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- ;;; life.el --- John Horton Conway's `Life' game for GNU Emacs
- ;; Copyright (C) 1988, 2001-2012 Free Software Foundation, Inc.
- ;; Author: Kyle Jones <kyleuunet.uu.net>
- ;; Maintainer: FSF
- ;; Keywords: games
- ;; This file is part of GNU Emacs.
- ;; GNU Emacs is free software: you can redistribute it and/or modify
- ;; it under the terms of the GNU General Public License as published by
- ;; the Free Software Foundation, either version 3 of the License, or
- ;; (at your option) any later version.
- ;; GNU Emacs is distributed in the hope that it will be useful,
- ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ;; GNU General Public License for more details.
- ;; You should have received a copy of the GNU General Public License
- ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
- ;;; Commentary:
- ;; A demonstrator for John Horton Conway's "Life" cellular automaton
- ;; in Emacs Lisp. Picks a random one of a set of interesting Life
- ;; patterns and evolves it according to the familiar rules.
- ;;; Code:
- (defvar life-patterns
- [("@@@" " @@" "@@@")
- ("@@@ @@@" "@@ @@ " "@@@ @@@")
- ("@@@ @@@" "@@ @@" "@@@ @@@")
- ("@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@")
- ("@@@@@@@@@@")
- (" @@@@@@@@@@ "
- " @@@@@@@@@@ "
- " @@@@@@@@@@ "
- "@@@@@@@@@@ "
- "@@@@@@@@@@ ")
- ("@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@")
- ("@ @" "@ @" "@ @"
- "@ @" "@ @" "@ @"
- "@ @" "@ @" "@ @"
- "@ @" "@ @" "@ @"
- "@ @" "@ @" "@ @")
- ("@@ " " @@ " " @@ "
- " @@ " " @@ " " @@ "
- " @@ " " @@ " " @@ "
- " @@ " " @@ " " @@ "
- " @@ " " @@ " " @@ "
- " @@")
- ("@@@@@@@@@" "@ @ @" "@ @@@@@ @" "@ @ @ @" "@@@ @@@"
- "@ @ @ @" "@ @@@@@ @" "@ @ @" "@@@@@@@@@")
- (" @ "
- " @ @ "
- " @@ @@ @@"
- " @ @ @@ @@"
- "@@ @ @ @@ "
- "@@ @ @ @@ @ @ "
- " @ @ @ "
- " @ @ "
- " @@ ")
- (" @ "
- " @ @@"
- " @ @ "
- " @ "
- " @ "
- "@ @ ")
- ("@@@ @"
- "@ "
- " @@"
- " @@ @"
- "@ @ @")
- ("@@@@@@@@ @@@@@ @@@ @@@@@@@ @@@@@")]
- "Vector of rectangles containing some Life startup patterns.")
- ;; Macros are used macros for manifest constants instead of variables
- ;; because the compiler will convert them to constants, which should
- ;; eval faster than symbols.
- ;;
- ;; Don't change any of the life-* macro constants unless you thoroughly
- ;; understand the `life-grim-reaper' function.
- (defmacro life-life-char () ?@)
- (defmacro life-death-char () (1+ (life-life-char)))
- (defmacro life-birth-char () 3)
- (defmacro life-void-char () ?\ )
- (defmacro life-life-string () (char-to-string (life-life-char)))
- (defmacro life-death-string () (char-to-string (life-death-char)))
- (defmacro life-birth-string () (char-to-string (life-birth-char)))
- (defmacro life-void-string () (char-to-string (life-void-char)))
- (defmacro life-not-void-regexp () (concat "[^" (life-void-string) "\n]"))
- (defmacro life-increment (variable) (list 'setq variable (list '1+ variable)))
- ;; list of numbers that tell how many characters to move to get to
- ;; each of a cell's eight neighbors.
- (defvar life-neighbor-deltas nil)
- ;; window display always starts here. Easier to deal with than
- ;; (scroll-up) and (scroll-down) when trying to center the display.
- (defvar life-window-start nil)
- ;; For mode line
- (defvar life-current-generation nil)
- ;; Sadly, mode-line-format won't display numbers.
- (defvar life-generation-string nil)
- (defvar life-initialized nil
- "Non-nil if `life' has been run at least once.")
- ;;;###autoload
- (defun life (&optional sleeptime)
- "Run Conway's Life simulation.
- The starting pattern is randomly selected. Prefix arg (optional first
- arg non-nil from a program) is the number of seconds to sleep between
- generations (this defaults to 1)."
