should be able to see the string "In Color" in red.
- It stays that way and to revert back to the original mode type
- this.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000">echo "^[[0;37;40m"</font>
- </pre></td>
- </tr>
- </table>
- <p>Now, what do these magic characters mean? Difficult to
- comprehend? They might even be different for different terminals.
- So the designers of UNIX invented a mechanism named <var class=
- "LITERAL">termcap</var>. It is a file that lists all the
- capabilities of a particular terminal, along with the escape
- sequences needed to achieve a particular effect. In the later
- years, this was replaced by <var class="LITERAL">terminfo</var>.
- Without delving too much into details, this mechanism allows
- application programs to query the terminfo database and obtain the
- control characters to be sent to a terminal or terminal
- emulator.</p>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="WHATIS" id="WHATIS">1.1. What is
- NCURSES?</a></h3>
- <p>You might be wondering, what the import of all this technical
- gibberish is. In the above scenario, every application program is
- supposed to query the terminfo and perform the necessary stuff
- (sending control characters etc.). It soon became difficult to
- manage this complexity and this gave birth to 'CURSES'. Curses is a
- pun on the name "cursor optimization". The Curses library forms a
- wrapper over working with raw terminal codes, and provides highly
- flexible and efficient API (Application Programming Interface). It
- provides functions to move the cursor, create windows, produce
- colors, play with mouse etc. The application programs need not
- worry about the underlying terminal capabilities.</p>
- <p>So what is NCURSES? NCURSES is a clone of the original System V
- Release 4.0 (SVr4) curses. It is a freely distributable library,
- fully compatible with older version of curses. In short, it is a
- library of functions that manages an application's display on
- character-cell terminals. In the remainder of the document, the
- terms curses and ncurses are used interchangeably.</p>
- <p>A detailed history of NCURSES can be found in the NEWS file from
- the source distribution. The current package is maintained by
- <a href="mailto:dickey@his.com" target="_top">Thomas Dickey</a>.
- You can contact the maintainers at <a href=
- "mailto:bug-ncurses@gnu.org" target=
- "_top">bug-ncurses@gnu.org</a>.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="WHATCANWEDO" id="WHATCANWEDO">1.2. What
- we can do with NCURSES</a></h3>
- <p>NCURSES not only creates a wrapper over terminal capabilities,
- but also gives a robust framework to create nice looking UI (User
- Interface)s in text mode. It provides functions to create windows
- etc. Its sister libraries panel, menu and form provide an extension
- to the basic curses library. These libraries usually come along
- with curses. One can create applications that contain multiple
- windows, menus, panels and forms. Windows can be managed
- independently, can provide 'scrollability' and even can be
- hidden.</p>
- <p>Menus provide the user with an easy command selection option.
- Forms allow the creation of easy-to-use data entry and display
- windows. Panels extend the capabilities of ncurses to deal with
- overlapping and stacked windows.</p>
- <p>These are just some of the basic things we can do with ncurses.
- As we move along, We will see all the capabilities of these
- libraries.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="WHERETOGETIT" id="WHERETOGETIT">1.3.
- Where to get it</a></h3>
- <p>All right, now that you know what you can do with ncurses, you
- must be rearing to get started. NCURSES is usually shipped with
- your installation. In case you don't have the library or want to
- compile it on your own, read on.</p>
- <p><em>Compiling the package</em></p>
- <p>NCURSES can be obtained from <a href=
- "ftp://ftp.gnu.org/pub/gnu/ncurses/ncurses.tar.gz" target=
- "_top">ftp://ftp.gnu.org/pub/gnu/ncurses/ncurses.tar.gz</a> or any
- of the ftp sites mentioned in <a href=
- "http://www.gnu.org/order/ftp.html" target=
- "_top">http://www.gnu.org/order/ftp.html</a>.</p>
- <p>Read the README and INSTALL files for details on to how to
- install it. It usually involves the following operations.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000"> tar zxvf ncurses<version>.tar.gz # unzip and untar the archive
- cd ncurses<version> # cd to the directory
- ./configure # configure the build according to your
- # environment
- make # make it
- su root # become root
- make install # install it</font>
- </pre></td>
- </tr>
- </table>
- <p><em>Using the RPM</em></p>
- <p>NCURSES RPM can be found and downloaded from <a href=
- "http://rpmfind.net" target="_top">http://rpmfind.net</a> . The RPM
- can be installed with the following command after becoming
- root.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> rpm -i <downloaded rpm></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="PURPOSE" id="PURPOSE">1.4. Purpose/Scope
- of the document</a></h3>
- <p>This document is intended to be a "All in One" guide for
- programming with ncurses and its sister libraries. We graduate from
- a simple "Hello World" program to more complex form manipulation.
- No prior experience in ncurses is assumed. The writing is informal,
- but a lot of detail is provided for each of the examples.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="ABOUTPROGRAMS" id="ABOUTPROGRAMS">1.5.
- About the Programs</a></h3>
- <p>All the programs in the document are available in zipped form
- <a href=
- "http://www.tldp.org/HOWTO/NCURSES-Programming-HOWTO/ncurses_programs.tar.gz"
- target="_top">here</a>. Unzip and untar it. The directory structure
- looks like this.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000">ncurses
- |
- |----> JustForFun -- just for fun programs
- |----> basics -- basic programs
- |----> demo -- output files go into this directory after make
- | |
- | |----> exe -- exe files of all example programs
- |----> forms -- programs related to form library
- |----> menus -- programs related to menus library
- |----> panels -- programs related to panels library
- |----> perl -- perl equivalents of the examples (contributed
- | by Anuradha Ratnaweera)
- |----> Makefile -- the top level Makefile
- |----> README -- the top level README file. contains instructions
- |----> COPYING -- copyright notice</font>
- </pre></td>
- </tr>
- </table>
- <p>The individual directories contain the following files.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000">Description of files in each directory
- --------------------------------------
- JustForFun
- |
- |----> hanoi.c -- The Towers of Hanoi Solver
- |----> life.c -- The Game of Life demo
- |----> magic.c -- An Odd Order Magic Square builder
- |----> queens.c -- The famous N-Queens Solver
- |----> shuffle.c -- A fun game, if you have time to kill
- |----> tt.c -- A very trivial typing tutor
- basics
- |
- |----> acs_vars.c -- ACS_ variables example
- |----> hello_world.c -- Simple "Hello World" Program
- |----> init_func_example.c -- Initialization functions example
- |----> key_code.c -- Shows the scan code of the key pressed
- |----> mouse_menu.c -- A menu accessible by mouse
- |----> other_border.c -- Shows usage of other border functions apa
- | -- rt from box()
- |----> printw_example.c -- A very simple printw() example
- |----> scanw_example.c -- A very simple getstr() example
- |----> simple_attr.c -- A program that can print a c file with
- | -- comments in attribute
- |----> simple_color.c -- A simple example demonstrating colors
- |----> simple_key.c -- A menu accessible with keyboard UP, DOWN
- | -- arrows
- |----> temp_leave.c -- Demonstrates temporarily leaving curses mode
- |----> win_border.c -- Shows Creation of windows and borders
- |----> with_chgat.c -- chgat() usage example
- forms
- |
- |----> form_attrib.c -- Usage of field attributes
- |----> form_options.c -- Usage of field options
- |----> form_simple.c -- A simple form example
- |----> form_win.c -- Demo of windows associated with forms
- menus
- |
- |----> menu_attrib.c -- Usage of menu attributes
- |----> menu_item_data.c -- Usage of item_name() etc.. functions
- |----> menu_multi_column.c -- Creates multi columnar menus
- |----> menu_scroll.c -- Demonstrates scrolling capability of menus
- |----> menu_simple.c -- A simple menu accessed by arrow keys
- |----> menu_toggle.c -- Creates multi valued menus and explains
- | -- REQ_TOGGLE_ITEM
- |----> menu_userptr.c -- Usage of user pointer
- |----> menu_win.c -- Demo of windows associated with menus
- panels
- |
- |----> panel_browse.c -- Panel browsing through tab. Usage of user
- | -- pointer
- |----> panel_hide.c -- Hiding and Un hiding of panels
- |----> panel_resize.c -- Moving and resizing of panels
- |----> panel_simple.c -- A simple panel example
- perl
- |----> 01-10.pl -- Perl equivalents of first ten example programs</font>
- </pre></td>
- </tr>
- </table>
- <p>There is a top level Makefile included in the main directory. It
- builds all the files and puts the ready-to-use exes in demo/exe
- directory. You can also do selective make by going into the
- corresponding directory. Each directory contains a README file
- explaining the purpose of each c file in the directory.</p>
- <p>For every example, I have included path name for the file
- relative to the examples directory.</p>
- <p>If you prefer browsing individual programs, point your browser
- to <a href=
- "http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ncurses_programs/"
- target=
- "_top">http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ncurses_programs/</a></p>
- <p>All the programs are released under the same license that is
- used by ncurses (MIT-style). This gives you the ability to do
- pretty much anything other than claiming them as yours. Feel free
- to use them in your programs as appropriate.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="OTHERFORMATS" id="OTHERFORMATS">1.6.
- Other Formats of the document</a></h3>
- <p>This howto is also availabe in various other formats on the
- tldp.org site. Here are the links to other formats of this
- document.</p>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="LISTFORMATS" id="LISTFORMATS">1.6.1.
- Readily available formats from tldp.org</a></h4>
- <ul>
- <li>
- <p><a href=
- "http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/pdf/NCURSES-Programming-HOWTO.pdf"
- target="_top">Acrobat PDF Format</a></p>
- </li>
- <li>
- <p><a href=
- "http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/ps/NCURSES-Programming-HOWTO.ps.gz"
- target="_top">PostScript Format</a></p>
- </li>
- <li>
- <p><a href=
- "http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/html/NCURSES-Programming-HOWTO-html.tar.gz"
- target="_top">In Multiple HTML pages</a></p>
- </li>
- <li>
- <p><a href=
- "http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/html_single/NCURSES-Programming-HOWTO.html"
- target="_top">In One big HTML format</a></p>
- </li>
- </ul>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="BUILDSOURCE" id="BUILDSOURCE">1.6.2.
- Building from source</a></h4>
- <p>If above links are broken or if you want to experiment with sgml
- read on.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000"> Get both the source and the tar,gzipped programs, available at
- http://cvsview.tldp.org/index.cgi/LDP/howto/docbook/
- NCURSES-HOWTO/NCURSES-Programming-HOWTO.sgml
- http://cvsview.tldp.org/index.cgi/LDP/howto/docbook/
- NCURSES-HOWTO/ncurses_programs.tar.gz
- Unzip ncurses_programs.tar.gz with
- tar zxvf ncurses_programs.tar.gz
- Use jade to create various formats. For example if you just want to create
- the multiple html files, you would use
- jade -t sgml -i html -d <path to docbook html stylesheet>
- NCURSES-Programming-HOWTO.sgml
- to get pdf, first create a single html file of the HOWTO with
- jade -t sgml -i html -d <path to docbook html stylesheet> -V nochunks
- NCURSES-Programming-HOWTO.sgml > NCURSES-ONE-BIG-FILE.html
- then use htmldoc to get pdf file with
- htmldoc --size universal -t pdf --firstpage p1 -f <output file name.pdf>
- NCURSES-ONE-BIG-FILE.html
- for ps, you would use
- htmldoc --size universal -t ps --firstpage p1 -f <output file name.ps>
- NCURSES-ONE-BIG-FILE.html</font>
- </pre></td>
- </tr>
- </table>
- <p>See <a href="http://www.tldp.org/LDP/LDP-Author-Guide/" target=
- "_top">LDP Author guide</a> for more details. If all else failes,
- mail me at <a href="ppadala@gmail.com" target=
- "_top">ppadala@gmail.com</a></p>
- </div>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="CREDITS" id="CREDITS">1.7.
- Credits</a></h3>
- <p>I thank <a href="mailto:sharath_1@usa.net" target=
- "_top">Sharath</a> and Emre Akbas for helping me with few sections.
- The introduction was initially written by sharath. I rewrote it
- with few excerpts taken from his initial work. Emre helped in
- writing printw and scanw sections.</p>
- <p>Perl equivalents of the example programs are contributed by
- <a href="mailto:Aratnaweera@virtusa.com" target="_top">Anuradha
- Ratnaweera</a>.</p>
- <p>Then comes <a href="mailto:parimi@ece.arizona.edu" target=
- "_top">Ravi Parimi</a>, my dearest friend, who has been on this
- project before even one line was written. He constantly bombarded
- me with suggestions and patiently reviewed the whole text. He also
- checked each program on Linux and Solaris.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="WISHLIST" id="WISHLIST">1.8. Wish
- List</a></h3>
- <p>This is the wish list, in the order of priority. If you have a
- wish or you want to work on completing the wish, mail <a href=
- "mailto:ppadala@gmail.com" target="_top">me</a>.</p>
- <ul>
- <li>
- <p>Add examples to last parts of forms section.</p>
- </li>
- <li>
- <p>Prepare a Demo showing all the programs and allow the user to
- browse through description of each program. Let the user compile
- and see the program in action. A dialog based interface is
- preferred.</p>
- </li>
- <li>
- <p>Add debug info. _tracef, _tracemouse stuff.</p>
- </li>
- <li>
- <p>Accessing termcap, terminfo using functions provided by ncurses
- package.</p>
- </li>
- <li>
- <p>Working on two terminals simultaneously.</p>
- </li>
- <li>
- <p>Add more stuff to miscellaneous section.</p>
- </li>
- </ul>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="COPYRIGHT" id="COPYRIGHT">1.9.
- Copyright</a></h3>
- <p>Copyright © 2001 by Pradeep Padala.</p>
- <p>Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use, copy,
- modify, merge, publish, distribute, distribute with modifications,
- sublicense, and/or sell copies of the Software, and to permit
- persons to whom the Software is furnished to do so, subject to the
- following conditions:</p>
- <p>The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.</p>
- <p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.</p>
- <p>Except as contained in this notice, the name(s) of the above
- copyright holders shall not be used in advertising or otherwise to
- promote the sale, use or other dealings in this Software without
- prior written authorization.</p>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="HELLOWORLD" id="HELLOWORLD">2. Hello
- World !!!</a></h2>
- <p>Welcome to the world of curses. Before we plunge into the
- library and look into its various features, let's write a simple
- program and say hello to the world.</p>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="COMPILECURSES" id="COMPILECURSES">2.1.
- Compiling With the NCURSES Library</a></h3>
- <p>To use ncurses library functions, you have to include ncurses.h
- in your programs. To link the program with ncurses the flag
- -lncurses should be added.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> #include <ncurses.h>
- .
- .
- .
- compile and link: gcc <program file> -lncurses</font>
- </pre></td>
- </tr>
- </table>
- <div class="EXAMPLE"><a name="BHW" id="BHW"></a>
- <p><b>Example 1. The Hello World !!! Program</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <ncurses.h>
- int main()
- {
- initscr(); /* Start curses mode */
- printw("Hello World !!!"); /* Print Hello World */
- refresh(); /* Print it on to the real screen */
- getch(); /* Wait for user input */
- endwin(); /* End curses mode */
- return 0;
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="DISSECTION" id="DISSECTION">2.2.
- Dissection</a></h3>
- <p>The above program prints "Hello World !!!" to the screen and
- exits. This program shows how to initialize curses and do screen
- manipulation and end curses mode. Let's dissect it line by
- line.</p>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="ABOUT-INITSCR" id="ABOUT-INITSCR">2.2.1.
- About initscr()</a></h4>
- <p>The function initscr() initializes the terminal in curses mode.
- In some implementations, it clears the screen and presents a blank
- screen. To do any screen manipulation using curses package this has
- to be called first. This function initializes the curses system and
- allocates memory for our present window (called <var class=
- "LITERAL">stdscr</var>) and some other data-structures. Under
- extreme cases this function might fail due to insufficient memory
- to allocate memory for curses library's data structures.</p>
- <p>After this is done, we can do a variety of initializations to
- customize our curses settings. These details will be explained
- <a href="#INIT">later</a> .</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="MYST-REFRESH" id="MYST-REFRESH">2.2.2.
- The mysterious refresh()</a></h4>
- <p>The next line printw prints the string "Hello World !!!" on to
- the screen. This function is analogous to normal printf in all
- respects except that it prints the data on a window called stdscr
- at the current (y,x) co-ordinates. Since our present co-ordinates
- are at 0,0 the string is printed at the left hand corner of the
- window.</p>
- <p>This brings us to that mysterious refresh(). Well, when we
- called printw the data is actually written to an imaginary window,
- which is not updated on the screen yet. The job of printw is to
- update a few flags and data structures and write the data to a
- buffer corresponding to stdscr. In order to show it on the screen,
- we need to call refresh() and tell the curses system to dump the
- contents on the screen.</p>
- <p>The philosophy behind all this is to allow the programmer to do
- multiple updates on the imaginary screen or windows and do a
- refresh once all his screen update is done. refresh() checks the
- window and updates only the portion which has been changed. This
- improves performance and offers greater flexibility too. But, it is
- sometimes frustrating to beginners. A common mistake committed by
- beginners is to forget to call refresh() after they did some update
- through printw() class of functions. I still forget to add it
- sometimes :-)</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="ABOUT-ENDWIN" id="ABOUT-ENDWIN">2.2.3.
- About endwin()</a></h4>
- <p>And finally don't forget to end the curses mode. Otherwise your
- terminal might behave strangely after the program quits. endwin()
- frees the memory taken by curses sub-system and its data structures
- and puts the terminal in normal mode. This function must be called
- after you are done with the curses mode.</p>
- </div>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="GORY" id="GORY">3. The Gory
- Details</a></h2>
- <p>Now that we have seen how to write a simple curses program let's
- get into the details. There are many functions that help customize
- what you see on screen and many features which can be put to full
- use.</p>
- <p>Here we go...</p>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="INIT" id="INIT">4.
- Initialization</a></h2>
- <p>We now know that to initialize curses system the function
- initscr() has to be called. There are functions which can be called
- after this initialization to customize our curses session. We may
- ask the curses system to set the terminal in raw mode or initialize
- color or initialize the mouse etc.. Let's discuss some of the
- functions that are normally called immediately after initscr();</p>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="ABOUTINIT" id="ABOUTINIT">4.1.
- Initialization functions</a></h3>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="RAWCBREAK" id="RAWCBREAK">4.2. raw() and
- cbreak()</a></h3>
- <p>Normally the terminal driver buffers the characters a user types
- until a new line or carriage return is encountered. But most
- programs require that the characters be available as soon as the
- user types them. The above two functions are used to disable line
- buffering. The difference between these two functions is in the way
- control characters like suspend (CTRL-Z), interrupt and quit
- (CTRL-C) are passed to the program. In the raw() mode these
- characters are directly passed to the program without generating a
- signal. In the <var class="LITERAL">cbreak()</var> mode these
- control characters are interpreted as any other character by the
- terminal driver. I personally prefer to use raw() as I can exercise
- greater control over what the user does.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="ECHONOECHO" id="ECHONOECHO">4.3. echo()
- and noecho()</a></h3>
- <p>These functions control the echoing of characters typed by the
- user to the terminal. <var class="LITERAL">noecho()</var> switches
- off echoing. The reason you might want to do this is to gain more
- control over echoing or to suppress unnecessary echoing while
- taking input from the user through the getch() etc. functions. Most
- of the interactive programs call <var class=
- "LITERAL">noecho()</var> at initialization and do the echoing of
- characters in a controlled manner. It gives the programmer the
- flexibility of echoing characters at any place in the window
- without updating current (y,x) co-ordinates.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="KEYPAD" id="KEYPAD">4.4.
- keypad()</a></h3>
- <p>This is my favorite initialization function. It enables the
- reading of function keys like F1, F2, arrow keys etc. Almost every
- interactive program enables this, as arrow keys are a major part of
- any User Interface. Do <var class="LITERAL">keypad(stdscr,
- TRUE)</var> to enable this feature for the regular screen (stdscr).
- You will learn more about key management in later sections of this
- document.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="HALFDELAY" id="HALFDELAY">4.5.
- halfdelay()</a></h3>
- <p>This function, though not used very often, is a useful one at
- times. halfdelay()is called to enable the half-delay mode, which is
- similar to the cbreak() mode in that characters typed are
- immediately available to program. However, it waits for 'X' tenths
- of a second for input and then returns ERR, if no input is
- available. 'X' is the timeout value passed to the function
- halfdelay(). This function is useful when you want to ask the user
- for input, and if he doesn't respond with in certain time, we can
- do some thing else. One possible example is a timeout at the
- password prompt.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="MISCINIT" id="MISCINIT">4.6.
- Miscellaneous Initialization functions</a></h3>
- <p>There are few more functions which are called at initialization
- to customize curses behavior. They are not used as extensively as
- those mentioned above. Some of them are explained where
- appropriate.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="INITEX" id="INITEX">4.7. An
- Example</a></h3>
- <p>Let's write a program which will clarify the usage of these
- functions.</p>
- <div class="EXAMPLE"><a name="BINFU" id="BINFU"></a>
- <p><b>Example 2. Initialization Function Usage example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <ncurses.h>
- int main()
- { int ch;
- initscr(); /* Start curses mode */
- raw(); /* Line buffering disabled */
- keypad(stdscr, TRUE); /* We get F1, F2 etc.. */
- noecho(); /* Don't echo() while we do getch */
- printw("Type any character to see it in bold\n");
- ch = getch(); /* If raw() hadn't been called
- * we have to press enter before it
- * gets to the program */
- if(ch == KEY_F(1)) /* Without keypad enabled this will */
- printw("F1 Key pressed");/* not get to us either */
- /* Without noecho() some ugly escape
- * charachters might have been printed
- * on screen */
- else
- { printw("The pressed key is ");
- attron(A_BOLD);
- printw("%c", ch);
- attroff(A_BOLD);
- }
- refresh(); /* Print it on to the real screen */
- getch(); /* Wait for user input */
- endwin(); /* End curses mode */
- return 0;
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>This program is self-explanatory. But I used functions which
- aren't explained yet. The function <var class=
- "LITERAL">getch()</var> is used to get a character from user. It is
- equivalent to normal <var class="LITERAL">getchar()</var> except
- that we can disable the line buffering to avoid <enter> after
- input. Look for more about <var class="LITERAL">getch()</var>and
- reading keys in the <a href="#KEYS">key management section</a> .
- The functions attron and attroff are used to switch some attributes
- on and off respectively. In the example I used them to print the
- character in bold. These functions are explained in detail
- later.</p>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="AWORDWINDOWS" id="AWORDWINDOWS">5. A
- Word about Windows</a></h2>
- <p>Before we plunge into the myriad ncurses functions, let me clear
- few things about windows. Windows are explained in detail in
- following <a href="#WINDOWS">sections</a></p>
- <p>A Window is an imaginary screen defined by curses system. A
- window does not mean a bordered window which you usually see on
- Win9X platforms. When curses is initialized, it creates a default
- window named <var class="LITERAL">stdscr</var> which represents
- your 80x25 (or the size of window in which you are running) screen.
- If you are doing simple tasks like printing few strings, reading
- input etc., you can safely use this single window for all of your
- purposes. You can also create windows and call functions which
- explicitly work on the specified window.</p>
- <p>For example, if you call</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> printw("Hi There !!!");
- refresh();</font>
- </pre></td>
- </tr>
- </table>
- <p>It prints the string on stdscr at the present cursor position.
