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- $OpenBSD: patch-Main_cpp,v 1.1 2003/04/15 13:17:59 wilfried Exp $
- --- Main.cpp.orig Wed Apr 2 10:57:33 2003
- +++ Main.cpp Mon Apr 14 11:54:54 2003
- @@ -60,6 +60,8 @@ int GunChannel = 1;
- Mix_Chunk *pRicochetSound = NULL;
- Mix_Chunk *pExplosionSound = NULL;
- Mix_Chunk *pDeathSound = NULL;
- +bool Sounds = true;
- +bool PlaySounds = true;
- #endif
-
- list<UnitData> Tanks;
- @@ -96,7 +98,7 @@ int main (int argc, char *argv[])
- // Check command line
- if ( argc > 1 )
- {
- - for ( int i = 1; i <= argc; i++ )
- + for ( int i = 1; i < argc; i++ )
- {
- // Version
- if ( strcmp (argv[i], "-v") == 0 || strcmp (argv[i], "--version") == 0 )
- @@ -111,12 +113,25 @@ int main (int argc, char *argv[])
- return 0;
- }
-
- + #ifdef SOUND
- + // Sound
- + if ( strcmp (argv[i], "-s") == 0 || strcmp (argv[i], "--no-sound") == 0 )
- + {
- + cout << "Disabling sounds\n";
- + Sounds = false;
- + continue;
- + }
- + #endif
- +
- // Help
- if ( strcmp (argv[i], "--help") == 0 )
- {
- cout << "Usage: oilwar [OPTION]\n\n";
- cout << "Options\n";
- cout << " -v, --version Display version information and exit.\n";
- + #ifdef SOUND
- + cout << " -s, --no-sound Disable sounds\n";
- + #endif
- cout << " --help Display this help and exit.\n";
- cout << "\nData and score file locations\n";
- cout << " Data dir: " << DATA_DIR << '\n';
- @@ -150,11 +165,15 @@ int main (int argc, char *argv[])
- }
-
- #ifdef SOUND
- - // Open audio
- - if ( Mix_OpenAudio (22050, AUDIO_S16, 2, 4096) )
- + if ( Sounds )
- {
- - cerr << "Unable to open audio: " << Mix_GetError () << endl;
- - return 1;
- + // Open audio
- + if ( Mix_OpenAudio (22050, AUDIO_S16, 2, 4096) )
- + {
- + cerr << "Unable to open audio: " << Mix_GetError () << endl;
- + cout << "Disabling sound\n";
- + Sounds = false;
- + }
- }
- #endif
-
- @@ -166,11 +185,14 @@ int main (int argc, char *argv[])
- pBitmaps = LoadImage ("bitmaps.png", true);
-
- #ifdef SOUND
- - // Load sounds
- - pGunSound = LoadSound ("singlegunshot.wav");
- - pRicochetSound = LoadSound ("bulletricochet.wav");
- - pExplosionSound = LoadSound ("explode.wav");
- - pDeathSound = LoadSound ("gasp.wav");
- + if ( Sounds )
- + {
- + // Load sounds
- + pGunSound = LoadSound ("singlegunshot.wav");
- + pRicochetSound = LoadSound ("bulletricochet.wav");
- + pExplosionSound = LoadSound ("explode.wav");
- + pDeathSound = LoadSound ("gasp.wav");
- + }
- #endif
-
- // Load highscores
- @@ -214,6 +236,12 @@ int main (int argc, char *argv[])
- case SDLK_ESCAPE:
- Running = false;
- break;
- + #ifdef SOUND
- + case SDLK_s:
- + // Toggle sounds
- + PlaySounds = !PlaySounds;
- + break;
- + #endif
- case SDLK_F10:
- cout << "Saving screenshot to shot.bmp" << endl;
- SDL_SaveBMP (pScreen, "shot.bmp");
- @@ -317,6 +345,7 @@ int main (int argc, char *argv[])
- Explosion (int (grenade->x + 0.5f), int (grenade->y + 0.5f));
-
- #ifdef SOUND
- + if ( Sounds && PlaySounds )
- Mix_PlayChannel (-1, pExplosionSound, 0);
- #endif
-
- @@ -433,6 +462,7 @@ int main (int argc, char *argv[])
- }
-
- #ifdef SOUND
- + if ( Sounds && PlaySounds )
- Mix_PlayChannel (-1, pExplosionSound, 0);
- #endif
- }
- @@ -658,8 +688,11 @@ void FireGun (Sint16 x, Sint16 y)
-
- #ifdef SOUND
- // Sounds
- - Mix_PlayChannel (-1, pDeathSound, 0);
- - Mix_PlayChannel (GunChannel, pGunSound, 0);
- + if ( Sounds && PlaySounds )
- + {
- + Mix_PlayChannel (-1, pDeathSound, 0);
- + Mix_PlayChannel (GunChannel, pGunSound, 0);
- + }
- #endif
-
- break;
- @@ -674,7 +707,8 @@ void FireGun (Sint16 x, Sint16 y)
- {
- #ifdef SOUND
- // Sounds
- - Mix_PlayChannel (GunChannel, pGunSound, 0);
- + if ( Sounds && PlaySounds )
- + Mix_PlayChannel (GunChannel, pGunSound, 0);
- #endif
-
- tank->hits++;
- @@ -692,13 +726,14 @@ void FireGun (Sint16 x, Sint16 y)
-
- #ifdef SOUND
- // Sounds
- - Mix_PlayChannel (-1, pExplosionSound, 0);
- + if ( Sounds && PlaySounds )
- + Mix_PlayChannel (-1, pExplosionSound, 0);
- #endif
-
- break;
- }
- #ifdef SOUND
- - else
- + else if ( Sounds && PlaySounds )
- Mix_PlayChannel (-1, pRicochetSound, 0);
- #endif
- }
- @@ -713,7 +748,8 @@ void FireGun (Sint16 x, Sint16 y)
-
- #ifdef SOUND
- // Sounds
- - Mix_PlayChannel (GunChannel, pGunSound, 0);
- + if ( Sounds && PlaySounds )
- + Mix_PlayChannel (GunChannel, pGunSound, 0);
- #endif
- }
- }
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