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- '\" t
- .\"***************************************************************************
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- .\"***************************************************************************
- .\"
- .\" $Id: curs_addch.3x,v 1.27 2007/06/02 20:40:07 tom Exp $
- .TH curs_addch 3X ""
- .SH NAME
- \fBaddch\fR, \fBwaddch\fR, \fBmvaddch\fR, \fBmvwaddch\fR,
- \fBechochar\fR,
- \fBwechochar\fR - add a character (with attributes) to a \fBcurses\fR window, then advance the cursor
- .SH SYNOPSIS
- \fB#include <curses.h>\fR
- .PP
- \fBint addch(const chtype ch);\fR
- .br
- \fBint waddch(WINDOW *win, const chtype ch);\fR
- .br
- \fBint mvaddch(int y, int x, const chtype ch);\fR
- .br
- \fBint mvwaddch(WINDOW *win, int y, int x, const chtype ch);\fR
- .br
- \fBint echochar(const chtype ch);\fR
- .br
- \fBint wechochar(WINDOW *win, const chtype ch);\fR
- .br
- .SH DESCRIPTION
- The \fBaddch\fR, \fBwaddch\fR, \fBmvaddch\fR and \fBmvwaddch\fR routines put
- the character \fIch\fR into the given window at its current window position,
- which is then advanced. They are analogous to \fBputchar\fR in \fBstdio\fR(3).
- If the advance is at the right margin, the cursor automatically wraps to the
- beginning of the next line. At the bottom of the current scrolling region, if
- \fBscrollok\fR is enabled, the scrolling region is scrolled up one line.
- .PP
- If \fIch\fR is a tab, newline, or backspace,
- the cursor is moved appropriately within the window.
- Backspace moves the cursor one character left; at the left
- edge of a window it does nothing.
- Newline does a \fBclrtoeol\fR,
- then moves the cursor to the window left margin on the next line,
- scrolling the window if on the last line.
- Tabs are considered to be at every eighth column.
- The tab interval may be altered by setting the \fBTABSIZE\fR variable.
- .PP
- If \fIch\fR is any control character other than tab, newline, or backspace, it
- is drawn in \fB^\fR\fIX\fR notation. Calling \fBwinch\fR after adding a
- control character does not return the character itself, but instead returns
- the ^-representation of the control character.
- .PP
- Video attributes can be combined with a character argument passed to
- \fBaddch\fR or related functions by logical-ORing them into the character.
- (Thus, text, including attributes, can be copied from one place to another
- using \fBinch\fR and \fBaddch\fR.) See the \fBcurs_attr\fR(3X) page for
- values of predefined video attribute constants that can be usefully OR'ed
- into characters.
- .PP
- The \fBechochar\fR and \fBwechochar\fR routines are equivalent to a call to
- \fBaddch\fR followed by a call to \fBrefresh\fR, or a call to \fBwaddch\fR
- followed by a call to \fBwrefresh\fR. The knowledge that only a single
- character is being output is used and, for non-control characters, a
- considerable performance gain may be seen by using these routines instead of
- their equivalents.
- .SS Line Graphics
- The following variables may be used to add line drawing characters to the
- screen with routines of the \fBaddch\fR family. The default character listed
- below is used if the \fBacsc\fR capability does not define a terminal-specific
- replacement for it.
- The names are taken from VT100 nomenclature.
- .PP
- .TS
- l l l
- _ _ _
- l l l.
- \fIName\fR \fIDefault\fR \fIDescription\fR
- ACS_BLOCK # solid square block
- ACS_BOARD # board of squares
- ACS_BTEE + bottom tee
- ACS_BULLET o bullet
- ACS_CKBOARD : checker board (stipple)
- ACS_DARROW v arrow pointing down
- ACS_DEGREE ' degree symbol
- ACS_DIAMOND + diamond
- ACS_GEQUAL > greater-than-or-equal-to
- ACS_HLINE - horizontal line
- ACS_LANTERN # lantern symbol
- ACS_LARROW < arrow pointing left
- ACS_LEQUAL < less-than-or-equal-to
- ACS_LLCORNER + lower left-hand corner
- ACS_LRCORNER + lower right-hand corner
- ACS_LTEE + left tee
- ACS_NEQUAL ! not-equal
- ACS_PI * greek pi
- ACS_PLMINUS # plus/minus
- ACS_PLUS + plus
- ACS_RARROW > arrow pointing right
- ACS_RTEE + right tee
- ACS_S1 - scan line 1
- ACS_S3 - scan line 3
- ACS_S7 - scan line 7
- ACS_S9 \&_ scan line 9
- ACS_STERLING f pound-sterling symbol
- ACS_TTEE + top tee
- ACS_UARROW ^ arrow pointing up
- ACS_ULCORNER + upper left-hand corner
- ACS_URCORNER + upper right-hand corner
- ACS_VLINE | vertical line
- .TE
- .SH RETURN VALUE
- All routines return the integer \fBERR\fR upon failure and \fBOK\fR on success
- (the SVr4 manuals specify only "an integer value other than \fBERR\fR") upon
- successful completion, unless otherwise noted in the preceding routine
- descriptions.
- .SH NOTES
- Note that \fBaddch\fR, \fBmvaddch\fR, \fBmvwaddch\fR, and
- \fBechochar\fR may be macros.
- .SH PORTABILITY
- All these functions are described in the XSI Curses standard, Issue 4.
- The defaults specified for forms-drawing characters apply in the POSIX locale.
- .LP
- Some ACS symbols
- (ACS_S3,
- ACS_S7,
- ACS_LEQUAL,
- ACS_GEQUAL,
- ACS_PI,
- ACS_NEQUAL,
- ACS_STERLING)
- were not documented in
- any publicly released System V. However, many publicly available terminfos
- include \fBacsc\fR strings in which their key characters (pryz{|}) are
- embedded, and a second-hand list of their character descriptions has come
- to light. The ACS-prefixed names for them were invented for \fBncurses\fR(3X).
- .LP
- The \fBTABSIZE\fR variable is implemented in some versions of curses,
- but is not part of X/Open curses.
- .LP
- If \fIch\fR is a carriage return,
- the cursor is moved to the beginning of the current row of the window.
- This is true of other implementations, but is not documented.
- .SH SEE ALSO
- \fBcurses\fR(3X),
- \fBcurs_attr\fR(3X),
- \fBcurs_clear\fR(3X),
- \fBcurs_inch\fR(3X),
- \fBcurs_outopts\fR(3X),
- \fBcurs_refresh\fR(3X),
- \fBputc\fR(3).
- .PP
- Comparable functions in the wide-character (ncursesw) library are
- described in
- \fBcurs_add_wch\fR(3X).
- .\"#
- .\"# The following sets edit modes for GNU EMACS
- .\"# Local Variables:
- .\"# mode:nroff
- .\"# fill-column:79
- .\"# End:
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