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- ;;; color.el --- Color manipulation library -*- coding: utf-8; -*-
- ;; Copyright (C) 2010-2012 Free Software Foundation, Inc.
- ;; Authors: Julien Danjou <julien@danjou.info>
- ;; Drew Adams <drew.adams@oracle.com>
- ;; Keywords: lisp, faces, color, hex, rgb, hsv, hsl, cie-lab, background
- ;; This file is part of GNU Emacs.
- ;; GNU Emacs is free software: you can redistribute it and/or modify
- ;; it under the terms of the GNU General Public License as published by
- ;; the Free Software Foundation, either version 3 of the License, or
- ;; (at your option) any later version.
- ;; GNU Emacs is distributed in the hope that it will be useful,
- ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ;; GNU General Public License for more details.
- ;; You should have received a copy of the GNU General Public License
- ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
- ;;; Commentary:
- ;; This package provides functions for manipulating colors, including
- ;; converting between color representations, computing color
- ;; complements, and computing CIEDE2000 color distances.
- ;;
- ;; Supported color representations include RGB (red, green, blue), HSV
- ;; (hue, saturation, value), HSL (hue, saturation, luminance), sRGB,
- ;; CIE XYZ, and CIE L*a*b* color components.
- ;;; Code:
- (eval-when-compile
- (require 'cl))
- ;; Emacs < 23.3
- (eval-and-compile
- (unless (boundp 'float-pi)
- (defconst float-pi (* 4 (atan 1)) "The value of Pi (3.1415926...).")))
- ;;;###autoload
- (defun color-name-to-rgb (color &optional frame)
- "Convert COLOR string to a list of normalized RGB components.
- COLOR should be a color name (e.g. \"white\") or an RGB triplet
- string (e.g. \"#ff12ec\").
- Normally the return value is a list of three floating-point
- numbers, (RED GREEN BLUE), each between 0.0 and 1.0 inclusive.
- Optional arg FRAME specifies the frame where the color is to be
- displayed. If FRAME is omitted or nil, use the selected frame.
- If FRAME cannot display COLOR, return nil."
- ;; `colors-values' maximum value is either 65535 or 65280 depending on the
- ;; display system. So we use a white conversion to get the max value.
- (let ((valmax (float (car (color-values "#ffffff")))))
- (mapcar (lambda (x) (/ x valmax)) (color-values color frame))))
- (defun color-rgb-to-hex (red green blue)
- "Return hexadecimal notation for the color RED GREEN BLUE.
- RED GREEN BLUE must be numbers between 0.0 and 1.0 inclusive."
- (format "#%02x%02x%02x"
- (* red 255) (* green 255) (* blue 255)))
- (defun color-complement (color-name)
- "Return the color that is the complement of COLOR-NAME.
- COLOR-NAME should be a string naming a color (e.g. \"white\"), or
- a string specifying a color's RGB components (e.g. \"#ff12ec\")."
- (let ((color (color-name-to-rgb color-name)))
- (list (- 1.0 (car color))
- (- 1.0 (cadr color))
- (- 1.0 (caddr color)))))
- (defun color-gradient (start stop step-number)
- "Return a list with STEP-NUMBER colors from START to STOP.
- The color list builds a color gradient starting at color START to
- color STOP. It does not include the START and STOP color in the
- resulting list."
- (let* ((r (nth 0 start))
- (g (nth 1 start))
- (b (nth 2 start))
- (r-step (/ (- (nth 0 stop) r) (1+ step-number)))
- (g-step (/ (- (nth 1 stop) g) (1+ step-number)))
- (b-step (/ (- (nth 2 stop) b) (1+ step-number)))
- result)
- (dotimes (n step-number)
- (push (list (setq r (+ r r-step))
- (setq g (+ g g-step))
- (setq b (+ b b-step)))
- result))
- (nreverse result)))
- (defun color-hue-to-rgb (v1 v2 h)
- "Compute hue from V1 and V2 H. Internally used by
- `color-hsl-to-rgb'."
