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- ;;; follow.el --- synchronize windows showing the same buffer
- ;; Copyright (C) 1995-1997, 1999, 2001-2012 Free Software Foundation, Inc.
- ;; Author: Anders Lindgren <andersl@andersl.com>
- ;; Maintainer: FSF (Anders' email bounces, Sep 2005)
- ;; Created: 1995-05-25
- ;; Keywords: display, window, minor-mode, convenience
- ;; This file is part of GNU Emacs.
- ;; GNU Emacs is free software: you can redistribute it and/or modify
- ;; it under the terms of the GNU General Public License as published by
- ;; the Free Software Foundation, either version 3 of the License, or
- ;; (at your option) any later version.
- ;; GNU Emacs is distributed in the hope that it will be useful,
- ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ;; GNU General Public License for more details.
- ;; You should have received a copy of the GNU General Public License
- ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
- ;;; Commentary:
- ;;{{{ Documentation
- ;; `Follow mode' is a minor mode for Emacs and XEmacs that
- ;; combines windows into one tall virtual window.
- ;;
- ;; The feeling of a "virtual window" has been accomplished by the use
- ;; of two major techniques:
- ;;
- ;; * The windows always display adjacent sections of the buffer.
- ;; This means that whenever one window is moved, all the
- ;; others will follow. (Hence the name Follow mode.)
- ;;
- ;; * Should the point (cursor) end up outside a window, another
- ;; window displaying that point is selected, if possible. This
- ;; makes it possible to walk between windows using normal cursor
- ;; movement commands.
- ;;
- ;; Follow mode comes to its prime when a large screen and two
- ;; side-by-side window are used. The user can, with the help of Follow
- ;; mode, use two full-height windows as though they are one.
- ;; Imagine yourself editing a large function, or section of text,
- ;; and being able to use 144 lines instead of the normal 72... (your
- ;; mileage may vary).
- ;; To test this package, make sure `follow' is loaded, or will be
- ;; autoloaded when activated (see below). Then do the following:
- ;;
- ;; * Find your favorite file (preferably a long one).
- ;;
- ;; * Resize Emacs so that it will be wide enough for two full size
- ;; columns. Delete the other windows and split the window with
- ;; the commands `C-x 1 C-x 3'.
- ;;
- ;; * Give the command:
- ;; M-x follow-mode <RETURN>
- ;;
- ;; * Now the display should look something like (assuming the text "71"
- ;; is on line 71):
- ;;
- ;; +----------+----------+
- ;; |1 |73 |
- ;; |2 |74 |
- ;; |3 |75 |
- ;; ... ...
- ;; |71 |143 |
- ;; |72 |144 |
- ;; +----------+----------+
- ;;
- ;; As you can see, the right-hand window starts at line 73, the line
- ;; immediately below the end of the left-hand window. As long as
- ;; `follow-mode' is active, the two windows will follow each other!
- ;;
- ;; * Play around and enjoy! Scroll one window and watch the other.
- ;; Jump to the beginning or end. Press `Cursor down' at the last
- ;; line of the left-hand window. Enter new lines into the
- ;; text. Enter long lines spanning several lines, or several
- ;; windows.
- ;;
- ;; * Should you find `Follow' mode annoying, just type
- ;; M-x follow-mode <RETURN>
- ;; to turn it off.
- ;; The command `follow-delete-other-windows-and-split' maximizes the
- ;; visible area of the current buffer.
- ;;
- ;; I recommend adding it, and `follow-mode', to hotkeys in the global
- ;; key map. To do so, add the following lines (replacing `[f7]' and
- ;; `[f8]' with your favorite keys) to the init file:
- ;;
- ;; (global-set-key [f8] 'follow-mode)
- ;; (global-set-key [f7] 'follow-delete-other-windows-and-split)
- ;; There exist two system variables that control the appearance of
- ;; lines wider than the window containing them. The default is to
- ;; truncate long lines whenever a window isn't as wide as the frame.
- ;;
- ;; To make sure lines are never truncated, please place the following
- ;; lines in your init file:
- ;;
- ;; (setq truncate-lines nil)
- ;; (setq truncate-partial-width-windows nil)
- ;; Since the display of XEmacs is pixel-oriented, a line could be
- ;; clipped in half at the bottom of the window.
- ;;
- ;; To make XEmacs avoid clipping (normal) lines, please place the
- ;; following line in your init-file:
- ;;
- ;; (setq pixel-vertical-clip-threshold 30)
- ;; The correct way to configure Follow mode, or any other mode for
- ;; that matter, is to create one or more functions that do
- ;; whatever you would like to do. These functions are then added to
- ;; a hook.
- ;;
- ;; When `Follow' mode is activated, functions stored in the hook
- ;; `follow-mode-hook' are called. When it is deactivated
- ;; `follow-mode-off-hook' is run.
- ;;
- ;; The keymap `follow-key-map' contains key bindings activated by
- ;; `follow-mode'.
- ;;
- ;; Example:
- ;; (add-hook 'follow-mode-hook 'my-follow-mode-hook)
- ;;
- ;; (defun my-follow-mode-hook ()
- ;; (define-key follow-mode-map "\C-ca" 'your-favorite-function)
- ;; (define-key follow-mode-map "\C-cb" 'another-function))
- ;; Usage:
- ;;
- ;; To activate, issue the command "M-x follow-mode"
- ;; and press Return. To deactivate, do it again.
- ;;
- ;; The following is a list of commands useful when follow-mode is active.
- ;;
- ;; follow-scroll-up C-c . C-v
- ;; Scroll text in a Follow mode window chain up.
- ;;
- ;; follow-scroll-down C-c . v
- ;; Like `follow-scroll-up', but in the other direction.
- ;;
- ;; follow-delete-other-windows-and-split C-c . 1
- ;; Maximize the visible area of the current buffer,
- ;; and enter Follow mode. This is a very convenient
- ;; way to start Follow mode, hence we recommend that
- ;; this command be added to the global keymap.
- ;;
- ;; follow-recenter C-c . C-l
- ;; Place the point in the center of the middle window,
- ;; or a specified number of lines from either top or bottom.
- ;;
- ;; follow-switch-to-buffer C-c . b
- ;; Switch buffer in all windows displaying the current buffer
- ;; in this frame.
- ;;
- ;; follow-switch-to-buffer-all C-c . C-b
- ;; Switch buffer in all windows in the selected frame.
- ;;
- ;; follow-switch-to-current-buffer-all
- ;; Show the current buffer in all windows on the current
- ;; frame and turn on `follow-mode'.
- ;;
- ;; follow-first-window C-c . <
- ;; Select the first window in the frame showing the same buffer.
- ;;
- ;; follow-last-window C-c . >
- ;; Select the last window in the frame showing the same buffer.
- ;;
- ;; follow-next-window C-c . n
- ;; Select the next window in the frame showing the same buffer.
- ;;
- ;; follow-previous-window C-c . p
- ;; Select the previous window showing the same buffer.
- ;; Well, it seems ok, but what if I really want to look at two different
- ;; positions in the text? Here are two simple methods to use:
- ;;
- ;; 1) Use multiple frames; `follow' mode only affects windows displayed
- ;; in the same frame. (My apologies to you who can't use frames.)
- ;;
- ;; 2) Bind `follow-mode' to key so you can turn it off whenever
- ;; you want to view two locations. Of course, `follow' mode can
- ;; be reactivated by hitting the same key again.
- ;;
- ;; Example from my ~/.emacs:
- ;; (global-set-key [f8] 'follow-mode)
- ;; Implementation:
- ;;
- ;; In an ideal world, follow mode would have been implemented in the
- ;; kernel of the display routines, making sure that the windows (using
- ;; follow mode) ALWAYS are aligned. On planet Earth, however, we must
- ;; accept a solution where we ALMOST ALWAYS can make sure that the
- ;; windows are aligned.
- ;;
- ;; Follow mode does this in three places:
- ;; 1) After each user command.
- ;; 2) After a process output has been performed.
- ;; 3) When a scrollbar has been moved.
- ;;
- ;; This will cover most situations. (Let me know if there are other
- ;; situations that should be covered.)
- ;;
- ;; Note that only the selected window is checked, for the reason of
- ;; efficiency and code complexity. (I.e. it is possible to make a
- ;; non-selected window unaligned. It will, however, pop right back
- ;; when it is selected.)
- ;;}}}
- ;;; Code:
- ;;{{{ Preliminaries
- ;; Make the compiler shut up!
- ;; There are two strategies:
- ;; 1) Shut warnings off completely.
- ;; 2) Handle each warning separately.
- ;;
- ;; Since I would like to see real errors, I've selected the latter
- ;; method.
- ;;
- ;; The problem with undefined variables and functions has been solved
- ;; by using `set', `symbol-value' and `symbol-function' rather than
- ;; `setq' and direct references to variables and functions.
- ;;
- ;; For example:
- ;; (if (boundp 'foo) ... (symbol-value 'foo) )
- ;; (set 'foo ...) <-- XEmacs doesn't fall for this one.
- ;; (funcall (symbol-function 'set) 'bar ...)
- ;;
- ;; Note: When this file is interpreted, `eval-when-compile' is
- ;; evaluated. Since it doesn't hurt to evaluate it, but it is a bit
- ;; annoying, we test if the byte-compiler has been loaded. This can,
- ;; of course, lead to some occasional unintended evaluation...