- Similarly the call to refresh(), works on stdscr only.</p>
- <p>Say you have created <a href="#WINDOWS">windows</a> then you
- have to call a function with a 'w' added to the usual function.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> wprintw(win, "Hi There !!!");
- wrefresh(win);</font>
- </pre></td>
- </tr>
- </table>
- <p>As you will see in the rest of the document, naming of functions
- follow the same convention. For each function there usually are
- three more functions.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000"> printw(string); /* Print on stdscr at present cursor position */
- mvprintw(y, x, string);/* Move to (y, x) then print string */
- wprintw(win, string); /* Print on window win at present cursor position */
- /* in the window */
- mvwprintw(win, y, x, string); /* Move to (y, x) relative to window */
- /* co-ordinates and then print */</font>
- </pre></td>
- </tr>
- </table>
- <p>Usually the w-less functions are macros which expand to
- corresponding w-function with stdscr as the window parameter.</p>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="PRINTW" id="PRINTW">6. Output
- functions</a></h2>
- <p>I guess you can't wait any more to see some action. Back to our
- odyssey of curses functions. Now that curses is initialized, let's
- interact with world.</p>
- <p>There are three classes of functions which you can use to do
- output on screen.</p>
- <ol type="1">
- <li>
- <p>addch() class: Print single character with attributes</p>
- </li>
- <li>
- <p>printw() class: Print formatted output similar to printf()</p>
- </li>
- <li>
- <p>addstr() class: Print strings</p>
- </li>
- </ol>
- <p>These functions can be used interchangeably and it's a matter of
- style as to which class is used. Let's see each one in detail.</p>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="ADDCHCLASS" id="ADDCHCLASS">6.1. addch()
- class of functions</a></h3>
- <p>These functions put a single character into the current cursor
- location and advance the position of the cursor. You can give the
- character to be printed but they usually are used to print a
- character with some attributes. Attributes are explained in detail
- in later <a href="#ATTRIB">sections</a> of the document. If a
- character is associated with an attribute(bold, reverse video
- etc.), when curses prints the character, it is printed in that
- attribute.</p>
- <p>In order to combine a character with some attributes, you have
- two options:</p>
- <ul>
- <li>
- <p>By OR'ing a single character with the desired attribute macros.
- These attribute macros could be found in the header file
- <var class="LITERAL">ncurses.h</var>. For example, you want to
- print a character ch(of type char) bold and underlined, you would
- call addch() as below.</p>
- <table border="0" bgcolor="#E0E0E0" width="90%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> addch(ch | A_BOLD | A_UNDERLINE);</font>
- </pre></td>
- </tr>
- </table>
- </li>
- <li>
- <p>By using functions like <var class=
- "LITERAL">attrset(),attron(),attroff()</var>. These functions are
- explained in the <a href="#ATTRIB">Attributes</a> section. Briefly,
- they manipulate the current attributes of the given window. Once
- set, the character printed in the window are associated with the
- attributes until it is turned off.</p>
- </li>
- </ul>
- <p>Additionally, <var class="LITERAL">curses</var> provides some
- special characters for character-based graphics. You can draw
- tables, horizontal or vertical lines, etc. You can find all
- avaliable characters in the header file <var class=
- "LITERAL">ncurses.h</var>. Try looking for macros beginning with
- <var class="LITERAL">ACS_</var> in this file.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="AEN298" id="AEN298">6.2. mvaddch(),
- waddch() and mvwaddch()</a></h3>
- <p><var class="LITERAL">mvaddch()</var> is used to move the cursor
- to a given point, and then print. Thus, the calls:</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000"> move(row,col); /* moves the cursor to row<em>th</em> row and col<em>th</em> column */
- addch(ch);</font>
- </pre></td>
- </tr>
- </table>
- can be replaced by
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> mvaddch(row,col,ch);</font>
- </pre></td>
- </tr>
- </table>
- <p><var class="LITERAL">waddch()</var> is similar to <var class=
- "LITERAL">addch()</var>, except that it adds a character into the
- given window. (Note that <var class="LITERAL">addch()</var> adds a
- character into the window <var class="LITERAL">stdscr</var>.)</p>
- <p>In a similar fashion <var class="LITERAL">mvwaddch()</var>
- function is used to add a character into the given window at the
- given coordinates.</p>
- <p>Now, we are familiar with the basic output function <var class=
- "LITERAL">addch()</var>. But, if we want to print a string, it
- would be very annoying to print it character by character.
- Fortunately, <var class="LITERAL">ncurses</var> provides
- <var class="LITERAL">printf</var><em>-like</em> or <var class=
- "LITERAL">puts</var><em>-like</em> functions.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="PRINTWCLASS" id="PRINTWCLASS">6.3.
- printw() class of functions</a></h3>
- <p>These functions are similar to <var class=
- "LITERAL">printf()</var> with the added capability of printing at
- any position on the screen.</p>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="PRINTWMVPRINTW" id=
- "PRINTWMVPRINTW">6.3.1. printw() and mvprintw</a></h4>
- <p>These two functions work much like <var class=
- "LITERAL">printf()</var>. <var class="LITERAL">mvprintw()</var> can
- be used to move the cursor to a position and then print. If you
- want to move the cursor first and then print using <var class=
- "LITERAL">printw()</var> function, use <var class=
- "LITERAL">move()</var> first and then use <var class=
- "LITERAL">printw()</var> though I see no point why one should avoid
- using <var class="LITERAL">mvprintw()</var>, you have the
- flexibility to manipulate.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="WPRINTWMVWPRINTW" id=
- "WPRINTWMVWPRINTW">6.3.2. wprintw() and mvwprintw</a></h4>
- <p>These two functions are similar to above two except that they
- print in the corresponding window given as argument.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="VWPRINTW" id="VWPRINTW">6.3.3.
- vwprintw()</a></h4>
- <p>This function is similar to <var class=
- "LITERAL">vprintf()</var>. This can be used when variable number of
- arguments are to be printed.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="SIMPLEPRINTWEX" id=
- "SIMPLEPRINTWEX">6.3.4. A Simple printw example</a></h4>
- <div class="EXAMPLE"><a name="BPREX" id="BPREX"></a>
- <p><b>Example 3. A Simple printw example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <ncurses.h> /* ncurses.h includes stdio.h */
- #include <string.h>
-
- int main()
- {
- char mesg[]="Just a string"; /* message to be appeared on the screen */
- int row,col; /* to store the number of rows and *
- * the number of colums of the screen */
- initscr(); /* start the curses mode */
- getmaxyx(stdscr,row,col); /* get the number of rows and columns */
- mvprintw(row/2,(col-strlen(mesg))/2,"%s",mesg);
- /* print the message at the center of the screen */
- mvprintw(row-2,0,"This screen has %d rows and %d columns\n",row,col);
- printw("Try resizing your window(if possible) and then run this program again");
- refresh();
- getch();
- endwin();
- return 0;
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>Above program demonstrates how easy it is to use <var class=
- "LITERAL">printw</var>. You just feed the coordinates and the
- message to be appeared on the screen, then it does what you
- want.</p>
- <p>The above program introduces us to a new function <var class=
- "LITERAL">getmaxyx()</var>, a macro defined in <var class=
- "LITERAL">ncurses.h</var>. It gives the number of columns and the
- number of rows in a given window. <var class=
- "LITERAL">getmaxyx()</var> does this by updating the variables
- given to it. Since <var class="LITERAL">getmaxyx()</var> is not a
- function we don't pass pointers to it, we just give two integer
- variables.</p>
- </div>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="ADDSTRCLASS" id="ADDSTRCLASS">6.4.
- addstr() class of functions</a></h3>
- <p><var class="LITERAL">addstr()</var> is used to put a character
- string into a given window. This function is similar to calling
- <var class="LITERAL">addch()</var> once for each character in a
- given string. This is true for all output functions. There are
- other functions from this family such as <var class=
- "LITERAL">mvaddstr(),mvwaddstr()</var> and <var class=
- "LITERAL">waddstr()</var>, which obey the naming convention of
- curses.(e.g. mvaddstr() is similar to the respective calls move()
- and then addstr().) Another function of this family is addnstr(),
- which takes an integer parameter(say n) additionally. This function
- puts at most n characters into the screen. If n is negative, then
- the entire string will be added.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="ACAUTION" id="ACAUTION">6.5. A word of
- caution</a></h3>
- <p>All these functions take y co-ordinate first and then x in their
- arguments. A common mistake by beginners is to pass x,y in that
- order. If you are doing too many manipulations of (y,x)
- co-ordinates, think of dividing the screen into windows and
- manipulate each one separately. Windows are explained in the
- <a href="#WINDOWS">windows</a> section.</p>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="SCANW" id="SCANW">7. Input
- functions</a></h2>
- <p>Well, printing without taking input, is boring. Let's see
- functions which allow us to get input from user. These functions
- also can be divided into three categories.</p>
- <ol type="1">
- <li>
- <p>getch() class: Get a character</p>
- </li>
- <li>
- <p>scanw() class: Get formatted input</p>
- </li>
- <li>
- <p>getstr() class: Get strings</p>
- </li>
- </ol>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="GETCHCLASS" id="GETCHCLASS">7.1. getch()
- class of functions</a></h3>
- <p>These functions read a single character from the terminal. But
- there are several subtle facts to consider. For example if you
- don't use the function cbreak(), curses will not read your input
- characters contiguously but will begin read them only after a new
- line or an EOF is encountered. In order to avoid this, the cbreak()
- function must used so that characters are immediately available to
- your program. Another widely used function is noecho(). As the name
- suggests, when this function is set (used), the characters that are
- keyed in by the user will not show up on the screen. The two
- functions cbreak() and noecho() are typical examples of key
- management. Functions of this genre are explained in the <a href=
- "#KEYS">key management section</a> .</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="SCANWCLASS" id="SCANWCLASS">7.2. scanw()
- class of functions</a></h3>
- <p>These functions are similar to <var class=
- "LITERAL">scanf()</var> with the added capability of getting the
- input from any location on the screen.</p>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="SCANWMVSCANW" id="SCANWMVSCANW">7.2.1.
- scanw() and mvscanw</a></h4>
- <p>The usage of these functions is similar to that of <var class=
- "LITERAL">sscanf()</var>, where the line to be scanned is provided
- by <var class="LITERAL">wgetstr()</var> function. That is, these
- functions call to <var class="LITERAL">wgetstr()</var>
- function(explained below) and uses the resulting line for a
- scan.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="WSCANWMVWSCANW" id=
- "WSCANWMVWSCANW">7.2.2. wscanw() and mvwscanw()</a></h4>
- <p>These are similar to above two functions except that they read
- from a window, which is supplied as one of the arguments to these
- functions.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="VWSCANW" id="VWSCANW">7.2.3.
- vwscanw()</a></h4>
- <p>This function is similar to <var class="LITERAL">vscanf()</var>.
- This can be used when a variable number of arguments are to be
- scanned.</p>
- </div>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="GETSTRCLASS" id="GETSTRCLASS">7.3.
- getstr() class of functions</a></h3>
- <p>These functions are used to get strings from the terminal. In
- essence, this function performs the same task as would be achieved
- by a series of calls to <var class="LITERAL">getch()</var> until a
- newline, carriage return, or end-of-file is received. The resulting
- string of characters are pointed to by <var class=
- "LITERAL">str</var>, which is a character pointer provided by the
- user.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="GETSTREX" id="GETSTREX">7.4. Some
- examples</a></h3>
- <div class="EXAMPLE"><a name="BSCEX" id="BSCEX"></a>
- <p><b>Example 4. A Simple scanw example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <ncurses.h> /* ncurses.h includes stdio.h */
- #include <string.h>
-
- int main()
- {
- char mesg[]="Enter a string: "; /* message to be appeared on the screen */
- char str[80];
- int row,col; /* to store the number of rows and *
- * the number of colums of the screen */
- initscr(); /* start the curses mode */
- getmaxyx(stdscr,row,col); /* get the number of rows and columns */
- mvprintw(row/2,(col-strlen(mesg))/2,"%s",mesg);
- /* print the message at the center of the screen */
- getstr(str);
- mvprintw(LINES - 2, 0, "You Entered: %s", str);
- getch();
- endwin();
- return 0;
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="ATTRIB" id="ATTRIB">8.
- Attributes</a></h2>
- <p>We have seen an example of how attributes can be used to print
- characters with some special effects. Attributes, when set
- prudently, can present information in an easy, understandable
- manner. The following program takes a C file as input and prints
- the file with comments in bold. Scan through the code.</p>
- <div class="EXAMPLE"><a name="BSIAT" id="BSIAT"></a>
- <p><b>Example 5. A Simple Attributes example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">/* pager functionality by Joseph Spainhour" <spainhou@bellsouth.net> */
- #include <ncurses.h>
- #include <stdlib.h>
- int main(int argc, char *argv[])
- {
- int ch, prev, row, col;
- prev = EOF;
- FILE *fp;
- int y, x;
- if(argc != 2)
- {
- printf("Usage: %s <a c file name>\n", argv[0]);
- exit(1);
- }
- fp = fopen(argv[1], "r");
- if(fp == NULL)
- {
- perror("Cannot open input file");
- exit(1);
- }
- initscr(); /* Start curses mode */
- getmaxyx(stdscr, row, col); /* find the boundaries of the screeen */
- while((ch = fgetc(fp)) != EOF) /* read the file till we reach the end */
- {
- getyx(stdscr, y, x); /* get the current curser position */
- if(y == (row - 1)) /* are we are at the end of the screen */
- {
- printw("<-Press Any Key->"); /* tell the user to press a key */
- getch();
- clear(); /* clear the screen */
- move(0, 0); /* start at the beginning of the screen */
- }
- if(prev == '/' && ch == '*') /* If it is / and * then only
- * switch bold on */
- {
- attron(A_BOLD); /* cut bold on */
- getyx(stdscr, y, x); /* get the current curser position */
- move(y, x - 1); /* back up one space */
- printw("%c%c", '/', ch); /* The actual printing is done here */
- }
- else
- printw("%c", ch);
- refresh();
- if(prev == '*' && ch == '/')
- attroff(A_BOLD); /* Switch it off once we got *
- * and then / */
- prev = ch;
- }
- endwin(); /* End curses mode */
- fclose(fp);
- return 0;
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>Don't worry about all those initialization and other crap.
- Concentrate on the while loop. It reads each character in the file
- and searches for the pattern /*. Once it spots the pattern, it
- switches the BOLD attribute on with <var class=
- "LITERAL">attron()</var> . When we get the pattern */ it is
- switched off by <var class="LITERAL">attroff()</var> .</p>
- <p>The above program also introduces us to two useful functions
- <var class="LITERAL">getyx()</var> and <var class=
- "LITERAL">move()</var>. The first function gets the co-ordinates of
- the present cursor into the variables y, x. Since getyx() is a
- macro we don't have to pass pointers to variables. The function
- <var class="LITERAL">move()</var> moves the cursor to the
- co-ordinates given to it.</p>
- <p>The above program is really a simple one which doesn't do much.
- On these lines one could write a more useful program which reads a
- C file, parses it and prints it in different colors. One could even
- extend it to other languages as well.</p>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="ATTRIBDETAILS" id="ATTRIBDETAILS">8.1.
- The details</a></h3>
- <p>Let's get into more details of attributes. The functions
- <var class="LITERAL">attron(), attroff(), attrset()</var> , and
- their sister functions <var class="LITERAL">attr_get()</var> etc..
- can be used to switch attributes on/off , get attributes and
- produce a colorful display.</p>
- <p>The functions attron and attroff take a bit-mask of attributes
- and switch them on or off, respectively. The following video
- attributes, which are defined in <curses.h> can be passed to
- these functions.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000">
- A_NORMAL Normal display (no highlight)
- A_STANDOUT Best highlighting mode of the terminal.
- A_UNDERLINE Underlining
- A_REVERSE Reverse video
- A_BLINK Blinking
- A_DIM Half bright
- A_BOLD Extra bright or bold
- A_PROTECT Protected mode
- A_INVIS Invisible or blank mode
- A_ALTCHARSET Alternate character set
- A_CHARTEXT Bit-mask to extract a character
- COLOR_PAIR(n) Color-pair number n
- </font>
- </pre></td>
- </tr>
- </table>
- <p>The last one is the most colorful one :-) Colors are explained
- in the <a href="#color" target="_top">next sections</a>.</p>
- <p>We can OR(|) any number of above attributes to get a combined
- effect. If you wanted reverse video with blinking characters you
- can use</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> attron(A_REVERSE | A_BLINK);</font>
- </pre></td>
- </tr>
- </table>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="ATTRONVSATTRSET" id=
- "ATTRONVSATTRSET">8.2. attron() vs attrset()</a></h3>
- <p>Then what is the difference between attron() and attrset()?
- attrset sets the attributes of window whereas attron just switches
- on the attribute given to it. So attrset() fully overrides whatever
- attributes the window previously had and sets it to the new
- attribute(s). Similarly attroff() just switches off the
- attribute(s) given to it as an argument. This gives us the
- flexibility of managing attributes easily.But if you use them
- carelessly you may loose track of what attributes the window has
- and garble the display. This is especially true while managing
- menus with colors and highlighting. So decide on a consistent
- policy and stick to it. You can always use <var class=
- "LITERAL">standend()</var> which is equivalent to <var class=
- "LITERAL">attrset(A_NORMAL)</var> which turns off all attributes
- and brings you to normal mode.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="ATTR_GET" id="ATTR_GET">8.3.
- attr_get()</a></h3>
- <p>The function attr_get() gets the current attributes and color
- pair of the window. Though we might not use this as often as the
- above functions, this is useful in scanning areas of screen. Say we
- wanted to do some complex update on screen and we are not sure what
- attribute each character is associated with. Then this function can
- be used with either attrset or attron to produce the desired
- effect.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="ATTR_FUNCS" id="ATTR_FUNCS">8.4. attr_
- functions</a></h3>
- <p>There are series of functions like attr_set(), attr_on etc..
- These are similar to above functions except that they take
- parameters of type <var class="LITERAL">attr_t</var>.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="WATTRFUNCS" id="WATTRFUNCS">8.5. wattr
- functions</a></h3>
- <p>For each of the above functions we have a corresponding function
- with 'w' which operates on a particular window. The above functions
- operate on stdscr.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="CHGAT" id="CHGAT">8.6. chgat()
- functions</a></h3>
- <p>The function chgat() is listed in the end of the man page
- curs_attr. It actually is a useful one. This function can be used
- to set attributes for a group of characters without moving. I mean
- it !!! without moving the cursor :-) It changes the attributes of a
- given number of characters starting at the current cursor
- location.</p>
- <p>We can give -1 as the character count to update till end of
- line. If you want to change attributes of characters from current
- position to end of line, just use this.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> chgat(-1, A_REVERSE, 0, NULL);</font>
- </pre></td>
- </tr>
- </table>
- <p>This function is useful when changing attributes for characters
- that are already on the screen. Move to the character from which
- you want to change and change the attribute.</p>
- <p>Other functions wchgat(), mvchgat(), wchgat() behave similarly
- except that the w functions operate on the particular window. The
- mv functions first move the cursor then perform the work given to
- them. Actually chgat is a macro which is replaced by a wchgat()
- with stdscr as the window. Most of the "w-less" functions are
- macros.</p>
- <div class="EXAMPLE"><a name="BWICH" id="BWICH"></a>
- <p><b>Example 6. Chgat() Usage example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <ncurses.h>
- int main(int argc, char *argv[])
- { initscr(); /* Start curses mode */
- start_color(); /* Start color functionality */
-
- init_pair(1, COLOR_CYAN, COLOR_BLACK);
- printw("A Big string which i didn't care to type fully ");
- mvchgat(0, 0, -1, A_BLINK, 1, NULL);
- /*
- * First two parameters specify the position at which to start
- * Third parameter number of characters to update. -1 means till
- * end of line
- * Forth parameter is the normal attribute you wanted to give
- * to the charcter
- * Fifth is the color index. It is the index given during init_pair()
- * use 0 if you didn't want color
- * Sixth one is always NULL
- */
- refresh();
- getch();
- endwin(); /* End curses mode */
- return 0;
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>This example also introduces us to the color world of curses.
- Colors will be explained in detail later. Use 0 for no color.</p>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="WINDOWS" id="WINDOWS">9.
- Windows</a></h2>
- <p>Windows form the most important concept in curses. You have seen
- the standard window stdscr above where all the functions implicitly
- operated on this window. Now to make design even a simplest GUI,
- you need to resort to windows. The main reason you may want to use
- windows is to manipulate parts of the screen separately, for better
- efficiency, by updating only the windows that need to be changed
- and for a better design. I would say the last reason is the most
- important in going for windows. You should always strive for a
- better and easy-to-manage design in your programs. If you are
- writing big, complex GUIs this is of pivotal importance before you
- start doing anything.</p>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="WINDOWBASICS" id="WINDOWBASICS">9.1. The
- basics</a></h3>
- <p>A Window can be created by calling the function <var class=
- "LITERAL">newwin()</var>. It doesn't create any thing on the screen
- actually. It allocates memory for a structure to manipulate the
- window and updates the structure with data regarding the window
- like it's size, beginy, beginx etc.. Hence in curses, a window is
- just an abstraction of an imaginary window, which can be
- manipulated independent of other parts of screen. The function
- newwin() returns a pointer to structure WINDOW, which can be passed
- to window related functions like wprintw() etc.. Finally the window
- can be destroyed with delwin(). It will deallocate the memory
- associated with the window structure.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="LETBEWINDOW" id="LETBEWINDOW">9.2. Let
- there be a Window !!!</a></h3>
- <p>What fun is it, if a window is created and we can't see it. So
- the fun part begins by displaying the window. The function
- <var class="LITERAL">box()</var> can be used to draw a border
- around the window. Let's explore these functions in more detail in
- this example.</p>
- <div class="EXAMPLE"><a name="BWIBO" id="BWIBO"></a>
- <p><b>Example 7. Window Border example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <ncurses.h>
- WINDOW *create_newwin(int height, int width, int starty, int startx);
- void destroy_win(WINDOW *local_win);
- int main(int argc, char *argv[])
- { WINDOW *my_win;
- int startx, starty, width, height;
- int ch;
- initscr(); /* Start curses mode */
- cbreak(); /* Line buffering disabled, Pass on
- * everty thing to me */
- keypad(stdscr, TRUE); /* I need that nifty F1 */
- height = 3;
- width = 10;
- starty = (LINES - height) / 2; /* Calculating for a center placement */
- startx = (COLS - width) / 2; /* of the window */
- printw("Press F1 to exit");
- refresh();
- my_win = create_newwin(height, width, starty, startx);
- while((ch = getch()) != KEY_F(1))
- { switch(ch)
- { case KEY_LEFT:
- destroy_win(my_win);
- my_win = create_newwin(height, width, starty,--startx);
- break;
- case KEY_RIGHT:
- destroy_win(my_win);
- my_win = create_newwin(height, width, starty,++startx);
- break;
- case KEY_UP:
- destroy_win(my_win);
- my_win = create_newwin(height, width, --starty,startx);
- break;
- case KEY_DOWN:
- destroy_win(my_win);
- my_win = create_newwin(height, width, ++starty,startx);
- break;
- }
- }
-
- endwin(); /* End curses mode */
- return 0;
- }
- WINDOW *create_newwin(int height, int width, int starty, int startx)
- { WINDOW *local_win;
- local_win = newwin(height, width, starty, startx);
- box(local_win, 0 , 0); /* 0, 0 gives default characters
- * for the vertical and horizontal
- * lines */
- wrefresh(local_win); /* Show that box */
- return local_win;
- }
- void destroy_win(WINDOW *local_win)
- {
- /* box(local_win, ' ', ' '); : This won't produce the desired
- * result of erasing the window. It will leave it's four corners
- * and so an ugly remnant of window.
- */
- wborder(local_win, ' ', ' ', ' ',' ',' ',' ',' ',' ');
- /* The parameters taken are
- * 1. win: the window on which to operate
- * 2. ls: character to be used for the left side of the window
- * 3. rs: character to be used for the right side of the window
- * 4. ts: character to be used for the top side of the window
- * 5. bs: character to be used for the bottom side of the window
- * 6. tl: character to be used for the top left corner of the window
- * 7. tr: character to be used for the top right corner of the window
- * 8. bl: character to be used for the bottom left corner of the window
- * 9. br: character to be used for the bottom right corner of the window
- */
- wrefresh(local_win);
- delwin(local_win);
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="BORDEREXEXPL" id="BORDEREXEXPL">9.3.