- (cond
- ((< h (/ 1.0 6)) (+ v1 (* (- v2 v1) h 6.0)))
- ((< h 0.5) v2)
- ((< h (/ 2.0 3)) (+ v1 (* (- v2 v1) (- (/ 2.0 3) h) 6.0)))
- (t v1)))
- (defun color-hsl-to-rgb (H S L)
- "Convert H S L (HUE, SATURATION, LUMINANCE) , where HUE is in
- radians and both SATURATION and LUMINANCE are between 0.0 and
- 1.0, inclusive to their RGB representation.
- Return a list (RED, GREEN, BLUE) which each be numbers between
- 0.0 and 1.0, inclusive."
- (if (= S 0.0)
- (list L L L)
- (let* ((m2 (if (<= L 0.5)
- (* L (+ 1.0 S))
- (- (+ L S) (* L S))))
- (m1 (- (* 2.0 L) m2)))
- (list
- (color-hue-to-rgb m1 m2 (+ H (/ 1.0 3)))
- (color-hue-to-rgb m1 m2 H)
- (color-hue-to-rgb m1 m2 (- H (/ 1.0 3)))))))
- (defun color-complement-hex (color)
- "Return the color that is the complement of COLOR, in hexadecimal format."
- (apply 'color-rgb-to-hex (color-complement color)))
- (defun color-rgb-to-hsv (red green blue)
- "Convert RED, GREEN, and BLUE color components to HSV.
- RED, GREEN, and BLUE should each be numbers between 0.0 and 1.0,
- inclusive. Return a list (HUE, SATURATION, VALUE), where HUE is
- in radians and both SATURATION and VALUE are between 0.0 and 1.0,
- inclusive."
- (let* ((r (float red))
- (g (float green))
- (b (float blue))
- (max (max r g b))
- (min (min r g b)))
- (if (< (- max min) 1e-8)
- (list 0.0 0.0 0.0)
- (list
- (/ (* 2 float-pi
- (cond ((and (= r g) (= g b)) 0)
- ((and (= r max)
- (>= g b))
- (* 60 (/ (- g b) (- max min))))
- ((and (= r max)
- (< g b))
- (+ 360 (* 60 (/ (- g b) (- max min)))))
- ((= max g)
- (+ 120 (* 60 (/ (- b r) (- max min)))))
- ((= max b)
- (+ 240 (* 60 (/ (- r g) (- max min)))))))
- 360)
- (if (= max 0) 0 (- 1 (/ min max)))
- (/ max 255.0)))))
- (defun color-rgb-to-hsl (red green blue)
- "Convert RED GREEN BLUE colors to their HSL representation.
- RED, GREEN, and BLUE should each be numbers between 0.0 and 1.0,
- inclusive.
- Return a list (HUE, SATURATION, LUMINANCE), where HUE is in radians
- and both SATURATION and LUMINANCE are between 0.0 and 1.0,
- inclusive."
- (let* ((r red)
- (g green)
- (b blue)
- (max (max r g b))
- (min (min r g b))
- (delta (- max min))
- (l (/ (+ max min) 2.0)))
- (if (= delta 0)
- (list 0.0 0.0 l)
- (let* ((s (if (<= l 0.5) (/ delta (+ max min))
- (/ delta (- 2.0 max min))))
- (rc (/ (- max r) delta))
- (gc (/ (- max g) delta))
- (bc (/ (- max b) delta))
- (h (mod
- (/
- (cond
- ((= r max) (- bc gc))
- ((= g max) (+ 2.0 rc (- bc)))
- (t (+ 4.0 gc (- rc))))
- 6.0) 1.0)))
- (list h s l)))))
- (defun color-srgb-to-xyz (red green blue)
- "Convert RED GREEN BLUE colors from the sRGB color space to CIE XYZ.
- RED, BLUE and GREEN must be between 0 and 1, inclusive."