- ;;
- ;; Should someone come up with a better solution, please let me
- ;; know.
- (require 'easymenu)
- (eval-when-compile
- (if (or (featurep 'bytecomp)
- (featurep 'byte-compile))
- (cond ((featurep 'xemacs)
- ;; Make XEmacs shut up! I'm using standard Emacs
- ;; functions, they are NOT obsolete!
- (if (eq (get 'force-mode-line-update 'byte-compile)
- 'byte-compile-obsolete)
- (put 'force-mode-line-update 'byte-compile 'nil))
- (if (eq (get 'frame-first-window 'byte-compile)
- 'byte-compile-obsolete)
- (put 'frame-first-window 'byte-compile 'nil))))))
- ;;}}}
- ;;{{{ Variables
- (defgroup follow nil
- "Synchronize windows showing the same buffer."
- :prefix "follow-"
- :group 'windows
- :group 'convenience)
- (defcustom follow-mode-hook nil
- "Normal hook run by `follow-mode'."
- :type 'hook
- :group 'follow)
- (defcustom follow-mode-off-hook nil
- "Hooks to run when Follow mode is turned off."
- :type 'hook
- :group 'follow)
- (make-obsolete-variable 'follow-mode-off-hook 'follow-mode-hook "22.2")
- ;;{{{ Keymap/Menu
- ;; Define keys for the follow-mode minor mode map and replace some
- ;; functions in the global map. All `follow' mode special functions
- ;; can be found on (the somewhat cumbersome) "C-c . <key>"
- ;; (Control-C dot <key>). (As of Emacs 19.29 the keys
- ;; C-c <punctuation character> are reserved for minor modes.)
- ;;
- ;; To change the prefix, redefine `follow-mode-prefix' before
- ;; `follow' is loaded, or see the section on `follow-mode-hook'
- ;; above for an example of how to bind the keys the way you like.
- ;;
- ;; Please note that the keymap is defined the first time this file is
- ;; loaded. Also note that the only valid way to manipulate the
- ;; keymap is to use `define-key'. Don't change it using `setq' or
- ;; similar!
- (defcustom follow-mode-prefix "\C-c."
- "Prefix key to use for follow commands in Follow mode.
- The value of this variable is checked as part of loading Follow mode.
- After that, changing the prefix key requires manipulating keymaps."
- :type 'string
- :group 'follow)
- (defvar follow-mode-map
- (let ((mainmap (make-sparse-keymap))
- (map (make-sparse-keymap)))
- (define-key map "\C-v" 'follow-scroll-up)
- (define-key map "\M-v" 'follow-scroll-down)
- (define-key map "v" 'follow-scroll-down)
- (define-key map "1" 'follow-delete-other-windows-and-split)
- (define-key map "b" 'follow-switch-to-buffer)
- (define-key map "\C-b" 'follow-switch-to-buffer-all)
- (define-key map "\C-l" 'follow-recenter)
- (define-key map "<" 'follow-first-window)
- (define-key map ">" 'follow-last-window)
- (define-key map "n" 'follow-next-window)
- (define-key map "p" 'follow-previous-window)
- (define-key mainmap follow-mode-prefix map)
- ;; Replace the standard `end-of-buffer', when in Follow mode. (I
- ;; don't see the point in trying to replace every function that
- ;; could be enhanced in Follow mode. End-of-buffer is a special
- ;; case since it is very simple to define and it greatly enhances
- ;; the look and feel of Follow mode.)
- (define-key mainmap [remap end-of-buffer] 'follow-end-of-buffer)
- mainmap)
- "Minor mode keymap for Follow mode.")
- ;; When the mode is not activated, only one item is visible to activate
- ;; the mode.
- (defun follow-menu-filter (menu)
- (if (bound-and-true-p follow-mode)
- menu
- '(["Follow mode" follow-mode
- :style toggle :selected follow-mode])))
- ;; If there is a `tools' menu, we use it. However, we can't add a
- ;; minor-mode specific item to it (it's broken), so we make the
- ;; contents ghosted when not in use, and add ourselves to the
- ;; global map.
- (easy-menu-add-item nil '("Tools")
- '("Follow"
- ;; The Emacs code used to just gray out operations when follow-mode was
- ;; not enabled, whereas the XEmacs code used to remove it altogether.
- ;; Not sure which is preferable, but clearly the preference should not
- ;; depend on the flavor.
- :filter follow-menu-filter
- ["Scroll Up" follow-scroll-up follow-mode]
- ["Scroll Down" follow-scroll-down follow-mode]
- "--"
- ["Delete Other Windows and Split" follow-delete-other-windows-and-split follow-mode]
- "--"
- ["Switch To Buffer" follow-switch-to-buffer follow-mode]
- ["Switch To Buffer (all windows)" follow-switch-to-buffer-all follow-mode]
- "--"
- ["First Window" follow-first-window follow-mode]
- ["Last Window" follow-last-window follow-mode]
- ["Next Window" follow-next-window follow-mode]
- ["Previous Window" follow-previous-window follow-mode]
- "--"
- ["Recenter" follow-recenter follow-mode]
- "--"
- ["Follow mode" follow-mode :style toggle :selected follow-mode]))
- ;;}}}
- (defcustom follow-mode-line-text " Follow"
- "Text shown in the mode line when Follow mode is active.
- Defaults to \" Follow\". Examples of other values
- are \" Fw\", or simply \"\"."
- :type 'string
- :group 'follow)
- (defcustom follow-auto nil
- "Non-nil activates Follow mode whenever a file is loaded."
- :type 'boolean
- :group 'follow)
- (defcustom follow-intercept-processes (fboundp 'start-process)
- "When non-nil, Follow mode will monitor process output."
- :type 'boolean
- :group 'follow)
- (defvar follow-avoid-tail-recenter-p (not (featurep 'xemacs))
- "*When non-nil, patch Emacs so that tail windows won't be recentered.
- A \"tail window\" is a window that displays only the end of
- the buffer. Normally it is practical for the user that empty
- windows are recentered automatically. However, when using
- Follow mode it breaks the display when the end is displayed
- in a window \"above\" the last window. This is for
- example the case when displaying a short page in info.
- Must be set before Follow mode is loaded.
- Please note that it is not possible to fully prevent Emacs from
- recentering empty windows. Please report if you find a repeatable
- situation in which Emacs recenters empty windows.
- XEmacs, as of 19.12, does not recenter windows, good!")
- (defvar follow-cache-command-list
- '(next-line previous-line forward-char backward-char)
- "List of commands that don't require recalculation.
- In order to be able to use the cache, a command should not change the
- contents of the buffer, nor should it change selected window or current
- buffer.
- The commands in this list are checked at load time.
- To mark other commands as suitable for caching, set the symbol
- property `follow-mode-use-cache' to non-nil.")
- (defvar follow-debug nil
- "*Non-nil when debugging Follow mode.")
- ;; Internal variables:
- (defvar follow-internal-force-redisplay nil
- "True when Follow mode should redisplay the windows.")
- (defvar follow-process-filter-alist '()
- "The original filters for processes intercepted by Follow mode.")
- (defvar follow-active-menu nil
- "The menu visible when Follow mode is active.")
- (defvar follow-deactive-menu nil
- "The menu visible when Follow mode is deactivated.")
- (defvar follow-inside-post-command-hook nil
- "Non-nil when inside Follow modes `post-command-hook'.
- Used by `follow-window-size-change'.")
- (defvar follow-windows-start-end-cache nil
- "Cache used by `follow-window-start-end'.")
- ;;}}}
- ;;{{{ Debug messages
- ;; This inline function must be as small as possible!
- ;; Maybe we should define a macro that expands to nil if
- ;; the variable is not set.
- (defsubst follow-debug-message (&rest args)
- "Like `message', but only active when `follow-debug' is non-nil."
- (if (and (boundp 'follow-debug) follow-debug)
- (apply 'message args)))
- ;;}}}
- ;;{{{ Cache
- (dolist (cmd follow-cache-command-list)
- (put cmd 'follow-mode-use-cache t))
- ;;}}}
- ;;{{{ The mode
- ;;;###autoload
- (defun turn-on-follow-mode ()
- "Turn on Follow mode. Please see the function `follow-mode'."
- (follow-mode 1))
- ;;;###autoload
- (defun turn-off-follow-mode ()
- "Turn off Follow mode. Please see the function `follow-mode'."
- (follow-mode -1))
- (put 'follow-mode 'permanent-local t)
- ;;;###autoload
- (define-minor-mode follow-mode
- "Toggle Follow mode.
- With a prefix argument ARG, enable Follow mode if ARG is
- positive, and disable it otherwise. If called from Lisp, enable
- the mode if ARG is omitted or nil.
- Follow mode is a minor mode that combines windows into one tall
- virtual window. This is accomplished by two main techniques:
- * The windows always displays adjacent sections of the buffer.
- This means that whenever one window is moved, all the
- others will follow. (Hence the name Follow mode.)
- * Should the point (cursor) end up outside a window, another
- window displaying that point is selected, if possible. This
- makes it possible to walk between windows using normal cursor
- movement commands.
- Follow mode comes to its prime when used on a large screen and two
- side-by-side windows are used. The user can, with the help of Follow
- mode, use two full-height windows as though they would have been
- one. Imagine yourself editing a large function, or section of text,
- and being able to use 144 lines instead of the normal 72... (your
- mileage may vary).