- Explanation</a></h3>
- <p>Don't scream. I know it's a big example. But I have to explain
- some important things here :-). This program creates a rectangular
- window that can be moved with left, right, up, down arrow keys. It
- repeatedly creates and destroys windows as user press a key. Don't
- go beyond the screen limits. Checking for those limits is left as
- an exercise for the reader. Let's dissect it by line by line.</p>
- <p>The <var class="LITERAL">create_newwin()</var> function creates
- a window with <var class="LITERAL">newwin()</var> and displays a
- border around it with box. The function <var class=
- "LITERAL">destroy_win()</var> first erases the window from screen
- by painting a border with ' ' character and then calling
- <var class="LITERAL">delwin()</var> to deallocate memory related to
- it. Depending on the key the user presses, starty or startx is
- changed and a new window is created.</p>
- <p>In the destroy_win, as you can see, I used wborder instead of
- box. The reason is written in the comments (You missed it. I know.
- Read the code :-)). wborder draws a border around the window with
- the characters given to it as the 4 corner points and the 4 lines.
- To put it clearly, if you have called wborder as below:</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000"> wborder(win, '|', '|', '-', '-', '+', '+', '+', '+');</font>
- </pre></td>
- </tr>
- </table>
- <p>it produces some thing like</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> +------------+
- | |
- | |
- | |
- | |
- | |
- | |
- +------------+</font>
- </pre></td>
- </tr>
- </table>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="OTHERSTUFF" id="OTHERSTUFF">9.4. The
- other stuff in the example</a></h3>
- <p>You can also see in the above examples, that I have used the
- variables COLS, LINES which are initialized to the screen sizes
- after initscr(). They can be useful in finding screen dimensions
- and finding the center co-ordinate of the screen as above. The
- function <var class="LITERAL">getch()</var> as usual gets the key
- from keyboard and according to the key it does the corresponding
- work. This type of switch- case is very common in any GUI based
- programs.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="OTHERBORDERFUNCS" id=
- "OTHERBORDERFUNCS">9.5. Other Border functions</a></h3>
- <p>Above program is grossly inefficient in that with each press of
- a key, a window is destroyed and another is created. So let's write
- a more efficient program which uses other border related
- functions.</p>
- <p>The following program uses <var class="LITERAL">mvhline()</var>
- and <var class="LITERAL">mvvline()</var> to achieve similar effect.
- These two functions are simple. They create a horizontal or
- vertical line of the specified length at the specified
- position.</p>
- <div class="EXAMPLE"><a name="BOTBO" id="BOTBO"></a>
- <p><b>Example 8. More border functions</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <ncurses.h>
- typedef struct _win_border_struct {
- chtype ls, rs, ts, bs,
- tl, tr, bl, br;
- }WIN_BORDER;
- typedef struct _WIN_struct {
- int startx, starty;
- int height, width;
- WIN_BORDER border;
- }WIN;
- void init_win_params(WIN *p_win);
- void print_win_params(WIN *p_win);
- void create_box(WIN *win, bool flag);
- int main(int argc, char *argv[])
- { WIN win;
- int ch;
- initscr(); /* Start curses mode */
- start_color(); /* Start the color functionality */
- cbreak(); /* Line buffering disabled, Pass on
- * everty thing to me */
- keypad(stdscr, TRUE); /* I need that nifty F1 */
- noecho();
- init_pair(1, COLOR_CYAN, COLOR_BLACK);
- /* Initialize the window parameters */
- init_win_params(&win);
- print_win_params(&win);
- attron(COLOR_PAIR(1));
- printw("Press F1 to exit");
- refresh();
- attroff(COLOR_PAIR(1));
-
- create_box(&win, TRUE);
- while((ch = getch()) != KEY_F(1))
- { switch(ch)
- { case KEY_LEFT:
- create_box(&win, FALSE);
- --win.startx;
- create_box(&win, TRUE);
- break;
- case KEY_RIGHT:
- create_box(&win, FALSE);
- ++win.startx;
- create_box(&win, TRUE);
- break;
- case KEY_UP:
- create_box(&win, FALSE);
- --win.starty;
- create_box(&win, TRUE);
- break;
- case KEY_DOWN:
- create_box(&win, FALSE);
- ++win.starty;
- create_box(&win, TRUE);
- break;
- }
- }
- endwin(); /* End curses mode */
- return 0;
- }
- void init_win_params(WIN *p_win)
- {
- p_win->height = 3;
- p_win->width = 10;
- p_win->starty = (LINES - p_win->height)/2;
- p_win->startx = (COLS - p_win->width)/2;
- p_win->border.ls = '|';
- p_win->border.rs = '|';
- p_win->border.ts = '-';
- p_win->border.bs = '-';
- p_win->border.tl = '+';
- p_win->border.tr = '+';
- p_win->border.bl = '+';
- p_win->border.br = '+';
- }
- void print_win_params(WIN *p_win)
- {
- #ifdef _DEBUG
- mvprintw(25, 0, "%d %d %d %d", p_win->startx, p_win->starty,
- p_win->width, p_win->height);
- refresh();
- #endif
- }
- void create_box(WIN *p_win, bool flag)
- { int i, j;
- int x, y, w, h;
- x = p_win->startx;
- y = p_win->starty;
- w = p_win->width;
- h = p_win->height;
- if(flag == TRUE)
- { mvaddch(y, x, p_win->border.tl);
- mvaddch(y, x + w, p_win->border.tr);
- mvaddch(y + h, x, p_win->border.bl);
- mvaddch(y + h, x + w, p_win->border.br);
- mvhline(y, x + 1, p_win->border.ts, w - 1);
- mvhline(y + h, x + 1, p_win->border.bs, w - 1);
- mvvline(y + 1, x, p_win->border.ls, h - 1);
- mvvline(y + 1, x + w, p_win->border.rs, h - 1);
- }
- else
- for(j = y; j <= y + h; ++j)
- for(i = x; i <= x + w; ++i)
- mvaddch(j, i, ' ');
-
- refresh();
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="COLOR" id="COLOR">10. Colors</a></h2>
- <div class="SECT2">
- <h3 class="SECT2"><a name="COLORBASICS" id="COLORBASICS">10.1. The
- basics</a></h3>
- <p>Life seems dull with no colors. Curses has a nice mechanism to
- handle colors. Let's get into the thick of the things with a small
- program.</p>
- <div class="EXAMPLE"><a name="BSICO" id="BSICO"></a>
- <p><b>Example 9. A Simple Color example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <ncurses.h>
- void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string);
- int main(int argc, char *argv[])
- { initscr(); /* Start curses mode */
- if(has_colors() == FALSE)
- { endwin();
- printf("Your terminal does not support color\n");
- exit(1);
- }
- start_color(); /* Start color */
- init_pair(1, COLOR_RED, COLOR_BLACK);
- attron(COLOR_PAIR(1));
- print_in_middle(stdscr, LINES / 2, 0, 0, "Viola !!! In color ...");
- attroff(COLOR_PAIR(1));
- getch();
- endwin();
- }
- void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string)
- { int length, x, y;
- float temp;
- if(win == NULL)
- win = stdscr;
- getyx(win, y, x);
- if(startx != 0)
- x = startx;
- if(starty != 0)
- y = starty;
- if(width == 0)
- width = 80;
- length = strlen(string);
- temp = (width - length)/ 2;
- x = startx + (int)temp;
- mvwprintw(win, y, x, "%s", string);
- refresh();
- }
- </span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>As you can see, to start using color, you should first call the
- function <var class="LITERAL">start_color()</var>. After that, you
- can use color capabilities of your terminals using various
- functions. To find out whether a terminal has color capabilities or
- not, you can use <var class="LITERAL">has_colors()</var> function,
- which returns FALSE if the terminal does not support color.</p>
- <p>Curses initializes all the colors supported by terminal when
- start_color() is called. These can be accessed by the define
- constants like <var class="LITERAL">COLOR_BLACK</var> etc. Now to
- actually start using colors, you have to define pairs. Colors are
- always used in pairs. That means you have to use the function
- <var class="LITERAL">init_pair()</var> to define the foreground and
- background for the pair number you give. After that that pair
- number can be used as a normal attribute with <var class=
- "LITERAL">COLOR_PAIR()</var>function. This may seem to be
- cumbersome at first. But this elegant solution allows us to manage
- color pairs very easily. To appreciate it, you have to look into
- the the source code of "dialog", a utility for displaying dialog
- boxes from shell scripts. The developers have defined foreground
- and background combinations for all the colors they might need and
- initialized at the beginning. This makes it very easy to set
- attributes just by accessing a pair which we already have defined
- as a constant.</p>
- <p>The following colors are defined in <var class=
- "LITERAL">curses.h</var>. You can use these as parameters for
- various color functions.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> COLOR_BLACK 0
- COLOR_RED 1
- COLOR_GREEN 2
- COLOR_YELLOW 3
- COLOR_BLUE 4
- COLOR_MAGENTA 5
- COLOR_CYAN 6
- COLOR_WHITE 7</font>
- </pre></td>
- </tr>
- </table>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="CHANGECOLORDEFS" id=
- "CHANGECOLORDEFS">10.2. Changing Color Definitions</a></h3>
- <p>The function <var class="LITERAL">init_color()</var>can be used
- to change the rgb values for the colors defined by curses
- initially. Say you wanted to lighten the intensity of red color by
- a minuscule. Then you can use this function as</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> init_color(COLOR_RED, 700, 0, 0);
- /* param 1 : color name
- * param 2, 3, 4 : rgb content min = 0, max = 1000 */</font>
- </pre></td>
- </tr>
- </table>
- <p>If your terminal cannot change the color definitions, the
- function returns ERR. The function <var class=
- "LITERAL">can_change_color()</var> can be used to find out whether
- the terminal has the capability of changing color content or not.
- The rgb content is scaled from 0 to 1000. Initially RED color is
- defined with content 1000(r), 0(g), 0(b).</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="COLORCONTENT" id="COLORCONTENT">10.3.
- Color Content</a></h3>
- <p>The functions <var class="LITERAL">color_content()</var> and
- <var class="LITERAL">pair_content()</var> can be used to find the
- color content and foreground, background combination for the
- pair.</p>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="KEYS" id="KEYS">11. Interfacing with the
- key board</a></h2>
- <div class="SECT2">
- <h3 class="SECT2"><a name="KEYSBASICS" id="KEYSBASICS">11.1. The
- Basics</a></h3>
- <p>No GUI is complete without a strong user interface and to
- interact with the user, a curses program should be sensitive to key
- presses or the mouse actions done by the user. Let's deal with the
- keys first.</p>
- <p>As you have seen in almost all of the above examples, it's very
- easy to get key input from the user. A simple way of getting key
- presses is to use <var class="LITERAL">getch()</var> function. The
- cbreak mode should be enabled to read keys when you are interested
- in reading individual key hits rather than complete lines of text
- (which usually end with a carriage return). keypad should be
- enabled to get the Functions keys, arrow keys etc. See the
- initialization section for details.</p>
- <p><var class="LITERAL">getch()</var> returns an integer
- corresponding to the key pressed. If it is a normal character, the
- integer value will be equivalent to the character. Otherwise it
- returns a number which can be matched with the constants defined in
- <var class="LITERAL">curses.h</var>. For example if the user
- presses F1, the integer returned is 265. This can be checked using
- the macro KEY_F() defined in curses.h. This makes reading keys
- portable and easy to manage.</p>
- <p>For example, if you call getch() like this</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> int ch;
- ch = getch();</font>
- </pre></td>
- </tr>
- </table>
- <p>getch() will wait for the user to press a key, (unless you
- specified a timeout) and when user presses a key, the corresponding
- integer is returned. Then you can check the value returned with the
- constants defined in curses.h to match against the keys you
- want.</p>
- <p>The following code piece will do that job.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> if(ch == KEY_LEFT)
- printw("Left arrow is pressed\n");</font>
- </pre></td>
- </tr>
- </table>
- <p>Let's write a small program which creates a menu which can be
- navigated by up and down arrows.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="SIMPLEKEYEX" id="SIMPLEKEYEX">11.2. A
- Simple Key Usage example</a></h3>
- <div class="EXAMPLE"><a name="BSIKE" id="BSIKE"></a>
- <p><b>Example 10. A Simple Key Usage example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <stdio.h>
- #include <ncurses.h>
- #define WIDTH 30
- #define HEIGHT 10
- int startx = 0;
- int starty = 0;
- char *choices[] = {
- "Choice 1",
- "Choice 2",
- "Choice 3",
- "Choice 4",
- "Exit",
- };
- int n_choices = sizeof(choices) / sizeof(char *);
- void print_menu(WINDOW *menu_win, int highlight);
- int main()
- { WINDOW *menu_win;
- int highlight = 1;
- int choice = 0;
- int c;
- initscr();
- clear();
- noecho();
- cbreak(); /* Line buffering disabled. pass on everything */
- startx = (80 - WIDTH) / 2;
- starty = (24 - HEIGHT) / 2;
-
- menu_win = newwin(HEIGHT, WIDTH, starty, startx);
- keypad(menu_win, TRUE);
- mvprintw(0, 0, "Use arrow keys to go up and down, Press enter to select a choice");
- refresh();
- print_menu(menu_win, highlight);
- while(1)
- { c = wgetch(menu_win);
- switch(c)
- { case KEY_UP:
- if(highlight == 1)
- highlight = n_choices;
- else
- --highlight;
- break;
- case KEY_DOWN:
- if(highlight == n_choices)
- highlight = 1;
- else
- ++highlight;
- break;
- case 10:
- choice = highlight;
- break;
- default:
- mvprintw(24, 0, "Charcter pressed is = %3d Hopefully it can be printed as '%c'", c, c);
- refresh();
- break;
- }
- print_menu(menu_win, highlight);
- if(choice != 0) /* User did a choice come out of the infinite loop */
- break;
- }
- mvprintw(23, 0, "You chose choice %d with choice string %s\n", choice, choices[choice - 1]);
- clrtoeol();
- refresh();
- endwin();
- return 0;
- }
- void print_menu(WINDOW *menu_win, int highlight)
- {
- int x, y, i;
- x = 2;
- y = 2;
- box(menu_win, 0, 0);
- for(i = 0; i < n_choices; ++i)
- { if(highlight == i + 1) /* High light the present choice */
- { wattron(menu_win, A_REVERSE);
- mvwprintw(menu_win, y, x, "%s", choices[i]);
- wattroff(menu_win, A_REVERSE);
- }
- else
- mvwprintw(menu_win, y, x, "%s", choices[i]);
- ++y;
- }
- wrefresh(menu_win);
- }
- </span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="MOUSE" id="MOUSE">12. Interfacing with
- the mouse</a></h2>
- <p>Now that you have seen how to get keys, lets do the same thing
- from mouse. Usually each UI allows the user to interact with both
- keyboard and mouse.</p>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="MOUSEBASICS" id="MOUSEBASICS">12.1. The
- Basics</a></h3>
- <p>Before you do any thing else, the events you want to receive
- have to be enabled with <var class="LITERAL">mousemask()</var>.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000"> mousemask( mmask_t newmask, /* The events you want to listen to */
- mmask_t *oldmask) /* The old events mask */</font>
- </pre></td>
- </tr>
- </table>
- <p>The first parameter to above function is a bit mask of events
- you would like to listen. By default, all the events are turned
- off. The bit mask <var class="LITERAL">ALL_MOUSE_EVENTS</var> can
- be used to get all the events.</p>
- <p>The following are all the event masks:</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> Name Description
- ---------------------------------------------------------------------
- BUTTON1_PRESSED mouse button 1 down
- BUTTON1_RELEASED mouse button 1 up
- BUTTON1_CLICKED mouse button 1 clicked
- BUTTON1_DOUBLE_CLICKED mouse button 1 double clicked
- BUTTON1_TRIPLE_CLICKED mouse button 1 triple clicked
- BUTTON2_PRESSED mouse button 2 down
- BUTTON2_RELEASED mouse button 2 up
- BUTTON2_CLICKED mouse button 2 clicked
- BUTTON2_DOUBLE_CLICKED mouse button 2 double clicked
- BUTTON2_TRIPLE_CLICKED mouse button 2 triple clicked
- BUTTON3_PRESSED mouse button 3 down
- BUTTON3_RELEASED mouse button 3 up
- BUTTON3_CLICKED mouse button 3 clicked
- BUTTON3_DOUBLE_CLICKED mouse button 3 double clicked
- BUTTON3_TRIPLE_CLICKED mouse button 3 triple clicked
- BUTTON4_PRESSED mouse button 4 down
- BUTTON4_RELEASED mouse button 4 up
- BUTTON4_CLICKED mouse button 4 clicked
- BUTTON4_DOUBLE_CLICKED mouse button 4 double clicked
- BUTTON4_TRIPLE_CLICKED mouse button 4 triple clicked
- BUTTON_SHIFT shift was down during button state change
- BUTTON_CTRL control was down during button state change
- BUTTON_ALT alt was down during button state change
- ALL_MOUSE_EVENTS report all button state changes
- REPORT_MOUSE_POSITION report mouse movement</font>
- </pre></td>
- </tr>
- </table>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="GETTINGEVENTS" id="GETTINGEVENTS">12.2.
- Getting the events</a></h3>
- <p>Once a class of mouse events have been enabled, getch() class of
- functions return KEY_MOUSE every time some mouse event happens.
- Then the mouse event can be retrieved with <var class=
- "LITERAL">getmouse()</var>.</p>
- <p>The code approximately looks like this:</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> MEVENT event;
- ch = getch();
- if(ch == KEY_MOUSE)
- if(getmouse(&event) == OK)
- . /* Do some thing with the event */
- .
- .</font>
- </pre></td>
- </tr>
- </table>
- <p>getmouse() returns the event into the pointer given to it. It's
- a structure which contains</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> typedef struct
- {
- short id; /* ID to distinguish multiple devices */
- int x, y, z; /* event coordinates */
- mmask_t bstate; /* button state bits */
- } </font>
- </pre></td>
- </tr>
- </table>
- <p>The <var class="LITERAL">bstate</var> is the main variable we
- are interested in. It tells the button state of the mouse.</p>
- <p>Then with a code snippet like the following, we can find out
- what happened.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> if(event.bstate & BUTTON1_PRESSED)
- printw("Left Button Pressed");</font>
- </pre></td>
- </tr>
- </table>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="MOUSETOGETHER" id="MOUSETOGETHER">12.3.
- Putting it all Together</a></h3>
- <p>That's pretty much interfacing with mouse. Let's create the same
- menu and enable mouse interaction. To make things simpler, key
- handling is removed.</p>
- <div class="EXAMPLE"><a name="BMOME" id="BMOME"></a>
- <p><b>Example 11. Access the menu with mouse !!!</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <ncurses.h>
- #define WIDTH 30
- #define HEIGHT 10
- int startx = 0;
- int starty = 0;
- char *choices[] = { "Choice 1",
- "Choice 2",
- "Choice 3",
- "Choice 4",
- "Exit",
- };
- int n_choices = sizeof(choices) / sizeof(char *);
- void print_menu(WINDOW *menu_win, int highlight);
- void report_choice(int mouse_x, int mouse_y, int *p_choice);
- int main()
- { int c, choice = 0;
- WINDOW *menu_win;
- MEVENT event;
- /* Initialize curses */
- initscr();
- clear();
- noecho();
- cbreak(); //Line buffering disabled. pass on everything
- /* Try to put the window in the middle of screen */
- startx = (80 - WIDTH) / 2;
- starty = (24 - HEIGHT) / 2;
-
- attron(A_REVERSE);
- mvprintw(23, 1, "Click on Exit to quit (Works best in a virtual console)");
- refresh();
- attroff(A_REVERSE);
- /* Print the menu for the first time */
- menu_win = newwin(HEIGHT, WIDTH, starty, startx);
- print_menu(menu_win, 1);
- /* Get all the mouse events */
- mousemask(ALL_MOUSE_EVENTS, NULL);
-
- while(1)
- { c = wgetch(menu_win);
- switch(c)
- { case KEY_MOUSE:
- if(getmouse(&event) == OK)
- { /* When the user clicks left mouse button */
- if(event.bstate & BUTTON1_PRESSED)
- { report_choice(event.x + 1, event.y + 1, &choice);
- if(choice == -1) //Exit chosen
- goto end;
- mvprintw(22, 1, "Choice made is : %d String Chosen is \"%10s\"", choice, choices[choice - 1]);
- refresh();
- }
- }
- print_menu(menu_win, choice);
- break;
- }
- }
- end:
- endwin();
- return 0;
- }
- void print_menu(WINDOW *menu_win, int highlight)
- {
- int x, y, i;
- x = 2;
- y = 2;
- box(menu_win, 0, 0);
- for(i = 0; i < n_choices; ++i)
- { if(highlight == i + 1)
- { wattron(menu_win, A_REVERSE);
- mvwprintw(menu_win, y, x, "%s", choices[i]);
- wattroff(menu_win, A_REVERSE);
- }
- else
- mvwprintw(menu_win, y, x, "%s", choices[i]);
- ++y;
- }
- wrefresh(menu_win);
- }
- /* Report the choice according to mouse position */
- void report_choice(int mouse_x, int mouse_y, int *p_choice)
- { int i,j, choice;
- i = startx + 2;
- j = starty + 3;
-
- for(choice = 0; choice < n_choices; ++choice)
- if(mouse_y == j + choice && mouse_x >= i && mouse_x <= i + strlen(choices[choice]))
- { if(choice == n_choices - 1)
- *p_choice = -1;
- else
- *p_choice = choice + 1;
- break;
- }
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="MISCMOUSEFUNCS" id=
- "MISCMOUSEFUNCS">12.4. Miscellaneous Functions</a></h3>
- <p>The functions mouse_trafo() and wmouse_trafo() can be used to
- convert to mouse co-ordinates to screen relative co-ordinates. See
- curs_mouse(3X) man page for details.</p>
- <p>The mouseinterval function sets the maximum time (in thousands
- of a second) that can elapse between press and release events in
- order for them to be recognized as a click. This function returns
- the previous interval value. The default is one fifth of a
- second.</p>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="SCREEN" id="SCREEN">13. Screen
- Manipulation</a></h2>
- <p>In this section, we will look into some functions, which allow
- us to manage the screen efficiently and to write some fancy
- programs. This is especially important in writing games.</p>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="GETYX" id="GETYX">13.1. getyx()
- functions</a></h3>
- <p>The function <var class="LITERAL">getyx()</var> can be used to
- find out the present cursor co-ordinates. It will fill the values
- of x and y co-ordinates in the arguments given to it. Since getyx()
- is a macro you don't have to pass the address of the variables. It
- can be called as</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> getyx(win, y, x);
- /* win: window pointer
- * y, x: y, x co-ordinates will be put into this variables
- */</font>
- </pre></td>
- </tr>
- </table>
- <p>The function getparyx() gets the beginning co-ordinates of the
- sub window relative to the main window. This is some times useful
- to update a sub window. When designing fancy stuff like writing
- multiple menus, it becomes difficult to store the menu positions,
- their first option co-ordinates etc. A simple solution to this
- problem, is to create menus in sub windows and later find the
- starting co-ordinates of the menus by using getparyx().</p>
- <p>The functions getbegyx() and getmaxyx() store current window's
- beginning and maximum co-ordinates. These functions are useful in
- the same way as above in managing the windows and sub windows
- effectively.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="SCREENDUMP" id="SCREENDUMP">13.2. Screen
- Dumping</a></h3>
- <p>While writing games, some times it becomes necessary to store
- the state of the screen and restore it back to the same state. The
- function scr_dump() can be used to dump the screen contents to a
- file given as an argument. Later it can be restored by scr_restore
- function. These two simple functions can be used effectively to
- maintain a fast moving game with changing scenarios.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="WINDOWDUMP" id="WINDOWDUMP">13.3. Window
- Dumping</a></h3>
- <p>To store and restore windows, the functions <var class=
- "LITERAL">putwin()</var> and <var class="LITERAL">getwin()</var>
- can be used. <var class="LITERAL">putwin()</var> puts the present
- window state into a file, which can be later restored by
- <var class="LITERAL">getwin()</var>.</p>
- <p>The function <var class="LITERAL">copywin()</var> can be used to
- copy a window completely onto another window. It takes the source
- and destination windows as parameters and according to the
- rectangle specified, it copies the rectangular region from source
- to destination window. It's last parameter specifies whether to
- overwrite or just overlay the contents on to the destination
- window. If this argument is true, then the copying is
- non-destructive.</p>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="MISC" id="MISC">14. Miscellaneous
- features</a></h2>
- <p>Now you know enough features to write a good curses program,
- with all bells and whistles. There are some miscellaneous functions
- which are useful in various cases. Let's go headlong into some of
- those.</p>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="CURSSET" id="CURSSET">14.1.
