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- ;;; button.el --- clickable buttons
- ;;
- ;; Copyright (C) 2001-2012 Free Software Foundation, Inc.
- ;;
- ;; Author: Miles Bader <miles@gnu.org>
- ;; Keywords: extensions
- ;; Package: emacs
- ;;
- ;; This file is part of GNU Emacs.
- ;;
- ;; GNU Emacs is free software: you can redistribute it and/or modify
- ;; it under the terms of the GNU General Public License as published by
- ;; the Free Software Foundation, either version 3 of the License, or
- ;; (at your option) any later version.
- ;; GNU Emacs is distributed in the hope that it will be useful,
- ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ;; GNU General Public License for more details.
- ;; You should have received a copy of the GNU General Public License
- ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
- ;;; Commentary:
- ;;
- ;; This package defines functions for inserting and manipulating
- ;; clickable buttons in Emacs buffers, such as might be used for help
- ;; hyperlinks, etc.
- ;;
- ;; In some ways it duplicates functionality also offered by the
- ;; `widget' package, but the button package has the advantage that it
- ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
- ;; (the code, that is, not the interface).
- ;;
- ;; Buttons can either use overlays, in which case the button is
- ;; represented by the overlay itself, or text-properties, in which case
- ;; the button is represented by a marker or buffer-position pointing
- ;; somewhere in the button. In the latter case, no markers into the
- ;; buffer are retained, which is important for speed if there are are
- ;; extremely large numbers of buttons. Note however that if there is
- ;; an existing face text-property at the site of the button, the
- ;; button face may not be visible. Using overlays avoids this.
- ;;
- ;; Using `define-button-type' to define default properties for buttons
- ;; is not necessary, but it is encouraged, since doing so makes the
- ;; resulting code clearer and more efficient.
- ;;
- ;;; Code:
- ;; Globals
- ;; Use color for the MS-DOS port because it doesn't support underline.
- ;; FIXME if MS-DOS correctly answers the (supports) question, it need
- ;; no longer be a special case.
- (defface button '((t :inherit link))
- "Default face used for buttons."
- :group 'basic-faces)
- (defvar button-map
- (let ((map (make-sparse-keymap)))
- ;; The following definition needs to avoid using escape sequences that
- ;; might get converted to ^M when building loaddefs.el
- (define-key map [(control ?m)] 'push-button)
- (define-key map [mouse-2] 'push-button)
- map)
- "Keymap used by buttons.")
- (defvar button-buffer-map
- (let ((map (make-sparse-keymap)))
- (define-key map [?\t] 'forward-button)
- (define-key map "\e\t" 'backward-button)
- (define-key map [backtab] 'backward-button)
- map)
- "Keymap useful for buffers containing buttons.
- Mode-specific keymaps may want to use this as their parent keymap.")
- ;; Default properties for buttons
- (put 'default-button 'face 'button)
- (put 'default-button 'mouse-face 'highlight)
- (put 'default-button 'keymap button-map)
- (put 'default-button 'type 'button)
- ;; action may be either a function to call, or a marker to go to
- (put 'default-button 'action 'ignore)
- (put 'default-button 'help-echo (purecopy "mouse-2, RET: Push this button"))
- ;; Make overlay buttons go away if their underlying text is deleted.
- (put 'default-button 'evaporate t)
- ;; Prevent insertions adjacent to the text-property buttons from
- ;; inheriting its properties.
- (put 'default-button 'rear-nonsticky t)
- ;; A `category-symbol' property for the default button type
- (put 'button 'button-category-symbol 'default-button)
- ;; Button types (which can be used to hold default properties for buttons)
- ;; Because button-type properties are inherited by buttons using the
- ;; special `category' property (implemented by both overlays and
- ;; text-properties), we need to store them on a symbol to which the
- ;; `category' properties can point. Instead of using the symbol that's
- ;; the name of each button-type, however, we use a separate symbol (with
- ;; `-button' appended, and uninterned) to store the properties. This is
- ;; to avoid name clashes.
- ;; [this is an internal function]
- (defsubst button-category-symbol (type)
- "Return the symbol used by button-type TYPE to store properties.
- Buttons inherit them by setting their `category' property to that symbol."