- To split one large window into two side-by-side windows, the commands
- `\\[split-window-right]' or \
- `M-x follow-delete-other-windows-and-split' can be used.
- Only windows displayed in the same frame follow each other.
- If the variable `follow-intercept-processes' is non-nil, Follow mode
- will listen to the output of processes and redisplay accordingly.
- \(This is the default.)
- This command runs the normal hook `follow-mode-hook'.
- Keys specific to Follow mode:
- \\{follow-mode-map}"
- :keymap follow-mode-map
- (when (and follow-mode follow-intercept-processes)
- (follow-intercept-process-output))
- (cond (follow-mode ; On
- ;; XEmacs: If this is non-nil, the window will scroll before
- ;; the point will have a chance to get into the next window.
- (when (boundp 'scroll-on-clipped-lines)
- (setq scroll-on-clipped-lines nil))
- (force-mode-line-update)
- (add-hook 'post-command-hook 'follow-post-command-hook t))
- ((not follow-mode) ; Off
- (force-mode-line-update))))
- ;;}}}
- ;;{{{ Find file hook
- ;; This will start follow-mode whenever a new file is loaded, if
- ;; the variable `follow-auto' is non-nil.
- (add-hook 'find-file-hook 'follow-find-file-hook t)
- (defun follow-find-file-hook ()
- "Find-file hook for Follow mode. See the variable `follow-auto'."
- (if follow-auto (follow-mode t)))
- ;;}}}
- ;;{{{ User functions
- ;;;
- ;;; User functions usable when in Follow mode.
- ;;;
- ;;{{{ Scroll
- ;; `scroll-up' and `-down', but for windows in Follow mode.
- ;;
- ;; Almost like the real thing, except when the cursor ends up outside
- ;; the top or bottom... In our case however, we end up outside the
- ;; window and hence we are recentered. Should we let `recenter' handle
- ;; the point position we would never leave the selected window. To do
- ;; it ourselves we would need to do our own redisplay, which is easier
- ;; said than done. (Why didn't I do a real display abstraction from
- ;; the beginning?)
- ;;
- ;; We must sometimes set `follow-internal-force-redisplay', otherwise
- ;; our post-command-hook will move our windows back into the old
- ;; position... (This would also be corrected if we would have had a
- ;; good redisplay abstraction.)
- (defun follow-scroll-up (&optional arg)
- "Scroll text in a Follow mode window chain up.
- If called with no ARG, the `next-screen-context-lines' last lines of
- the bottom window in the chain will be visible in the top window.
- If called with an argument, scroll ARG lines up.
- Negative ARG means scroll downward.
- Works like `scroll-up' when not in Follow mode."
- (interactive "P")
- (cond ((not (and (boundp 'follow-mode) follow-mode))
- (scroll-up arg))
- (arg
- (save-excursion (scroll-up arg))
- (setq follow-internal-force-redisplay t))
- (t
- (let* ((windows (follow-all-followers))
- (end (window-end (car (reverse windows)))))
- (if (eq end (point-max))
- (signal 'end-of-buffer nil)
- (select-window (car windows))
- ;; `window-end' might return nil.
- (if end
- (goto-char end))
- (vertical-motion (- next-screen-context-lines))
- (set-window-start (car windows) (point)))))))
- (defun follow-scroll-down (&optional arg)
- "Scroll text in a Follow mode window chain down.
- If called with no ARG, the `next-screen-context-lines' top lines of
- the top window in the chain will be visible in the bottom window.
- If called with an argument, scroll ARG lines down.
- Negative ARG means scroll upward.
- Works like `scroll-up' when not in Follow mode."
- (interactive "P")
- (cond ((not (and (boundp 'follow-mode) follow-mode))
- (scroll-up arg))
- (arg
- (save-excursion (scroll-down arg)))
- (t
- (let* ((windows (follow-all-followers))
- (win (car (reverse windows)))
- (start (window-start (car windows))))
- (if (eq start (point-min))
- (signal 'beginning-of-buffer nil)
- (select-window win)
- (goto-char start)
- (vertical-motion (- (- (window-height win)
- (if header-line-format 2 1)
- next-screen-context-lines)))
- (set-window-start win (point))
- (goto-char start)
- (vertical-motion (- next-screen-context-lines 1))
- (setq follow-internal-force-redisplay t))))))
- ;;}}}
- ;;{{{ Buffer
- ;;;###autoload
- (defun follow-delete-other-windows-and-split (&optional arg)
- "Create two side by side windows and enter Follow mode.
- Execute this command to display as much as possible of the text
- in the selected window. All other windows, in the current
- frame, are deleted and the selected window is split in two
- side-by-side windows. Follow mode is activated, hence the
- two windows always will display two successive pages.
- \(If one window is moved, the other one will follow.)
- If ARG is positive, the leftmost window is selected. If negative,
- the rightmost is selected. If ARG is nil, the leftmost window is
- selected if the original window is the first one in the frame.
- To bind this command to a hotkey, place the following line
- in your `~/.emacs' file, replacing [f7] by your favorite key:
- (global-set-key [f7] 'follow-delete-other-windows-and-split)"
- (interactive "P")
- (let ((other (or (and (null arg)
- (not (eq (selected-window)
- (frame-first-window (selected-frame)))))
- (and arg
- (< (prefix-numeric-value arg) 0))))
- (start (window-start)))
- (delete-other-windows)
- (split-window-right)
- (if other
- (progn
- (other-window 1)
- (set-window-start (selected-window) start)
- (setq follow-internal-force-redisplay t)))
- (follow-mode 1)))
- (defun follow-switch-to-buffer (buffer)
- "Show BUFFER in all windows in the current Follow mode window chain."
- (interactive "BSwitch to Buffer: ")
- (let ((orig-window (selected-window))
- (windows (follow-all-followers)))
- (while windows
- (select-window (car windows))
- (switch-to-buffer buffer)
- (setq windows (cdr windows)))
- (select-window orig-window)))
- (defun follow-switch-to-buffer-all (&optional buffer)
- "Show BUFFER in all windows on this frame.
- Defaults to current buffer."
- (interactive (list (read-buffer "Switch to Buffer: "
- (current-buffer))))
- (or buffer (setq buffer (current-buffer)))
- (let ((orig-window (selected-window)))
- (walk-windows
- (function
- (lambda (win)
- (select-window win)
- (switch-to-buffer buffer))))
- (select-window orig-window)
- (follow-redisplay)))
- (defun follow-switch-to-current-buffer-all ()
- "Show current buffer in all windows on this frame, and enter Follow mode.
- To bind this command to a hotkey place the following line
- in your `~/.emacs' file:
- (global-set-key [f7] 'follow-switch-to-current-buffer-all)"
- (interactive)
- (or (and (boundp 'follow-mode) follow-mode)
- (follow-mode 1))
- (follow-switch-to-buffer-all))
- ;;}}}
- ;;{{{ Movement
- ;; Note, these functions are not very useful, at least not unless you
- ;; rebind the rather cumbersome key sequence `C-c . p'.
- (defun follow-next-window ()
- "Select the next window showing the same buffer."
- (interactive)
- (let ((succ (cdr (follow-split-followers (follow-all-followers)))))
- (if succ
- (select-window (car succ))
- (error "%s" "No more windows"))))
- (defun follow-previous-window ()
- "Select the previous window showing the same buffer."
- (interactive)
- (let ((pred (car (follow-split-followers (follow-all-followers)))))
- (if pred
- (select-window (car pred))
- (error "%s" "No more windows"))))
- (defun follow-first-window ()
- "Select the first window in the frame showing the same buffer."
- (interactive)
- (select-window (car (follow-all-followers))))
- (defun follow-last-window ()
- "Select the last window in the frame showing the same buffer."
- (interactive)
- (select-window (car (reverse (follow-all-followers)))))
- ;;}}}
- ;;{{{ Redraw
- (defun follow-recenter (&optional arg)
- "Recenter the middle window around point.
- Rearrange all other windows around the middle window.
- With a positive argument, place the current line ARG lines
- from the top. With a negative argument, place it -ARG lines
- from the bottom."
- (interactive "P")
- (if arg
- (let ((p (point))
- (arg (prefix-numeric-value arg)))
- (if (>= arg 0)
- ;; Recenter relative to the top.
- (progn
- (follow-first-window)
- (goto-char p)
- (recenter arg))
- ;; Recenter relative to the bottom.
- (follow-last-window)
- (goto-char p)
- (recenter arg)
- ;; Otherwise, our post-command-hook will move the window
- ;; right back.
- (setq follow-internal-force-redisplay t)))
- ;; Recenter in the middle.
- (let* ((dest (point))
- (windows (follow-all-followers))
- (win (nth (/ (- (length windows) 1) 2) windows)))
- (select-window win)
- (goto-char dest)
- (recenter)
- ;;(setq follow-internal-force-redisplay t)
- )))
- (defun follow-redraw ()
- "Arrange windows displaying the same buffer in successor order.
- This function can be called even if the buffer is not in Follow mode.
- Hopefully, there should be no reason to call this function when in
- Follow mode since the windows should always be aligned."
- (interactive)
- (sit-for 0)
- (follow-redisplay))
- ;;}}}
- ;;{{{ End of buffer
- (defun follow-end-of-buffer (&optional arg)
- "Move point to the end of the buffer, Follow mode style.