- curs_set()</a></h3>
- <p>This function can be used to make the cursor invisible. The
- parameter to this function should be</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> 0 : invisible or
- 1 : normal or
- 2 : very visible.</font>
- </pre></td>
- </tr>
- </table>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="TEMPLEAVE" id="TEMPLEAVE">14.2.
- Temporarily Leaving Curses mode</a></h3>
- <p>Some times you may want to get back to cooked mode (normal line
- buffering mode) temporarily. In such a case you will first need to
- save the tty modes with a call to <var class=
- "LITERAL">def_prog_mode()</var> and then call <var class=
- "LITERAL">endwin()</var> to end the curses mode. This will leave
- you in the original tty mode. To get back to curses once you are
- done, call <var class="LITERAL">reset_prog_mode()</var> . This
- function returns the tty to the state stored by <var class=
- "LITERAL">def_prog_mode()</var>. Then do refresh(), and you are
- back to the curses mode. Here is an example showing the sequence of
- things to be done.</p>
- <div class="EXAMPLE"><a name="BTELE" id="BTELE"></a>
- <p><b>Example 12. Temporarily Leaving Curses Mode</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <ncurses.h>
- int main()
- {
- initscr(); /* Start curses mode */
- printw("Hello World !!!\n"); /* Print Hello World */
- refresh(); /* Print it on to the real screen */
- def_prog_mode(); /* Save the tty modes */
- endwin(); /* End curses mode temporarily */
- system("/bin/sh"); /* Do whatever you like in cooked mode */
- reset_prog_mode(); /* Return to the previous tty mode*/
- /* stored by def_prog_mode() */
- refresh(); /* Do refresh() to restore the */
- /* Screen contents */
- printw("Another String\n"); /* Back to curses use the full */
- refresh(); /* capabilities of curses */
- endwin(); /* End curses mode */
- return 0;
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="ACSVARS" id="ACSVARS">14.3. ACS_
- variables</a></h3>
- <p>If you have ever programmed in DOS, you know about those nifty
- characters in extended character set. They are printable only on
- some terminals. NCURSES functions like <var class=
- "LITERAL">box()</var> use these characters. All these variables
- start with ACS meaning alternative character set. You might have
- noticed me using these characters in some of the programs above.
- Here's an example showing all the characters.</p>
- <div class="EXAMPLE"><a name="BACSVARS" id="BACSVARS"></a>
- <p><b>Example 13. ACS Variables Example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <ncurses.h>
- int main()
- {
- initscr();
- printw("Upper left corner "); addch(ACS_ULCORNER); printw("\n");
- printw("Lower left corner "); addch(ACS_LLCORNER); printw("\n");
- printw("Lower right corner "); addch(ACS_LRCORNER); printw("\n");
- printw("Tee pointing right "); addch(ACS_LTEE); printw("\n");
- printw("Tee pointing left "); addch(ACS_RTEE); printw("\n");
- printw("Tee pointing up "); addch(ACS_BTEE); printw("\n");
- printw("Tee pointing down "); addch(ACS_TTEE); printw("\n");
- printw("Horizontal line "); addch(ACS_HLINE); printw("\n");
- printw("Vertical line "); addch(ACS_VLINE); printw("\n");
- printw("Large Plus or cross over "); addch(ACS_PLUS); printw("\n");
- printw("Scan Line 1 "); addch(ACS_S1); printw("\n");
- printw("Scan Line 3 "); addch(ACS_S3); printw("\n");
- printw("Scan Line 7 "); addch(ACS_S7); printw("\n");
- printw("Scan Line 9 "); addch(ACS_S9); printw("\n");
- printw("Diamond "); addch(ACS_DIAMOND); printw("\n");
- printw("Checker board (stipple) "); addch(ACS_CKBOARD); printw("\n");
- printw("Degree Symbol "); addch(ACS_DEGREE); printw("\n");
- printw("Plus/Minus Symbol "); addch(ACS_PLMINUS); printw("\n");
- printw("Bullet "); addch(ACS_BULLET); printw("\n");
- printw("Arrow Pointing Left "); addch(ACS_LARROW); printw("\n");
- printw("Arrow Pointing Right "); addch(ACS_RARROW); printw("\n");
- printw("Arrow Pointing Down "); addch(ACS_DARROW); printw("\n");
- printw("Arrow Pointing Up "); addch(ACS_UARROW); printw("\n");
- printw("Board of squares "); addch(ACS_BOARD); printw("\n");
- printw("Lantern Symbol "); addch(ACS_LANTERN); printw("\n");
- printw("Solid Square Block "); addch(ACS_BLOCK); printw("\n");
- printw("Less/Equal sign "); addch(ACS_LEQUAL); printw("\n");
- printw("Greater/Equal sign "); addch(ACS_GEQUAL); printw("\n");
- printw("Pi "); addch(ACS_PI); printw("\n");
- printw("Not equal "); addch(ACS_NEQUAL); printw("\n");
- printw("UK pound sign "); addch(ACS_STERLING); printw("\n");
- refresh();
- getch();
- endwin();
- return 0;
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="OTHERLIB" id="OTHERLIB">15. Other
- libraries</a></h2>
- <p>Apart from the curses library, there are few text mode
- libraries, which provide more functionality and a lot of features.
- The following sections explain three standard libraries which are
- usually distributed along with curses.</p>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="PANELS" id="PANELS">16. Panel
- Library</a></h2>
- <p>Now that you are proficient in curses, you wanted to do some
- thing big. You created a lot of overlapping windows to give a
- professional windows-type look. Unfortunately, it soon becomes
- difficult to manage these. The multiple refreshes, updates plunge
- you into a nightmare. The overlapping windows create blotches,
- whenever you forget to refresh the windows in the proper order.</p>
- <p>Don't despair. There's an elegant solution provided in panels
- library. In the words of developers of ncurses</p>
- <p><em>When your interface design is such that windows may dive
- deeper into the visibility stack or pop to the top at runtime, the
- resulting book-keeping can be tedious and difficult to get right.
- Hence the panels library.</em></p>
- <p>If you have lot of overlapping windows, then panels library is
- the way to go. It obviates the need of doing series of
- wnoutrefresh(), doupdate() and relieves the burden of doing it
- correctly(bottom up). The library maintains information about the
- order of windows, their overlapping and update the screen properly.
- So why wait? Let's take a close peek into panels.</p>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="PANELBASICS" id="PANELBASICS">16.1. The
- Basics</a></h3>
- <p>Panel object is a window that is implicitly treated as part of a
- deck including all other panel objects. The deck is treated as a
- stack with the top panel being completely visible and the other
- panels may or may not be obscured according to their positions. So
- the basic idea is to create a stack of overlapping panels and use
- panels library to display them correctly. There is a function
- similar to refresh() which, when called , displays panels in the
- correct order. Functions are provided to hide or show panels, move
- panels, change its size etc.. The overlapping problem is managed by
- the panels library during all the calls to these functions.</p>
- <p>The general flow of a panel program goes like this:</p>
- <ol type="1">
- <li>
- <p>Create the windows (with newwin()) to be attached to the
- panels.</p>
- </li>
- <li>
- <p>Create panels with the chosen visibility order. Stack them up
- according to the desired visibility. The function new_panel() is
- used to created panels.</p>
- </li>
- <li>
- <p>Call update_panels() to write the panels to the virtual screen
- in correct visibility order. Do a doupdate() to show it on the
- screen.</p>
- </li>
- <li>
- <p>Mainpulate the panels with show_panel(), hide_panel(),
- move_panel() etc. Make use of helper functions like panel_hidden()
- and panel_window(). Make use of user pointer to store custom data
- for a panel. Use the functions set_panel_userptr() and
- panel_userptr() to set and get the user pointer for a panel.</p>
- </li>
- <li>
- <p>When you are done with the panel use del_panel() to delete the
- panel.</p>
- </li>
- </ol>
- <p>Let's make the concepts clear, with some programs. The following
- is a simple program which creates 3 overlapping panels and shows
- them on the screen.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="COMPILEPANELS" id="COMPILEPANELS">16.2.
- Compiling With the Panels Library</a></h3>
- <p>To use panels library functions, you have to include panel.h and
- to link the program with panels library the flag -lpanel should be
- added along with -lncurses in that order.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> #include <panel.h>
- .
- .
- .
- compile and link: gcc <program file> -lpanel -lncurses</font>
- </pre></td>
- </tr>
- </table>
- <div class="EXAMPLE"><a name="PPASI" id="PPASI"></a>
- <p><b>Example 14. Panel basics</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <panel.h>
- int main()
- { WINDOW *my_wins[3];
- PANEL *my_panels[3];
- int lines = 10, cols = 40, y = 2, x = 4, i;
- initscr();
- cbreak();
- noecho();
- /* Create windows for the panels */
- my_wins[0] = newwin(lines, cols, y, x);
- my_wins[1] = newwin(lines, cols, y + 1, x + 5);
- my_wins[2] = newwin(lines, cols, y + 2, x + 10);
- /*
- * Create borders around the windows so that you can see the effect
- * of panels
- */
- for(i = 0; i < 3; ++i)
- box(my_wins[i], 0, 0);
- /* Attach a panel to each window */ /* Order is bottom up */
- my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
- my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
- my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
- /* Update the stacking order. 2nd panel will be on top */
- update_panels();
- /* Show it on the screen */
- doupdate();
-
- getch();
- endwin();
- }
- </span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>As you can see, above program follows a simple flow as
- explained. The windows are created with newwin() and then they are
- attached to panels with new_panel(). As we attach one panel after
- another, the stack of panels gets updated. To put them on screen
- update_panels() and doupdate() are called.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="PANELBROWSING" id="PANELBROWSING">16.3.
- Panel Window Browsing</a></h3>
- <p>A slightly complicated example is given below. This program
- creates 3 windows which can be cycled through using tab. Have a
- look at the code.</p>
- <div class="EXAMPLE"><a name="PPABR" id="PPABR"></a>
- <p><b>Example 15. Panel Window Browsing Example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <panel.h>
- #define NLINES 10
- #define NCOLS 40
- void init_wins(WINDOW **wins, int n);
- void win_show(WINDOW *win, char *label, int label_color);
- void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
- int main()
- { WINDOW *my_wins[3];
- PANEL *my_panels[3];
- PANEL *top;
- int ch;
- /* Initialize curses */
- initscr();
- start_color();
- cbreak();
- noecho();
- keypad(stdscr, TRUE);
- /* Initialize all the colors */
- init_pair(1, COLOR_RED, COLOR_BLACK);
- init_pair(2, COLOR_GREEN, COLOR_BLACK);
- init_pair(3, COLOR_BLUE, COLOR_BLACK);
- init_pair(4, COLOR_CYAN, COLOR_BLACK);
- init_wins(my_wins, 3);
-
- /* Attach a panel to each window */ /* Order is bottom up */
- my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
- my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
- my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
- /* Set up the user pointers to the next panel */
- set_panel_userptr(my_panels[0], my_panels[1]);
- set_panel_userptr(my_panels[1], my_panels[2]);
- set_panel_userptr(my_panels[2], my_panels[0]);
- /* Update the stacking order. 2nd panel will be on top */
- update_panels();
- /* Show it on the screen */
- attron(COLOR_PAIR(4));
- mvprintw(LINES - 2, 0, "Use tab to browse through the windows (F1 to Exit)");
- attroff(COLOR_PAIR(4));
- doupdate();
- top = my_panels[2];
- while((ch = getch()) != KEY_F(1))
- { switch(ch)
- { case 9:
- top = (PANEL *)panel_userptr(top);
- top_panel(top);
- break;
- }
- update_panels();
- doupdate();
- }
- endwin();
- return 0;
- }
- /* Put all the windows */
- void init_wins(WINDOW **wins, int n)
- { int x, y, i;
- char label[80];
- y = 2;
- x = 10;
- for(i = 0; i < n; ++i)
- { wins[i] = newwin(NLINES, NCOLS, y, x);
- sprintf(label, "Window Number %d", i + 1);
- win_show(wins[i], label, i + 1);
- y += 3;
- x += 7;
- }
- }
- /* Show the window with a border and a label */
- void win_show(WINDOW *win, char *label, int label_color)
- { int startx, starty, height, width;
- getbegyx(win, starty, startx);
- getmaxyx(win, height, width);
- box(win, 0, 0);
- mvwaddch(win, 2, 0, ACS_LTEE);
- mvwhline(win, 2, 1, ACS_HLINE, width - 2);
- mvwaddch(win, 2, width - 1, ACS_RTEE);
-
- print_in_middle(win, 1, 0, width, label, COLOR_PAIR(label_color));
- }
- void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
- { int length, x, y;
- float temp;
- if(win == NULL)
- win = stdscr;
- getyx(win, y, x);
- if(startx != 0)
- x = startx;
- if(starty != 0)
- y = starty;
- if(width == 0)
- width = 80;
- length = strlen(string);
- temp = (width - length)/ 2;
- x = startx + (int)temp;
- wattron(win, color);
- mvwprintw(win, y, x, "%s", string);
- wattroff(win, color);
- refresh();
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="USERPTRUSING" id="USERPTRUSING">16.4.
- Using User Pointers</a></h3>
- <p>In the above example I used user pointers to find out the next
- window in the cycle. We can attach custom information to the panel
- by specifying a user pointer, which can point to any information
- you want to store. In this case I stored the pointer to the next
- panel in the cycle. User pointer for a panel can be set with the
- function <var class="LITERAL">set_panel_userptr()</var>. It can be
- accessed using the function <var class=
- "LITERAL">panel_userptr()</var> which will return the user pointer
- for the panel given as argument. After finding the next panel in
- the cycle It's brought to the top by the function top_panel(). This
- function brings the panel given as argument to the top of the panel
- stack.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="PANELMOVERESIZE" id=
- "PANELMOVERESIZE">16.5. Moving and Resizing Panels</a></h3>
- <p>The function <var class="LITERAL">move_panel()</var> can be used
- to move a panel to the desired location. It does not change the
- position of the panel in the stack. Make sure that you use
- move_panel() instead mvwin() on the window associated with the
- panel.</p>
- <p>Resizing a panel is slightly complex. There is no straight
- forward function just to resize the window associated with a panel.
- A solution to resize a panel is to create a new window with the
- desired sizes, change the window associated with the panel using
- replace_panel(). Don't forget to delete the old window. The window
- associated with a panel can be found by using the function
- panel_window().</p>
- <p>The following program shows these concepts, in supposedly simple
- program. You can cycle through the window with <TAB> as
- usual. To resize or move the active panel press 'r' for resize 'm'
- for moving. Then use arrow keys to resize or move it to the desired
- way and press enter to end your resizing or moving. This example
- makes use of user data to get the required data to do the
- operations.</p>
- <div class="EXAMPLE"><a name="PPARE" id="PPARE"></a>
- <p><b>Example 16. Panel Moving and Resizing example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <panel.h>
- typedef struct _PANEL_DATA {
- int x, y, w, h;
- char label[80];
- int label_color;
- PANEL *next;
- }PANEL_DATA;
- #define NLINES 10
- #define NCOLS 40
- void init_wins(WINDOW **wins, int n);
- void win_show(WINDOW *win, char *label, int label_color);
- void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
- void set_user_ptrs(PANEL **panels, int n);
- int main()
- { WINDOW *my_wins[3];
- PANEL *my_panels[3];
- PANEL_DATA *top;
- PANEL *stack_top;
- WINDOW *temp_win, *old_win;
- int ch;
- int newx, newy, neww, newh;
- int size = FALSE, move = FALSE;
- /* Initialize curses */
- initscr();
- start_color();
- cbreak();
- noecho();
- keypad(stdscr, TRUE);
- /* Initialize all the colors */
- init_pair(1, COLOR_RED, COLOR_BLACK);
- init_pair(2, COLOR_GREEN, COLOR_BLACK);
- init_pair(3, COLOR_BLUE, COLOR_BLACK);
- init_pair(4, COLOR_CYAN, COLOR_BLACK);
- init_wins(my_wins, 3);
-
- /* Attach a panel to each window */ /* Order is bottom up */
- my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
- my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
- my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
- set_user_ptrs(my_panels, 3);
- /* Update the stacking order. 2nd panel will be on top */
- update_panels();
- /* Show it on the screen */
- attron(COLOR_PAIR(4));
- mvprintw(LINES - 3, 0, "Use 'm' for moving, 'r' for resizing");
- mvprintw(LINES - 2, 0, "Use tab to browse through the windows (F1 to Exit)");
- attroff(COLOR_PAIR(4));
- doupdate();
- stack_top = my_panels[2];
- top = (PANEL_DATA *)panel_userptr(stack_top);
- newx = top->x;
- newy = top->y;
- neww = top->w;
- newh = top->h;
- while((ch = getch()) != KEY_F(1))
- { switch(ch)
- { case 9: /* Tab */
- top = (PANEL_DATA *)panel_userptr(stack_top);
- top_panel(top->next);
- stack_top = top->next;
- top = (PANEL_DATA *)panel_userptr(stack_top);
- newx = top->x;
- newy = top->y;
- neww = top->w;
- newh = top->h;
- break;
- case 'r': /* Re-Size*/
- size = TRUE;
- attron(COLOR_PAIR(4));
- mvprintw(LINES - 4, 0, "Entered Resizing :Use Arrow Keys to resize and press <ENTER> to end resizing");
- refresh();
- attroff(COLOR_PAIR(4));
- break;
- case 'm': /* Move */
- attron(COLOR_PAIR(4));
- mvprintw(LINES - 4, 0, "Entered Moving: Use Arrow Keys to Move and press <ENTER> to end moving");
- refresh();
- attroff(COLOR_PAIR(4));
- move = TRUE;
- break;
- case KEY_LEFT:
- if(size == TRUE)
- { --newx;
- ++neww;
- }
- if(move == TRUE)
- --newx;
- break;
- case KEY_RIGHT:
- if(size == TRUE)
- { ++newx;
- --neww;
- }
- if(move == TRUE)
- ++newx;
- break;
- case KEY_UP:
- if(size == TRUE)
- { --newy;
- ++newh;
- }
- if(move == TRUE)
- --newy;
- break;
- case KEY_DOWN:
- if(size == TRUE)
- { ++newy;
- --newh;
- }
- if(move == TRUE)
- ++newy;
- break;
- case 10: /* Enter */
- move(LINES - 4, 0);
- clrtoeol();
- refresh();
- if(size == TRUE)
- { old_win = panel_window(stack_top);
- temp_win = newwin(newh, neww, newy, newx);
- replace_panel(stack_top, temp_win);
- win_show(temp_win, top->label, top->label_color);
- delwin(old_win);
- size = FALSE;
- }
- if(move == TRUE)
- { move_panel(stack_top, newy, newx);
- move = FALSE;
- }
- break;
-
- }
- attron(COLOR_PAIR(4));
- mvprintw(LINES - 3, 0, "Use 'm' for moving, 'r' for resizing");
- mvprintw(LINES - 2, 0, "Use tab to browse through the windows (F1 to Exit)");
- attroff(COLOR_PAIR(4));
- refresh();
- update_panels();
- doupdate();
- }
- endwin();
- return 0;
- }
- /* Put all the windows */
- void init_wins(WINDOW **wins, int n)
- { int x, y, i;
- char label[80];
- y = 2;
- x = 10;
- for(i = 0; i < n; ++i)
- { wins[i] = newwin(NLINES, NCOLS, y, x);
- sprintf(label, "Window Number %d", i + 1);
- win_show(wins[i], label, i + 1);
- y += 3;
- x += 7;
- }
- }
- /* Set the PANEL_DATA structures for individual panels */
- void set_user_ptrs(PANEL **panels, int n)
- { PANEL_DATA *ptrs;
- WINDOW *win;
- int x, y, w, h, i;
- char temp[80];
-
- ptrs = (PANEL_DATA *)calloc(n, sizeof(PANEL_DATA));
- for(i = 0;i < n; ++i)
- { win = panel_window(panels[i]);
- getbegyx(win, y, x);
- getmaxyx(win, h, w);
- ptrs[i].x = x;
- ptrs[i].y = y;
- ptrs[i].w = w;
- ptrs[i].h = h;
- sprintf(temp, "Window Number %d", i + 1);
- strcpy(ptrs[i].label, temp);
- ptrs[i].label_color = i + 1;
- if(i + 1 == n)
- ptrs[i].next = panels[0];
- else
- ptrs[i].next = panels[i + 1];
- set_panel_userptr(panels[i], &ptrs[i]);
- }
- }
- /* Show the window with a border and a label */
- void win_show(WINDOW *win, char *label, int label_color)
- { int startx, starty, height, width;
- getbegyx(win, starty, startx);
- getmaxyx(win, height, width);
- box(win, 0, 0);
- mvwaddch(win, 2, 0, ACS_LTEE);
- mvwhline(win, 2, 1, ACS_HLINE, width - 2);
- mvwaddch(win, 2, width - 1, ACS_RTEE);
-
- print_in_middle(win, 1, 0, width, label, COLOR_PAIR(label_color));
- }
- void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
- { int length, x, y;
- float temp;
- if(win == NULL)
- win = stdscr;
- getyx(win, y, x);
- if(startx != 0)
- x = startx;
- if(starty != 0)
- y = starty;
- if(width == 0)
- width = 80;
- length = strlen(string);
- temp = (width - length)/ 2;
- x = startx + (int)temp;
- wattron(win, color);
- mvwprintw(win, y, x, "%s", string);
- wattroff(win, color);
- refresh();
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>Concentrate on the main while loop. Once it finds out the type
- of key pressed, it takes appropriate action. If 'r' is pressed
- resizing mode is started. After this the new sizes are updated as
- the user presses the arrow keys. When the user presses
- <ENTER> present selection ends and panel is resized by using
- the concept explained. While in resizing mode the program doesn't
- show how the window is getting resized. It's left as an exercise to
- the reader to print a dotted border while it gets resized to a new
- position.</p>
- <p>When the user presses 'm' the move mode starts. This is a bit
- simpler than resizing. As the arrow keys are pressed the new
- position is updated and pressing of <ENTER> causes the panel
- to be moved by calling the function move_panel().</p>
- <p>In this program the user data which is represented as
- PANEL_DATA, plays very important role in finding the associated
- information with a panel. As written in the comments, the
- PANEL_DATA stores the panel sizes, label, label color and a pointer
- to the next panel in the cycle.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="PANELSHOWHIDE" id="PANELSHOWHIDE">16.6.