- (or (get type 'button-category-symbol)
- (error "Unknown button type `%s'" type)))
- (defun define-button-type (name &rest properties)
- "Define a `button type' called NAME (a symbol).
- The remaining arguments form a sequence of PROPERTY VALUE pairs,
- specifying properties to use as defaults for buttons with this type
- \(a button's type may be set by giving it a `type' property when
- creating the button, using the :type keyword argument).
- In addition, the keyword argument :supertype may be used to specify a
- button-type from which NAME inherits its default property values
- \(however, the inheritance happens only when NAME is defined; subsequent
- changes to a supertype are not reflected in its subtypes)."
- (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
- (super-catsym
- (button-category-symbol
- (or (plist-get properties 'supertype)
- (plist-get properties :supertype)
- 'button))))
- ;; Provide a link so that it's easy to find the real symbol.
- (put name 'button-category-symbol catsym)
- ;; Initialize NAME's properties using the global defaults.
- (let ((default-props (symbol-plist super-catsym)))
- (while default-props
- (put catsym (pop default-props) (pop default-props))))
- ;; Add NAME as the `type' property, which will then be returned as
- ;; the type property of individual buttons.
- (put catsym 'type name)
- ;; Add the properties in PROPERTIES to the real symbol.
- (while properties
- (let ((prop (pop properties)))
- (when (eq prop :supertype)
- (setq prop 'supertype))
- (put catsym prop (pop properties))))
- ;; Make sure there's a `supertype' property
- (unless (get catsym 'supertype)
- (put catsym 'supertype 'button))
- name))
- (defun button-type-put (type prop val)
- "Set the button-type TYPE's PROP property to VAL."
- (put (button-category-symbol type) prop val))
- (defun button-type-get (type prop)
- "Get the property of button-type TYPE named PROP."
- (get (button-category-symbol type) prop))
- (defun button-type-subtype-p (type supertype)
- "Return t if button-type TYPE is a subtype of SUPERTYPE."
- (or (eq type supertype)
- (and type
- (button-type-subtype-p (button-type-get type 'supertype)
- supertype))))
- ;; Button properties and other attributes
- (defun button-start (button)
- "Return the position at which BUTTON starts."
- (if (overlayp button)
- (overlay-start button)
- ;; Must be a text-property button.
- (or (previous-single-property-change (1+ button) 'button)
- (point-min))))
- (defun button-end (button)
- "Return the position at which BUTTON ends."
- (if (overlayp button)
- (overlay-end button)
- ;; Must be a text-property button.
- (or (next-single-property-change button 'button)
- (point-max))))
- (defun button-get (button prop)
- "Get the property of button BUTTON named PROP."
- (if (overlayp button)
- (overlay-get button prop)
- ;; Must be a text-property button.
- (get-text-property button prop)))
- (defun button-put (button prop val)
- "Set BUTTON's PROP property to VAL."
- ;; Treat some properties specially.
- (cond ((memq prop '(type :type))
- ;; We translate a `type' property a `category' property, since
- ;; that's what's actually used by overlays/text-properties for
- ;; inheriting properties.
- (setq prop 'category)
- (setq val (button-category-symbol val)))
- ((eq prop 'category)
- ;; Disallow updating the `category' property directly.
- (error "Button `category' property may not be set directly")))
- ;; Add the property.
- (if (overlayp button)
- (overlay-put button prop val)
- ;; Must be a text-property button.
- (put-text-property
- (or (previous-single-property-change (1+ button) 'button)
- (point-min))
- (or (next-single-property-change button 'button)
- (point-max))
- prop val)))
- (defsubst button-activate (button &optional use-mouse-action)
- "Call BUTTON's action property.
- If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
- instead of its normal action; if the button has no mouse-action,
- the normal action is used instead."
- (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
- (button-get button 'action))))
- (if (markerp action)
- (save-selected-window
- (select-window (display-buffer (marker-buffer action)))
- (goto-char action)
- (recenter 0))
- (funcall action button))))
- (defun button-label (button)
- "Return BUTTON's text label."
- (buffer-substring-no-properties (button-start button) (button-end button)))
- (defsubst button-type (button)
- "Return BUTTON's button-type."
- (button-get button 'type))
- (defun button-has-type-p (button type)
- "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
- (button-type-subtype-p (button-get button 'type) type))
- ;; Creating overlay buttons
- (defun make-button (beg end &rest properties)
- "Make a button from BEG to END in the current buffer.
