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- !!! HOLY CRAP SPOILERS !!!
- this is where i'm dumping all my ideas for game mechanics, i mean it, it's all
- spoilers!
- not all of these may take off, especially as a first pass
- !!!!! SPOILERS !!!!!
- lifespan:
- * how to calculate lifespan? dice roll, locale, temperament
- * life phases have minimum proportion of max lifespan:
- * egg 10%
- * larva 20%
- * teenager 5% (breedable, pain in the ass)
- * adult 45% (breedable, boring)
- * elder 20% (mostly useless, but has positive effects on all younger
- tamas)
- aging:
- * based on lifespan or check-ins, whatever happens first
- check-ins:
- * calculate average check-ins per day
- * different phases have different max and optimum check-in average
- squeezing:
- * always spends a check-in, but often reveals an ideal next action or status
- privileged knowledge:
- * time to next action (subjective, objective)
- * subjective, 'momentarily, soon, in a while'
- * temperament
- * age
- misc:
- * name level improves interaction positivity
- * failure to collect an egg puts it in a collection of uncollected eggs; can
- these grow on their own?
- * release tama at any stage; take it back to its locale, or bring it to a
- new one? see above for populating
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