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- ;;; avoid.el --- make mouse pointer stay out of the way of editing
- ;; Copyright (C) 1993-1994, 2000-2012 Free Software Foundation, Inc.
- ;; Author: Boris Goldowsky <boris@gnu.org>
- ;; Keywords: mouse
- ;; This file is part of GNU Emacs.
- ;; GNU Emacs is free software: you can redistribute it and/or modify
- ;; it under the terms of the GNU General Public License as published by
- ;; the Free Software Foundation, either version 3 of the License, or
- ;; (at your option) any later version.
- ;; GNU Emacs is distributed in the hope that it will be useful,
- ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ;; GNU General Public License for more details.
- ;; You should have received a copy of the GNU General Public License
- ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
- ;;; Commentary:
- ;; For those who are annoyed by the mouse pointer obscuring text,
- ;; this mode moves the mouse pointer - either just a little out of
- ;; the way, or all the way to the corner of the frame.
- ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
- ;; To set up permanently, put the following in your .emacs:
- ;;
- ;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
- ;;
- ;; Other legitimate alternatives include
- ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
- ;; They do somewhat different things.
- ;; See the documentation for function `mouse-avoidance-mode' for
- ;; details of the different modes.
- ;;
- ;; For added silliness, make the animatee animate...
- ;; put something similar to the following into your .emacs:
- ;;
- ;; (if (eq window-system 'x)
- ;; (mouse-avoidance-set-pointer-shape
- ;; (eval (nth (random 4)
- ;; '(x-pointer-man x-pointer-spider
- ;; x-pointer-gobbler x-pointer-gumby)))))
- ;;
- ;; For completely random pointer shape, replace the setq above with:
- ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
- ;;
- ;; Bugs / Warnings / To-Do:
- ;;
- ;; - Using this code does slow Emacs down. "banish" mode shouldn't
- ;; be too bad, and on my workstation even "animate" is reasonable.
- ;;
- ;; - It ought to find out where any overlapping frames are and avoid them,
- ;; rather than always raising the frame.
- ;; Credits:
- ;; This code was helped by all those who contributed suggestions,
- ;; fixes, and additions
- ;; Joe Harrington (and his advisor), for the original inspiration.
- ;; Ken Manheimer, for dreaming up the Protean mode.
- ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
- ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
- ;; Simon Marshall, and M.S. Ashton, for their feedback.
- ;;; Code:
- (provide 'avoid)
- (defgroup avoid nil
- "Make mouse pointer stay out of the way of editing."
- :prefix "mouse-avoidance-"
- :group 'mouse)
- ;;;###autoload
- (defcustom mouse-avoidance-mode nil
- "Activate Mouse Avoidance mode.
- See function `mouse-avoidance-mode' for possible values.
- Setting this variable directly does not take effect;
- use either \\[customize] or the function `mouse-avoidance-mode'."
- :set (lambda (symbol value)
- ;; 'none below prevents toggling when value is nil.
- (mouse-avoidance-mode (or value 'none)))
- :initialize 'custom-initialize-default
- :type '(choice (const :tag "none" nil) (const banish) (const jump)
- (const animate) (const exile) (const proteus))
- :group 'avoid
- :require 'avoid
- :version "20.3")
- (defcustom mouse-avoidance-nudge-dist 15
- "Average distance that mouse will be moved when approached by cursor.
- Only applies in Mouse Avoidance mode `jump' and its derivatives.
- For best results make this larger than `mouse-avoidance-threshold'."
- :type 'integer
- :group 'avoid)
- (defcustom mouse-avoidance-nudge-var 10
- "Variability of `mouse-avoidance-nudge-dist' (which see)."
- :type 'integer
- :group 'avoid)
- (defcustom mouse-avoidance-animation-delay .01
- "Delay between animation steps, in seconds."
- :type 'number
- :group 'avoid)
- (defcustom mouse-avoidance-threshold 5
- "Mouse-pointer's flight distance.
- If the cursor gets closer than this, the mouse pointer will move away.
- Only applies in Mouse Avoidance modes `animate' and `jump'."