- If the end is not visible, it will be displayed in the last possible
- window in the Follow mode window chain.
- The mark is left at the previous position. With arg N, put point N/10
- of the way from the true end."
- (interactive "P")
- (let ((followers (follow-all-followers))
- (pos (point)))
- (cond (arg
- (select-window (car (reverse followers))))
- ((follow-select-if-end-visible
- (follow-windows-start-end followers)))
- (t
- (select-window (car (reverse followers)))))
- (goto-char pos)
- (with-no-warnings
- (end-of-buffer arg))))
- ;;}}}
- ;;}}}
- ;;{{{ Display
- ;;;; The display routines
- ;;{{{ Information gathering functions
- (defun follow-all-followers (&optional testwin)
- "Return all windows displaying the same buffer as the TESTWIN.
- The list contains only windows displayed in the same frame as TESTWIN.
- If TESTWIN is nil the selected window is used."
- (or (window-live-p testwin)
- (setq testwin (selected-window)))
- (let* ((top (frame-first-window (window-frame testwin)))
- (win top)
- (done nil)
- (windows '())
- (buffer (window-buffer testwin)))
- (while (and (not done) win)
- (if (eq (window-buffer win) buffer)
- (setq windows (cons win windows)))
- (setq win (next-window win 'not))
- (if (eq win top)
- (setq done t)))
- (nreverse windows)))
- (defun follow-split-followers (windows &optional win)
- "Split the WINDOWS into the sets: predecessors and successors.
- Return `(PRED . SUCC)' where `PRED' and `SUCC' are ordered starting
- from the selected window."
- (or win
- (setq win (selected-window)))
- (let ((pred '()))
- (while (not (eq (car windows) win))
- (setq pred (cons (car windows) pred))
- (setq windows (cdr windows)))
- (cons pred (cdr windows))))
- ;; This function is optimized function for speed!
- (defun follow-calc-win-end (&optional win)
- "Calculate the presumed window end for WIN.
- Actually, the position returned is the start of the next
- window, normally is the end plus one.
- If WIN is nil, the selected window is used.
- Returns (end-pos end-of-buffer-p)"
- (if (featurep 'xemacs)
- ;; XEmacs can calculate the end of the window by using
- ;; the 'guarantee options. GOOD!
- (let ((end (window-end win t)))
- (if (= end (point-max (window-buffer win)))
- (list end t)
- (list (+ end 1) nil)))
- ;; Emacs: We have to calculate the end by ourselves.
- ;; This code works on both XEmacs and Emacs, but now
- ;; that XEmacs has got custom-written code, this could
- ;; be optimized for Emacs.
- (let (height buffer-end-p)
- (with-selected-window (or win (selected-window))
- (save-excursion
- (goto-char (window-start))
- (setq height
- (- (window-height)
- (if header-line-format 2 1)))
- (setq buffer-end-p
- (if (bolp)
- (not (= height (vertical-motion height)))
- (save-restriction
- ;; Fix a mis-feature in `vertical-motion':
- ;; The start of the window is assumed to
- ;; coincide with the start of a line.
- (narrow-to-region (point) (point-max))
- (not (= height (vertical-motion height))))))
- (list (point) buffer-end-p))))))
- ;; Can't use `save-window-excursion' since it triggers a redraw.
- (defun follow-calc-win-start (windows pos win)
- "Calculate where WIN will start if the first in WINDOWS start at POS.
- If WIN is nil the point below all windows is returned."
- (let (start)
- (while (and windows (not (eq (car windows) win)))
- (setq start (window-start (car windows)))
- (set-window-start (car windows) pos 'noforce)
- (setq pos (car (follow-calc-win-end (car windows))))
- (set-window-start (car windows) start 'noforce)
- (setq windows (cdr windows)))
- pos))
- ;; The result from `follow-windows-start-end' is cached when using
- ;; a handful simple commands, like cursor movement commands.
- (defsubst follow-cache-valid-p (windows)
- "Test if the cached value of `follow-windows-start-end' can be used.
- Note that this handles the case when the cache has been set to nil."
- (let ((res t)
- (cache follow-windows-start-end-cache))
- (while (and res windows cache)
- (setq res (and (eq (car windows)
- (car (car cache)))
- (eq (window-start (car windows))
- (car (cdr (car cache))))))
- (setq windows (cdr windows))
- (setq cache (cdr cache)))
- (and res (null windows) (null cache))))
- (defsubst follow-invalidate-cache ()
- "Force `follow-windows-start-end' to recalculate the end of the window."
- (setq follow-windows-start-end-cache nil))
- ;; Build a list of windows and their start and end positions.
- ;; Useful to avoid calculating start/end position whenever they are needed.
- ;; The list has the format:
- ;; ((Win Start End End-of-buffer-visible-p) ...)
- ;; Used to have a `save-window-excursion', but it obviously triggered
- ;; redraws of the display. Check if I used it for anything.
- (defun follow-windows-start-end (windows)
- "Builds a list of (WIN START END BUFFER-END-P) for every window in WINDOWS."
- (if (follow-cache-valid-p windows)
- follow-windows-start-end-cache
- (let ((orig-win (selected-window))
- win-start-end)
- (dolist (w windows)
- (select-window w)
- (push (cons w (cons (window-start) (follow-calc-win-end)))
- win-start-end))
- (select-window orig-win)
- (setq follow-windows-start-end-cache (nreverse win-start-end)))))
- (defsubst follow-pos-visible (pos win win-start-end)
- "Non-nil when POS is visible in WIN."
- (let ((wstart-wend-bend (cdr (assq win win-start-end))))
- (and (>= pos (car wstart-wend-bend))
- (or (< pos (cadr wstart-wend-bend))
- (nth 2 wstart-wend-bend)))))
- ;; By `aligned' we mean that for all adjacent windows, the end of the
- ;; first is equal with the start of the successor. The first window
- ;; should start at a full screen line.
- (defsubst follow-windows-aligned-p (win-start-end)
- "Non-nil if the follower windows are aligned."
- (let ((res t))
- (save-excursion
- (goto-char (window-start (caar win-start-end)))
- (unless (bolp)
- (vertical-motion 0 (caar win-start-end))
- (setq res (eq (point) (window-start (caar win-start-end))))))
- (while (and res (cdr win-start-end))
- ;; At least two followers left
- (setq res (eq (car (cdr (cdr (car win-start-end))))
- (car (cdr (car (cdr win-start-end))))))
- (setq win-start-end (cdr win-start-end)))
- res))
- ;; Check if the point is visible in all windows. (So that
- ;; no one will be recentered.)
- (defun follow-point-visible-all-windows-p (win-start-end)
- "Non-nil when the `window-point' is visible in all windows."
- (let ((res t))
- (while (and res win-start-end)
- (setq res (follow-pos-visible (window-point (car (car win-start-end)))
- (car (car win-start-end))
- win-start-end))
- (setq win-start-end (cdr win-start-end)))
- res))
- ;; Make sure WIN always starts at the beginning of a whole screen
- ;; line. If WIN is not aligned the start is updated which probably
- ;; will lead to a redisplay of the screen later on.
- ;;
- ;; This is used with the first window in a follow chain. The reason
- ;; is that we want to detect that the point is outside the window.
- ;; (Without the update, the start of the window will move as the
- ;; user presses BackSpace, and the other window redisplay routines
- ;; will move the start of the window in the wrong direction.)
- (defun follow-update-window-start (win)
- "Make sure that the start of WIN starts at a full screen line."
- (save-excursion
- (goto-char (window-start win))
- (unless (bolp)
- (vertical-motion 0 win)
- (unless (eq (point) (window-start win))
- (vertical-motion 1 win)
- (set-window-start win (point) 'noforce)))))
- ;;}}}
- ;;{{{ Selection functions
- ;; Make a window in WINDOWS selected if it currently
- ;; is displaying the position DEST.
- ;;
- ;; We don't select a window if it just has been moved.
- (defun follow-select-if-visible (dest win-start-end)
- "Select and return a window, if DEST is visible in it.
- Return the selected window."
- (let (win win-end)
- (while (and (not win) win-start-end)
- ;; Don't select a window that was just moved. This makes it
- ;; possible to later select the last window after a `end-of-buffer'
- ;; command.
- (when (follow-pos-visible dest (caar win-start-end) win-start-end)
- (setq win (caar win-start-end)
- win-end (car (cddr (car win-start-end))))
- (select-window win))
- (setq win-start-end (cdr win-start-end)))
- ;; The last line of the window may be partially visible; if so,
- ;; and if point is visible in the next window, select the next
- ;; window instead.
- (and win
- (/= dest (point-max))
- win-start-end
- (follow-pos-visible dest (caar win-start-end) win-start-end)
- (save-excursion
- (goto-char dest)
- (vertical-motion 1 win)
- (>= (point) win-end))
- (setq win (caar win-start-end))
- (select-window win))
- win))
- ;; Lets select a window showing the end. Make sure we only select it if
- ;; it wasn't just moved here. (I.e. M-> shall not unconditionally place
- ;; the point in the selected window.)
- ;;
- ;; (Compatibility kludge: in Emacs `window-end' is equal to `point-max';
- ;; in XEmacs, it is equal to `point-max + 1'. Should I really bother
- ;; checking `window-end' now when I check `end-of-buffer' explicitly?)