- The remaining arguments form a sequence of PROPERTY VALUE pairs,
- specifying properties to add to the button.
- In addition, the keyword argument :type may be used to specify a
- button-type from which to inherit other properties; see
- `define-button-type'.
- Also see `make-text-button', `insert-button'."
- (let ((overlay (make-overlay beg end nil t nil)))
- (while properties
- (button-put overlay (pop properties) (pop properties)))
- ;; Put a pointer to the button in the overlay, so it's easy to get
- ;; when we don't actually have a reference to the overlay.
- (overlay-put overlay 'button overlay)
- ;; If the user didn't specify a type, use the default.
- (unless (overlay-get overlay 'category)
- (overlay-put overlay 'category 'default-button))
- ;; OVERLAY is the button, so return it
- overlay))
- (defun insert-button (label &rest properties)
- "Insert a button with the label LABEL.
- The remaining arguments form a sequence of PROPERTY VALUE pairs,
- specifying properties to add to the button.
- In addition, the keyword argument :type may be used to specify a
- button-type from which to inherit other properties; see
- `define-button-type'.
- Also see `insert-text-button', `make-button'."
- (apply #'make-button
- (prog1 (point) (insert label))
- (point)
- properties))
- ;; Creating text-property buttons
- (defun make-text-button (beg end &rest properties)
- "Make a button from BEG to END in the current buffer.
- The remaining arguments form a sequence of PROPERTY VALUE pairs,
- specifying properties to add to the button.
- In addition, the keyword argument :type may be used to specify a
- button-type from which to inherit other properties; see
- `define-button-type'.
- This function is like `make-button', except that the button is actually
- part of the text instead of being a property of the buffer. That is,
- this function uses text properties, the other uses overlays.
- Creating large numbers of buttons can also be somewhat faster
- using `make-text-button'. Note, however, that if there is an existing
- face property at the site of the button, the button face may not be visible.
- You may want to use `make-button' in that case.
- BEG can also be a string, in which case it is made into a button.
- Also see `insert-text-button'."
- (let ((object nil)
- (type-entry
- (or (plist-member properties 'type)
- (plist-member properties :type))))
- (when (stringp beg)
- (setq object beg beg 0 end (length object)))
- ;; Disallow setting the `category' property directly.
- (when (plist-get properties 'category)
- (error "Button `category' property may not be set directly"))
- (if (null type-entry)
- ;; The user didn't specify a `type' property, use the default.
- (setq properties (cons 'category (cons 'default-button properties)))
- ;; The user did specify a `type' property. Translate it into a
- ;; `category' property, which is what's actually used by
- ;; text-properties for inheritance.
- (setcar type-entry 'category)
- (setcar (cdr type-entry)
- (button-category-symbol (car (cdr type-entry)))))
- ;; Now add all the text properties at once
- (add-text-properties beg end
- ;; Each button should have a non-eq `button'
- ;; property so that next-single-property-change can
- ;; detect boundaries reliably.
- (cons 'button (cons (list t) properties))
- object)
- ;; Return something that can be used to get at the button.
- beg))
- (defun insert-text-button (label &rest properties)
- "Insert a button with the label LABEL.
- The remaining arguments form a sequence of PROPERTY VALUE pairs,
- specifying properties to add to the button.
- In addition, the keyword argument :type may be used to specify a
- button-type from which to inherit other properties; see
- `define-button-type'.
- This function is like `insert-button', except that the button is
- actually part of the text instead of being a property of the buffer.
- Creating large numbers of buttons can also be somewhat faster using
- `insert-text-button'.
- Also see `make-text-button'."
- (apply #'make-text-button
- (prog1 (point) (insert label))
- (point)
- properties))
- ;; Finding buttons in a buffer
- (defun button-at (pos)
- "Return the button at position POS in the current buffer, or nil.
- If the button at POS is a text property button, the return value
- is a marker pointing to POS."
- (let ((button (get-char-property pos 'button)))
- (if (or (overlayp button) (null button))
- button
- ;; Must be a text-property button; return a marker pointing to it.
- (copy-marker pos t))))
- (defun next-button (pos &optional count-current)
- "Return the next button after position POS in the current buffer.
