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- ;;; levents.el --- emulate the Lucid event data type and associated functions
- ;; Copyright (C) 1993, 2001-2012 Free Software Foundation, Inc.
- ;; Maintainer: FSF
- ;; Keywords: emulations
- ;; Obsolete-since: 23.2
- ;; This file is part of GNU Emacs.
- ;; GNU Emacs is free software: you can redistribute it and/or modify
- ;; it under the terms of the GNU General Public License as published by
- ;; the Free Software Foundation, either version 3 of the License, or
- ;; (at your option) any later version.
- ;; GNU Emacs is distributed in the hope that it will be useful,
- ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ;; GNU General Public License for more details.
- ;; You should have received a copy of the GNU General Public License
- ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
- ;;; Commentary:
- ;; Things we cannot emulate in Lisp:
- ;; It is not possible to emulate current-mouse-event as a variable,
- ;; though it is not hard to obtain the data from (this-command-keys).
- ;; We do not have a variable unread-command-event;
- ;; instead, we have the more general unread-command-events.
- ;; Our read-key-sequence and read-char are not precisely
- ;; compatible with those in Lucid Emacs, but they should work ok.
- ;;; Code:
- (defun next-command-event (event)
- (error "You must rewrite to use `read-command-event' instead of `next-command-event'"))
- (defun next-event (event)
- (error "You must rewrite to use `read-event' instead of `next-event'"))
- (defun dispatch-event (event)
- (error "`dispatch-event' not supported"))
- ;; Make events of type eval, menu and timeout
- ;; execute properly.
- (define-key global-map [menu] 'execute-eval-event)
- (define-key global-map [timeout] 'execute-eval-event)
- (define-key global-map [eval] 'execute-eval-event)
- (defun execute-eval-event (event)
- (interactive "e")
- (funcall (nth 1 event) (nth 2 event)))
- (put 'eval 'event-symbol-elements '(eval))
- (put 'menu 'event-symbol-elements '(eval))
- (put 'timeout 'event-symbol-elements '(eval))
- (defun allocate-event ()
- "Return an empty event structure.
- In this emulation, it returns nil."
- nil)
- (defun button-press-event-p (obj)
- "True if the argument is a mouse-button-press event object."
- (and (consp obj) (symbolp (car obj))
- (memq 'down (get (car obj) 'event-symbol-elements))))
- (defun button-release-event-p (obj)
- "True if the argument is a mouse-button-release event object."
- (and (consp obj) (symbolp (car obj))
- (or (memq 'click (get (car obj) 'event-symbol-elements))
- (memq 'drag (get (car obj) 'event-symbol-elements)))))
- (defun button-event-p (obj)
- "True if the argument is a mouse-button press or release event object."
- (and (consp obj) (symbolp (car obj))
- (or (memq 'click (get (car obj) 'event-symbol-elements))
- (memq 'down (get (car obj) 'event-symbol-elements))
- (memq 'drag (get (car obj) 'event-symbol-elements)))))
- (defun mouse-event-p (obj)
- "True if the argument is a mouse-button press or release event object."
- (and (consp obj) (symbolp (car obj))
- (or (eq (car obj) 'mouse-movement)
- (memq 'click (get (car obj) 'event-symbol-elements))
- (memq 'down (get (car obj) 'event-symbol-elements))
- (memq 'drag (get (car obj) 'event-symbol-elements)))))
- (defun character-to-event (ch &optional event)
- "Converts a numeric ASCII value to an event structure, replete with
- bucky bits. The character is the first argument, and the event to fill
- in is the second. This function contains knowledge about what the codes
- mean -- for example, the number 9 is converted to the character Tab,
- not the distinct character Control-I.
- Beware that character-to-event and event-to-character are not strictly
- inverse functions, since events contain much more information than the
- ASCII character set can encode."
- ch)
- (defun copy-event (event1 &optional event2)
- "Make a copy of the given event object.
- In this emulation, `copy-event' just returns its argument."
- event1)
- (defun deallocate-event (event)
- "Allow the given event structure to be reused.
- In actual Lucid Emacs, you MUST NOT use this event object after
- calling this function with it. You will lose. It is not necessary to
- call this function, as event objects are garbage- collected like all
- other objects; however, it may be more efficient to explicitly
- deallocate events when you are sure that that is safe.
- This emulation does not actually deallocate or reuse events
- except via garbage collection and `cons'."
- nil)
- (defun enqueue-eval-event: (function object)
- "Add an eval event to the back of the queue.
- It will be the next event read after all pending events."
- (setq unread-command-events
- (nconc unread-command-events
- (list (list 'eval function object)))))
- (defun eval-event-p (obj)
- "True if the argument is an eval or menu event object."
- (eq (car-safe obj) 'eval))
- (defun event-button (event)
- "Return the button-number of the given mouse-button-press event."
- (let ((sym (car (get (car event) 'event-symbol-elements))))
- (cdr (assq sym '((mouse-1 . 1) (mouse-2 . 2) (mouse-3 . 3)
- (mouse-4 . 4) (mouse-5 . 5))))))
- (defun event-function (event)
- "Return the callback function of the given timeout, menu, or eval event."
- (nth 1 event))
- (defun event-key (event)
- "Return the KeySym of the given key-press event.
- The value is an ASCII printing character (not upper case) or a symbol."