- (let ((r (if (<= red 0.04045)
- (/ red 12.95)
- (expt (/ (+ red 0.055) 1.055) 2.4)))
- (g (if (<= green 0.04045)
- (/ green 12.95)
- (expt (/ (+ green 0.055) 1.055) 2.4)))
- (b (if (<= blue 0.04045)
- (/ blue 12.95)
- (expt (/ (+ blue 0.055) 1.055) 2.4))))
- (list (+ (* 0.4124564 r) (* 0.3575761 g) (* 0.1804375 b))
- (+ (* 0.21266729 r) (* 0.7151522 g) (* 0.0721750 b))
- (+ (* 0.0193339 r) (* 0.1191920 g) (* 0.9503041 b)))))
- (defun color-xyz-to-srgb (X Y Z)
- "Convert CIE X Y Z colors to sRGB color space."
- (let ((r (+ (* 3.2404542 X) (* -1.5371385 Y) (* -0.4985314 Z)))
- (g (+ (* -0.9692660 X) (* 1.8760108 Y) (* 0.0415560 Z)))
- (b (+ (* 0.0556434 X) (* -0.2040259 Y) (* 1.0572252 Z))))
- (list (if (<= r 0.0031308)
- (* 12.92 r)
- (- (* 1.055 (expt r (/ 1 2.4))) 0.055))
- (if (<= g 0.0031308)
- (* 12.92 g)
- (- (* 1.055 (expt g (/ 1 2.4))) 0.055))
- (if (<= b 0.0031308)
- (* 12.92 b)
- (- (* 1.055 (expt b (/ 1 2.4))) 0.055)))))
- (defconst color-d65-xyz '(0.950455 1.0 1.088753)
- "D65 white point in CIE XYZ.")
- (defconst color-cie-ε (/ 216 24389.0))
- (defconst color-cie-κ (/ 24389 27.0))
- (defun color-xyz-to-lab (X Y Z &optional white-point)
- "Convert CIE XYZ to CIE L*a*b*.
- WHITE-POINT specifies the (X Y Z) white point for the
- conversion. If omitted or nil, use `color-d65-xyz'."
- (destructuring-bind (Xr Yr Zr) (or white-point color-d65-xyz)
- (let* ((xr (/ X Xr))
- (yr (/ Y Yr))
- (zr (/ Z Zr))
- (fx (if (> xr color-cie-ε)
- (expt xr (/ 1 3.0))
- (/ (+ (* color-cie-κ xr) 16) 116.0)))
- (fy (if (> yr color-cie-ε)
- (expt yr (/ 1 3.0))
- (/ (+ (* color-cie-κ yr) 16) 116.0)))
- (fz (if (> zr color-cie-ε)
- (expt zr (/ 1 3.0))
- (/ (+ (* color-cie-κ zr) 16) 116.0))))
- (list
- (- (* 116 fy) 16) ; L
- (* 500 (- fx fy)) ; a
- (* 200 (- fy fz)))))) ; b
- (defun color-lab-to-xyz (L a b &optional white-point)
- "Convert CIE L*a*b* to CIE XYZ.
- WHITE-POINT specifies the (X Y Z) white point for the
- conversion. If omitted or nil, use `color-d65-xyz'."
- (destructuring-bind (Xr Yr Zr) (or white-point color-d65-xyz)
- (let* ((fy (/ (+ L 16) 116.0))
- (fz (- fy (/ b 200.0)))
- (fx (+ (/ a 500.0) fy))
- (xr (if (> (expt fx 3.0) color-cie-ε)
- (expt fx 3.0)
- (/ (- (* fx 116) 16) color-cie-κ)))
- (yr (if (> L (* color-cie-κ color-cie-ε))
- (expt (/ (+ L 16) 116.0) 3.0)
- (/ L color-cie-κ)))
- (zr (if (> (expt fz 3) color-cie-ε)
- (expt fz 3.0)
- (/ (- (* 116 fz) 16) color-cie-κ))))
- (list (* xr Xr) ; X
- (* yr Yr) ; Y
- (* zr Zr))))) ; Z
- (defun color-srgb-to-lab (red green blue)
- "Convert RGB to CIE L*a*b*."
