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- # This file is read by default from:
- # ../voxelands.conf
- # ../../voxelands.conf
- # Any other path can be chosen by passing the path as a parameter
- # to the program, eg. "voxelands.exe --config ../voxelands.conf.example"
- #
- # By default, all the settings are commented and not functional.
- # Uncomment settings by removing the preceding #.
- #
- # Further documentation:
- # http://wiki.voxelands.com/doku.php?id=settings
- #
- # Client and server
- #
- # Network port (UDP)
- #port =
- # Name of player; on a server this is the main admin
- #name =
- #
- # Client stuff
- #
- # Key mappings
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- #keymap_forward = KEY_KEY_W
- #keymap_backward = KEY_KEY_S
- #keymap_left = KEY_KEY_A
- #keymap_right = KEY_KEY_D
- #keymap_jump = KEY_SPACE
- #keymap_sneak = KEY_LSHIFT
- #keymap_inventory = KEY_KEY_I
- # Go down ladder / go down in fly mode / go fast in fast mode
- #keymap_special1 = KEY_KEY_E
- #keymap_chat = KEY_KEY_T
- #keymap_rangeselect = KEY_KEY_R
- #keymap_freemove = KEY_KEY_K
- #keymap_fastmove = KEY_KEY_J
- #keymap_frametime_graph = KEY_F1
- #keymap_screenshot = KEY_F12
- # Some (temporary) keys for debugging
- #keymap_print_debug_stacks = KEY_KEY_P
- # Sensitivity multiplier
- #mouse_sensitivity = 0.2
- # The desired FPS
- #wanted_fps = 30
- # If FPS would go higher than this, limit it by sleeping
- # (to not waste CPU power for no benefit)
- #fps_max = 60
- # The allowed adjustment range for the automatic rendering range adjustment
- #viewing_range_nodes_max = 300
- #viewing_range_nodes_min = 25
- # Initial window size
- #screenW = 1024
- #screenH = 600
- #fullscreen = false
- #fullscreen_bpp = 24
- # Experimental option, might cause visible spaces between blocks
- # when set to higher number than 0
- #fsaa = 0
- #vsync = false
- # Address to connect to (#blank = start local server)
- #address =
- # Enable random user input, for testing
- #random_input = false
- # Timeout for client to remove unused map data from memory
- #client_unload_unused_data_timeout = 600
- # Whether to fog out the end of the visible area
- #enable_fog = true
- # Enable a bit lower water surface; disable for speed (not quite optimized)
- #new_style_water = false
- # Enable nice leaves; disable for speed
- #new_style_leaves = true
- # Enable smooth lighting with simple ambient occlusion;
- # disable for speed or for different looks.
- #smooth_lighting = true
- # Whether to draw a frametime graph (for debugging frametime)
- #frametime_graph = false
- # Enable combining mainly used textures to a bigger one for improved speed
- # disable if it causes graphics glitches.
- #enable_texture_atlas = true
- # Path to texture directory. All textures are first searched from here.
- #texture_path =
- # Video back-end.
- # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
- #video_driver = opengl
- # Unobstructed movement without physics, downwards key is keymap_special1
- #free_move = false
- # Continuous forward movement (for testing)
- #continuous_forward = false
- # Fast movement (keymap_special1)
- #fast_move = false
- # Invert mouse
- #invert_mouse = false
- # FarMesh thingy
- #enable_farmesh = false
- #farmesh_trees = true
- #farmesh_distance = 40
- # Enable/disable clouds
- #enable_clouds = true
- # Don't draw stone (for testing)
- #invisible_stone = false
- # Path for screenshots
- #screenshot_path = .
- # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
- #view_bobbing_amount = 1.0
- # Show particles while digging
- #enable_particles = true
- # Filtering settings
- # Bi/trilinear filters are best used on higher resolution texture packs
- #mip_map = true
- #anisotropic_filter = true
- #bilinear_filter = false
- #trilinear_filter = false
- # How to show the node being pointed at (outline or hilight)
- #selected_node = hilight
- # Volume for sound effects (0-100)
- #sound_volume = 50
- #
- # Server stuff
- #
- # The game mode, creative/adventure/survival
- # this will preset the below settings to some defaults for the mode
- # but those defaults can be overridden here
- #game_mode = adventure
- # Enable players getting damage and dying
- # creative
- #enable_damage = false
- # adventure
- #enable_damage = true
- # survival
- #enable_damage = true
- # Enable players suffocating/drowning and dying
- # creative
- #enable_suffocation = false
- # adventure
- #enable_suffocation = false
- # survival
- #enable_suffocation = true
- # Enable players hunger and dying
- # creative
- #enable_hunger = false
- # adventure
- #enable_hunger = false
- # survival
- #enable_hunger = true
- # The maximum 'level' of mobs to spawn: passive, aggressive, destructive
- # roughly: passive = rats, aggressive = oerkki, destructive = DM
- # creative
- #max_mob_level = passive
- # adventure
- #max_mob_level = aggressive
- # survival
- #max_mob_level = aggressive
- # Gives some stuff to players at the beginning
- # creative - setting is unused if infinite_inventory = true
- #initial_inventory = false
- # adventure
- #initial_inventory = true
- # survival
- #initial_inventory = false
- # The creative style inventory
- # - dug items aren't added, placed items aren't removed
- # creative
- #infinite_inventory = true
- # adventure
- #infinite_inventory = false
- # survival
- #infinite_inventory = false
- # Whether items can be dropped on the ground
- # creative
- #droppable_inventory = false
- # adventure
- #droppable_inventory = true
- # survival
- #droppable_inventory = true
- # Whether tools wear out from use
- # creative
- #tool_wear = false
- # adventure
- #tool_wear = true
- # survival
- #tool_wear = true
- # Map directory (everything in the world is stored here)
- #map-dir = /custom/map
- # Message of the Day
- #motd = Welcome to this awesome Voxelands server!
- # Maximum number of players connected simultaneously
- #max_users = 20
- # Set to true to prevent old clients connecting
- #strict_protocol_version_checking = false
- # A chosen map seed for a new map, leave empty for random
- #fixed_map_seed =
- # The type of map to create:
- # flat - a completely flat map, with some caves cut in
- # flatter - not as hilly as default
- # smoother - less crazy terrain than default
- # default - the original
- # hilly - generally higher terrain
- # mountains - big hills and deep oceans
- # crazy - exaggerated crazy terrain
- # crazyhills - a mix of 'crazy' and 'mountains'
- #mapgen_type = default
- # New users need to input this password
- #default_password =
- # Don't let players join with an empty password
- #disallow_empty_passwords = false
- # Available privileges: build, teleport, settime, privs, shout
- #default_privs = build, shout
- # enable a static spawnpoint (default unset)
- #static_spawnpoint = (0,0,0)
- # the protection radius of borderstone
- #borderstone_radius = 5
- # allow players to collect lava with steel buckets
- #enable_lavabuckets = true
- # allow players to craft tnt
- #enable_tnt = true
- # add footprints when players walk on grass
- #enable_footprints = true
- # Profiler data print interval. #0 = disable.
- #profiler_print_interval = 0
- #enable_mapgen_debug_info = false
- # Player and object positions are sent at intervals specified by this
- #objectdata_interval = 0.2
- #active_object_send_range_blocks = 3
- #active_block_range = 2
- #max_simultaneous_block_sends_per_client = 2
- #max_simultaneous_block_sends_server_total = 8
- #max_block_send_distance = 7
- #max_block_generate_distance = 5
- #time_send_interval = 20
- # Length of day/night cycle. 72=20min, 360=4min, 1=24hour
- #time_speed = 72
- # enable a http microserver player texture transfers
- #enable_http = true
- #server_unload_unused_data_timeout = 60
- #server_map_save_interval = 60
- #full_block_send_enable_min_time_from_building = 2.0
- # Set to true to enable experimental features or stuff that is tested
- # (varies from version to version, usually not useful at all)
- #enable_experimental = false
- # a slow delete for objects, stops them being loaded from disk
- #onload_ignore_objects = false
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