- :type 'integer
- :group 'avoid)
- ;; Internal variables
- (defvar mouse-avoidance-state nil)
- (defvar mouse-avoidance-pointer-shapes nil)
- (defvar mouse-avoidance-n-pointer-shapes 0)
- (defvar mouse-avoidance-old-pointer-shape nil)
- (defvar mouse-avoidance-animating-pointer nil)
- ;; This timer is used to run something when Emacs is idle.
- (defvar mouse-avoidance-timer nil)
- ;;; Functions:
- (defsubst mouse-avoidance-set-pointer-shape (shape)
- "Set the shape of the mouse pointer to SHAPE."
- (when (boundp 'x-pointer-shape)
- (setq x-pointer-shape shape)
- (set-mouse-color nil)))
- (defun mouse-avoidance-point-position ()
- "Return the position of point as (FRAME X . Y).
- Analogous to `mouse-position'."
- (let ((edges (window-inside-edges))
- (x-y (posn-x-y (posn-at-point))))
- (cons (selected-frame)
- (cons (+ (car edges)
- (/ (car x-y) (frame-char-width)))
- (+ (car (cdr edges))
- (/ (cdr x-y) (frame-char-height)))))))
- ;(defun mouse-avoidance-point-position-test ()
- ; (interactive)
- ; (message (format "point=%s mouse=%s"
- ; (cdr (mouse-avoidance-point-position))
- ; (cdr (mouse-position)))))
- (defun mouse-avoidance-set-mouse-position (pos)
- ;; Carefully set mouse position to given position (X . Y)
- ;; Ideally, should check if X,Y is in the current frame, and if not,
- ;; leave the mouse where it was. However, this is currently
- ;; difficult to do, so we just raise the frame to avoid frame switches.
- ;; Returns t if it moved the mouse.
- (let ((f (selected-frame)))
- (raise-frame f)
- (set-mouse-position f (car pos) (cdr pos))
- t))
- (defun mouse-avoidance-too-close-p (mouse)
- "Return t if mouse pointer and point cursor are too close.
- MOUSE is the current mouse position as returned by `mouse-position'.
- Acceptable distance is defined by `mouse-avoidance-threshold'."
- (let* ((frame (car mouse))
- (mouse-y (cdr (cdr mouse)))
- (tool-bar-lines (frame-parameter nil 'tool-bar-lines)))
- (or tool-bar-lines
- (setq tool-bar-lines 0))
- (if (and mouse-y (< mouse-y tool-bar-lines))
- nil
- (let ((point (mouse-avoidance-point-position))
- (mouse-x (car (cdr mouse))))
- (and (eq frame (car point))
- (not (null mouse-x))
- (< (abs (- mouse-x (car (cdr point))))
- mouse-avoidance-threshold)
- (< (abs (- mouse-y (cdr (cdr point))))
- mouse-avoidance-threshold))))))
- (defun mouse-avoidance-banish-destination ()
- "The position to which Mouse Avoidance mode `banish' moves the mouse.
- You can redefine this if you want the mouse banished to a different corner."
- (let* ((pos (window-edges)))
- (cons (- (nth 2 pos) 2)
- (nth 1 pos))))
- (defun mouse-avoidance-banish-mouse ()
- ;; Put the mouse pointer in the upper-right corner of the current frame.
- (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
- (defsubst mouse-avoidance-delta (cur delta dist var min max)
- ;; Decide how far to move in either dimension.
- ;; Args are the CURRENT location, the desired DELTA for
- ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
- ;; in distance allowed, and the MIN and MAX possible window positions.
- ;; Returns something as close to DELTA as possible within the constraints.
- (let ((L1 (max (- min cur) (+ (- dist) (- var))))
- (R1 (+ (- dist) var ))
- (L2 (+ dist (- var)))
- (R2 (min (- max cur) (+ dist var))))
- (if (< R1 (- min cur)) (setq L1 nil R1 nil))
- (if (> L2 (- max cur)) (setq L2 nil R2 nil))
- (cond ((and L1 (< delta L1)) L1)
- ((and R1 (< delta R1)) delta)
- ((and R1 (< delta 0)) R1)
- ((and L2 (< delta L2)) L2)
- ((and R2 (< delta R2)) delta)
- (R2)
- ((or R1 L2))
- (t 0))))
- (defun mouse-avoidance-nudge-mouse ()
- ;; Push the mouse a little way away, possibly animating the move.