- (apply 'color-xyz-to-lab (color-srgb-to-xyz red green blue)))
- (defun color-lab-to-srgb (L a b)
- "Convert CIE L*a*b* to RGB."
- (apply 'color-xyz-to-srgb (color-lab-to-xyz L a b)))
- (defun color-cie-de2000 (color1 color2 &optional kL kC kH)
- "Return the CIEDE2000 color distance between COLOR1 and COLOR2.
- Both COLOR1 and COLOR2 should be in CIE L*a*b* format, as
- returned by `color-srgb-to-lab' or `color-xyz-to-lab'."
- (destructuring-bind (L₁ a₁ b₁) color1
- (destructuring-bind (L₂ a₂ b₂) color2
- (let* ((kL (or kL 1))
- (kC (or kC 1))
- (kH (or kH 1))
- (C₁ (sqrt (+ (expt a₁ 2.0) (expt b₁ 2.0))))
- (C₂ (sqrt (+ (expt a₂ 2.0) (expt b₂ 2.0))))
- (C̄ (/ (+ C₁ C₂) 2.0))
- (G (* 0.5 (- 1 (sqrt (/ (expt C̄ 7.0) (+ (expt C̄ 7.0) (expt 25 7.0)))))))
- (a′₁ (* (+ 1 G) a₁))
- (a′₂ (* (+ 1 G) a₂))
- (C′₁ (sqrt (+ (expt a′₁ 2.0) (expt b₁ 2.0))))
- (C′₂ (sqrt (+ (expt a′₂ 2.0) (expt b₂ 2.0))))
- (h′₁ (if (and (= b₁ 0) (= a′₁ 0))
- 0
- (let ((v (atan b₁ a′₁)))
- (if (< v 0)
- (+ v (* 2 float-pi))
- v))))
- (h′₂ (if (and (= b₂ 0) (= a′₂ 0))
- 0
- (let ((v (atan b₂ a′₂)))
- (if (< v 0)
- (+ v (* 2 float-pi))
- v))))
- (ΔL′ (- L₂ L₁))
- (ΔC′ (- C′₂ C′₁))
- (Δh′ (cond ((= (* C′₁ C′₂) 0)
- 0)
- ((<= (abs (- h′₂ h′₁)) float-pi)
- (- h′₂ h′₁))
- ((> (- h′₂ h′₁) float-pi)
- (- (- h′₂ h′₁) (* 2 float-pi)))
- ((< (- h′₂ h′₁) (- float-pi))
- (+ (- h′₂ h′₁) (* 2 float-pi)))))
- (ΔH′ (* 2 (sqrt (* C′₁ C′₂)) (sin (/ Δh′ 2.0))))
- (L̄′ (/ (+ L₁ L₂) 2.0))
- (C̄′ (/ (+ C′₁ C′₂) 2.0))
- (h̄′ (cond ((= (* C′₁ C′₂) 0)
- (+ h′₁ h′₂))
- ((<= (abs (- h′₁ h′₂)) float-pi)
- (/ (+ h′₁ h′₂) 2.0))
- ((< (+ h′₁ h′₂) (* 2 float-pi))
- (/ (+ h′₁ h′₂ (* 2 float-pi)) 2.0))
- ((>= (+ h′₁ h′₂) (* 2 float-pi))
- (/ (+ h′₁ h′₂ (* -2 float-pi)) 2.0))))
- (T (+ 1
- (- (* 0.17 (cos (- h̄′ (degrees-to-radians 30)))))
- (* 0.24 (cos (* h̄′ 2)))
- (* 0.32 (cos (+ (* h̄′ 3) (degrees-to-radians 6))))
- (- (* 0.20 (cos (- (* h̄′ 4) (degrees-to-radians 63)))))))
- (Δθ (* (degrees-to-radians 30) (exp (- (expt (/ (- h̄′ (degrees-to-radians 275)) (degrees-to-radians 25)) 2.0)))))
- (Rc (* 2 (sqrt (/ (expt C̄′ 7.0) (+ (expt C̄′ 7.0) (expt 25.0 7.0))))))
- (Sl (+ 1 (/ (* 0.015 (expt (- L̄′ 50) 2.0)) (sqrt (+ 20 (expt (- L̄′ 50) 2.0))))))
- (Sc (+ 1 (* C̄′ 0.045)))
- (Sh (+ 1 (* 0.015 C̄′ T)))
- (Rt (- (* (sin (* Δθ 2)) Rc))))
- (sqrt (+ (expt (/ ΔL′ (* Sl kL)) 2.0)
- (expt (/ ΔC′ (* Sc kC)) 2.0)
- (expt (/ ΔH′ (* Sh kH)) 2.0)
