game_mechanics.txt 1.3 KB

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  1. !!! HOLY CRAP SPOILERS !!!
  2. this is where i'm dumping all my ideas for game mechanics, i mean it, it's all
  3. spoilers!
  4. not all of these may take off, especially as a first pass
  5. !!!!! SPOILERS !!!!!
  6. lifespan:
  7. * how to calculate lifespan? dice roll, locale, temperament
  8. * life phases have minimum proportion of max lifespan:
  9. * egg 10%
  10. * larva 20%
  11. * teenager 5% (breedable, pain in the ass)
  12. * adult 45% (breedable, boring)
  13. * elder 20% (mostly useless, but has positive effects on all younger
  14. tamas)
  15. aging:
  16. * based on lifespan or check-ins, whatever happens first
  17. check-ins:
  18. * calculate average check-ins per day
  19. * different phases have different max and optimum check-in average
  20. squeezing:
  21. * always spends a check-in, but often reveals an ideal next action or status
  22. privileged knowledge:
  23. * time to next action (subjective, objective)
  24. * subjective, 'momentarily, soon, in a while'
  25. * temperament
  26. * age
  27. misc:
  28. * name level improves interaction positivity
  29. * failure to collect an egg puts it in a collection of uncollected eggs; can
  30. these grow on their own?
  31. * release tama at any stage; take it back to its locale, or bring it to a
  32. new one? see above for populating