- ;; For these modes, state keeps track of the total offset that we've
- ;; accumulated, and tries to keep it close to zero.
- (let* ((cur (mouse-position))
- (cur-frame (car cur))
- (cur-pos (cdr cur))
- (pos (window-edges))
- (wleft (pop pos))
- (wtop (pop pos))
- (wright (pop pos))
- (wbot (pop pos))
- (deltax (mouse-avoidance-delta
- (car cur-pos) (- (random mouse-avoidance-nudge-var)
- (car mouse-avoidance-state))
- mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
- wleft (1- wright)))
- (deltay (mouse-avoidance-delta
- (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
- (cdr mouse-avoidance-state))
- mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
- wtop (1- wbot))))
- (setq mouse-avoidance-state
- (cons (+ (car mouse-avoidance-state) deltax)
- (+ (cdr mouse-avoidance-state) deltay)))
- (if (or (eq mouse-avoidance-mode 'animate)
- (eq mouse-avoidance-mode 'proteus))
- (let ((i 0.0)
- (incr (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
- (setq mouse-avoidance-animating-pointer t)
- (while (<= i 1)
- (mouse-avoidance-set-mouse-position
- (cons (+ (car cur-pos) (round (* i deltax)))
- (+ (cdr cur-pos) (round (* i deltay)))))
- (setq i (+ i incr))
- (if (eq mouse-avoidance-mode 'proteus)
- (mouse-avoidance-set-pointer-shape
- (mouse-avoidance-random-shape)))
- (sit-for mouse-avoidance-animation-delay))
- (setq mouse-avoidance-animating-pointer nil))
- (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
- (+ (cdr (cdr cur)) deltay))))))
- (defun mouse-avoidance-random-shape ()
- "Return a random cursor shape.
- This assumes that any variable whose name begins with x-pointer- and
- has an integer value is a valid cursor shape. You might want to
- redefine this function to suit your own tastes."
- (if (null mouse-avoidance-pointer-shapes)
- (progn
- (setq mouse-avoidance-pointer-shapes
- (mapcar (lambda (x) (symbol-value (intern x)))
- (all-completions "x-pointer-" obarray
- (lambda (x)
- (and (boundp x)
- (integerp (symbol-value x)))))))
- (setq mouse-avoidance-n-pointer-shapes
- (length mouse-avoidance-pointer-shapes))))
- (nth (random mouse-avoidance-n-pointer-shapes)
- mouse-avoidance-pointer-shapes))
- (defun mouse-avoidance-ignore-p ()
- (let ((mp (mouse-position)))
- (or (not (frame-pointer-visible-p)) ; The pointer is hidden
- (not cursor-type) ; There's no cursor
- executing-kbd-macro ; don't check inside macro
- (null (cadr mp)) ; don't move unless in an Emacs frame
- (not (eq (car mp) (selected-frame)))
- ;; Don't do anything if last event was a mouse event.
- ;; FIXME: this code fails in the case where the mouse was moved
- ;; since the last key-press but without generating any event.
- (and (consp last-input-event)
- (symbolp (car last-input-event))
- (let ((modifiers (event-modifiers (car last-input-event))))
- (or (memq (car last-input-event)
- '(mouse-movement scroll-bar-movement
- select-window switch-frame))
- (memq 'click modifiers)
- (memq 'double modifiers)
- (memq 'triple modifiers)
- (memq 'drag modifiers)
- (memq 'down modifiers)))))))
- (defun mouse-avoidance-banish ()
- (if (not (mouse-avoidance-ignore-p))
- (mouse-avoidance-banish-mouse)))
- (defun mouse-avoidance-exile ()
- ;; For exile mode, the state is nil when the mouse is in its normal
- ;; position, and set to the old mouse-position when the mouse is in exile.