- Hiding and Showing Panels</a></h3>
- <p>A Panel can be hidden by using the function hide_panel(). This
- function merely removes it form the stack of panels, thus hiding it
- on the screen once you do update_panels() and doupdate(). It
- doesn't destroy the PANEL structure associated with the hidden
- panel. It can be shown again by using the show_panel()
- function.</p>
- <p>The following program shows the hiding of panels. Press 'a' or
- 'b' or 'c' to show or hide first, second and third windows
- respectively. It uses a user data with a small variable hide, which
- keeps track of whether the window is hidden or not. For some reason
- the function <var class="LITERAL">panel_hidden()</var> which tells
- whether a panel is hidden or not is not working. A bug report was
- also presented by Michael Andres <a href=
- "http://www.geocrawler.com/archives/3/344/1999/9/0/2643549/"
- target="_top">here</a></p>
- <div class="EXAMPLE"><a name="PPAHI" id="PPAHI"></a>
- <p><b>Example 17. Panel Hiding and Showing example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <panel.h>
- typedef struct _PANEL_DATA {
- int hide; /* TRUE if panel is hidden */
- }PANEL_DATA;
- #define NLINES 10
- #define NCOLS 40
- void init_wins(WINDOW **wins, int n);
- void win_show(WINDOW *win, char *label, int label_color);
- void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
- int main()
- { WINDOW *my_wins[3];
- PANEL *my_panels[3];
- PANEL_DATA panel_datas[3];
- PANEL_DATA *temp;
- int ch;
- /* Initialize curses */
- initscr();
- start_color();
- cbreak();
- noecho();
- keypad(stdscr, TRUE);
- /* Initialize all the colors */
- init_pair(1, COLOR_RED, COLOR_BLACK);
- init_pair(2, COLOR_GREEN, COLOR_BLACK);
- init_pair(3, COLOR_BLUE, COLOR_BLACK);
- init_pair(4, COLOR_CYAN, COLOR_BLACK);
- init_wins(my_wins, 3);
-
- /* Attach a panel to each window */ /* Order is bottom up */
- my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
- my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
- my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
- /* Initialize panel datas saying that nothing is hidden */
- panel_datas[0].hide = FALSE;
- panel_datas[1].hide = FALSE;
- panel_datas[2].hide = FALSE;
- set_panel_userptr(my_panels[0], &panel_datas[0]);
- set_panel_userptr(my_panels[1], &panel_datas[1]);
- set_panel_userptr(my_panels[2], &panel_datas[2]);
- /* Update the stacking order. 2nd panel will be on top */
- update_panels();
- /* Show it on the screen */
- attron(COLOR_PAIR(4));
- mvprintw(LINES - 3, 0, "Show or Hide a window with 'a'(first window) 'b'(Second Window) 'c'(Third Window)");
- mvprintw(LINES - 2, 0, "F1 to Exit");
- attroff(COLOR_PAIR(4));
- doupdate();
-
- while((ch = getch()) != KEY_F(1))
- { switch(ch)
- { case 'a':
- temp = (PANEL_DATA *)panel_userptr(my_panels[0]);
- if(temp->hide == FALSE)
- { hide_panel(my_panels[0]);
- temp->hide = TRUE;
- }
- else
- { show_panel(my_panels[0]);
- temp->hide = FALSE;
- }
- break;
- case 'b':
- temp = (PANEL_DATA *)panel_userptr(my_panels[1]);
- if(temp->hide == FALSE)
- { hide_panel(my_panels[1]);
- temp->hide = TRUE;
- }
- else
- { show_panel(my_panels[1]);
- temp->hide = FALSE;
- }
- break;
- case 'c':
- temp = (PANEL_DATA *)panel_userptr(my_panels[2]);
- if(temp->hide == FALSE)
- { hide_panel(my_panels[2]);
- temp->hide = TRUE;
- }
- else
- { show_panel(my_panels[2]);
- temp->hide = FALSE;
- }
- break;
- }
- update_panels();
- doupdate();
- }
- endwin();
- return 0;
- }
- /* Put all the windows */
- void init_wins(WINDOW **wins, int n)
- { int x, y, i;
- char label[80];
- y = 2;
- x = 10;
- for(i = 0; i < n; ++i)
- { wins[i] = newwin(NLINES, NCOLS, y, x);
- sprintf(label, "Window Number %d", i + 1);
- win_show(wins[i], label, i + 1);
- y += 3;
- x += 7;
- }
- }
- /* Show the window with a border and a label */
- void win_show(WINDOW *win, char *label, int label_color)
- { int startx, starty, height, width;
- getbegyx(win, starty, startx);
- getmaxyx(win, height, width);
- box(win, 0, 0);
- mvwaddch(win, 2, 0, ACS_LTEE);
- mvwhline(win, 2, 1, ACS_HLINE, width - 2);
- mvwaddch(win, 2, width - 1, ACS_RTEE);
-
- print_in_middle(win, 1, 0, width, label, COLOR_PAIR(label_color));
- }
- void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
- { int length, x, y;
- float temp;
- if(win == NULL)
- win = stdscr;
- getyx(win, y, x);
- if(startx != 0)
- x = startx;
- if(starty != 0)
- y = starty;
- if(width == 0)
- width = 80;
- length = strlen(string);
- temp = (width - length)/ 2;
- x = startx + (int)temp;
- wattron(win, color);
- mvwprintw(win, y, x, "%s", string);
- wattroff(win, color);
- refresh();
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="PANELABOVE" id="PANELABOVE">16.7.
- panel_above() and panel_below() Functions</a></h3>
- <p>The functions <var class="LITERAL">panel_above()</var> and
- <var class="LITERAL">panel_below()</var> can be used to find out
- the panel above and below a panel. If the argument to these
- functions is NULL, then they return a pointer to bottom panel and
- top panel respectively.</p>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="MENUS" id="MENUS">17. Menus
- Library</a></h2>
- <p>The menus library provides a nice extension to basic curses,
- through which you can create menus. It provides a set of functions
- to create menus. But they have to be customized to give a nicer
- look, with colors etc. Let's get into the details.</p>
- <p>A menu is a screen display that assists the user to choose some
- subset of a given set of items. To put it simple, a menu is a
- collection of items from which one or more items can be chosen.
- Some readers might not be aware of multiple item selection
- capability. Menu library provides functionality to write menus from
- which the user can chose more than one item as the preferred
- choice. This is dealt with in a later section. Now it is time for
- some rudiments.</p>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="MENUBASICS" id="MENUBASICS">17.1. The
- Basics</a></h3>
- <p>To create menus, you first create items, and then post the menu
- to the display. After that, all the processing of user responses is
- done in an elegant function menu_driver() which is the work horse
- of any menu program.</p>
- <p>The general flow of control of a menu program looks like
- this.</p>
- <ol type="1">
- <li>
- <p>Initialize curses</p>
- </li>
- <li>
- <p>Create items using new_item(). You can specify a name and
- description for the items.</p>
- </li>
- <li>
- <p>Create the menu with new_menu() by specifying the items to be
- attached with.</p>
- </li>
- <li>
- <p>Post the menu with menu_post() and refresh the screen.</p>
- </li>
- <li>
- <p>Process the user requests with a loop and do necessary updates
- to menu with menu_driver.</p>
- </li>
- <li>
- <p>Unpost the menu with menu_unpost()</p>
- </li>
- <li>
- <p>Free the memory allocated to menu by free_menu()</p>
- </li>
- <li>
- <p>Free the memory allocated to the items with free_item()</p>
- </li>
- <li>
- <p>End curses</p>
- </li>
- </ol>
- <p>Let's see a program which prints a simple menu and updates the
- current selection with up, down arrows.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="COMPILEMENUS" id="COMPILEMENUS">17.2.
- Compiling With the Menu Library</a></h3>
- <p>To use menu library functions, you have to include menu.h and to
- link the program with menu library the flag -lmenu should be added
- along with -lncurses in that order.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> #include <menu.h>
- .
- .
- .
- compile and link: gcc <program file> -lmenu -lncurses</font>
- </pre></td>
- </tr>
- </table>
- <div class="EXAMPLE"><a name="MMESI" id="MMESI"></a>
- <p><b>Example 18. Menu Basics</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <curses.h>
- #include <menu.h>
- #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
- #define CTRLD 4
- char *choices[] = {
- "Choice 1",
- "Choice 2",
- "Choice 3",
- "Choice 4",
- "Exit",
- };
- int main()
- { ITEM **my_items;
- int c;
- MENU *my_menu;
- int n_choices, i;
- ITEM *cur_item;
-
-
- initscr();
- cbreak();
- noecho();
- keypad(stdscr, TRUE);
-
- n_choices = ARRAY_SIZE(choices);
- my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
- for(i = 0; i < n_choices; ++i)
- my_items[i] = new_item(choices[i], choices[i]);
- my_items[n_choices] = (ITEM *)NULL;
- my_menu = new_menu((ITEM **)my_items);
- mvprintw(LINES - 2, 0, "F1 to Exit");
- post_menu(my_menu);
- refresh();
- while((c = getch()) != KEY_F(1))
- { switch(c)
- { case KEY_DOWN:
- menu_driver(my_menu, REQ_DOWN_ITEM);
- break;
- case KEY_UP:
- menu_driver(my_menu, REQ_UP_ITEM);
- break;
- }
- }
- free_item(my_items[0]);
- free_item(my_items[1]);
- free_menu(my_menu);
- endwin();
- }
- </span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>This program demonstrates the basic concepts involved in
- creating a menu using menus library. First we create the items
- using new_item() and then attach them to the menu with new_menu()
- function. After posting the menu and refreshing the screen, the
- main processing loop starts. It reads user input and takes
- corresponding action. The function menu_driver() is the main work
- horse of the menu system. The second parameter to this function
- tells what's to be done with the menu. According to the parameter,
- menu_driver() does the corresponding task. The value can be either
- a menu navigational request, an ascii character, or a KEY_MOUSE
- special key associated with a mouse event.</p>
- <p>The menu_driver accepts following navigational requests.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000"> REQ_LEFT_ITEM Move left to an item.
- REQ_RIGHT_ITEM Move right to an item.
- REQ_UP_ITEM Move up to an item.
- REQ_DOWN_ITEM Move down to an item.
- REQ_SCR_ULINE Scroll up a line.
- REQ_SCR_DLINE Scroll down a line.
- REQ_SCR_DPAGE Scroll down a page.
- REQ_SCR_UPAGE Scroll up a page.
- REQ_FIRST_ITEM Move to the first item.
- REQ_LAST_ITEM Move to the last item.
- REQ_NEXT_ITEM Move to the next item.
- REQ_PREV_ITEM Move to the previous item.
- REQ_TOGGLE_ITEM Select/deselect an item.
- REQ_CLEAR_PATTERN Clear the menu pattern buffer.
- REQ_BACK_PATTERN Delete the previous character from the pattern buffer.
- REQ_NEXT_MATCH Move to the next item matching the pattern match.
- REQ_PREV_MATCH Move to the previous item matching the pattern match. </font>
- </pre></td>
- </tr>
- </table>
- <p>Don't get overwhelmed by the number of options. We will see them
- slowly one after another. The options of interest in this example
- are REQ_UP_ITEM and REQ_DOWN_ITEM. These two options when passed to
- menu_driver, menu driver updates the current item to one item up or
- down respectively.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="MENUDRIVER" id="MENUDRIVER">17.3. Menu
- Driver: The work horse of the menu system</a></h3>
- <p>As you have seen in the above example, menu_driver plays an
- important role in updating the menu. It is very important to
- understand various options it takes and what they do. As explained
- above, the second parameter to menu_driver() can be either a
- navigational request, a printable character or a KEY_MOUSE key.
- Let's dissect the different navigational requests.</p>
- <ul>
- <li>
- <p><em>REQ_LEFT_ITEM and REQ_RIGHT_ITEM</em></p>
- <p>A Menu can be displayed with multiple columns for more than one
- item. This can be done by using the <var class=
- "LITERAL">menu_format()</var>function. When a multi columnar menu
- is displayed these requests cause the menu driver to move the
- current selection to left or right.</p>
- </li>
- <li>
- <p><em>REQ_UP_ITEM and REQ_DOWN_ITEM</em></p>
- <p>These two options you have seen in the above example. These
- options when given, makes the menu_driver to move the current
- selection to an item up or down.</p>
- </li>
- <li>
- <p><em>REQ_SCR_* options</em></p>
- <p>The four options REQ_SCR_ULINE, REQ_SCR_DLINE, REQ_SCR_DPAGE,
- REQ_SCR_UPAGE are related to scrolling. If all the items in the
- menu cannot be displayed in the menu sub window, then the menu is
- scrollable. These requests can be given to the menu_driver to do
- the scrolling either one line up, down or one page down or up
- respectively.</p>
- </li>
- <li>
- <p><em>REQ_FIRST_ITEM, REQ_LAST_ITEM, REQ_NEXT_ITEM and
- REQ_PREV_ITEM</em></p>
- <p>These requests are self explanatory.</p>
- </li>
- <li>
- <p><em>REQ_TOGGLE_ITEM</em></p>
- <p>This request when given, toggles the present selection. This
- option is to be used only in a multi valued menu. So to use this
- request the option O_ONEVALUE must be off. This option can be made
- off or on with set_menu_opts().</p>
- </li>
- <li>
- <p><em>Pattern Requests</em></p>
- <p>Every menu has an associated pattern buffer, which is used to
- find the nearest match to the ascii characters entered by the user.
- Whenever ascii characters are given to menu_driver, it puts in to
- the pattern buffer. It also tries to find the nearest match to the
- pattern in the items list and moves current selection to that item.
- The request REQ_CLEAR_PATTERN clears the pattern buffer. The
- request REQ_BACK_PATTERN deletes the previous character in the
- pattern buffer. In case the pattern matches more than one item then
- the matched items can be cycled through REQ_NEXT_MATCH and
- REQ_PREV_MATCH which move the current selection to the next and
- previous matches respectively.</p>
- </li>
- <li>
- <p><em>Mouse Requests</em></p>
- <p>In case of KEY_MOUSE requests, according to the mouse position
- an action is taken accordingly. The action to be taken is explained
- in the man page as,</p>
- <table border="0" bgcolor="#E0E0E0" width="90%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000"><em> If the second argument is the KEY_MOUSE special key, the
- associated mouse event is translated into one of the above
- pre-defined requests. Currently only clicks in the user
- window (e.g. inside the menu display area or the decora­
- tion window) are handled. If you click above the display
- region of the menu, a REQ_SCR_ULINE is generated, if you
- doubleclick a REQ_SCR_UPAGE is generated and if you
- tripleclick a REQ_FIRST_ITEM is generated. If you click
- below the display region of the menu, a REQ_SCR_DLINE is
- generated, if you doubleclick a REQ_SCR_DPAGE is generated
- and if you tripleclick a REQ_LAST_ITEM is generated. If
- you click at an item inside the display area of the menu,
- the menu cursor is positioned to that item.</em></font>
- </pre></td>
- </tr>
- </table>
- </li>
- </ul>
- <p>Each of the above requests will be explained in the following
- lines with several examples whenever appropriate.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="MENUWINDOWS" id="MENUWINDOWS">17.4. Menu
- Windows</a></h3>
- <p>Every menu created is associated with a window and a sub window.
- The menu window displays any title or border associated with the
- menu. The menu sub window displays the menu items currently
- available for selection. But we didn't specify any window or sub
- window in the simple example. When a window is not specified,
- stdscr is taken as the main window, and then menu system calculates
- the sub window size required for the display of items. Then items
- are displayed in the calculated sub window. So let's play with
- these windows and display a menu with a border and a title.</p>
- <div class="EXAMPLE"><a name="MMEWI" id="MMEWI"></a>
- <p><b>Example 19. Menu Windows Usage example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <menu.h>
- #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
- #define CTRLD 4
- char *choices[] = {
- "Choice 1",
- "Choice 2",
- "Choice 3",
- "Choice 4",
- "Exit",
- (char *)NULL,
- };
- void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
- int main()
- { ITEM **my_items;
- int c;
- MENU *my_menu;
- WINDOW *my_menu_win;
- int n_choices, i;
-
- /* Initialize curses */
- initscr();
- start_color();
- cbreak();
- noecho();
- keypad(stdscr, TRUE);
- init_pair(1, COLOR_RED, COLOR_BLACK);
- /* Create items */
- n_choices = ARRAY_SIZE(choices);
- my_items = (ITEM **)calloc(n_choices, sizeof(ITEM *));
- for(i = 0; i < n_choices; ++i)
- my_items[i] = new_item(choices[i], choices[i]);
- /* Crate menu */
- my_menu = new_menu((ITEM **)my_items);
- /* Create the window to be associated with the menu */
- my_menu_win = newwin(10, 40, 4, 4);
- keypad(my_menu_win, TRUE);
-
- /* Set main window and sub window */
- set_menu_win(my_menu, my_menu_win);
- set_menu_sub(my_menu, derwin(my_menu_win, 6, 38, 3, 1));
- /* Set menu mark to the string " * " */
- set_menu_mark(my_menu, " * ");
- /* Print a border around the main window and print a title */
- box(my_menu_win, 0, 0);
- print_in_middle(my_menu_win, 1, 0, 40, "My Menu", COLOR_PAIR(1));
- mvwaddch(my_menu_win, 2, 0, ACS_LTEE);
- mvwhline(my_menu_win, 2, 1, ACS_HLINE, 38);
- mvwaddch(my_menu_win, 2, 39, ACS_RTEE);
- mvprintw(LINES - 2, 0, "F1 to exit");
- refresh();
-
- /* Post the menu */
- post_menu(my_menu);
- wrefresh(my_menu_win);
- while((c = wgetch(my_menu_win)) != KEY_F(1))
- { switch(c)
- { case KEY_DOWN:
- menu_driver(my_menu, REQ_DOWN_ITEM);
- break;
- case KEY_UP:
- menu_driver(my_menu, REQ_UP_ITEM);
- break;
- }
- wrefresh(my_menu_win);
- }
- /* Unpost and free all the memory taken up */
- unpost_menu(my_menu);
- free_menu(my_menu);
- for(i = 0; i < n_choices; ++i)
- free_item(my_items[i]);
- endwin();
- }
- void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
- { int length, x, y;
- float temp;
- if(win == NULL)
- win = stdscr;
- getyx(win, y, x);
- if(startx != 0)
- x = startx;
- if(starty != 0)
- y = starty;
- if(width == 0)
- width = 80;
- length = strlen(string);
- temp = (width - length)/ 2;
- x = startx + (int)temp;
- wattron(win, color);
- mvwprintw(win, y, x, "%s", string);
- wattroff(win, color);
- refresh();
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>This example creates a menu with a title, border, a fancy line
- separating title and the items. As you can see, in order to attach
- a window to a menu the function set_menu_win() has to be used. Then
- we attach the sub window also. This displays the items in the sub
- window. You can also set the mark string which gets displayed to
- the left of the selected item with set_menu_mark().</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="SCROLLMENUS" id="SCROLLMENUS">17.5.
- Scrolling Menus</a></h3>
- <p>If the sub window given for a window is not big enough to show
- all the items, then the menu will be scrollable. When you are on
- the last item in the present list, if you send REQ_DOWN_ITEM, it
- gets translated into REQ_SCR_DLINE and the menu scrolls by one
- item. You can manually give REQ_SCR_ operations to do scrolling.
- Let's see how it can be done.</p>
- <div class="EXAMPLE"><a name="MMESC" id="MMESC"></a>
- <p><b>Example 20. Scrolling Menus example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <curses.h>
- #include <menu.h>
- #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
- #define CTRLD 4
- char *choices[] = {
- "Choice 1",
- "Choice 2",
- "Choice 3",
- "Choice 4",
- "Choice 5",
- "Choice 6",
- "Choice 7",
- "Choice 8",
- "Choice 9",
- "Choice 10",
- "Exit",
- (char *)NULL,
- };
- void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
- int main()
- { ITEM **my_items;
- int c;
- MENU *my_menu;
- WINDOW *my_menu_win;
- int n_choices, i;
-
- /* Initialize curses */
- initscr();
- start_color();
- cbreak();
- noecho();
- keypad(stdscr, TRUE);
- init_pair(1, COLOR_RED, COLOR_BLACK);
- init_pair(2, COLOR_CYAN, COLOR_BLACK);
- /* Create items */
- n_choices = ARRAY_SIZE(choices);
- my_items = (ITEM **)calloc(n_choices, sizeof(ITEM *));
- for(i = 0; i < n_choices; ++i)
- my_items[i] = new_item(choices[i], choices[i]);
- /* Crate menu */
- my_menu = new_menu((ITEM **)my_items);
- /* Create the window to be associated with the menu */
- my_menu_win = newwin(10, 40, 4, 4);
- keypad(my_menu_win, TRUE);
-
- /* Set main window and sub window */
- set_menu_win(my_menu, my_menu_win);
- set_menu_sub(my_menu, derwin(my_menu_win, 6, 38, 3, 1));
- set_menu_format(my_menu, 5, 1);
-
- /* Set menu mark to the string " * " */
- set_menu_mark(my_menu, " * ");
- /* Print a border around the main window and print a title */
- box(my_menu_win, 0, 0);
- print_in_middle(my_menu_win, 1, 0, 40, "My Menu", COLOR_PAIR(1));
- mvwaddch(my_menu_win, 2, 0, ACS_LTEE);
- mvwhline(my_menu_win, 2, 1, ACS_HLINE, 38);
- mvwaddch(my_menu_win, 2, 39, ACS_RTEE);
-
- /* Post the menu */
- post_menu(my_menu);
- wrefresh(my_menu_win);
-
- attron(COLOR_PAIR(2));
- mvprintw(LINES - 2, 0, "Use PageUp and PageDown to scoll down or up a page of items");
- mvprintw(LINES - 1, 0, "Arrow Keys to navigate (F1 to Exit)");
- attroff(COLOR_PAIR(2));
- refresh();
- while((c = wgetch(my_menu_win)) != KEY_F(1))
- { switch(c)
- { case KEY_DOWN:
- menu_driver(my_menu, REQ_DOWN_ITEM);
- break;
- case KEY_UP:
- menu_driver(my_menu, REQ_UP_ITEM);
- break;
- case KEY_NPAGE:
- menu_driver(my_menu, REQ_SCR_DPAGE);
- break;
- case KEY_PPAGE:
- menu_driver(my_menu, REQ_SCR_UPAGE);
- break;
- }
- wrefresh(my_menu_win);
- }
- /* Unpost and free all the memory taken up */
- unpost_menu(my_menu);
- free_menu(my_menu);
- for(i = 0; i < n_choices; ++i)
- free_item(my_items[i]);
- endwin();
- }
- void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
- { int length, x, y;
- float temp;
- if(win == NULL)
- win = stdscr;
- getyx(win, y, x);
- if(startx != 0)
- x = startx;
- if(starty != 0)
- y = starty;
- if(width == 0)
- width = 80;
- length = strlen(string);
- temp = (width - length)/ 2;
- x = startx + (int)temp;
- wattron(win, color);
- mvwprintw(win, y, x, "%s", string);
- wattroff(win, color);
- refresh();
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>This program is self-explanatory. In this example the number of
- choices has been increased to ten, which is larger than our sub
- window size which can hold 6 items. This message has to be
- explicitly conveyed to the menu system with the function
- set_menu_format(). In here we specify the number of rows and
- columns we want to be displayed for a single page. We can specify
- any number of items to be shown, in the rows variables, if it is
- less than the height of the sub window. If the key pressed by the
- user is a PAGE UP or PAGE DOWN, the menu is scrolled a page due to
- the requests (REQ_SCR_DPAGE and REQ_SCR_UPAGE) given to
- menu_driver().</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="MULTICOLUMN" id="MULTICOLUMN">17.6.