- (defun follow-select-if-end-visible (win-start-end)
- "Select and return a window, if end is visible in it."
- (let ((win nil))
- (while (and (not win) win-start-end)
- ;; Don't select a window that was just moved. This makes it
- ;; possible to later select the last window after a `end-of-buffer'
- ;; command.
- (if (and (eq (point-max) (nth 2 (car win-start-end)))
- (nth 3 (car win-start-end))
- ;; `window-end' might return nil.
- (let ((end (window-end (car (car win-start-end)))))
- (and end
- (eq (point-max) (min (point-max) end)))))
- (progn
- (setq win (car (car win-start-end)))
- (select-window win)))
- (setq win-start-end (cdr win-start-end)))
- win))
- ;; Select a window that will display the point if the windows would
- ;; be redisplayed with the first window fixed. This is useful for
- ;; example when the user has pressed return at the bottom of a window
- ;; as the point is not visible in any window.
- (defun follow-select-if-visible-from-first (dest windows)
- "Try to select one of WINDOWS without repositioning the topmost window.
- If one of the windows in WINDOWS contains DEST, select it, call
- `follow-redisplay', move point to DEST, and return that window.
- Otherwise, return nil."
- (let (win end-pos-end-p)
- (save-excursion
- (goto-char (window-start (car windows)))
- ;; Make sure the line start in the beginning of a real screen
- ;; line.
- (vertical-motion 0 (car windows))
- (when (>= dest (point))
- ;; At or below the start. Check the windows.
- (save-window-excursion
- (let ((windows windows))
- (while (and (not win) windows)
- (set-window-start (car windows) (point) 'noforce)
- (setq end-pos-end-p (follow-calc-win-end (car windows)))
- (goto-char (car end-pos-end-p))
- ;; Visible, if dest above end, or if eob is visible inside
- ;; the window.
- (if (or (car (cdr end-pos-end-p))
- (< dest (point)))
- (setq win (car windows))
- (setq windows (cdr windows))))))))
- (when win
- (select-window win)
- (follow-redisplay windows (car windows))
- (goto-char dest))
- win))
- ;;}}}
- ;;{{{ Redisplay
- ;; Redraw all the windows on the screen, starting with the top window.
- ;; The window used as as marker is WIN, or the selected window if WIN
- ;; is nil. Start every window directly after the end of the previous
- ;; window, to make sure long lines are displayed correctly.
- (defun follow-redisplay (&optional windows win preserve-win)
- "Reposition the WINDOWS around WIN.
- Should the point be too close to the roof we redisplay everything
- from the top. WINDOWS should contain a list of windows to
- redisplay; it is assumed that WIN is a member of the list.
- Should WINDOWS be nil, the windows displaying the
- same buffer as WIN, in the current frame, are used.
- Should WIN be nil, the selected window is used.
- If PRESERVE-WIN is non-nil, keep WIN itself unchanged while
- repositioning the other windows."
- (or win (setq win (selected-window)))
- (or windows (setq windows (follow-all-followers win)))
- ;; Calculate the start of the first window.
- (let* ((old-win-start (window-start win))
- (try-first-start (follow-estimate-first-window-start
- windows win old-win-start))
- (try-win-start (follow-calc-win-start
- windows try-first-start win))
- (start (cond ((= try-win-start old-win-start)
- (follow-debug-message "exact")
- try-first-start)
- ((< try-win-start old-win-start)
- (follow-debug-message "above")
- (follow-calculate-first-window-start-from-above
- windows try-first-start win old-win-start))
- (t
- (follow-debug-message "below")
- (follow-calculate-first-window-start-from-below
- windows try-first-start win old-win-start)))))
- (dolist (w windows)
- (unless (and preserve-win (eq w win))
- (set-window-start w start))
- (setq start (car (follow-calc-win-end w))))))
- (defun follow-estimate-first-window-start (windows win start)
- "Estimate the position of the first window.
- The estimate is computed by assuming that the window WIN, which
- should be a member of WINDOWS, starts at position START."
- (let ((windows-before (car (follow-split-followers windows win))))
- (save-excursion
- (goto-char start)
- (vertical-motion 0 win)
- (dolist (w windows-before)
- (vertical-motion (- 1 (window-text-height w)) w))
- (point))))
- ;; Find the starting point, start at GUESS and search downward.
- ;; The returned point is always a point below GUESS.
- (defun follow-calculate-first-window-start-from-above
- (windows guess win start)
- (save-excursion
- (let ((done nil)
- win-start
- res)
- (goto-char guess)
- (while (not done)
- (if (not (= (vertical-motion 1 (car windows)) 1))
- ;; Hit bottom! (Can we really do this?)
- ;; We'll keep it, since it ensures termination.
- (progn
- (setq done t)
- (setq res (point-max)))
- (setq win-start (follow-calc-win-start windows (point) win))
- (if (>= win-start start)
- (setq done t res (point)))))
- res)))
- ;; Find the starting point, start at GUESS and search upward. Return
- ;; a point on the same line as GUESS, or above.
- ;;
- ;; (Is this ever used? I must make sure it works just in case it is
- ;; ever called.)
- (defun follow-calculate-first-window-start-from-below
- (windows guess &optional win start)
- (setq win (or win (selected-window)))
- (setq start (or start (window-start win)))
- (save-excursion
- (let (done win-start res opoint)
- ;; Always calculate what happens when no line is displayed in the first
- ;; window. (The `previous' res is needed below!)
- (goto-char guess)
- (vertical-motion 0 (car windows))
- (setq res (point))
- (while (not done)
- (setq opoint (point))
- (if (not (= (vertical-motion -1 (car windows)) -1))
- ;; Hit roof!
- (setq done t res (point-min))
- (setq win-start (follow-calc-win-start windows (point) win))
- (cond ((>= (point) opoint)
- ;; In some pathological cases, vertical-motion may
- ;; return -1 even though point has not decreased. In
- ;; that case, avoid looping forever.
- (setq done t res (point)))
- ((= win-start start) ; Perfect match, use this value
- (setq done t res (point)))
- ((< win-start start) ; Walked to far, use previous result
- (setq done t))
- (t ; Store result for next iteration
- (setq res (point))))))
- res)))
- ;;}}}
- ;;{{{ Avoid tail recenter
- ;; This sets the window internal flag `force_start'. The effect is that
- ;; windows only displaying the tail aren't recentered.
- ;; Has to be called before every redisplay... (Great isn't it?)
- ;;
- ;; XEmacs doesn't recenter the tail, GOOD!
- ;;
- ;; A window displaying only the tail, is a window whose
- ;; window-start position is equal to (point-max) of the buffer it
- ;; displays.
- ;;
- ;; This function is also added to `post-command-idle-hook', introduced
- ;; in Emacs 19.30. This is needed since the vaccine injected by the
- ;; call from `post-command-hook' only works until the next redisplay.
- ;; It is possible that the functions in the `post-command-idle-hook'
- ;; can cause a redisplay, and hence a new vaccine is needed.
- ;;
- ;; Sometimes, calling this function could actually cause a redisplay,
- ;; especially if it is placed in the debug filter section. I must
- ;; investigate this further...
- (defun follow-avoid-tail-recenter (&rest _rest)
- "Make sure windows displaying the end of a buffer aren't recentered.
- This is done by reading and rewriting the start position of
- non-first windows in Follow mode."
- (if follow-avoid-tail-recenter-p
- (let* ((orig-buffer (current-buffer))
- (top (frame-first-window (selected-frame)))
- (win top)
- (who '()) ; list of (buffer . frame)
- start
- pair) ; (buffer . frame)
- ;; If the only window in the frame is a minibuffer
- ;; window, `next-window' will never find it again...
- (if (window-minibuffer-p top)
- nil
- (while ;; look, no body!
- (progn
- (setq start (window-start win))
- (set-buffer (window-buffer win))
- (setq pair (cons (window-buffer win) (window-frame win)))
- (if (member pair who)
- (if (and (boundp 'follow-mode) follow-mode
- (eq (point-max) start))
- ;; Write the same window start back, but don't
- ;; set the NOFORCE flag.
- (set-window-start win start))
- (setq who (cons pair who)))
- (setq win (next-window win 'not t))
- (not (eq win top)))) ;; Loop while this is true.
- (set-buffer orig-buffer)))))
- ;;}}}
- ;;}}}
- ;;{{{ Post Command Hook
- ;; The magic little box. This function is called after every command.
- ;; This is not as complicated as it seems. It is simply a list of common
- ;; display situations and the actions to take, plus commands for redrawing
- ;; the screen if it should be unaligned.
- ;;
- ;; We divide the check into two parts; whether we are at the end or not.
- ;; This is due to the fact that the end can actually be visible
- ;; in several window even though they are aligned.
- (defun follow-post-command-hook ()
- "Ensure that the windows in Follow mode are adjacent after each command."
- (unless (input-pending-p)
- (let ((follow-inside-post-command-hook t)
- (win (selected-window)))
- ;; Work in the selected window, not in the current buffer.
- (with-current-buffer (window-buffer win)
- (unless (and (symbolp this-command)
- (get this-command 'follow-mode-use-cache))
- (follow-invalidate-cache))
- (when (and follow-mode
- (not (window-minibuffer-p win)))
- ;; The buffer shown in the selected window is in follow
- ;; mode. Find the current state of the display.