- (if (not (mouse-avoidance-ignore-p))
- (let ((mp (mouse-position)))
- (cond ((and (not mouse-avoidance-state)
- (mouse-avoidance-too-close-p mp))
- (setq mouse-avoidance-state mp)
- (mouse-avoidance-banish-mouse))
- ((and mouse-avoidance-state
- (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
- (if (and (eq (car mp) (selected-frame))
- (equal (cdr mp) (mouse-avoidance-banish-destination)))
- (mouse-avoidance-set-mouse-position
- ;; move back only if user has not moved mouse
- (cdr mouse-avoidance-state)))
- ;; but clear state anyway, to be ready for another move
- (setq mouse-avoidance-state nil))))))
- (defun mouse-avoidance-fancy ()
- ;; Used for the "fancy" modes, ie jump et al.
- (if (and (not mouse-avoidance-animating-pointer)
- (not (mouse-avoidance-ignore-p))
- (mouse-avoidance-too-close-p (mouse-position)))
- (let ((old-pos (mouse-position)))
- (mouse-avoidance-nudge-mouse)
- (if (not (eq (selected-frame) (car old-pos)))
- ;; This should never happen.
- (apply 'set-mouse-position old-pos)))))
- ;;;###autoload
- (defun mouse-avoidance-mode (&optional mode)
- "Set Mouse Avoidance mode to MODE.
- MODE should be one of the symbols `banish', `exile', `jump', `animate',
- `cat-and-mouse', `proteus', or `none'.
- If MODE is nil, toggle mouse avoidance between `none' and `banish'
- modes. Positive numbers and symbols other than the above are treated
- as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
- Effects of the different modes:
- * banish: Move the mouse to the upper-right corner on any keypress.
- * exile: Move the mouse to the corner only if the cursor gets too close,
- and allow it to return once the cursor is out of the way.
- * jump: If the cursor gets too close to the mouse, displace the mouse
- a random distance & direction.
- * animate: As `jump', but shows steps along the way for illusion of motion.
- * cat-and-mouse: Same as `animate'.
- * proteus: As `animate', but changes the shape of the mouse pointer too.
- Whenever the mouse is moved, the frame is also raised.
- \(See `mouse-avoidance-threshold' for definition of \"too close\",
- and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
- definition of \"random distance\".)"
- (interactive
- (list (intern (completing-read
- "Select cursor avoidance technique (SPACE for list): "
- '(("banish") ("exile") ("jump") ("animate")
- ("cat-and-mouse") ("proteus") ("none"))
- nil t))))
- (if (eq mode 'cat-and-mouse)
- (setq mode 'animate))
- (if mouse-avoidance-timer
- (cancel-timer mouse-avoidance-timer))
- (setq mouse-avoidance-timer nil)
- ;; Restore pointer shape if necessary
- (if (eq mouse-avoidance-mode 'proteus)
- (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
- ;; Do additional setup depending on version of mode requested
- (cond ((eq mode 'none)
- (setq mouse-avoidance-mode nil))
- ((or (eq mode 'jump)
- (eq mode 'animate)
- (eq mode 'proteus))
- (setq mouse-avoidance-timer
- (run-with-idle-timer 0.1 t 'mouse-avoidance-fancy))
- (setq mouse-avoidance-mode mode
- mouse-avoidance-state (cons 0 0)
- mouse-avoidance-old-pointer-shape
- (and (boundp 'x-pointer-shape) x-pointer-shape)))
- ((eq mode 'exile)
- (setq mouse-avoidance-timer
- (run-with-idle-timer 0.1 t 'mouse-avoidance-exile))
- (setq mouse-avoidance-mode mode
- mouse-avoidance-state nil))
- ((or (eq mode 'banish)
- (eq mode t)
- (and (null mode) (null mouse-avoidance-mode))
- (and mode (> (prefix-numeric-value mode) 0)))
- (setq mouse-avoidance-timer
- (run-with-idle-timer 0.1 t 'mouse-avoidance-banish))
- (setq mouse-avoidance-mode 'banish))
- (t (setq mouse-avoidance-mode nil)))
- (force-mode-line-update))
- ;; Most people who use avoid mode leave it on all the time, so it's not
- ;; very informative to announce it in the mode line.
- ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
- ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
- ;; minor-mode-alist)))
- ;; Needed for custom.
- (if mouse-avoidance-mode
- (mouse-avoidance-mode mouse-avoidance-mode))
- ;;; avoid.el ends here
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