- Multi Columnar Menus</a></h3>
- <p>In the above example you have seen how to use the function
- set_menu_format(). I didn't mention what the cols variable (third
- parameter) does. Well, If your sub window is wide enough, you can
- opt to display more than one item per row. This can be specified in
- the cols variable. To make things simpler, the following example
- doesn't show descriptions for the items.</p>
- <div class="EXAMPLE"><a name="MMEMUCO" id="MMEMUCO"></a>
- <p><b>Example 21. Milt Columnar Menus Example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <curses.h>
- #include <menu.h>
- #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
- #define CTRLD 4
- char *choices[] = {
- "Choice 1", "Choice 2", "Choice 3", "Choice 4", "Choice 5",
- "Choice 6", "Choice 7", "Choice 8", "Choice 9", "Choice 10",
- "Choice 11", "Choice 12", "Choice 13", "Choice 14", "Choice 15",
- "Choice 16", "Choice 17", "Choice 18", "Choice 19", "Choice 20",
- "Exit",
- (char *)NULL,
- };
- int main()
- { ITEM **my_items;
- int c;
- MENU *my_menu;
- WINDOW *my_menu_win;
- int n_choices, i;
-
- /* Initialize curses */
- initscr();
- start_color();
- cbreak();
- noecho();
- keypad(stdscr, TRUE);
- init_pair(1, COLOR_RED, COLOR_BLACK);
- init_pair(2, COLOR_CYAN, COLOR_BLACK);
- /* Create items */
- n_choices = ARRAY_SIZE(choices);
- my_items = (ITEM **)calloc(n_choices, sizeof(ITEM *));
- for(i = 0; i < n_choices; ++i)
- my_items[i] = new_item(choices[i], choices[i]);
- /* Crate menu */
- my_menu = new_menu((ITEM **)my_items);
- /* Set menu option not to show the description */
- menu_opts_off(my_menu, O_SHOWDESC);
- /* Create the window to be associated with the menu */
- my_menu_win = newwin(10, 70, 4, 4);
- keypad(my_menu_win, TRUE);
-
- /* Set main window and sub window */
- set_menu_win(my_menu, my_menu_win);
- set_menu_sub(my_menu, derwin(my_menu_win, 6, 68, 3, 1));
- set_menu_format(my_menu, 5, 3);
- set_menu_mark(my_menu, " * ");
- /* Print a border around the main window and print a title */
- box(my_menu_win, 0, 0);
-
- attron(COLOR_PAIR(2));
- mvprintw(LINES - 3, 0, "Use PageUp and PageDown to scroll");
- mvprintw(LINES - 2, 0, "Use Arrow Keys to navigate (F1 to Exit)");
- attroff(COLOR_PAIR(2));
- refresh();
- /* Post the menu */
- post_menu(my_menu);
- wrefresh(my_menu_win);
-
- while((c = wgetch(my_menu_win)) != KEY_F(1))
- { switch(c)
- { case KEY_DOWN:
- menu_driver(my_menu, REQ_DOWN_ITEM);
- break;
- case KEY_UP:
- menu_driver(my_menu, REQ_UP_ITEM);
- break;
- case KEY_LEFT:
- menu_driver(my_menu, REQ_LEFT_ITEM);
- break;
- case KEY_RIGHT:
- menu_driver(my_menu, REQ_RIGHT_ITEM);
- break;
- case KEY_NPAGE:
- menu_driver(my_menu, REQ_SCR_DPAGE);
- break;
- case KEY_PPAGE:
- menu_driver(my_menu, REQ_SCR_UPAGE);
- break;
- }
- wrefresh(my_menu_win);
- }
- /* Unpost and free all the memory taken up */
- unpost_menu(my_menu);
- free_menu(my_menu);
- for(i = 0; i < n_choices; ++i)
- free_item(my_items[i]);
- endwin();
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>Watch the function call to set_menu_format(). It specifies the
- number of columns to be 3, thus displaying 3 items per row. We have
- also switched off the showing descriptions with the function
- menu_opts_off(). There are couple of functions set_menu_opts(),
- menu_opts_on() and menu_opts() which can be used to manipulate menu
- options. The following menu options can be specified.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> O_ONEVALUE
- Only one item can be selected for this menu.
- O_SHOWDESC
- Display the item descriptions when the menu is
- posted.
- O_ROWMAJOR
- Display the menu in row-major order.
- O_IGNORECASE
- Ignore the case when pattern-matching.
- O_SHOWMATCH
- Move the cursor to within the item name while pat­
- tern-matching.
- O_NONCYCLIC
- Don't wrap around next-item and previous-item,
- requests to the other end of the menu.</font>
- </pre></td>
- </tr>
- </table>
- <p>All options are on by default. You can switch specific
- attributes on or off with menu_opts_on() and menu_opts_off()
- functions. You can also use set_menu_opts() to directly specify the
- options. The argument to this function should be a OR ed value of
- some of those above constants. The function menu_opts() can be used
- to find out a menu's present options.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="MULTIVALUEMENUS" id=
- "MULTIVALUEMENUS">17.7. Multi Valued Menus</a></h3>
- <p>You might be wondering what if you switch off the option
- O_ONEVALUE. Then the menu becomes multi-valued. That means you can
- select more than one item. This brings us to the request
- REQ_TOGGLE_ITEM. Let's see it in action.</p>
- <div class="EXAMPLE"><a name="MMETO" id="MMETO"></a>
- <p><b>Example 22. Multi Valued Menus example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <curses.h>
- #include <menu.h>
- #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
- #define CTRLD 4
- char *choices[] = {
- "Choice 1",
- "Choice 2",
- "Choice 3",
- "Choice 4",
- "Choice 5",
- "Choice 6",
- "Choice 7",
- "Exit",
- };
- int main()
- { ITEM **my_items;
- int c;
- MENU *my_menu;
- int n_choices, i;
- ITEM *cur_item;
-
- /* Initialize curses */
- initscr();
- cbreak();
- noecho();
- keypad(stdscr, TRUE);
- /* Initialize items */
- n_choices = ARRAY_SIZE(choices);
- my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
- for(i = 0; i < n_choices; ++i)
- my_items[i] = new_item(choices[i], choices[i]);
- my_items[n_choices] = (ITEM *)NULL;
- my_menu = new_menu((ITEM **)my_items);
- /* Make the menu multi valued */
- menu_opts_off(my_menu, O_ONEVALUE);
- mvprintw(LINES - 3, 0, "Use <SPACE> to select or unselect an item.");
- mvprintw(LINES - 2, 0, "<ENTER> to see presently selected items(F1 to Exit)");
- post_menu(my_menu);
- refresh();
- while((c = getch()) != KEY_F(1))
- { switch(c)
- { case KEY_DOWN:
- menu_driver(my_menu, REQ_DOWN_ITEM);
- break;
- case KEY_UP:
- menu_driver(my_menu, REQ_UP_ITEM);
- break;
- case ' ':
- menu_driver(my_menu, REQ_TOGGLE_ITEM);
- break;
- case 10: /* Enter */
- { char temp[200];
- ITEM **items;
- items = menu_items(my_menu);
- temp[0] = '\0';
- for(i = 0; i < item_count(my_menu); ++i)
- if(item_value(items[i]) == TRUE)
- { strcat(temp, item_name(items[i]));
- strcat(temp, " ");
- }
- move(20, 0);
- clrtoeol();
- mvprintw(20, 0, temp);
- refresh();
- }
- break;
- }
- }
- free_item(my_items[0]);
- free_item(my_items[1]);
- free_menu(my_menu);
- endwin();
- }
- </span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>Whew, A lot of new functions. Let's take them one after another.
- Firstly, the REQ_TOGGLE_ITEM. In a multi-valued menu, the user
- should be allowed to select or un select more than one item. The
- request REQ_TOGGLE_ITEM toggles the present selection. In this case
- when space is pressed REQ_TOGGLE_ITEM request is sent to
- menu_driver to achieve the result.</p>
- <p>Now when the user presses <ENTER> we show the items he
- presently selected. First we find out the items associated with the
- menu using the function menu_items(). Then we loop through the
- items to find out if the item is selected or not. The function
- item_value() returns TRUE if an item is selected. The function
- item_count() returns the number of items in the menu. The item name
- can be found with item_name(). You can also find the description
- associated with an item using item_description().</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="MENUOPT" id="MENUOPT">17.8. Menu
- Options</a></h3>
- <p>Well, by this time you must be itching for some difference in
- your menu, with lots of functionality. I know. You want Colors !!!.
- You want to create nice menus similar to those text mode <a href=
- "http://www.jersey.net/~debinjoe/games/" target="_top">dos
- games</a>. The functions set_menu_fore() and set_menu_back() can be
- used to change the attribute of the selected item and unselected
- item. The names are misleading. They don't change menu's foreground
- or background which would have been useless.</p>
- <p>The function set_menu_grey() can be used to set the display
- attribute for the non-selectable items in the menu. This brings us
- to the interesting option for an item the one and only
- O_SELECTABLE. We can turn it off by the function item_opts_off()
- and after that that item is not selectable. It's like a grayed item
- in those fancy windows menus. Let's put these concepts in practice
- with this example</p>
- <div class="EXAMPLE"><a name="MMEAT" id="MMEAT"></a>
- <p><b>Example 23. Menu Options example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <menu.h>
- #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
- #define CTRLD 4
- char *choices[] = {
- "Choice 1",
- "Choice 2",
- "Choice 3",
- "Choice 4",
- "Choice 5",
- "Choice 6",
- "Choice 7",
- "Exit",
- };
- int main()
- { ITEM **my_items;
- int c;
- MENU *my_menu;
- int n_choices, i;
- ITEM *cur_item;
-
- /* Initialize curses */
- initscr();
- start_color();
- cbreak();
- noecho();
- keypad(stdscr, TRUE);
- init_pair(1, COLOR_RED, COLOR_BLACK);
- init_pair(2, COLOR_GREEN, COLOR_BLACK);
- init_pair(3, COLOR_MAGENTA, COLOR_BLACK);
- /* Initialize items */
- n_choices = ARRAY_SIZE(choices);
- my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
- for(i = 0; i < n_choices; ++i)
- my_items[i] = new_item(choices[i], choices[i]);
- my_items[n_choices] = (ITEM *)NULL;
- item_opts_off(my_items[3], O_SELECTABLE);
- item_opts_off(my_items[6], O_SELECTABLE);
- /* Create menu */
- my_menu = new_menu((ITEM **)my_items);
- /* Set fore ground and back ground of the menu */
- set_menu_fore(my_menu, COLOR_PAIR(1) | A_REVERSE);
- set_menu_back(my_menu, COLOR_PAIR(2));
- set_menu_grey(my_menu, COLOR_PAIR(3));
- /* Post the menu */
- mvprintw(LINES - 3, 0, "Press <ENTER> to see the option selected");
- mvprintw(LINES - 2, 0, "Up and Down arrow keys to naviage (F1 to Exit)");
- post_menu(my_menu);
- refresh();
- while((c = getch()) != KEY_F(1))
- { switch(c)
- { case KEY_DOWN:
- menu_driver(my_menu, REQ_DOWN_ITEM);
- break;
- case KEY_UP:
- menu_driver(my_menu, REQ_UP_ITEM);
- break;
- case 10: /* Enter */
- move(20, 0);
- clrtoeol();
- mvprintw(20, 0, "Item selected is : %s",
- item_name(current_item(my_menu)));
- pos_menu_cursor(my_menu);
- break;
- }
- }
- unpost_menu(my_menu);
- for(i = 0; i < n_choices; ++i)
- free_item(my_items[i]);
- free_menu(my_menu);
- endwin();
- }
- </span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="MENUUSERPTR" id="MENUUSERPTR">17.9. The
- useful User Pointer</a></h3>
- <p>We can associate a user pointer with each item in the menu. It
- works the same way as user pointer in panels. It's not touched by
- menu system. You can store any thing you like in that. I usually
- use it to store the function to be executed when the menu option is
- chosen (It's selected and may be the user pressed
- <ENTER>);</p>
- <div class="EXAMPLE"><a name="MMEUS" id="MMEUS"></a>
- <p><b>Example 24. Menu User Pointer Usage</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <curses.h>
- #include <menu.h>
- #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
- #define CTRLD 4
- char *choices[] = {
- "Choice 1",
- "Choice 2",
- "Choice 3",
- "Choice 4",
- "Choice 5",
- "Choice 6",
- "Choice 7",
- "Exit",
- };
- void func(char *name);
- int main()
- { ITEM **my_items;
- int c;
- MENU *my_menu;
- int n_choices, i;
- ITEM *cur_item;
-
- /* Initialize curses */
- initscr();
- start_color();
- cbreak();
- noecho();
- keypad(stdscr, TRUE);
- init_pair(1, COLOR_RED, COLOR_BLACK);
- init_pair(2, COLOR_GREEN, COLOR_BLACK);
- init_pair(3, COLOR_MAGENTA, COLOR_BLACK);
- /* Initialize items */
- n_choices = ARRAY_SIZE(choices);
- my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
- for(i = 0; i < n_choices; ++i)
- { my_items[i] = new_item(choices[i], choices[i]);
- /* Set the user pointer */
- set_item_userptr(my_items[i], func);
- }
- my_items[n_choices] = (ITEM *)NULL;
- /* Create menu */
- my_menu = new_menu((ITEM **)my_items);
- /* Post the menu */
- mvprintw(LINES - 3, 0, "Press <ENTER> to see the option selected");
- mvprintw(LINES - 2, 0, "Up and Down arrow keys to naviage (F1 to Exit)");
- post_menu(my_menu);
- refresh();
- while((c = getch()) != KEY_F(1))
- { switch(c)
- { case KEY_DOWN:
- menu_driver(my_menu, REQ_DOWN_ITEM);
- break;
- case KEY_UP:
- menu_driver(my_menu, REQ_UP_ITEM);
- break;
- case 10: /* Enter */
- { ITEM *cur;
- void (*p)(char *);
- cur = current_item(my_menu);
- p = item_userptr(cur);
- p((char *)item_name(cur));
- pos_menu_cursor(my_menu);
- break;
- }
- break;
- }
- }
- unpost_menu(my_menu);
- for(i = 0; i < n_choices; ++i)
- free_item(my_items[i]);
- free_menu(my_menu);
- endwin();
- }
- void func(char *name)
- { move(20, 0);
- clrtoeol();
- mvprintw(20, 0, "Item selected is : %s", name);
- } </span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="FORMS" id="FORMS">18. Forms
- Library</a></h2>
- <p>Well. If you have seen those forms on web pages which take input
- from users and do various kinds of things, you might be wondering
- how would any one create such forms in text mode display. It's
- quite difficult to write those nifty forms in plain ncurses. Forms
- library tries to provide a basic frame work to build and maintain
- forms with ease. It has lot of features(functions) which manage
- validation, dynamic expansion of fields etc.. Let's see it in full
- flow.</p>
- <p>A form is a collection of fields; each field can be either a
- label(static text) or a data-entry location. The forms also library
- provides functions to divide forms into multiple pages.</p>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="FORMBASICS" id="FORMBASICS">18.1. The
- Basics</a></h3>
- <p>Forms are created in much the same way as menus. First the
- fields related to the form are created with new_field(). You can
- set options for the fields, so that they can be displayed with some
- fancy attributes, validated before the field looses focus etc..
- Then the fields are attached to form. After this, the form can be
- posted to display and is ready to receive inputs. On the similar
- lines to menu_driver(), the form is manipulated with form_driver().
- We can send requests to form_driver to move focus to a certain
- field, move cursor to end of the field etc.. After the user enters
- values in the fields and validation done, form can be unposted and
- memory allocated can be freed.</p>
- <p>The general flow of control of a forms program looks like
- this.</p>
- <ol type="1">
- <li>
- <p>Initialize curses</p>
- </li>
- <li>
- <p>Create fields using new_field(). You can specify the height and
- width of the field, and its position on the form.</p>
- </li>
- <li>
- <p>Create the forms with new_form() by specifying the fields to be
- attached with.</p>
- </li>
- <li>
- <p>Post the form with form_post() and refresh the screen.</p>
- </li>
- <li>
- <p>Process the user requests with a loop and do necessary updates
- to form with form_driver.</p>
- </li>
- <li>
- <p>Unpost the menu with form_unpost()</p>
- </li>
- <li>
- <p>Free the memory allocated to menu by free_form()</p>
- </li>
- <li>
- <p>Free the memory allocated to the items with free_field()</p>
- </li>
- <li>
- <p>End curses</p>
- </li>
- </ol>
- <p>As you can see, working with forms library is much similar to
- handling menu library. The following examples will explore various
- aspects of form processing. Let's start the journey with a simple
- example. first.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="COMPILEFORMS" id="COMPILEFORMS">18.2.
- Compiling With the Forms Library</a></h3>
- <p>To use forms library functions, you have to include form.h and
- to link the program with forms library the flag -lform should be
- added along with -lncurses in that order.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"> #include <form.h>
- .
- .
- .
- compile and link: gcc <program file> -lform -lncurses</font>
- </pre></td>
- </tr>
- </table>
- <div class="EXAMPLE"><a name="FFOSI" id="FFOSI"></a>
- <p><b>Example 25. Forms Basics</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <form.h>
- int main()
- { FIELD *field[3];
- FORM *my_form;
- int ch;
-
- /* Initialize curses */
- initscr();
- cbreak();
- noecho();
- keypad(stdscr, TRUE);
- /* Initialize the fields */
- field[0] = new_field(1, 10, 4, 18, 0, 0);
- field[1] = new_field(1, 10, 6, 18, 0, 0);
- field[2] = NULL;
- /* Set field options */
- set_field_back(field[0], A_UNDERLINE); /* Print a line for the option */
- field_opts_off(field[0], O_AUTOSKIP); /* Don't go to next field when this */
- /* Field is filled up */
- set_field_back(field[1], A_UNDERLINE);
- field_opts_off(field[1], O_AUTOSKIP);
- /* Create the form and post it */
- my_form = new_form(field);
- post_form(my_form);
- refresh();
-
- mvprintw(4, 10, "Value 1:");
- mvprintw(6, 10, "Value 2:");
- refresh();
- /* Loop through to get user requests */
- while((ch = getch()) != KEY_F(1))
- { switch(ch)
- { case KEY_DOWN:
- /* Go to next field */
- form_driver(my_form, REQ_NEXT_FIELD);
- /* Go to the end of the present buffer */
- /* Leaves nicely at the last character */
- form_driver(my_form, REQ_END_LINE);
- break;
- case KEY_UP:
- /* Go to previous field */
- form_driver(my_form, REQ_PREV_FIELD);
- form_driver(my_form, REQ_END_LINE);
- break;
- default:
- /* If this is a normal character, it gets */
- /* Printed */
- form_driver(my_form, ch);
- break;
- }
- }
- /* Un post form and free the memory */
- unpost_form(my_form);
- free_form(my_form);
- free_field(field[0]);
- free_field(field[1]);
- endwin();
- return 0;
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>Above example is pretty straight forward. It creates two fields
- with <var class="LITERAL">new_field()</var>. new_field() takes
- height, width, starty, startx, number of offscreen rows and number
- of additional working buffers. The fifth argument number of
- offscreen rows specifies how much of the field to be shown. If it
- is zero, the entire field is always displayed otherwise the form
- will be scrollable when the user accesses not displayed parts of
- the field. The forms library allocates one buffer per field to
- store the data user enters. Using the last parameter to new_field()
- we can specify it to allocate some additional buffers. These can be
- used for any purpose you like.</p>
- <p>After creating the fields, back ground attribute of both of them
- is set to an underscore with set_field_back(). The AUTOSKIP option
- is turned off using field_opts_off(). If this option is turned on,
- focus will move to the next field in the form once the active field
- is filled up completely.</p>
- <p>After attaching the fields to the form, it is posted. Here on,
- user inputs are processed in the while loop, by making
- corresponding requests to form_driver. The details of all the
- requests to the form_driver() are explained later.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="PLAYFIELDS" id="PLAYFIELDS">18.3.
- Playing with Fields</a></h3>
- <p>Each form field is associated with a lot of attributes. They can
- be manipulated to get the required effect and to have fun !!!. So
- why wait?</p>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="FETCHINFO" id="FETCHINFO">18.3.1.
- Fetching Size and Location of Field</a></h4>
- <p>The parameters we have given at the time of creation of a field
- can be retrieved with field_info(). It returns height, width,
- starty, startx, number of offscreen rows, and number of additional
- buffers into the parameters given to it. It is a sort of inverse of
- new_field().</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int field_info( FIELD *field, /* field from which to fetch */
- int *height, *int width, /* field size */
- int *top, int *left, /* upper left corner */
- int *offscreen, /* number of offscreen rows */
- int *nbuf); /* number of working buffers */</font>
- </pre></td>
- </tr>
- </table>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="MOVEFIELD" id="MOVEFIELD">18.3.2. Moving
- the field</a></h4>
- <p>The location of the field can be moved to a different position
- with move_field().</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int move_field( FIELD *field, /* field to alter */
- int top, int left); /* new upper-left corner */</font>
- </pre></td>
- </tr>
- </table>
- <p>As usual, the changed position can be queried with
- field_infor().</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="JUSTIFYFIELD" id="JUSTIFYFIELD">18.3.3.
- Field Justification</a></h4>
- <p>The justification to be done for the field can be fixed using
- the function set_field_just().</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000"> int set_field_just(FIELD *field, /* field to alter */
- int justmode); /* mode to set */
- int field_just(FIELD *field); /* fetch justify mode of field */</font>
- </pre></td>
- </tr>
- </table>
- <p>The justification mode valued accepted and returned by these
- functions are NO_JUSTIFICATION, JUSTIFY_RIGHT, JUSTIFY_LEFT, or
- JUSTIFY_CENTER.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="FIELDDISPATTRIB" id=
- "FIELDDISPATTRIB">18.3.4. Field Display Attributes</a></h4>
- <p>As you have seen, in the above example, display attribute for
- the fields can be set with set_field_fore() and setfield_back().
- These functions set foreground and background attribute of the
- fields. You can also specify a pad character which will be filled
- in the unfilled portion of the field. The pad character is set with
- a call to set_field_pad(). Default pad value is a space. The
- functions field_fore(), field_back, field_pad() can be used to
- query the present foreground, background attributes and pad
- character for the field. The following list gives the usage of
- functions.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000"> int set_field_fore(FIELD *field, /* field to alter */
- chtype attr); /* attribute to set */
- chtype field_fore(FIELD *field); /* field to query */
- /* returns foreground attribute */
- int set_field_back(FIELD *field, /* field to alter */
- chtype attr); /* attribute to set */
- chtype field_back(FIELD *field); /* field to query */
- /* returns background attribute */
- int set_field_pad(FIELD *field, /* field to alter */
- int pad); /* pad character to set */
- chtype field_pad(FIELD *field); /* field to query */
- /* returns present pad character */ </font>
- </pre></td>
- </tr>
- </table>
- <p>Though above functions seem quite simple, using colors with
- set_field_fore() may be frustrating in the beginning. Let me first
- explain about foreground and background attributes of a field. The
- foreground attribute is associated with the character. That means a
- character in the field is printed with the attribute you have set
- with set_field_fore(). Background attribute is the attribute used
- to fill background of field, whether any character is there or not.