- (* Rt (/ ΔC′ (* Sc kC)) (/ ΔH′ (* Sh kH)))))))))
- (defun color-clamp (value)
- "Make sure VALUE is a number between 0.0 and 1.0 inclusive."
- (min 1.0 (max 0.0 value)))
- (defun color-saturate-hsl (H S L percent)
- "Return a color PERCENT more saturated than the one defined in
- H S L color-space.
- Return a list (HUE, SATURATION, LUMINANCE), where HUE is in radians
- and both SATURATION and LUMINANCE are between 0.0 and 1.0,
- inclusive."
- (list H (color-clamp (+ S (/ percent 100.0))) L))
- (defun color-saturate-name (name percent)
- "Short hand to saturate COLOR by PERCENT.
- See `color-saturate-hsl'."
- (apply 'color-rgb-to-hex
- (apply 'color-hsl-to-rgb
- (apply 'color-saturate-hsl
- (append
- (apply 'color-rgb-to-hsl
- (color-name-to-rgb name))
- (list percent))))))
- (defun color-desaturate-hsl (H S L percent)
- "Return a color PERCENT less saturated than the one defined in
- H S L color-space.
- Return a list (HUE, SATURATION, LUMINANCE), where HUE is in radians
- and both SATURATION and LUMINANCE are between 0.0 and 1.0,
- inclusive."
- (color-saturate-hsl H S L (- percent)))
- (defun color-desaturate-name (name percent)
- "Short hand to desaturate COLOR by PERCENT.
- See `color-desaturate-hsl'."
- (color-saturate-name name (- percent)))
- (defun color-lighten-hsl (H S L percent)
- "Return a color PERCENT lighter than the one defined in
- H S L color-space.
- Return a list (HUE, SATURATION, LUMINANCE), where HUE is in radians
- and both SATURATION and LUMINANCE are between 0.0 and 1.0,
- inclusive."
- (list H S (color-clamp (+ L (/ percent 100.0)))))
- (defun color-lighten-name (name percent)
- "Short hand to saturate COLOR by PERCENT.
- See `color-lighten-hsl'."
- (apply 'color-rgb-to-hex
- (apply 'color-hsl-to-rgb
- (apply 'color-lighten-hsl
- (append
- (apply 'color-rgb-to-hsl
- (color-name-to-rgb name))
- (list percent))))))
- (defun color-darken-hsl (H S L percent)
- "Return a color PERCENT darker than the one defined in
- H S L color-space.
- Return a list (HUE, SATURATION, LUMINANCE), where HUE is in radians
- and both SATURATION and LUMINANCE are between 0.0 and 1.0,
- inclusive."
- (color-lighten-hsl H S L (- percent)))
- (defun color-darken-name (name percent)
- "Short hand to saturate COLOR by PERCENT.
- See `color-darken-hsl'."
- (color-lighten-name name (- percent)))
- (provide 'color)
- ;;; color.el ends here
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