- (let* ((windows (follow-all-followers win))
- (dest (point))
- (win-start-end (progn
- (follow-update-window-start (car windows))
- (follow-windows-start-end windows)))
- (aligned (follow-windows-aligned-p win-start-end))
- (visible (follow-pos-visible dest win win-start-end))
- selected-window-up-to-date)
- (unless (and aligned visible)
- (follow-invalidate-cache))
- (follow-avoid-tail-recenter)
- ;; Select a window to display point.
- (unless follow-internal-force-redisplay
- (if (eq dest (point-max))
- ;; At point-max, we have to be careful since the
- ;; display can be aligned while `dest' can be
- ;; visible in several windows.
- (cond
- ;; Select the current window, but only when the
- ;; display is correct. (When inserting characters
- ;; in a tail window, the display is not correct, as
- ;; they are shown twice.)
- ;;
- ;; Never stick to the current window after a
- ;; deletion. The reason is cosmetic: when typing
- ;; `DEL' in a window showing only the end of the
- ;; file, a character would be removed from the
- ;; window above, which is very unintuitive.
- ((and visible
- aligned
- (not (memq this-command
- '(backward-delete-char
- delete-backward-char
- backward-delete-char-untabify
- kill-region))))
- (follow-debug-message "Max: same"))
- ;; If the end is visible, and the window doesn't
- ;; seems like it just has been moved, select it.
- ((follow-select-if-end-visible win-start-end)
- (follow-debug-message "Max: end visible")
- (setq visible t aligned nil)
- (goto-char dest))
- ;; Just show the end...
- (t
- (follow-debug-message "Max: default")
- (select-window (car (reverse windows)))
- (goto-char dest)
- (setq visible nil aligned nil)))
- ;; We're not at the end, here life is much simpler.
- (cond
- ;; This is the normal case!
- ;; It should be optimized for speed.
- ((and visible aligned)
- (follow-debug-message "same"))
- ;; Pick a position in any window. If the display is
- ;; ok, this will pick the `correct' window.
- ((follow-select-if-visible dest win-start-end)
- (follow-debug-message "visible")
- (goto-char dest)
- ;; We have to perform redisplay, since scrolling is
- ;; needed in case the line is partially visible.
- (setq visible nil))
- ;; Not visible anywhere else, lets pick this one.
- ;; (Is this case used?)
- (visible
- (follow-debug-message "visible in selected."))
- ;; Far out!
- ((eq dest (point-min))
- (follow-debug-message "min")
- (select-window (car windows))
- (goto-char dest)
- (set-window-start (selected-window) (point-min))
- (setq win-start-end (follow-windows-start-end windows))
- (follow-invalidate-cache)
- (setq visible t aligned nil))
- ;; If we can position the cursor without moving the first
- ;; window, do it. This is the case that catches `RET'
- ;; at the bottom of a window.
- ((follow-select-if-visible-from-first dest windows)
- (follow-debug-message "Below first")
- (setq visible t aligned t))
- ;; None of the above. For simplicity, we stick to the
- ;; selected window.
- (t
- (follow-debug-message "None")
- (setq visible nil aligned nil))))
- ;; If a new window has been selected, make sure that the
- ;; old is not scrolled when the point is outside the
- ;; window.
- (unless (eq win (selected-window))
- (let ((p (window-point win)))
- (set-window-start win (window-start win) nil)
- (set-window-point win p))))
- (unless visible
- ;; If point may not be visible in the selected window,
- ;; perform a redisplay; this ensures scrolling.
- (redisplay)
- (setq selected-window-up-to-date t)
- (follow-avoid-tail-recenter)
- (setq win-start-end (follow-windows-start-end windows))
- (follow-invalidate-cache)
- (setq aligned nil))
- ;; Now redraw the windows around the selected window.
- (unless (and (not follow-internal-force-redisplay)
- (or aligned
- (follow-windows-aligned-p win-start-end))
- (follow-point-visible-all-windows-p
- win-start-end))
- (setq follow-internal-force-redisplay nil)
- (follow-redisplay windows (selected-window)
- selected-window-up-to-date)
- (setq win-start-end (follow-windows-start-end windows))
- (follow-invalidate-cache)
- ;; When the point ends up in another window. This
- ;; happens when dest is in the beginning of the file and
- ;; the selected window is not the first. It can also,
- ;; in rare situations happen when long lines are used
- ;; and there is a big difference between the width of
- ;; the windows. (When scrolling one line in a wide
- ;; window which will cause a move larger that an entire
- ;; small window.)
- (unless (follow-pos-visible dest win win-start-end)
- (follow-select-if-visible dest win-start-end)
- (goto-char dest)))
- ;; If the region is visible, make it look good when spanning
- ;; multiple windows.
- (when (region-active-p)
- (follow-maximize-region
- (selected-window) windows win-start-end))))
- ;; Whether or not the buffer was in follow mode, we must
- ;; update the windows displaying the tail so that Emacs won't
- ;; recenter them.
- (follow-avoid-tail-recenter)))))
- ;;}}}
- ;;{{{ The region
- ;; Tries to make the highlighted area representing the region look
- ;; good when spanning several windows.
- ;;
- ;; Not perfect, as the point can't be placed at window end, only at
- ;; end-1. This will highlight a little bit in windows above
- ;; the current.
- (defun follow-maximize-region (win windows win-start-end)
- "Make a highlighted region stretching multiple windows look good."
- (let* ((all (follow-split-followers windows win))
- (pred (car all))
- (succ (cdr all))
- data)
- (while pred
- (setq data (assq (car pred) win-start-end))
- (set-window-point (car pred) (max (nth 1 data) (- (nth 2 data) 1)))
- (setq pred (cdr pred)))
- (while succ
- (set-window-point (car succ) (nth 1 (assq (car succ) win-start-end)))
- (setq succ (cdr succ)))))
- ;;}}}
- ;;{{{ Scroll bar
- ;;;; Scroll-bar support code.
- ;; Why is it needed? Well, if the selected window is in follow mode,
- ;; all its followers stick to it blindly. If one of them is scrolled,
- ;; it immediately returns to the original position when the mouse is
- ;; released. If the selected window is not a follower of the dragged
- ;; window the windows will be unaligned.
- ;; The advices don't get compiled. Aesthetically, this might be a
- ;; problem but in practical life it isn't.
- ;; Discussion: Now when the other windows in the chain follow the
- ;; dragged, should we really select it?
- (cond ((fboundp 'scroll-bar-drag)
- ;;;
- ;;; Emacs style scrollbars.
- ;;;
- ;; Select the dragged window if it is a follower of the
- ;; selected window.
- ;;
- ;; Generate advices of the form:
- ;; (defadvice scroll-bar-drag (after follow-scroll-bar-drag activate)
- ;; "Adviced by `follow-mode'."
- ;; (follow-redraw-after-event (ad-get-arg 0)))
- (let ((cmds '(scroll-bar-drag
- scroll-bar-drag-1 ; Executed at every move.
- scroll-bar-scroll-down
- scroll-bar-scroll-up
- scroll-bar-set-window-start)))
- (while cmds
- (eval
- `(defadvice ,(intern (symbol-name (car cmds)))
- (after
- ,(intern (concat "follow-" (symbol-name (car cmds))))
- activate)
- "Adviced by Follow mode."
- (follow-redraw-after-event (ad-get-arg 0))))
- (setq cmds (cdr cmds))))
- (defun follow-redraw-after-event (event)
- "Adviced by Follow mode."
- (condition-case nil
- (let* ((orig-win (selected-window))
- (win (nth 0 (funcall
- (symbol-function 'event-start) event)))
- (fmode (assq 'follow-mode
- (buffer-local-variables
- (window-buffer win)))))
- (if (and fmode (cdr fmode))
- ;; The selected window is in follow-mode
- (progn
- ;; Recenter around the dragged window.
- (select-window win)
- (follow-redisplay)
- (select-window orig-win))))
- (error nil))))
- ((fboundp 'scrollbar-vertical-drag)
- ;;;
- ;;; XEmacs style scrollbars.
- ;;;
- ;; Advice all scrollbar functions on the form:
- ;;
- ;; (defadvice scrollbar-line-down
- ;; (after follow-scrollbar-line-down activate)
- ;; (follow-xemacs-scrollbar-support (ad-get-arg 0)))
- (let ((cmds '(scrollbar-line-down ; Window
- scrollbar-line-up
- scrollbar-page-down ; Object
- scrollbar-page-up
- scrollbar-to-bottom ; Window
- scrollbar-to-top
- scrollbar-vertical-drag ; Object
- )))
- (while cmds
- (eval
- `(defadvice ,(intern (symbol-name (car cmds)))
- (after
- ,(intern (concat "follow-" (symbol-name (car cmds))))
- activate)
- "Adviced by `follow-mode'."
- (follow-xemacs-scrollbar-support (ad-get-arg 0))))
- (setq cmds (cdr cmds))))
- (defun follow-xemacs-scrollbar-support (window)
- "Redraw windows showing the same buffer as shown in WINDOW.
- WINDOW is either the dragged window, or a cons containing the
- window as its first element. This is called while the user drags
- the scrollbar.
- WINDOW can be an object or a window."