- So what about colors? Since colors are always defined in pairs,
- what is the right way to display colored fields? Here's an example
- clarifying color attributes.</p>
- <div class="EXAMPLE"><a name="FFOAT" id="FFOAT"></a>
- <p><b>Example 26. Form Attributes example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <form.h>
- int main()
- { FIELD *field[3];
- FORM *my_form;
- int ch;
-
- /* Initialize curses */
- initscr();
- start_color();
- cbreak();
- noecho();
- keypad(stdscr, TRUE);
- /* Initialize few color pairs */
- init_pair(1, COLOR_WHITE, COLOR_BLUE);
- init_pair(2, COLOR_WHITE, COLOR_BLUE);
- /* Initialize the fields */
- field[0] = new_field(1, 10, 4, 18, 0, 0);
- field[1] = new_field(1, 10, 6, 18, 0, 0);
- field[2] = NULL;
- /* Set field options */
- set_field_fore(field[0], COLOR_PAIR(1));/* Put the field with blue background */
- set_field_back(field[0], COLOR_PAIR(2));/* and white foreground (characters */
- /* are printed in white */
- field_opts_off(field[0], O_AUTOSKIP); /* Don't go to next field when this */
- /* Field is filled up */
- set_field_back(field[1], A_UNDERLINE);
- field_opts_off(field[1], O_AUTOSKIP);
- /* Create the form and post it */
- my_form = new_form(field);
- post_form(my_form);
- refresh();
-
- set_current_field(my_form, field[0]); /* Set focus to the colored field */
- mvprintw(4, 10, "Value 1:");
- mvprintw(6, 10, "Value 2:");
- mvprintw(LINES - 2, 0, "Use UP, DOWN arrow keys to switch between fields");
- refresh();
- /* Loop through to get user requests */
- while((ch = getch()) != KEY_F(1))
- { switch(ch)
- { case KEY_DOWN:
- /* Go to next field */
- form_driver(my_form, REQ_NEXT_FIELD);
- /* Go to the end of the present buffer */
- /* Leaves nicely at the last character */
- form_driver(my_form, REQ_END_LINE);
- break;
- case KEY_UP:
- /* Go to previous field */
- form_driver(my_form, REQ_PREV_FIELD);
- form_driver(my_form, REQ_END_LINE);
- break;
- default:
- /* If this is a normal character, it gets */
- /* Printed */
- form_driver(my_form, ch);
- break;
- }
- }
- /* Un post form and free the memory */
- unpost_form(my_form);
- free_form(my_form);
- free_field(field[0]);
- free_field(field[1]);
- endwin();
- return 0;
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>Play with the color pairs and try to understand the foreground
- and background attributes. In my programs using color attributes, I
- usually set only the background with set_field_back(). Curses
- simply doesn't allow defining individual color attributes.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="FIELDOPTIONBITS" id=
- "FIELDOPTIONBITS">18.3.5. Field Option Bits</a></h4>
- <p>There is also a large collection of field option bits you can
- set to control various aspects of forms processing. You can
- manipulate them with these functions:</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int set_field_opts(FIELD *field, /* field to alter */
- int attr); /* attribute to set */
- int field_opts_on(FIELD *field, /* field to alter */
- int attr); /* attributes to turn on */
- int field_opts_off(FIELD *field, /* field to alter */
- int attr); /* attributes to turn off */
- int field_opts(FIELD *field); /* field to query */ </font>
- </pre></td>
- </tr>
- </table>
- <p>The function set_field_opts() can be used to directly set
- attributes of a field or you can choose to switch a few attributes
- on and off with field_opts_on() and field_opts_off() selectively.
- Anytime you can query the attributes of a field with field_opts().
- The following is the list of available options. By default, all
- options are on.</p>
- <div class="VARIABLELIST">
- <dl>
- <dt>O_VISIBLE</dt>
- <dd>
- <p>Controls whether the field is visible on the screen. Can be used
- during form processing to hide or pop up fields depending on the
- value of parent fields.</p>
- </dd>
- <dt>O_ACTIVE</dt>
- <dd>
- <p>Controls whether the field is active during forms processing
- (i.e. visited by form navigation keys). Can be used to make labels
- or derived fields with buffer values alterable by the forms
- application, not the user.</p>
- </dd>
- <dt>O_PUBLIC</dt>
- <dd>
- <p>Controls whether data is displayed during field entry. If this
- option is turned off on a field, the library will accept and edit
- data in that field, but it will not be displayed and the visible
- field cursor will not move. You can turn off the O_PUBLIC bit to
- define password fields.</p>
- </dd>
- <dt>O_EDIT</dt>
- <dd>
- <p>Controls whether the field's data can be modified. When this
- option is off, all editing requests except <var class=
- "LITERAL">REQ_PREV_CHOICE</var> and <var class=
- "LITERAL">REQ_NEXT_CHOICE</var>will fail. Such read-only fields may
- be useful for help messages.</p>
- </dd>
- <dt>O_WRAP</dt>
- <dd>
- <p>Controls word-wrapping in multi-line fields. Normally, when any
- character of a (blank-separated) word reaches the end of the
- current line, the entire word is wrapped to the next line (assuming
- there is one). When this option is off, the word will be split
- across the line break.</p>
- </dd>
- <dt>O_BLANK</dt>
- <dd>
- <p>Controls field blanking. When this option is on, entering a
- character at the first field position erases the entire field
- (except for the just-entered character).</p>
- </dd>
- <dt>O_AUTOSKIP</dt>
- <dd>
- <p>Controls automatic skip to next field when this one fills.
- Normally, when the forms user tries to type more data into a field
- than will fit, the editing location jumps to next field. When this
- option is off, the user's cursor will hang at the end of the field.
- This option is ignored in dynamic fields that have not reached
- their size limit.</p>
- </dd>
- <dt>O_NULLOK</dt>
- <dd>
- <p>Controls whether validation is applied to blank fields.
- Normally, it is not; the user can leave a field blank without
- invoking the usual validation check on exit. If this option is off
- on a field, exit from it will invoke a validation check.</p>
- </dd>
- <dt>O_PASSOK</dt>
- <dd>
- <p>Controls whether validation occurs on every exit, or only after
- the field is modified. Normally the latter is true. Setting
- O_PASSOK may be useful if your field's validation function may
- change during forms processing.</p>
- </dd>
- <dt>O_STATIC</dt>
- <dd>
- <p>Controls whether the field is fixed to its initial dimensions.
- If you turn this off, the field becomes dynamic and will stretch to
- fit entered data.</p>
- </dd>
- </dl>
- </div>
- <p>A field's options cannot be changed while the field is currently
- selected. However, options may be changed on posted fields that are
- not current.</p>
- <p>The option values are bit-masks and can be composed with
- logical-or in the obvious way. You have seen the usage of switching
- off O_AUTOSKIP option. The following example clarifies usage of
- some more options. Other options are explained where
- appropriate.</p>
- <div class="EXAMPLE"><a name="FFOOP" id="FFOOP"></a>
- <p><b>Example 27. Field Options Usage example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <form.h>
- #define STARTX 15
- #define STARTY 4
- #define WIDTH 25
- #define N_FIELDS 3
- int main()
- { FIELD *field[N_FIELDS];
- FORM *my_form;
- int ch, i;
-
- /* Initialize curses */
- initscr();
- cbreak();
- noecho();
- keypad(stdscr, TRUE);
- /* Initialize the fields */
- for(i = 0; i < N_FIELDS - 1; ++i)
- field[i] = new_field(1, WIDTH, STARTY + i * 2, STARTX, 0, 0);
- field[N_FIELDS - 1] = NULL;
- /* Set field options */
- set_field_back(field[1], A_UNDERLINE); /* Print a line for the option */
-
- field_opts_off(field[0], O_ACTIVE); /* This field is a static label */
- field_opts_off(field[1], O_PUBLIC); /* This filed is like a password field*/
- field_opts_off(field[1], O_AUTOSKIP); /* To avoid entering the same field */
- /* after last character is entered */
-
- /* Create the form and post it */
- my_form = new_form(field);
- post_form(my_form);
- refresh();
-
- set_field_just(field[0], JUSTIFY_CENTER); /* Center Justification */
- set_field_buffer(field[0], 0, "This is a static Field");
- /* Initialize the field */
- mvprintw(STARTY, STARTX - 10, "Field 1:");
- mvprintw(STARTY + 2, STARTX - 10, "Field 2:");
- refresh();
- /* Loop through to get user requests */
- while((ch = getch()) != KEY_F(1))
- { switch(ch)
- { case KEY_DOWN:
- /* Go to next field */
- form_driver(my_form, REQ_NEXT_FIELD);
- /* Go to the end of the present buffer */
- /* Leaves nicely at the last character */
- form_driver(my_form, REQ_END_LINE);
- break;
- case KEY_UP:
- /* Go to previous field */
- form_driver(my_form, REQ_PREV_FIELD);
- form_driver(my_form, REQ_END_LINE);
- break;
- default:
- /* If this is a normal character, it gets */
- /* Printed */
- form_driver(my_form, ch);
- break;
- }
- }
- /* Un post form and free the memory */
- unpost_form(my_form);
- free_form(my_form);
- free_field(field[0]);
- free_field(field[1]);
- endwin();
- return 0;
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- <p>This example, though useless, shows the usage of options. If
- used properly, they can present information very effectively in a
- form. The second field being not O_PUBLIC, does not show the
- characters you are typing.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="FIELDSTATUS" id="FIELDSTATUS">18.3.6.
- Field Status</a></h4>
- <p>The field status specifies whether the field has got edited or
- not. It is initially set to FALSE and when user enters something
- and the data buffer gets modified it becomes TRUE. So a field's
- status can be queried to find out whether it has been modified or
- not. The following functions can assist in those operations.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int set_field_status(FIELD *field, /* field to alter */
- int status); /* status to set */
- int field_status(FIELD *field); /* fetch status of field */</font>
- </pre></td>
- </tr>
- </table>
- <p>It's better to check the field's status only after after leaving
- the field, as data buffer might not have been updated yet as the
- validation is still due. To guarantee that right status is
- returned, call field_status() either (1) in the field's exit
- validation check routine, (2) from the field's or form's
- initialization or termination hooks, or (3) just after a
- REQ_VALIDATION request has been processed by the forms driver</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="FIELDUSERPTR" id="FIELDUSERPTR">18.3.7.
- Field User Pointer</a></h4>
- <p>Every field structure contains one pointer that can be used by
- the user for various purposes. It is not touched by forms library
- and can be used for any purpose by the user. The following
- functions set and fetch user pointer.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000">int set_field_userptr(FIELD *field,
- char *userptr); /* the user pointer you wish to associate */
- /* with the field */
- char *field_userptr(FIELD *field); /* fetch user pointer of the field */</font>
- </pre></td>
- </tr>
- </table>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="VARIABLESIZEFIELDS" id=
- "VARIABLESIZEFIELDS">18.3.8. Variable-Sized Fields</a></h4>
- <p>If you want a dynamically changing field with variable width,
- this is the feature you want to put to full use. This will allow
- the user to enter more data than the original size of the field and
- let the field grow. According to the field orientation it will
- scroll horizontally or vertically to incorporate the new data.</p>
- <p>To make a field dynamically growable, the option O_STATIC should
- be turned off. This can be done with a</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000"> field_opts_off(field_pointer, O_STATIC);</font>
- </pre></td>
- </tr>
- </table>
- <p>But it's usually not advisable to allow a field to grow
- infinitely. You can set a maximum limit to the growth of the field
- with</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int set_max_field(FIELD *field, /* Field on which to operate */
- int max_growth); /* maximum growth allowed for the field */</font>
- </pre></td>
- </tr>
- </table>
- <p>The field info for a dynamically growable field can be retrieved
- by</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int dynamic_field_info( FIELD *field, /* Field on which to operate */
- int *prows, /* number of rows will be filled in this */
- int *pcols, /* number of columns will be filled in this*/
- int *pmax) /* maximum allowable growth will be filled */
- /* in this */</font>
- </pre></td>
- </tr>
- </table>
- Though field_info work as usual, it is advisable to use this
- function to get the proper attributes of a dynamically growable
- field.
- <p>Recall the library routine new_field; a new field created with
- height set to one will be defined to be a one line field. A new
- field created with height greater than one will be defined to be a
- multi line field.</p>
- <p>A one line field with O_STATIC turned off (dynamically growable
- field) will contain a single fixed row, but the number of columns
- can increase if the user enters more data than the initial field
- will hold. The number of columns displayed will remain fixed and
- the additional data will scroll horizontally.</p>
- <p>A multi line field with O_STATIC turned off (dynamically
- growable field) will contain a fixed number of columns, but the
- number of rows can increase if the user enters more data than the
- initial field will hold. The number of rows displayed will remain
- fixed and the additional data will scroll vertically.</p>
- <p>The above two paragraphs pretty much describe a dynamically
- growable field's behavior. The way other parts of forms library
- behaves is described below:</p>
- <ol type="1">
- <li>
- <p>The field option O_AUTOSKIP will be ignored if the option
- O_STATIC is off and there is no maximum growth specified for the
- field. Currently, O_AUTOSKIP generates an automatic REQ_NEXT_FIELD
- form driver request when the user types in the last character
- position of a field. On a growable field with no maximum growth
- specified, there is no last character position. If a maximum growth
- is specified, the O_AUTOSKIP option will work as normal if the
- field has grown to its maximum size.</p>
- </li>
- <li>
- <p>The field justification will be ignored if the option O_STATIC
- is off. Currently, set_field_just can be used to JUSTIFY_LEFT,
- JUSTIFY_RIGHT, JUSTIFY_CENTER the contents of a one line field. A
- growable one line field will, by definition, grow and scroll
- horizontally and may contain more data than can be justified. The
- return from field_just will be unchanged.</p>
- </li>
- <li>
- <p>The overloaded form driver request REQ_NEW_LINE will operate the
- same way regardless of the O_NL_OVERLOAD form option if the field
- option O_STATIC is off and there is no maximum growth specified for
- the field. Currently, if the form option O_NL_OVERLOAD is on,
- REQ_NEW_LINE implicitly generates a REQ_NEXT_FIELD if called from
- the last line of a field. If a field can grow without bound, there
- is no last line, so REQ_NEW_LINE will never implicitly generate a
- REQ_NEXT_FIELD. If a maximum growth limit is specified and the
- O_NL_OVERLOAD form option is on, REQ_NEW_LINE will only implicitly
- generate REQ_NEXT_FIELD if the field has grown to its maximum size
- and the user is on the last line.</p>
- </li>
- <li>
- <p>The library call dup_field will work as usual; it will duplicate
- the field, including the current buffer size and contents of the
- field being duplicated. Any specified maximum growth will also be
- duplicated.</p>
- </li>
- <li>
- <p>The library call link_field will work as usual; it will
- duplicate all field attributes and share buffers with the field
- being linked. If the O_STATIC field option is subsequently changed
- by a field sharing buffers, how the system reacts to an attempt to
- enter more data into the field than the buffer will currently hold
- will depend on the setting of the option in the current field.</p>
- </li>
- <li>
- <p>The library call field_info will work as usual; the variable
- nrow will contain the value of the original call to new_field. The
- user should use dynamic_field_info, described above, to query the
- current size of the buffer.</p>
- </li>
- </ol>
- <p>Some of the above points make sense only after explaining form
- driver. We will be looking into that in next few sections.</p>
- </div>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="FORMWINDOWS" id="FORMWINDOWS">18.4. Form
- Windows</a></h3>
- <p>The form windows concept is pretty much similar to menu windows.
- Every form is associated with a main window and a sub window. The
- form main window displays any title or border associated or
- whatever the user wishes. Then the sub window contains all the
- fields and displays them according to their position. This gives
- the flexibility of manipulating fancy form displaying very
- easily.</p>
- <p>Since this is pretty much similar to menu windows, I am
- providing an example with out much explanation. The functions are
- similar and they work the same way.</p>
- <div class="EXAMPLE"><a name="FFOWI" id="FFOWI"></a>
- <p><b>Example 28. Form Windows Example</b></p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000"><span class=
- "INLINEMEDIAOBJECT">#include <form.h>
- void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
- int main()
- {
- FIELD *field[3];
- FORM *my_form;
- WINDOW *my_form_win;
- int ch, rows, cols;
-
- /* Initialize curses */
- initscr();
- start_color();
- cbreak();
- noecho();
- keypad(stdscr, TRUE);
- /* Initialize few color pairs */
- init_pair(1, COLOR_RED, COLOR_BLACK);
- /* Initialize the fields */
- field[0] = new_field(1, 10, 6, 1, 0, 0);
- field[1] = new_field(1, 10, 8, 1, 0, 0);
- field[2] = NULL;
- /* Set field options */
- set_field_back(field[0], A_UNDERLINE);
- field_opts_off(field[0], O_AUTOSKIP); /* Don't go to next field when this */
- /* Field is filled up */
- set_field_back(field[1], A_UNDERLINE);
- field_opts_off(field[1], O_AUTOSKIP);
-
- /* Create the form and post it */
- my_form = new_form(field);
-
- /* Calculate the area required for the form */
- scale_form(my_form, &rows, &cols);
- /* Create the window to be associated with the form */
- my_form_win = newwin(rows + 4, cols + 4, 4, 4);
- keypad(my_form_win, TRUE);
- /* Set main window and sub window */
- set_form_win(my_form, my_form_win);
- set_form_sub(my_form, derwin(my_form_win, rows, cols, 2, 2));
- /* Print a border around the main window and print a title */
- box(my_form_win, 0, 0);
- print_in_middle(my_form_win, 1, 0, cols + 4, "My Form", COLOR_PAIR(1));
-
- post_form(my_form);
- wrefresh(my_form_win);
- mvprintw(LINES - 2, 0, "Use UP, DOWN arrow keys to switch between fields");
- refresh();
- /* Loop through to get user requests */
- while((ch = wgetch(my_form_win)) != KEY_F(1))
- { switch(ch)
- { case KEY_DOWN:
- /* Go to next field */
- form_driver(my_form, REQ_NEXT_FIELD);
- /* Go to the end of the present buffer */
- /* Leaves nicely at the last character */
- form_driver(my_form, REQ_END_LINE);
- break;
- case KEY_UP:
- /* Go to previous field */
- form_driver(my_form, REQ_PREV_FIELD);
- form_driver(my_form, REQ_END_LINE);
- break;
- default:
- /* If this is a normal character, it gets */
- /* Printed */
- form_driver(my_form, ch);
- break;
- }
- }
- /* Un post form and free the memory */
- unpost_form(my_form);
- free_form(my_form);
- free_field(field[0]);
- free_field(field[1]);
- endwin();
- return 0;
- }
- void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
- { int length, x, y;
- float temp;
- if(win == NULL)
- win = stdscr;
- getyx(win, y, x);
- if(startx != 0)
- x = startx;
- if(starty != 0)
- y = starty;
- if(width == 0)
- width = 80;
- length = strlen(string);
- temp = (width - length)/ 2;
- x = startx + (int)temp;
- wattron(win, color);
- mvwprintw(win, y, x, "%s", string);
- wattroff(win, color);
- refresh();
- }</span></font>
- </pre></td>
- </tr>
- </table>
- </div>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="FILEDVALIDATE" id="FILEDVALIDATE">18.5.
- Field Validation</a></h3>
- <p>By default, a field will accept any data input by the user. It
- is possible to attach validation to the field. Then any attempt by
- the user to leave the field, while it contains data that doesn't
- match the validation type will fail. Some validation types also
- have a character-validity check for each time a character is
- entered in the field.</p>
- <p>Validation can be attached to a field with the following
- function.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int set_field_type(FIELD *field, /* field to alter */
- FIELDTYPE *ftype, /* type to associate */
- ...); /* additional arguments*/</font>
- </pre></td>
- </tr>
- </table>
- Once set, the validation type for a field can be queried with
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">FIELDTYPE *field_type(FIELD *field); /* field to query */</font>
- </pre></td>
- </tr>
- </table>
- <p>The form driver validates the data in a field only when data is
- entered by the end-user. Validation does not occur when</p>
- <ul>
- <li>
- <p>the application program changes the field value by calling
- set_field_buffer.</p>
- </li>
- <li>
- <p>linked field values are changed indirectly -- by changing the
- field to which they are linked</p>
- </li>
- </ul>
- <p>The following are the pre-defined validation types. You can also
- specify custom validation, though it's a bit tricky and
- cumbersome.</p>
- <h1 class="BRIDGEHEAD"><a name="AEN1069" id=
- "AEN1069"></a>TYPE_ALPHA</h1>
- <p>This field type accepts alphabetic data; no blanks, no digits,
- no special characters (this is checked at character-entry time). It
- is set up with:</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int set_field_type(FIELD *field, /* field to alter */
- TYPE_ALPHA, /* type to associate */
- int width); /* maximum width of field */</font>
- </pre></td>
- </tr>
- </table>
- <p>The width argument sets a minimum width of data. The user has to
- enter at-least width number of characters before he can leave the
- field. Typically you'll want to set this to the field width; if
- it's greater than the field width, the validation check will always
- fail. A minimum width of zero makes field completion optional.</p>
- <h1 class="BRIDGEHEAD"><a name="AEN1073" id=
- "AEN1073"></a>TYPE_ALNUM</h1>
- <p>This field type accepts alphabetic data and digits; no blanks,
- no special characters (this is checked at character-entry time). It
- is set up with:</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int set_field_type(FIELD *field, /* field to alter */
- TYPE_ALNUM, /* type to associate */
- int width); /* maximum width of field */</font>
- </pre></td>
- </tr>
- </table>
- <p>The width argument sets a minimum width of data. As with
- TYPE_ALPHA, typically you'll want to set this to the field width;
- if it's greater than the field width, the validation check will
- always fail. A minimum width of zero makes field completion
- optional.</p>
- <h1 class="BRIDGEHEAD"><a name="AEN1077" id=
- "AEN1077"></a>TYPE_ENUM</h1>
- <p>This type allows you to restrict a field's values to be among a
- specified set of string values (for example, the two-letter postal
- codes for U.S. states). It is set up with:</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int set_field_type(FIELD *field, /* field to alter */
- TYPE_ENUM, /* type to associate */
- char **valuelist; /* list of possible values */
- int checkcase; /* case-sensitive? */
- int checkunique); /* must specify uniquely? */</font>
- </pre></td>
- </tr>
- </table>
- <p>The valuelist parameter must point at a NULL-terminated list of
- valid strings. The checkcase argument, if true, makes comparison
- with the string case-sensitive.</p>
- <p>When the user exits a TYPE_ENUM field, the validation procedure
- tries to complete the data in the buffer to a valid entry. If a
- complete choice string has been entered, it is of course valid. But
- it is also possible to enter a prefix of a valid string and have it
- completed for you.</p>
- <p>By default, if you enter such a prefix and it matches more than
- one value in the string list, the prefix will be completed to the
- first matching value. But the checkunique argument, if true,
- requires prefix matches to be unique in order to be valid.</p>
- <p>The REQ_NEXT_CHOICE and REQ_PREV_CHOICE input requests can be
- particularly useful with these fields.</p>
- <h1 class="BRIDGEHEAD"><a name="AEN1084" id=
- "AEN1084"></a>TYPE_INTEGER</h1>
- <p>This field type accepts an integer. It is set up as follows:</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int set_field_type(FIELD *field, /* field to alter */
- TYPE_INTEGER, /* type to associate */
- int padding, /* # places to zero-pad to */
- int vmin, int vmax); /* valid range */</font>
- </pre></td>
- </tr>
- </table>
- <p>Valid characters consist of an optional leading minus and
- digits. The range check is performed on exit. If the range maximum
- is less than or equal to the minimum, the range is ignored.</p>
- <p>If the value passes its range check, it is padded with as many
- leading zero digits as necessary to meet the padding argument.</p>
- <p>A TYPE_INTEGER value buffer can conveniently be interpreted with
- the C library function atoi(3).</p>
- <h1 class="BRIDGEHEAD"><a name="AEN1090" id=
- "AEN1090"></a>TYPE_NUMERIC</h1>
- <p>This field type accepts a decimal number. It is set up as
- follows:</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int set_field_type(FIELD *field, /* field to alter */
- TYPE_NUMERIC, /* type to associate */
- int padding, /* # places of precision */
- int vmin, int vmax); /* valid range */</font>
- </pre></td>
- </tr>
- </table>
- <p>Valid characters consist of an optional leading minus and
- digits. possibly including a decimal point. The range check is
- performed on exit. If the range maximum is less than or equal to
- the minimum, the range is ignored.</p>
- <p>If the value passes its range check, it is padded with as many
- trailing zero digits as necessary to meet the padding argument.</p>
- <p>A TYPE_NUMERIC value buffer can conveniently be interpreted with
- the C library function atof(3).</p>
- <h1 class="BRIDGEHEAD"><a name="AEN1096" id=
- "AEN1096"></a>TYPE_REGEXP</h1>
- <p>This field type accepts data matching a regular expression. It
- is set up as follows:</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int set_field_type(FIELD *field, /* field to alter */
- TYPE_REGEXP, /* type to associate */
- char *regexp); /* expression to match */</font>
- </pre></td>
- </tr>
- </table>
- <p>The syntax for regular expressions is that of regcomp(3). The
- check for regular-expression match is performed on exit.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="FORMDRIVER" id="FORMDRIVER">18.6. Form
- Driver: The work horse of the forms system</a></h3>
- <p>As in the menu system, form_driver() plays a very important role
- in forms system. All types of requests to forms system should be
- funneled through form_driver().</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int form_driver(FORM *form, /* form on which to operate */
- int request) /* form request code */</font>
- </pre></td>
- </tr>
- </table>
- <p>As you have seen some of the examples above, you have to be in a
- loop looking for user input and then decide whether it's a field
- data or a form request. The form requests are then passed to
- form_driver() to do the work.</p>
- <p>The requests roughly can be divided into following categories.
