libc-core.M1 4.9 KB

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  1. ## Copyright (C) 2016 Jeremiah Orians
  2. ## This file is part of M2-Planet.
  3. ##
  4. ## M2-Planet is free software: you can redistribute it and/or modify
  5. ## it under the terms of the GNU General Public License as published by
  6. ## the Free Software Foundation, either version 3 of the License, or
  7. ## (at your option) any later version.
  8. ##
  9. ## M2-Planet is distributed in the hope that it will be useful,
  10. ## but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. ## GNU General Public License for more details.
  13. ##
  14. ## You should have received a copy of the GNU General Public License
  15. ## along with M2-Planet. If not, see <http://www.gnu.org/licenses/>.
  16. :_start
  17. '0' SP BP NO_SHIFT MOVE_ALWAYS ; Setup Base Pointer
  18. ;; Prepare argv
  19. !4 R0 ADD BP ARITH_ALWAYS ; ARGV_address = BP + 4
  20. {R0} PUSH_ALWAYS ; Put argv on the stack
  21. ;; Prepare envp
  22. '0' BP R0 NO_SHIFT MOVE_ALWAYS ; Address we need to load from
  23. !0 R0 LOAD32 R0 MEMORY ; Get ARGC
  24. !2 R0 ADD R0 ARITH_ALWAYS ; OFFSET = ARGC + 2
  25. '0' R0 R0 '1' MOVE_ALWAYS ; OFFSET = OFFSET * WORDSIZE
  26. '0' R0 R0 ADD BP ARITH2_ALWAYS ; ENVP_address = BP + OFFSET
  27. {R0} PUSH_ALWAYS ; Put envp on the stack
  28. ;; Stack offset
  29. !4 BP ADD BP ARITH_ALWAYS ; Fix BP
  30. ^~FUNCTION_main CALL_ALWAYS ; Jump right into main
  31. {R1} POP_ALWAYS ; Fix stack
  32. {R1} POP_ALWAYS ; Fix stack
  33. {R1} POP_ALWAYS ; Fix stack
  34. {R0} PUSH_ALWAYS ; put return on the stack
  35. {R0} PUSH_ALWAYS ; So that _exit will have it
  36. {R0} PUSH_ALWAYS ; So that _exit will have it
  37. :FUNCTION_exit
  38. :FUNCTION__exit
  39. !4 R0 SUB R12 ARITH_ALWAYS
  40. !0 R0 LOAD32 R0 MEMORY
  41. !1 R7 LOADI8_ALWAYS
  42. SYSCALL_ALWAYS ; exit
  43. # Unsigned Divide
  44. :divide
  45. {R4} PUSH_ALWAYS ; Protect R4
  46. {R3} PUSH_ALWAYS ; Protect R3
  47. {R2} PUSH_ALWAYS ; Protect R2
  48. '0' R0 R3 NO_SHIFT MOVE_ALWAYS ; MOV R3,R0
  49. '0' R1 R2 NO_SHIFT MOVE_ALWAYS ; MOV R2,R1
  50. !0 R0 LOADI8_ALWAYS ; MOV R0,#0
  51. !0 CMPI8 R2 IMM_ALWAYS ; CMP R2,#0
  52. !1 R0 SUB R0 ARITH_LT ; SUBLT R0,R0,#1
  53. !0 CMPI8 R3 IMM_ALWAYS ; CMP R3,#0
  54. !0 R3 RSUB R3 ARITH_LT ; RSBLT R3,R3,#0
  55. '0' R0 R0 MVN_LT ; MVNLT R0,R0
  56. '0' R0 R4 NO_SHIFT MOVE_ALWAYS ; MOV R4,R0
  57. !32 R0 LOADI8_ALWAYS ; MOV R0,#32.