- (interactive "p")
- (or life-initialized
- (random t))
- (setq life-initialized t)
- (or sleeptime (setq sleeptime 1))
- (life-setup)
- (catch 'life-exit
- (while t
- (let ((inhibit-quit t))
- (life-display-generation sleeptime)
- (life-grim-reaper)
- (life-expand-plane-if-needed)
- (life-increment-generation)))))
- (defalias 'life-mode 'life)
- (put 'life-mode 'mode-class 'special)
- (defun life-setup ()
- (let (n)
- (switch-to-buffer (get-buffer-create "*Life*") t)
- (erase-buffer)
- (kill-all-local-variables)
- (setq case-fold-search nil
- mode-name "Life"
- major-mode 'life-mode
- truncate-lines t
- show-trailing-whitespace nil
- life-current-generation 0
- life-generation-string "0"
- mode-line-buffer-identification '("Life: generation "
- life-generation-string)
- fill-column (1- (window-width))
- life-window-start 1)
- (buffer-disable-undo (current-buffer))
- ;; stuff in the random pattern
- (life-insert-random-pattern)
- ;; make sure (life-life-char) is used throughout
- (goto-char (point-min))
- (while (re-search-forward (life-not-void-regexp) nil t)
- (replace-match (life-life-string) t t))
- ;; center the pattern horizontally
- (goto-char (point-min))
- (setq n (/ (- fill-column (line-end-position)) 2))
- (while (not (eobp))
- (indent-to n)
- (forward-line))
- ;; center the pattern vertically
- (setq n (/ (- (1- (window-height))
- (count-lines (point-min) (point-max)))
- 2))
- (goto-char (point-min))
- (newline n)
- (goto-char (point-max))
- (newline n)
- ;; pad lines out to fill-column
- (goto-char (point-min))
- (while (not (eobp))
- (end-of-line)
- (indent-to fill-column)
- (move-to-column fill-column)
- (delete-region (point) (progn (end-of-line) (point)))
- (forward-line))
- ;; expand tabs to spaces
- (untabify (point-min) (point-max))
- ;; before starting be sure the automaton has room to grow
- (life-expand-plane-if-needed)
- ;; compute initial neighbor deltas
- (life-compute-neighbor-deltas)))
- (defun life-compute-neighbor-deltas ()
- (setq life-neighbor-deltas
- (list -1 (- fill-column)
- (- (1+ fill-column)) (- (+ 2 fill-column))
- 1 fill-column (1+ fill-column)
- (+ 2 fill-column))))
- (defun life-insert-random-pattern ()
- (insert-rectangle
- (elt life-patterns (random (length life-patterns))))
- (insert ?\n))
- (defun life-increment-generation ()
- (life-increment life-current-generation)
- (setq life-generation-string (int-to-string life-current-generation)))
- (defun life-grim-reaper ()
- ;; Clear the match information. Later we check to see if it
- ;; is still clear, if so then all the cells have died.
- (set-match-data nil)
- (goto-char (point-min))
- ;; For speed declare all local variable outside the loop.
- (let (point char pivot living-neighbors list)
- (while (search-forward (life-life-string) nil t)
- (setq list life-neighbor-deltas
- living-neighbors 0
- pivot (1- (point)))
- (while list
- (setq point (+ pivot (car list))
- char (char-after point))
- (cond ((eq char (life-void-char))
- (subst-char-in-region point (1+ point)
- (life-void-char) 1 t))
- ((< char 3)
- (subst-char-in-region point (1+ point) char (1+ char) t))
- ((< char 9)
- (subst-char-in-region point (1+ point) char 9 t))
- ((>= char (life-life-char))
- (life-increment living-neighbors)))
- (setq list (cdr list)))
- (if (memq living-neighbors '(2 3))
- ()
- (subst-char-in-region pivot (1+ pivot)
- (life-life-char) (life-death-char) t))))
- (if (null (match-beginning 0))
- (life-extinct-quit))
- (subst-char-in-region 1 (point-max) 9 (life-void-char) t)
- (subst-char-in-region 1 (point-max) 1 (life-void-char) t)
- (subst-char-in-region 1 (point-max) 2 (life-void-char) t)
- (subst-char-in-region 1 (point-max) (life-birth-char) (life-life-char) t)
- (subst-char-in-region 1 (point-max) (life-death-char) (life-void-char) t))
- (defun life-expand-plane-if-needed ()
- (catch 'done
- (goto-char (point-min))
- (while (not (eobp))
- ;; check for life at beginning or end of line. If found at
- ;; either end, expand at both ends,
- (cond ((or (eq (following-char) (life-life-char))
- (eq (progn (end-of-line) (preceding-char)) (life-life-char)))
- (goto-char (point-min))
- (while (not (eobp))
- (insert (life-void-char))
- (end-of-line)
- (insert (life-void-char))
- (forward-char))
- (setq fill-column (+ 2 fill-column))
- (scroll-left 1)
- (life-compute-neighbor-deltas)
- (throw 'done t)))
- (forward-line)))
- (goto-char (point-min))
- ;; check for life within the first two lines of the buffer.
- ;; If present insert two lifeless lines at the beginning..
- (cond ((search-forward (life-life-string)
- (+ (point) fill-column fill-column 2) t)
- (goto-char (point-min))
- (insert-char (life-void-char) fill-column)
- (insert ?\n)
- (insert-char (life-void-char) fill-column)
- (insert ?\n)
- (setq life-window-start (+ life-window-start fill-column 1))))
- (goto-char (point-max))
- ;; check for life within the last two lines of the buffer.
- ;; If present insert two lifeless lines at the end.
- (cond ((search-backward (life-life-string)
- (- (point) fill-column fill-column 2) t)
- (goto-char (point-max))
- (insert-char (life-void-char) fill-column)
- (insert ?\n)
- (insert-char (life-void-char) fill-column)
- (insert ?\n)
- (setq life-window-start (+ life-window-start fill-column 1)))))
- (defun life-display-generation (sleeptime)
- (goto-char life-window-start)
- (recenter 0)
- ;; Redisplay; if the user has hit a key, exit the loop.
- (or (and (sit-for sleeptime) (< 0 sleeptime))
- (not (input-pending-p))
- (throw 'life-exit nil)))
- (defun life-extinct-quit ()
- (life-display-generation 0)
- (signal 'life-extinct nil))
- (put 'life-extinct 'error-conditions '(life-extinct quit))
- (put 'life-extinct 'error-message "All life has perished")
- (provide 'life)
- ;;; life.el ends here
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