- If COUNT-CURRENT is non-nil, count any button at POS in the search,
- instead of starting at the next button."
- (unless count-current
- ;; Search for the next button boundary.
- (setq pos (next-single-char-property-change pos 'button)))
- (and (< pos (point-max))
- (or (button-at pos)
- ;; We must have originally been on a button, and are now in
- ;; the inter-button space. Recurse to find a button.
- (next-button pos))))
- (defun previous-button (pos &optional count-current)
- "Return the previous button before position POS in the current buffer.
- If COUNT-CURRENT is non-nil, count any button at POS in the search,
- instead of starting at the next button."
- (let ((button (button-at pos)))
- (if button
- (if count-current
- button
- ;; We started out on a button, so move to its start and look
- ;; for the previous button boundary.
- (setq pos (previous-single-char-property-change
- (button-start button) 'button))
- (let ((new-button (button-at pos)))
- (if new-button
- ;; We are in a button again; this can happen if there
- ;; are adjacent buttons (or at bob).
- (unless (= pos (button-start button)) new-button)
- ;; We are now in the space between buttons.
- (previous-button pos))))
- ;; We started out in the space between buttons.
- (setq pos (previous-single-char-property-change pos 'button))
- (or (button-at pos)
- (and (> pos (point-min))
- (button-at (1- pos)))))))
- ;; User commands
- (defun push-button (&optional pos use-mouse-action)
- "Perform the action specified by a button at location POS.
- POS may be either a buffer position or a mouse-event. If
- USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
- instead of its normal action; if the button has no mouse-action,
- the normal action is used instead. The action may be either a
- function to call or a marker to display.
- POS defaults to point, except when `push-button' is invoked
- interactively as the result of a mouse-event, in which case, the
- mouse event is used.
- If there's no button at POS, do nothing and return nil, otherwise
- return t."
- (interactive
- (list (if (integerp last-command-event) (point) last-command-event)))
- (if (and (not (integerp pos)) (eventp pos))
- ;; POS is a mouse event; switch to the proper window/buffer
- (let ((posn (event-start pos)))
- (with-current-buffer (window-buffer (posn-window posn))
- (push-button (posn-point posn) t)))
- ;; POS is just normal position
- (let ((button (button-at (or pos (point)))))
- (if (not button)
- nil
- (button-activate button use-mouse-action)
- t))))
- (defun forward-button (n &optional wrap display-message)
- "Move to the Nth next button, or Nth previous button if N is negative.
- If N is 0, move to the start of any button at point.
- If WRAP is non-nil, moving past either end of the buffer continues from the
- other end.
- If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
- Any button with a non-nil `skip' property is skipped over.
- Returns the button found."
- (interactive "p\nd\nd")
- (let (button)
- (if (zerop n)
- ;; Move to start of current button
- (if (setq button (button-at (point)))
- (goto-char (button-start button)))
- ;; Move to Nth next button
- (let ((iterator (if (> n 0) #'next-button #'previous-button))
- (wrap-start (if (> n 0) (point-min) (point-max)))
- opoint fail)
- (setq n (abs n))
- (setq button t) ; just to start the loop
- (while (and (null fail) (> n 0) button)
- (setq button (funcall iterator (point)))
- (when (and (not button) wrap)
- (setq button (funcall iterator wrap-start t)))
- (when button
- (goto-char (button-start button))
- ;; Avoid looping forever (e.g., if all the buttons have
- ;; the `skip' property).
- (cond ((null opoint)
- (setq opoint (point)))
- ((= opoint (point))
- (setq fail t)))
- (unless (button-get button 'skip)
- (setq n (1- n)))))))
- (if (null button)
- (error (if wrap "No buttons!" "No more buttons"))
- (let ((msg (and display-message (button-get button 'help-echo))))
- (when msg
- (message "%s" msg)))
- button)))
- (defun backward-button (n &optional wrap display-message)
- "Move to the Nth previous button, or Nth next button if N is negative.
- If N is 0, move to the start of any button at point.
- If WRAP is non-nil, moving past either end of the buffer continues from the
- other end.
- If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
- Any button with a non-nil `skip' property is skipped over.
- Returns the button found."
- (interactive "p\nd\nd")
- (forward-button (- n) wrap display-message))
- (provide 'button)
- ;;; button.el ends here
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