  58. !0 R1 LOADI8_ALWAYS ; MOV R1,#0
  59. :divide_loop
  60. '0' R2 R2 ADDS R2 ARITH2_ALWAYS ; ADDS R2,R2,R2
  61. '0' R1 R1 ADCS R1 ARITH2_ALWAYS ; ADCS R1,R1,R1
  62. '0' R3 CMP R1 AUX_ALWAYS ; CMP R1,R3
  63. '0' R3 R1 SUB R1 ARITH2_GE ; SUBGE R1,R1,R3
  64. !1 R2 ADD R2 ARITH_GE ; ADDGE R2,R2,#1
  65. !1 R0 SUB R0 ARITH_ALWAYS ; SUB R0,R0,#1
  66. !0 CMPI8 R0 IMM_ALWAYS ; CMP R0,#0
  67. ^~divide_loop JUMP_NE ; BNE loop
  68. '0' R2 R0 NO_SHIFT MOVE_ALWAYS ; MOV R0,R2
  69. {R2} POP_ALWAYS ; Restore R2
  70. {R3} POP_ALWAYS ; Restore R3
  71. {R4} POP_ALWAYS ; Restore R4
  72. '1' LR RETURN
  73. # Signed Divide
  74. :divides
  75. {R4} PUSH_ALWAYS ; Protect R4
  76. {R3} PUSH_ALWAYS ; Protect R3
  77. {R2} PUSH_ALWAYS ; Protect R2
  78. '0' R0 R3 NO_SHIFT MOVE_ALWAYS ; MOV R3,R0
  79. '0' R1 R2 NO_SHIFT MOVE_ALWAYS ; MOV R2,R1
  80. !0 R0 LOADI8_ALWAYS ; MOV R0,#0
  81. !0 CMPI8 R2 IMM_ALWAYS ; CMP R2,#0
  82. !0 R2 RSUB R2 ARITH_LT ; RSBLT R2,R2,#0
  83. !1 R0 SUB R0 ARITH_LT ; SUBLT R0,R0,#1
  84. !0 CMPI8 R3 IMM_ALWAYS ; CMP R3,#0
  85. !0 R3 RSUB R3 ARITH_LT ; RSBLT R3,R3,#0
  86. '0' R0 R0 MVN_LT ; MVNLT R0,R0
  87. '0' R0 R4 NO_SHIFT MOVE_ALWAYS ; MOV R4,R0
  88. !32 R0 LOADI8_ALWAYS ; MOV R0,#32.
  89. !0 R1 LOADI8_ALWAYS ; MOV R1,#0
  90. :divides_loop
  91. '0' R2 R2 ADDS R2 ARITH2_ALWAYS ; ADDS R2,R2,R2
  92. '0' R1 R1 ADCS R1 ARITH2_ALWAYS ; ADCS R1,R1,R1
  93. '0' R3 CMP R1 AUX_ALWAYS ; CMP R1,R3
  94. '0' R3 R1 SUB R1 ARITH2_GE ; SUBGE R1,R1,R3
  95. !1 R2 ADD R2 ARITH_GE ; ADDGE R2,R2,#1
  96. !1 R0 SUB R0 ARITH_ALWAYS ; SUB R0,R0,#1
  97. !0 CMPI8 R0 IMM_ALWAYS ; CMP R0,#0
  98. ^~divides_loop JUMP_NE ; BNE loop
  99. !0 CMPI8 R4 IMM_ALWAYS ; CMP R4,#0
  100. !0 R2 RSUB R2 ARITH_NE ; RSBNE R2,R2,#0
  101. '0' R2 R0 NO_SHIFT MOVE_ALWAYS ; MOV R0,R2
  102. {R2} POP_ALWAYS ; Restore R2
  103. {R3} POP_ALWAYS ; Restore R3
  104. {R4} POP_ALWAYS ; Restore R4
  105. '1' LR RETURN
  106. # Unsigned Modulus
  107. :modulus
  108. {LR} PUSH_ALWAYS ; Prepare to leverage divide
  109. ^~divide CALL_ALWAYS ; Use divide
  110. '0' R1 R0 NO_SHIFT MOVE_ALWAYS ; MOV R0,R1
  111. {LR} POP_ALWAYS ; Prepare for return
  112. '1' LR RETURN
  113. # Signed Modulus
  114. :moduluss
  115. {LR} PUSH_ALWAYS ; Prepare to leverage divide
  116. ^~divides CALL_ALWAYS ; Use divides
  117. '0' R1 R0 NO_SHIFT MOVE_ALWAYS ; MOV R0,R1
  118. {LR} POP_ALWAYS ; Prepare for return
  119. '1' LR RETURN