- (condition-case nil
- (progn
- (if (consp window)
- (setq window (car window)))
- (let ((fmode (assq 'follow-mode
- (buffer-local-variables
- (window-buffer window))))
- (orig-win (selected-window)))
- (if (and fmode (cdr fmode))
- (progn
- ;; Recenter around the dragged window.
- (select-window window)
- (follow-redisplay)
- (select-window orig-win)))))
- (error nil)))))
- ;;}}}
- ;;{{{ Process output
- ;; The following sections installs a spy that listens to process
- ;; output and tries to reposition the windows whose buffers are in
- ;; Follow mode. We play safe as much as possible...
- ;;
- ;; When follow-mode is activated all active processes are
- ;; intercepted. All new processes that change their filter function
- ;; using `set-process-filter' are also intercepted. The reason is
- ;; that a process can cause a redisplay recentering "tail" windows.
- ;; Note that it doesn't hurt to spy on more processes than needed.
- ;;
- ;; Technically, we set the process filter to `follow-generic-filter'.
- ;; The original filter is stored in `follow-process-filter-alist'.
- ;; Our generic filter calls the original filter, or inserts the
- ;; output into the buffer, if the buffer originally didn't have an
- ;; output filter. It also makes sure that the windows connected to
- ;; the buffer are aligned.
- ;;
- ;; Discussion: How do we find processes that don't call
- ;; `set-process-filter'? (How often are processes created in a
- ;; buffer after Follow mode are activated?)
- ;;
- ;; Discussion: Should we also advice `process-filter' to make our
- ;; filter invisible to others?
- ;;{{{ Advice for `set-process-filter'
- ;; Do not call this with 'follow-generic-filter as the name of the
- ;; filter...
- (defadvice set-process-filter (before follow-set-process-filter activate)
- "Ensure process output will be displayed correctly in Follow mode buffers.
- Follow mode inserts its own process filter to do its
- magic stuff before the real process filter is called."
- (if follow-intercept-processes
- (progn
- (setq follow-process-filter-alist
- (delq (assq (ad-get-arg 0) follow-process-filter-alist)
- follow-process-filter-alist))
- (follow-tidy-process-filter-alist)
- (cond ((eq (ad-get-arg 1) t))
- ((eq (ad-get-arg 1) nil)
- (ad-set-arg 1 'follow-generic-filter))
- (t
- (setq follow-process-filter-alist
- (cons (cons (ad-get-arg 0) (ad-get-arg 1))
- follow-process-filter-alist))
- (ad-set-arg 1 'follow-generic-filter))))))
- (defun follow-call-set-process-filter (proc filter)
- "Call original `set-process-filter' without the Follow mode advice."
- (ad-disable-advice 'set-process-filter 'before
- 'follow-set-process-filter)
- (ad-activate 'set-process-filter)
- (prog1
- (set-process-filter proc filter)
- (ad-enable-advice 'set-process-filter 'before
- 'follow-set-process-filter)
- (ad-activate 'set-process-filter)))
- (defadvice process-filter (after follow-process-filter activate)
- "Return the original process filter, not `follow-generic-filter'."
- (cond ((eq ad-return-value 'follow-generic-filter)
- (setq ad-return-value
- (cdr-safe (assq (ad-get-arg 0)
- follow-process-filter-alist))))))
- (defun follow-call-process-filter (proc)
- "Call original `process-filter' without the Follow mode advice."
- (ad-disable-advice 'process-filter 'after
- 'follow-process-filter)
- (ad-activate 'process-filter)
- (prog1
- (process-filter proc)
- (ad-enable-advice 'process-filter 'after
- 'follow-process-filter)
- (ad-activate 'process-filter)))
- (defun follow-tidy-process-filter-alist ()
- "Remove old processes from `follow-process-filter-alist'."
- (let ((alist follow-process-filter-alist)
- (ps (process-list))
- (new ()))
- (while alist
- (if (and (not (memq (process-status (car (car alist)))
- '(exit signal closed nil)))
- (memq (car (car alist)) ps))
- (setq new (cons (car alist) new)))
- (setq alist (cdr alist)))
- (setq follow-process-filter-alist new)))
- ;;}}}
- ;;{{{ Start/stop interception of processes.
- ;; Normally, all new processes are intercepted by our `set-process-filter'.
- ;; This is needed to intercept old processes that were started before we were
- ;; loaded, and processes we have forgotten by calling
- ;; `follow-stop-intercept-process-output'.
- (defun follow-intercept-process-output ()
- "Intercept all active processes.
- This is needed so that Follow mode can track all display events in the
- system. (See `follow-mode'.)"
- (interactive)
- (let ((list (process-list)))
- (while list
- (if (eq (process-filter (car list)) 'follow-generic-filter)
- nil
- ;; The custom `set-process-filter' defined above.
- (set-process-filter (car list) (process-filter (car list))))
- (setq list (cdr list))))
- (setq follow-intercept-processes t))
- (defun follow-stop-intercept-process-output ()
- "Stop Follow mode from spying on processes.
- All current spypoints are removed and no new will be added.
- The effect is that Follow mode won't be able to handle buffers
- connected to processes.
- The only reason to call this function is if the Follow mode spy filter
- would interfere with some other package. If this happens, please
- report this using the `report-emacs-bug' function."
- (interactive)
- (follow-tidy-process-filter-alist)
- (dolist (process (process-list))
- (when (eq (follow-call-process-filter process) 'follow-generic-filter)
- (follow-call-set-process-filter
- process
- (cdr-safe (assq process follow-process-filter-alist)))
- (setq follow-process-filter-alist
- (delq (assq process follow-process-filter-alist)
- follow-process-filter-alist))))
- (setq follow-intercept-processes nil))
- ;;}}}
- ;;{{{ The filter
- ;; The following section is a naive method to make buffers with
- ;; process output to work with Follow mode. Whenever the start of the
- ;; window displaying the buffer is moved, we move it back to its
- ;; original position and try to select a new window. (If we fail,
- ;; the normal redisplay functions of Emacs will scroll it right
- ;; back!)
- (defun follow-generic-filter (proc output)
- "Process output filter for process connected to buffers in Follow mode."
- (let* ((old-buffer (current-buffer))
- (orig-win (selected-window))
- (buf (process-buffer proc))
- (win (and buf (if (eq buf (window-buffer orig-win))
- orig-win
- (get-buffer-window buf t))))
- (return-to-orig-win (and win (not (eq win orig-win))))
- (orig-window-start (and win (window-start win))))
- ;; If input is pending, the `sit-for' below won't redraw the
- ;; display. In that case, calling `follow-avoid-tail-recenter' may
- ;; provoke the process handling code to schedule a redisplay.
- ;(or (input-pending-p)
- ; (follow-avoid-tail-recenter))
- ;; Output the `output'.
- (let ((filter (cdr-safe (assq proc follow-process-filter-alist))))
- (cond
- ;; Call the original filter function
- (filter
- (funcall filter proc output))
- ;; No filter, but we've got a buffer. Just output into it.
- (buf
- (set-buffer buf)
- (if (not (marker-buffer (process-mark proc)))
- (set-marker (process-mark proc) (point-max)))
- (let ((moving (= (point) (process-mark proc)))
- deactivate-mark
- (inhibit-read-only t))
- (save-excursion
- (goto-char (process-mark proc))
- ;; `insert-before-markers' just in case the user's next
- ;; command is M-y.
- (insert-before-markers output)
- (set-marker (process-mark proc) (point)))
- (if moving (goto-char (process-mark proc)))))))
- ;; If we're in follow mode, do our stuff. Select a new window and
- ;; redisplay. (Actually, it is redundant to check `buf', but I
- ;; feel it's more correct.)
- (if (and buf (window-live-p win))
- (progn
- (set-buffer buf)
- (if (and (boundp 'follow-mode) follow-mode)
- (progn
- (select-window win)
- (let* ((windows (follow-all-followers win))
- (win-start-end (follow-windows-start-end windows))
- (new-window-start (window-start win))
- (new-window-point (window-point win)))
- (cond
- ;; The start of the selected window was repositioned.
- ;; Try to use the original start position and continue
- ;; working with a window to the "right" in the window
- ;; chain. This will create the effect that the output
- ;; starts in one window and continues into the next.
- ;; If the display has changed so much that it is not
- ;; possible to keep the original window fixed and still
- ;; display the point then we give up and use the new
- ;; window start.
- ;; This case is typically used when the process filter
- ;; tries to reposition the start of the window in order
- ;; to view the tail of the output.
- ((not (eq orig-window-start new-window-start))
- (follow-debug-message "filter: Moved")
- (set-window-start win orig-window-start)
- (follow-redisplay windows win)
- (setq win-start-end (follow-windows-start-end windows))
- (follow-select-if-visible new-window-point
- win-start-end)
- (goto-char new-window-point)
- (if (eq win (selected-window))
- (set-window-start win new-window-start))
- (setq win-start-end (follow-windows-start-end windows)))
- ;; Stick to this window, if point is visible in it.
- ((pos-visible-in-window-p new-window-point)
- (follow-debug-message "filter: Visible in window"))
- ;; Avoid redisplaying the first window. If the
- ;; point is visible at a window below,
- ;; redisplay and select it.
- ((follow-select-if-visible-from-first
- new-window-point windows)
- (follow-debug-message "filter: Seen from first")
- (setq win-start-end
- (follow-windows-start-end windows)))
- ;; None of the above. We stick to the current window.
