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- /* My (demuredemeanor) sofle RGB conf */
- /// Pin out /// {{{
- /*
- * Bottom View
- * RIGHT LEFT
- * ,-----------------------------------------. ,-----------------------------------------.
- * | | | |
- * | [39] [38] [37] | | [ 0] [ 1] [ 2] |
- * | | | |
- * | | | |
- * | | | |
- * | [40] [41] [42] |-------. ,-------| [ 5] [ 4] [ 3] |
- * | | | |
- * `------------ [43] [44] \ / [ 7] [ 6] ------------'
- * \ / \ /
- * `-----------------------------------' `-----------------------------------'
- */
- /*
- * Top View
- * LEFT RIGHT
- * ,-----------------------------------------. ,-----------------------------------------.
- * | 33 | 32 | 24 | 23 | 14 | 13 | | 50 | 51 | 60 | 61 | 69 | 70 |
- * |------+------+------+------+------+------| |------+------+------+------+------+------|
- * | 34 | 31 | 25 | 22 | 15 | 12 | | 49 | 52 | 59 | 62 | 68 | 71 |
- * |------+------+------+------+------+------| |------+------+------+------+------+------|
- * | 35 | 30 | 26 | 21 | 16 | 11 | | 48 | 53 | 58 | 63 | 67 | 72 |
- * |------+------+------+------+------+------|-------. ,-------|------+------+------+------+------+------|
- * | 36 | 29 | 27 | 20 | 17 | 10 | | | | 47 | 54 | 57 | 64 | 66 | 73 |
- * `-------------+------+------+------\------\--------\ /--------/------/------+------+------+-------------'
- * \| 28 | 19 | 18 | 9 \ 8 / \ 45 / 46 | 55 | 56 | 65 |/
- * `-----------------------------------' `-----------------------------------'
- * | - ^ | - ^ |- ^ ^ -| ^ -| ^ -|
- * v | - v | - v |- -| v -| v -| v
- */
- /// End Pin Out /// }}}
- /// Layer Colors /// {{{
- // Caps Lock
- const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- // Right Edge
- {2, 2, HSV_RED},
- {33, 4, HSV_RED},
- // Left Edge
- {39, 2, HSV_RED},
- {70, 4, HSV_RED}
- );
- // Colemak -- Unused
- const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {9, 2, HSV_CYAN}
- );
- // Game
- const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {8, 1, HSV_PURPLE}, // Game Space
- {28, 1, HSV_PURPLE}, // Game Enter
- // WASD
- {21, 1, HSV_PURPLE},
- {25, 2, HSV_PURPLE},
- {30, 1, HSV_PURPLE},
- // Arrows
- {64, 1, HSV_PURPLE},
- {66, 2, HSV_PURPLE},
- {73, 1, HSV_PURPLE},
- // Under Glow
- {6, 2, HSV_PURPLE},
- {44, 2, HSV_PURPLE}
- );
- // Mouse
- const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- // Move Mouse
- {48, 1, HSV_YELLOW},
- {53, 1, HSV_YELLOW},
- {58, 1, HSV_YELLOW},
- {63, 1, HSV_YELLOW},
- // Mouse Buttons
- {55, 2, HSV_YELLOW},
- {70, 1, HSV_RED}
- );
- // Lower
- const rgblight_segment_t PROGMEM my_layer4_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- // Left Underglow
- {0, 1, HSV_GREEN},
- {5, 1, HSV_MAGENTA},
- {7, 1, HSV_GREEN},
- // Left Per key
- {8, 1, HSV_GREEN},
- {9, 1, HSV_MAGENTA},
- {10, 1, HSV_GREEN},
- {11, 1, HSV_MAGENTA},
- {12, 1, HSV_GREEN},
- {13, 1, HSV_MAGENTA},
- // Right Underglow
- {37, 1, HSV_GREEN},
- {42, 1, HSV_MAGENTA},
- {44, 1, HSV_GREEN},
- // Right Per key
- {45, 1, HSV_GREEN},
- {46, 1, HSV_MAGENTA},
- {47, 1, HSV_GREEN},
- {48, 1, HSV_MAGENTA},
- {49, 1, HSV_GREEN},
- {50, 1, HSV_MAGENTA}
- );
- // Raise
- const rgblight_segment_t PROGMEM my_layer5_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- // Left Underglow
- {0, 1, HSV_YELLOW},
- {5, 1, HSV_BLUE},
- {7, 1, HSV_YELLOW},
- // Left Per key
- {8, 1, HSV_YELLOW},
- {9, 1, HSV_BLUE},
- {10, 1, HSV_YELLOW},
- {11, 1, HSV_BLUE},
- {12, 1, HSV_YELLOW},
- {13, 1, HSV_BLUE},
- // Right Underglow
- {37, 1, HSV_YELLOW},
- {42, 1, HSV_BLUE},
- {44, 1, HSV_YELLOW},
- // Right Per key
- {45, 1, HSV_YELLOW},
- {46, 1, HSV_BLUE},
- {47, 1, HSV_YELLOW},
- {48, 1, HSV_BLUE},
- {49, 1, HSV_YELLOW},
- {50, 1, HSV_BLUE}
- );
- // Adjust
- const rgblight_segment_t PROGMEM my_layer6_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- // Left Underglow
- {0, 1, HSV_RED},
- {5, 1, HSV_PINK},
- {7, 1, HSV_RED},
- // Left Per key
- {8, 1, HSV_RED},
- {9, 1, HSV_PINK},
- {10, 1, HSV_RED},
- {11, 1, HSV_PINK},
- {12, 1, HSV_RED},
- {13, 1, HSV_PINK},
- // Right Underglow
- {37, 1, HSV_RED},
- {42, 1, HSV_PINK},
- {44, 1, HSV_RED},
- // Right Per key
- {45, 1, HSV_RED},
- {46, 1, HSV_PINK},
- {47, 1, HSV_RED},
- {48, 1, HSV_PINK},
- {49, 1, HSV_RED},
- {50, 1, HSV_PINK}
- );
- /// End Layer Colors /// }}}
- /// Prep /// {{{
- // Now define the array of layers. Later layers take precedence
- const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
- my_capslock_layer,
- my_layer1_layer, // Overrides caps lock layer
- my_layer2_layer, // Overrides other layers
- my_layer3_layer, // Overrides other layers
- my_layer4_layer, // Overrides other layers
- my_layer5_layer, // Overrides other layers
- my_layer6_layer // Overrides other layers
- );
- void keyboard_post_init_user(void) {
- // Enable the LED layers
- rgblight_layers = my_rgb_layers;
- }
- /// End Prep /// }}}
- /// Enact Colors~ /// {{{
- bool led_update_user(led_t led_state) {
- rgblight_set_layer_state(0, led_state.caps_lock);
- return true;
- }
- layer_state_t default_layer_state_set_user(layer_state_t state) {
- // Not setting colemak
- /*rgblight_set_layer_state(1, layer_state_cmp(state, _COLEMAK));*/
- rgblight_set_layer_state(2, layer_state_cmp(state, _GAME));
- return state;
- }
- layer_state_t layer_state_set_user(layer_state_t state) {
- rgblight_set_layer_state(3, layer_state_cmp(state, _MOUSE));
- rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
- rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
- rgblight_set_layer_state(6, layer_state_cmp(state, _ADJUST));
- return state;
- }
- /// End Enact Colors~ /// }}}
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