- (if (symbolp event)
- (car (get event 'event-symbol-elements))
- (let ((base (logand event (1- (lsh 1 18)))))
- (downcase (if (< base 32) (logior base 64) base)))))
- (defun event-object (event)
- "Return the function argument of the given timeout, menu, or eval event."
- (nth 2 event))
- (defun event-point (event)
- "Return the character position of the given mouse-related event.
- If the event did not occur over a window, or did
- not occur over text, then this returns nil. Otherwise, it returns an index
- into the buffer visible in the event's window."
- (posn-point (event-end event)))
- ;; Return position of start of line LINE in WINDOW.
- ;; If LINE is nil, return the last position
- ;; visible in WINDOW.
- (defun event-closest-point-1 (window &optional line)
- (let* ((total (- (window-height window)
- (if (window-minibuffer-p window)
- 0 1)))
- (distance (or line total)))
- (save-excursion
- (goto-char (window-start window))
- (if (= (vertical-motion distance) distance)
- (if (not line)
- (forward-char -1)))
- (point))))
- (defun event-closest-point (event &optional start-window)
- "Return the nearest position to where EVENT ended its motion.
- This is computed for the window where EVENT's motion started,
- or for window WINDOW if that is specified."
- (or start-window (setq start-window (posn-window (event-start event))))
- (if (eq start-window (posn-window (event-end event)))
- (if (eq (event-point event) 'vertical-line)
- (event-closest-point-1 start-window
- (cdr (posn-col-row (event-end event))))
- (if (eq (event-point event) 'mode-line)
- (event-closest-point-1 start-window)
- (event-point event)))
- ;; EVENT ended in some other window.
- (let* ((end-w (posn-window (event-end event)))
- (end-w-top)
- (w-top (nth 1 (window-edges start-window))))
- (setq end-w-top
- (if (windowp end-w)
- (nth 1 (window-edges end-w))
- (/ (cdr (posn-x-y (event-end event)))
- (frame-char-height end-w))))
- (if (>= end-w-top w-top)
- (event-closest-point-1 start-window)
- (window-start start-window)))))
- (defun event-process (event)
- "Return the process of the given process-output event."
- (nth 1 event))
- (defun event-timestamp (event)
- "Return the timestamp of the given event object.
- In Lucid Emacs, this works for any kind of event.
- In this emulation, it returns nil for non-mouse-related events."
- (and (listp event)
- (posn-timestamp (event-end event))))
- (defun event-to-character (event &optional lenient)
- "Return the closest ASCII approximation to the given event object.
- If the event isn't a keypress, this returns nil.
- If the second argument is non-nil, then this is lenient in its
- translation; it will ignore modifier keys other than control and meta,
- and will ignore the shift modifier on those characters which have no
- shifted ASCII equivalent (Control-Shift-A for example, will be mapped to
- the same ASCII code as Control-A.) If the second arg is nil, then nil
- will be returned for events which have no direct ASCII equivalent."
- (if (symbolp event)
- (and lenient
- (cdr (assq event '((backspace . 8) (delete . 127) (tab . 9)
- (return . 10) (enter . 10)))))
- ;; Our interpretation is, ASCII means anything a number can represent.
- (if (integerp event)
- event nil)))
- (defun event-window (event)
- "Return the window of the given mouse-related event object."
- (posn-window (event-end event)))
- (defun event-x (event)
- "Return the X position in characters of the given mouse-related event."
- (/ (car (posn-col-row (event-end event)))
- (frame-char-width (window-frame (event-window event)))))
- (defun event-x-pixel (event)
- "Return the X position in pixels of the given mouse-related event."
- (car (posn-col-row (event-end event))))
- (defun event-y (event)
- "Return the Y position in characters of the given mouse-related event."
- (/ (cdr (posn-col-row (event-end event)))
- (frame-char-height (window-frame (event-window event)))))
- (defun event-y-pixel (event)
- "Return the Y position in pixels of the given mouse-related event."
- (cdr (posn-col-row (event-end event))))
- (defun key-press-event-p (obj)
- "True if the argument is a keyboard event object."
- (or (integerp obj)
- (and (symbolp obj)
- (get obj 'event-symbol-elements))))
- (defun menu-event-p (obj)
- "True if the argument is a menu event object."
- (eq (car-safe obj) 'menu))
- (defun motion-event-p (obj)
- "True if the argument is a mouse-motion event object."
- (eq (car-safe obj) 'mouse-movement))
- (defun read-command-event ()
- "Return the next keyboard or mouse event; execute other events.
- This is similar to the function `next-command-event' of Lucid Emacs,
- but different in that it returns the event rather than filling in
- an existing event object."
- (let (event)
- (while (progn
- (setq event (read-event))
- (not (or (key-press-event-p event)
- (button-press-event-p event)
- (button-release-event-p event)
- (menu-event-p event))))
- (let ((type (car-safe event)))
- (cond ((eq type 'eval)
- (funcall (nth 1 event) (nth 2 event)))
- ((eq type 'switch-frame)
- (select-frame (nth 1 event))))))
- event))
- (defun process-event-p (obj)
- "True if the argument is a process-output event object.
- GNU Emacs 19 does not currently generate process-output events."
- (eq (car-safe obj) 'process))
- (provide 'levents)
- ;;; levents.el ends here
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