- (t
- (follow-debug-message "filter: nothing")))
- ;; Here we have selected a window. Make sure the
- ;; windows are aligned and the point is visible
- ;; in the selected window.
- (if (and (not (follow-pos-visible
- (point) (selected-window) win-start-end))
- (not return-to-orig-win))
- (progn
- (sit-for 0)
- (setq win-start-end
- (follow-windows-start-end windows))))
- (if (or follow-internal-force-redisplay
- (not (follow-windows-aligned-p win-start-end)))
- (follow-redisplay windows)))))))
- ;; return to the original window.
- (if return-to-orig-win
- (select-window orig-win))
- ;; Restore the original buffer, unless the filter explicitly
- ;; changed buffer or killed the old buffer.
- (if (and (eq buf (current-buffer))
- (buffer-name old-buffer))
- (set-buffer old-buffer)))
- (follow-invalidate-cache)
- ;; Normally, if the display has been changed, it is redrawn. All
- ;; windows showing only the end of a buffer are unconditionally
- ;; recentered; we can't prevent that by calling
- ;; `follow-avoid-tail-recenter'.
- ;;
- ;; We force a redisplay here on our own, so Emacs does need to.
- ;; (However, redisplaying when there's input available just seems
- ;; to make things worse, so we exclude that case.)
- (if (and follow-avoid-tail-recenter-p
- (not (input-pending-p)))
- (sit-for 0)))
- ;;}}}
- ;;}}}
- ;;{{{ Window size change
- ;; In Emacs 19.29, the functions in `window-size-change-functions' are
- ;; called every time a window in a frame changes size. Most notably, it
- ;; is called after the frame has been resized.
- ;;
- ;; We basically call our post-command-hook for every buffer that is
- ;; visible in any window in the resized frame, which is in follow-mode.
- ;;
- ;; Since this function can be called indirectly from
- ;; `follow-post-command-hook' we have a potential infinite loop. We
- ;; handle this problem by simply not doing anything at all in this
- ;; situation. The variable `follow-inside-post-command-hook' contains
- ;; information about whether the execution actually is inside the
- ;; post-command-hook or not.
- (if (boundp 'window-size-change-functions)
- (add-hook 'window-size-change-functions 'follow-window-size-change))
- (defun follow-window-size-change (frame)
- "Redraw all windows in FRAME, when in Follow mode."
- ;; Below, we call `post-command-hook'. This makes sure that we
- ;; don't start a mutually recursive endless loop.
- (if follow-inside-post-command-hook
- nil
- (let ((buffers '())
- (orig-window (selected-window))
- (orig-buffer (current-buffer))
- (orig-frame (selected-frame))
- windows
- buf)
- (select-frame frame)
- (unwind-protect
- (walk-windows
- (function
- (lambda (win)
- (setq buf (window-buffer win))
- (if (memq buf buffers)
- nil
- (set-buffer buf)
- (if (and (boundp 'follow-mode)
- follow-mode)
- (progn
- (setq windows (follow-all-followers win))
- (if (memq orig-window windows)
- (progn
- ;; Make sure we're redrawing around the
- ;; selected window.
- ;;
- ;; We must be really careful not to do this
- ;; when we are (indirectly) called by
- ;; `post-command-hook'.
- (select-window orig-window)
- (follow-post-command-hook)
- (setq orig-window (selected-window)))
- (follow-redisplay windows win))
- (setq buffers (cons buf buffers))))))))
- (select-frame orig-frame)
- (set-buffer orig-buffer)
- (select-window orig-window)))))
- ;;}}}
- ;;{{{ XEmacs isearch
- ;; In XEmacs, isearch often finds matches in other windows than the
- ;; currently selected. However, when exiting the old window
- ;; configuration is restored, with the exception of the beginning of
- ;; the start of the window for the selected window. This is not much
- ;; help for us.
- ;;
- ;; We overwrite the stored window configuration with the current,
- ;; unless we are in `slow-search-mode', i.e. only a few lines
- ;; of text is visible.
- (if (featurep 'xemacs)
- (defadvice isearch-done (before follow-isearch-done activate)
- (if (and (boundp 'follow-mode)
- follow-mode
- (boundp 'isearch-window-configuration)
- isearch-window-configuration
- (boundp 'isearch-slow-terminal-mode)
- (not isearch-slow-terminal-mode))
- (let ((buf (current-buffer)))
- (setq isearch-window-configuration
- (current-window-configuration))
- (set-buffer buf)))))
- ;;}}}
- ;;{{{ Tail window handling
- ;; In Emacs (not XEmacs) windows showing nothing are sometimes
- ;; recentered. When in Follow mode, this is not desirable for
- ;; non-first windows in the window chain. This section tries to
- ;; make the windows stay where they should be.
- ;;
- ;; If the display is updated, all windows starting at (point-max) are
- ;; going to be recentered at the next redisplay, unless we do a
- ;; read-and-write cycle to update the `force' flag inside the windows.
- ;;
- ;; In 19.30, a new variable `window-scroll-functions' is called every
- ;; time a window is recentered. It is not perfect for our situation,
- ;; since when it is called for a tail window, it is to late. However,
- ;; if it is called for another window, we can try to update our
- ;; windows.
- ;;
- ;; By patching `sit-for' we can make sure that to catch all explicit
- ;; updates initiated by lisp programs. Internal calls, on the other
- ;; hand, are not handled.
- ;;
- ;; Please note that the function `follow-avoid-tail-recenter' is also
- ;; called from other places, e.g. `post-command-hook' and
- ;; `post-command-idle-hook'.
- ;; If this function is called it is too late for this window, but
- ;; we might save other windows from being recentered.
- (if (and follow-avoid-tail-recenter-p (boundp 'window-scroll-functions))
- (add-hook 'window-scroll-functions 'follow-avoid-tail-recenter t))
- ;; This prevents all packages that calls `sit-for' directly
- ;; to recenter tail windows.
- (if follow-avoid-tail-recenter-p
- (defadvice sit-for (before follow-sit-for activate)
- "Adviced by Follow mode.
- Avoid to recenter windows displaying only the end of a file as when
- displaying a short file in two windows, using Follow mode."
- (follow-avoid-tail-recenter)))
- ;; Without this advice, `mouse-drag-region' would start to recenter
- ;; tail windows.
- (if (and follow-avoid-tail-recenter-p
- (fboundp 'move-overlay))
- (defadvice move-overlay (before follow-move-overlay activate)
- "Adviced by Follow mode.
- Don't recenter windows showing only the end of a buffer.
- This prevents `mouse-drag-region' from messing things up."
- (follow-avoid-tail-recenter)))
- ;;}}}
- ;;{{{ profile support
- ;; The following (non-evaluated) section can be used to
- ;; profile this package using `elp'.
- ;;
- ;; Invalid indentation on purpose!
- (cond (nil
- (setq elp-function-list
- '(window-end
- vertical-motion
- ; sit-for ;; elp can't handle advices...
- follow-mode
- follow-all-followers
- follow-split-followers
- follow-redisplay
- follow-estimate-first-window-start
- follow-calculate-first-window-start-from-above
- follow-calculate-first-window-start-from-below
- follow-calc-win-end
- follow-calc-win-start
- follow-pos-visible
- follow-windows-start-end
- follow-cache-valid-p
- follow-select-if-visible
- follow-select-if-visible-from-first
- follow-windows-aligned-p
- follow-point-visible-all-windows-p
- follow-avoid-tail-recenter
- follow-update-window-start
- follow-post-command-hook
- ))))
- ;;}}}
- ;;{{{ The end
- (defun follow-unload-function ()
- "Unload Follow mode library."
- (easy-menu-remove-item nil '("Tools") "Follow")
- (follow-stop-intercept-process-output)
- (dolist (group '((before
- ;; XEmacs
- isearch-done
- ;; both
- set-process-filter sit-for move-overlay)
- (after
- ;; Emacs
- scroll-bar-drag scroll-bar-drag-1 scroll-bar-scroll-down
- scroll-bar-scroll-up scroll-bar-set-window-start
- ;; XEmacs
- scrollbar-line-down scrollbar-line-up scrollbar-page-down
- scrollbar-page-up scrollbar-to-bottom scrollbar-to-top
- scrollbar-vertical-drag
- ;; both
- process-filter)))
- (let ((class (car group)))
- (dolist (fun (cdr group))
- (when (functionp fun)
- (condition-case nil
- (progn
- (ad-remove-advice fun class
- (intern (concat "follow-" (symbol-name fun))))
- (ad-update fun))
- (error nil))))))
- ;; continue standard processing
- nil)
- ;;
- ;; We're done!
- ;;
- (provide 'follow)
- ;;}}}
- ;; /------------------------------------------------------------------------\
- ;; | "I [..] am rarely happier then when spending an entire day programming |
- ;; | my computer to perform automatically a task that it would otherwise |
- ;; | take me a good ten seconds to do by hand. Ten seconds, I tell myself, |
- ;; | is ten seconds. Time is valuable and ten seconds' worth of it is well |
- ;; | worth the investment of a day's happy activity working out a way to |
- ;; | save it". -- Douglas Adams, "Last Chance to See" |
- ;; \------------------------------------------------------------------------/
- ;;; follow.el ends here
|