- Different requests and their usage is explained below:</p>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="PAGENAVREQ" id="PAGENAVREQ">18.6.1. Page
- Navigation Requests</a></h4>
- <p>These requests cause page-level moves through the form,
- triggering display of a new form screen. A form can be made of
- multiple pages. If you have a big form with lot of fields and
- logical sections, then you can divide the form into pages. The
- function set_new_page() to set a new page at the field
- specified.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">int set_new_page(FIELD *field,/* Field at which page break to be set or unset */
- bool new_page_flag); /* should be TRUE to put a break */</font>
- </pre></td>
- </tr>
- </table>
- <p>The following requests allow you to move to different pages</p>
- <ul>
- <li>
- <p><em>REQ_NEXT_PAGE</em> Move to the next form page.</p>
- </li>
- <li>
- <p><em>REQ_PREV_PAGE</em> Move to the previous form page.</p>
- </li>
- <li>
- <p><em>REQ_FIRST_PAGE</em> Move to the first form page.</p>
- </li>
- <li>
- <p><em>REQ_LAST_PAGE</em> Move to the last form page.</p>
- </li>
- </ul>
- <p>These requests treat the list as cyclic; that is, REQ_NEXT_PAGE
- from the last page goes to the first, and REQ_PREV_PAGE from the
- first page goes to the last.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="INTERFIELDNAVREQ" id=
- "INTERFIELDNAVREQ">18.6.2. Inter-Field Navigation Requests</a></h4>
- <p>These requests handle navigation between fields on the same
- page.</p>
- <ul>
- <li>
- <p><em>REQ_NEXT_FIELD</em> Move to next field.</p>
- </li>
- <li>
- <p><em>REQ_PREV_FIELD</em> Move to previous field.</p>
- </li>
- <li>
- <p><em>REQ_FIRST_FIELD</em> Move to the first field.</p>
- </li>
- <li>
- <p><em>REQ_LAST_FIELD</em> Move to the last field.</p>
- </li>
- <li>
- <p><em>REQ_SNEXT_FIELD</em> Move to sorted next field.</p>
- </li>
- <li>
- <p><em>REQ_SPREV_FIELD</em> Move to sorted previous field.</p>
- </li>
- <li>
- <p><em>REQ_SFIRST_FIELD</em> Move to the sorted first field.</p>
- </li>
- <li>
- <p><em>REQ_SLAST_FIELD</em> Move to the sorted last field.</p>
- </li>
- <li>
- <p><em>REQ_LEFT_FIELD</em> Move left to field.</p>
- </li>
- <li>
- <p><em>REQ_RIGHT_FIELD</em> Move right to field.</p>
- </li>
- <li>
- <p><em>REQ_UP_FIELD</em> Move up to field.</p>
- </li>
- <li>
- <p><em>REQ_DOWN_FIELD</em> Move down to field.</p>
- </li>
- </ul>
- <p>These requests treat the list of fields on a page as cyclic;
- that is, REQ_NEXT_FIELD from the last field goes to the first, and
- REQ_PREV_FIELD from the first field goes to the last. The order of
- the fields for these (and the REQ_FIRST_FIELD and REQ_LAST_FIELD
- requests) is simply the order of the field pointers in the form
- array (as set up by new_form() or set_form_fields()</p>
- <p>It is also possible to traverse the fields as if they had been
- sorted in screen-position order, so the sequence goes left-to-right
- and top-to-bottom. To do this, use the second group of four
- sorted-movement requests.</p>
- <p>Finally, it is possible to move between fields using visual
- directions up, down, right, and left. To accomplish this, use the
- third group of four requests. Note, however, that the position of a
- form for purposes of these requests is its upper-left corner.</p>
- <p>For example, suppose you have a multi-line field B, and two
- single-line fields A and C on the same line with B, with A to the
- left of B and C to the right of B. A REQ_MOVE_RIGHT from A will go
- to B only if A, B, and C all share the same first line; otherwise
- it will skip over B to C.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="INTRAFIELDNAVREQ" id=
- "INTRAFIELDNAVREQ">18.6.3. Intra-Field Navigation Requests</a></h4>
- <p>These requests drive movement of the edit cursor within the
- currently selected field.</p>
- <ul>
- <li>
- <p><em>REQ_NEXT_CHAR</em> Move to next character.</p>
- </li>
- <li>
- <p><em>REQ_PREV_CHAR</em> Move to previous character.</p>
- </li>
- <li>
- <p><em>REQ_NEXT_LINE</em> Move to next line.</p>
- </li>
- <li>
- <p><em>REQ_PREV_LINE</em> Move to previous line.</p>
- </li>
- <li>
- <p><em>REQ_NEXT_WORD</em> Move to next word.</p>
- </li>
- <li>
- <p><em>REQ_PREV_WORD</em> Move to previous word.</p>
- </li>
- <li>
- <p><em>REQ_BEG_FIELD</em> Move to beginning of field.</p>
- </li>
- <li>
- <p><em>REQ_END_FIELD</em> Move to end of field.</p>
- </li>
- <li>
- <p><em>REQ_BEG_LINE</em> Move to beginning of line.</p>
- </li>
- <li>
- <p><em>REQ_END_LINE</em> Move to end of line.</p>
- </li>
- <li>
- <p><em>REQ_LEFT_CHAR</em> Move left in field.</p>
- </li>
- <li>
- <p><em>REQ_RIGHT_CHAR</em> Move right in field.</p>
- </li>
- <li>
- <p><em>REQ_UP_CHAR</em> Move up in field.</p>
- </li>
- <li>
- <p><em>REQ_DOWN_CHAR</em> Move down in field.</p>
- </li>
- </ul>
- <p>Each word is separated from the previous and next characters by
- whitespace. The commands to move to beginning and end of line or
- field look for the first or last non-pad character in their
- ranges.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="SCROLLREQ" id="SCROLLREQ">18.6.4.
- Scrolling Requests</a></h4>
- <p>Fields that are dynamic and have grown and fields explicitly
- created with offscreen rows are scrollable. One-line fields scroll
- horizontally; multi-line fields scroll vertically. Most scrolling
- is triggered by editing and intra-field movement (the library
- scrolls the field to keep the cursor visible). It is possible to
- explicitly request scrolling with the following requests:</p>
- <ul>
- <li>
- <p><em>REQ_SCR_FLINE</em> Scroll vertically forward a line.</p>
- </li>
- <li>
- <p><em>REQ_SCR_BLINE</em> Scroll vertically backward a line.</p>
- </li>
- <li>
- <p><em>REQ_SCR_FPAGE</em> Scroll vertically forward a page.</p>
- </li>
- <li>
- <p><em>REQ_SCR_BPAGE</em> Scroll vertically backward a page.</p>
- </li>
- <li>
- <p><em>REQ_SCR_FHPAGE</em> Scroll vertically forward half a
- page.</p>
- </li>
- <li>
- <p><em>REQ_SCR_BHPAGE</em> Scroll vertically backward half a
- page.</p>
- </li>
- <li>
- <p><em>REQ_SCR_FCHAR</em> Scroll horizontally forward a
- character.</p>
- </li>
- <li>
- <p><em>REQ_SCR_BCHAR</em> Scroll horizontally backward a
- character.</p>
- </li>
- <li>
- <p><em>REQ_SCR_HFLINE</em> Scroll horizontally one field width
- forward.</p>
- </li>
- <li>
- <p><em>REQ_SCR_HBLINE</em> Scroll horizontally one field width
- backward.</p>
- </li>
- <li>
- <p><em>REQ_SCR_HFHALF</em> Scroll horizontally one half field width
- forward.</p>
- </li>
- <li>
- <p><em>REQ_SCR_HBHALF</em> Scroll horizontally one half field width
- backward.</p>
- </li>
- </ul>
- <p>For scrolling purposes, a page of a field is the height of its
- visible part.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="EDITREQ" id="EDITREQ">18.6.5. Editing
- Requests</a></h4>
- <p>When you pass the forms driver an ASCII character, it is treated
- as a request to add the character to the field's data buffer.
- Whether this is an insertion or a replacement depends on the
- field's edit mode (insertion is the default.</p>
- <p>The following requests support editing the field and changing
- the edit mode:</p>
- <ul>
- <li>
- <p><em>REQ_INS_MODE</em> Set insertion mode.</p>
- </li>
- <li>
- <p><em>REQ_OVL_MODE</em> Set overlay mode.</p>
- </li>
- <li>
- <p><em>REQ_NEW_LINE</em> New line request (see below for
- explanation).</p>
- </li>
- <li>
- <p><em>REQ_INS_CHAR</em> Insert space at character location.</p>
- </li>
- <li>
- <p><em>REQ_INS_LINE</em> Insert blank line at character
- location.</p>
- </li>
- <li>
- <p><em>REQ_DEL_CHAR</em> Delete character at cursor.</p>
- </li>
- <li>
- <p><em>REQ_DEL_PREV</em> Delete previous word at cursor.</p>
- </li>
- <li>
- <p><em>REQ_DEL_LINE</em> Delete line at cursor.</p>
- </li>
- <li>
- <p><em>REQ_DEL_WORD</em> Delete word at cursor.</p>
- </li>
- <li>
- <p><em>REQ_CLR_EOL</em> Clear to end of line.</p>
- </li>
- <li>
- <p><em>REQ_CLR_EOF</em> Clear to end of field.</p>
- </li>
- <li>
- <p><em>REQ_CLR_FIELD</em> Clear entire field.</p>
- </li>
- </ul>
- <p>The behavior of the REQ_NEW_LINE and REQ_DEL_PREV requests is
- complicated and partly controlled by a pair of forms options. The
- special cases are triggered when the cursor is at the beginning of
- a field, or on the last line of the field.</p>
- <p>First, we consider REQ_NEW_LINE:</p>
- <p>The normal behavior of REQ_NEW_LINE in insert mode is to break
- the current line at the position of the edit cursor, inserting the
- portion of the current line after the cursor as a new line
- following the current and moving the cursor to the beginning of
- that new line (you may think of this as inserting a newline in the
- field buffer).</p>
- <p>The normal behavior of REQ_NEW_LINE in overlay mode is to clear
- the current line from the position of the edit cursor to end of
- line. The cursor is then moved to the beginning of the next
- line.</p>
- <p>However, REQ_NEW_LINE at the beginning of a field, or on the
- last line of a field, instead does a REQ_NEXT_FIELD. O_NL_OVERLOAD
- option is off, this special action is disabled.</p>
- <p>Now, let us consider REQ_DEL_PREV:</p>
- <p>The normal behavior of REQ_DEL_PREV is to delete the previous
- character. If insert mode is on, and the cursor is at the start of
- a line, and the text on that line will fit on the previous one, it
- instead appends the contents of the current line to the previous
- one and deletes the current line (you may think of this as deleting
- a newline from the field buffer).</p>
- <p>However, REQ_DEL_PREV at the beginning of a field is instead
- treated as a REQ_PREV_FIELD.</p>
- <p>If the O_BS_OVERLOAD option is off, this special action is
- disabled and the forms driver just returns E_REQUEST_DENIED.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="ORDERREQ" id="ORDERREQ">18.6.6. Order
- Requests</a></h4>
- <p>If the type of your field is ordered, and has associated
- functions for getting the next and previous values of the type from
- a given value, there are requests that can fetch that value into
- the field buffer:</p>
- <ul>
- <li>
- <p><em>REQ_NEXT_CHOICE</em> Place the successor value of the
- current value in the buffer.</p>
- </li>
- <li>
- <p><em>REQ_PREV_CHOICE</em> Place the predecessor value of the
- current value in the buffer.</p>
- </li>
- </ul>
- <p>Of the built-in field types, only TYPE_ENUM has built-in
- successor and predecessor functions. When you define a field type
- of your own (see Custom Validation Types), you can associate our
- own ordering functions.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="APPLICCOMMANDS" id=
- "APPLICCOMMANDS">18.6.7. Application Commands</a></h4>
- <p>Form requests are represented as integers above the curses value
- greater than KEY_MAX and less than or equal to the constant
- MAX_COMMAND. A value within this range gets ignored by
- form_driver(). So this can be used for any purpose by the
- application. It can be treated as an application specific action
- and take corresponding action.</p>
- </div>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="TOOLS" id="TOOLS">19. Tools and Widget
- Libraries</a></h2>
- <p>Now that you have seen the capabilities of ncurses and its
- sister libraries, you are rolling your sleeves up and gearing for a
- project that heavily manipulates screen. But wait.. It can be
- pretty difficult to write and maintain complex GUI widgets in plain
- ncurses or even with the additional libraries. There are some
- ready-to-use tools and widget libraries that can be used instead of
- writing your own widgets. You can use some of them, get ideas from
- the code, or even extend them.</p>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="CDK" id="CDK">19.1. CDK (Curses
- Development Kit)</a></h3>
- <p>In the author's words</p>
- <p><em>CDK stands for 'Curses Development Kit' and it currently
- contains 21 ready to use widgets which facilitate the speedy
- development of full screen curses programs.</em></p>
- <p>The kit provides some useful widgets, which can be used in your
- programs directly. It's pretty well written and the documentation
- is very good. The examples in the examples directory can be a good
- place to start for beginners. The CDK can be downloaded from
- <a href="http://invisible-island.net/cdk/" target=
- "_top">http://invisible-island.net/cdk/</a> . Follow the
- instructions in README file to install it.</p>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="WIDGETLIST" id="WIDGETLIST">19.1.1.
- Widget List</a></h4>
- <p>The following is the list of widgets provided with cdk and their
- description.</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color="#000000">Widget Type Quick Description
- ===========================================================================
- Alphalist Allows a user to select from a list of words, with
- the ability to narrow the search list by typing in a
- few characters of the desired word.
- Buttonbox This creates a multiple button widget.
- Calendar Creates a little simple calendar widget.
- Dialog Prompts the user with a message, and the user
- can pick an answer from the buttons provided.
- Entry Allows the user to enter various types of information.
- File Selector A file selector built from Cdk base widgets. This
- example shows how to create more complicated widgets
- using the Cdk widget library.
- Graph Draws a graph.
- Histogram Draws a histogram.
- Item List Creates a pop up field which allows the user to select
- one of several choices in a small field. Very useful
- for things like days of the week or month names.
- Label Displays messages in a pop up box, or the label can be
- considered part of the screen.
- Marquee Displays a message in a scrolling marquee.
- Matrix Creates a complex matrix with lots of options.
- Menu Creates a pull-down menu interface.
- Multiple Line Entry A multiple line entry field. Very useful
- for long fields. (like a description
- field)
- Radio List Creates a radio button list.
- Scale Creates a numeric scale. Used for allowing a user to
- pick a numeric value and restrict them to a range of
- values.
- Scrolling List Creates a scrolling list/menu list.
- Scrolling Window Creates a scrolling log file viewer. Can add
- information into the window while its running.
- A good widget for displaying the progress of
- something. (akin to a console window)
- Selection List Creates a multiple option selection list.
- Slider Akin to the scale widget, this widget provides a
- visual slide bar to represent the numeric value.
- Template Creates a entry field with character sensitive
- positions. Used for pre-formatted fields like
- dates and phone numbers.
- Viewer This is a file/information viewer. Very useful
- when you need to display loads of information.
- ===========================================================================</font>
- </pre></td>
- </tr>
- </table>
- <p>A few of the widgets are modified by Thomas Dickey in recent
- versions.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="CDKATTRACT" id="CDKATTRACT">19.1.2. Some
- Attractive Features</a></h4>
- <p>Apart from making our life easier with readily usable widgets,
- cdk solves one frustrating problem with printing multi colored
- strings, justified strings elegantly. Special formatting tags can
- be embedded in the strings which are passed to CDK functions. For
- Example</p>
- <p>If the string</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000">"</B/1>This line should have a yellow foreground and a blue
- background.<!1>"</font>
- </pre></td>
- </tr>
- </table>
- <p>given as a parameter to newCDKLabel(), it prints the line with
- yellow foreground and blue background. There are other tags
- available for justifying string, embedding special drawing
- characters etc.. Please refer to the man page cdk_display(3X) for
- details. The man page explains the usage with nice examples.</p>
- </div>
- <div class="SECT3">
- <hr>
- <h4 class="SECT3"><a name="CDKCONCLUSION" id=
- "CDKCONCLUSION">19.1.3. Conclusion</a></h4>
- <p>All in all, CDK is a well-written package of widgets, which if
- used properly can form a strong frame work for developing complex
- GUI.</p>
- </div>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="DIALOG" id="DIALOG">19.2. The
- dialog</a></h3>
- <p>Long long ago, in September 1994, when few people knew linux,
- Jeff Tranter wrote an <a href=
- "http://www2.linuxjournal.com/lj-issues/issue5/2807.html" target=
- "_top">article</a> on dialog in Linux Journal. He starts the
- article with these words..</p>
- <p><em>Linux is based on the Unix operating system, but also
- features a number of unique and useful kernel features and
- application programs that often go beyond what is available under
- Unix. One little-known gem is "dialog", a utility for creating
- professional-looking dialog boxes from within shell scripts. This
- article presents a tutorial introduction to the dialog utility, and
- shows examples of how and where it can be used</em></p>
- <p>As he explains, dialog is a real gem in making
- professional-looking dialog boxes with ease. It creates a variety
- of dialog boxes, menus, check lists etc.. It is usually installed
- by default. If not, you can download it from <a href=
- "http://invisible-island.net/dialog/" target="_top">Thomas
- Dickey</a>'s site.</p>
- <p>The above-mentioned article gives a very good overview of its
- uses and capabilites. The man page has more details. It can be used
- in variety of situations. One good example is building of linux
- kernel in text mode. Linux kernel uses a modified version of dialog
- tailored for its needs.</p>
- <p>dialog was initially designed to be used with shell scripts. If
- you want to use its functionality in a c program, then you can use
- libdialog. The documentation regarding this is sparse. Definitive
- reference is the dialog.h header file which comes with the library.
- You may need to hack here and there to get the required output. The
- source is easily customizable. I have used it on a number of
- occasions by modifying the code.</p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="PERLCURSES" id="PERLCURSES">19.3. Perl
- Curses Modules CURSES::FORM and CURSES::WIDGETS</a></h3>
- <p>The perl module Curses, Curses::Form and Curses::Widgets give
- access to curses from perl. If you have curses and basic perl is
- installed, you can get these modules from <a href=
- "http://www.cpan.org/modules/01modules.index.html" target=
- "_top">CPAN All Modules page</a>. Get the three zipped modules in
- the Curses category. Once installed you can use these modules from
- perl scripts like any other module. For more information on perl
- modules see perlmod man page. The above modules come with good
- documentation and they have some demo scripts to test the
- functionality. Though the widgets provided are very rudimentary,
- these modules provide good access to curses library from perl.</p>
- <p>Some of my code examples are converted to perl by Anuradha
- Ratnaweera and they are available in the <var class=
- "LITERAL">perl</var> directory.</p>
- <p>For more information see man pages Curses(3) , Curses::Form(3)
- and Curses::Widgets(3). These pages are installed only when the
- above modules are acquired and installed.</p>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="JUSTFORFUN" id="JUSTFORFUN">20. Just For
- Fun !!!</a></h2>
- <p>This section contains few programs written by me just for fun.
- They don't signify a better programming practice or the best way of
- using ncurses. They are provided here so as to allow beginners to
- get ideas and add more programs to this section. If you have
- written a couple of nice, simple programs in curses and want them
- to included here, contact <a href="mailto:ppadala@gmail.com"
- target="_top">me</a>.</p>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="GAMEOFLIFE" id="GAMEOFLIFE">20.1. The
- Game of Life</a></h3>
- <p>Game of life is a wonder of math. In <a href=
- "http://www.math.com/students/wonders/life/life.html" target=
- "_top">Paul Callahan</a>'s words</p>
- <table border="0" bgcolor="#E0E0E0" width="100%">
- <tr>
- <td>
- <pre class="PROGRAMLISTING">
- <font color=
- "#000000"><em>The Game of Life (or simply Life) is not a game in the conventional sense. There
- are no players, and no winning or losing. Once the "pieces" are placed in the
- starting position, the rules determine everything that happens later.
- Nevertheless, Life is full of surprises! In most cases, it is impossible to look
- at a starting position (or pattern) and see what will happen in the future. The
- only way to find out is to follow the rules of the game.</em></font>
- </pre></td>
- </tr>
- </table>
- <p>This program starts with a simple inverted U pattern and shows
- how wonderful life works. There is a lot of room for improvement in
- the program. You can let the user enter pattern of his choice or
- even take input from a file. You can also change rules and play
- with a lot of variations. Search on <a href="http://www.google.com"
- target="_top">google</a> for interesting information on game of
- life.</p>
- <p><em>File Path: JustForFun/life.c</em></p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="MAGIC" id="MAGIC">20.2. Magic
- Square</a></h3>
- <p>Magic Square, another wonder of math, is very simple to
- understand but very difficult to make. In a magic square sum of the
- numbers in each row, each column is equal. Even diagnol sum can be
- equal. There are many variations which have special properties.</p>
- <p>This program creates a simple magic square of odd order.</p>
- <p><em>File Path: JustForFun/magic.c</em></p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="HANOI" id="HANOI">20.3. Towers of
- Hanoi</a></h3>
- <p>The famous towers of hanoi solver. The aim of the game is to
- move the disks on the first peg to last peg, using middle peg as a
- temporary stay. The catch is not to place a larger disk over a
- small disk at any time.</p>
- <p><em>File Path: JustForFun/hanoi.c</em></p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="QUEENS" id="QUEENS">20.4. Queens
- Puzzle</a></h3>
- <p>The objective of the famous N-Queen puzzle is to put N queens on
- a N X N chess board without attacking each other.</p>
- <p>This program solves it with a simple backtracking technique.</p>
- <p><em>File Path: JustForFun/queens.c</em></p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="SHUFFLE" id="SHUFFLE">20.5.
- Shuffle</a></h3>
- <p>A fun game, if you have time to kill.</p>
- <p><em>File Path: JustForFun/shuffle.c</em></p>
- </div>
- <div class="SECT2">
- <hr>
- <h3 class="SECT2"><a name="TT" id="TT">20.6. Typing Tutor</a></h3>
- <p>A simple typing tutor, I created more out of need than for ease
- of use. If you know how to put your fingers correctly on the
- keyboard, but lack practice, this can be helpful.</p>
- <p><em>File Path: JustForFun/tt.c</em></p>
- </div>
- </div>
- <div class="SECT1">
- <hr>
- <h2 class="SECT1"><a name="REF" id="REF">21. References</a></h2>
- <ul>
- <li>
- <p>NCURSES man pages</p>
- </li>
- <li>
- <p>NCURSES FAQ at <a href=
- "http://invisible-island.net/ncurses/ncurses.faq.html" target=
- "_top">http://invisible-island.net/ncurses/ncurses.faq.html</a></p>
- </li>
- <li>
- <p>Writing programs with NCURSES by Eric Raymond and Zeyd M.
- Ben-Halim at <a href=
- "http://invisible-island.net/ncurses/ncurses-intro.html" target=
- "_top">http://invisible-island.net/ncurses/ncurses-intro.html</a> -
- somewhat obsolete. I was inspired by this document and the
- structure of this HOWTO follows from the original document</p>
- </li>
- </ul>
- </div>
- </div>
- </body>
- </html>
|