voxelands.conf.example 7.5 KB

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  1. # This file is read by default from:
  2. # ../voxelands.conf
  3. # ../../voxelands.conf
  4. # Any other path can be chosen by passing the path as a parameter
  5. # to the program, eg. "voxelands.exe --config ../voxelands.conf.example"
  6. #
  7. # By default, all the settings are commented and not functional.
  8. # Uncomment settings by removing the preceding #.
  9. #
  10. # Further documentation:
  11. # http://wiki.voxelands.com/doku.php?id=settings
  12. #
  13. # Client and server
  14. #
  15. # Network port (UDP)
  16. #port =
  17. # Name of player; on a server this is the main admin
  18. #name =
  19. #
  20. # Client stuff
  21. #
  22. # Key mappings
  23. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  24. #keymap_forward = KEY_KEY_W
  25. #keymap_backward = KEY_KEY_S
  26. #keymap_left = KEY_KEY_A
  27. #keymap_right = KEY_KEY_D
  28. #keymap_jump = KEY_SPACE
  29. #keymap_sneak = KEY_LSHIFT
  30. #keymap_inventory = KEY_KEY_I
  31. # Go down ladder / go down in fly mode / go fast in fast mode
  32. #keymap_special1 = KEY_KEY_E
  33. #keymap_chat = KEY_KEY_T
  34. #keymap_rangeselect = KEY_KEY_R
  35. #keymap_freemove = KEY_KEY_K
  36. #keymap_fastmove = KEY_KEY_J
  37. #keymap_frametime_graph = KEY_F1
  38. #keymap_screenshot = KEY_F12
  39. # Some (temporary) keys for debugging
  40. #keymap_print_debug_stacks = KEY_KEY_P
  41. # Sensitivity multiplier
  42. #mouse_sensitivity = 0.2
  43. # The desired FPS
  44. #wanted_fps = 30
  45. # If FPS would go higher than this, limit it by sleeping
  46. # (to not waste CPU power for no benefit)
  47. #fps_max = 60
  48. # The allowed adjustment range for the automatic rendering range adjustment
  49. #viewing_range_nodes_max = 300
  50. #viewing_range_nodes_min = 25
  51. # Initial window size
  52. #screenW = 1024
  53. #screenH = 600
  54. #fullscreen = false
  55. #fullscreen_bpp = 24
  56. # Experimental option, might cause visible spaces between blocks
  57. # when set to higher number than 0
  58. #fsaa = 0
  59. #vsync = false
  60. # Address to connect to (#blank = start local server)
  61. #address =
  62. # Enable random user input, for testing
  63. #random_input = false
  64. # Timeout for client to remove unused map data from memory
  65. #client_unload_unused_data_timeout = 600
  66. # Whether to fog out the end of the visible area
  67. #enable_fog = true
  68. # Enable a bit lower water surface; disable for speed (not quite optimized)
  69. #new_style_water = false
  70. # Enable nice leaves; disable for speed
  71. #new_style_leaves = true
  72. # Enable smooth lighting with simple ambient occlusion;
  73. # disable for speed or for different looks.
  74. #smooth_lighting = true
  75. # Whether to draw a frametime graph (for debugging frametime)
  76. #frametime_graph = false
  77. # Enable combining mainly used textures to a bigger one for improved speed
  78. # disable if it causes graphics glitches.
  79. #enable_texture_atlas = true
  80. # Path to texture directory. All textures are first searched from here.
  81. #texture_path =
  82. # Video back-end.
  83. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  84. #video_driver = opengl
  85. # Unobstructed movement without physics, downwards key is keymap_special1
  86. #free_move = false
  87. # Continuous forward movement (for testing)
  88. #continuous_forward = false
  89. # Fast movement (keymap_special1)
  90. #fast_move = false
  91. # Invert mouse
  92. #invert_mouse = false
  93. # FarMesh thingy
  94. #enable_farmesh = false
  95. #farmesh_trees = true
  96. #farmesh_distance = 40
  97. # Enable/disable clouds
  98. #enable_clouds = true
  99. # Don't draw stone (for testing)
  100. #invisible_stone = false
  101. # Path for screenshots
  102. #screenshot_path = .
  103. # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
  104. #view_bobbing_amount = 1.0
  105. # Show particles while digging
  106. #enable_particles = true
  107. # Filtering settings
  108. # Bi/trilinear filters are best used on higher resolution texture packs
  109. #mip_map = true
  110. #anisotropic_filter = true
  111. #bilinear_filter = false
  112. #trilinear_filter = false
  113. # How to show the node being pointed at (outline or hilight)
  114. #selected_node = hilight
  115. # Volume for sound effects (0-100)
  116. #sound_volume = 50
  117. #
  118. # Server stuff
  119. #
  120. # The game mode, creative/adventure/survival
  121. # this will preset the below settings to some defaults for the mode
  122. # but those defaults can be overridden here
  123. #game_mode = adventure
  124. # Enable players getting damage and dying
  125. # creative
  126. #enable_damage = false
  127. # adventure
  128. #enable_damage = true
  129. # survival
  130. #enable_damage = true
  131. # Enable players suffocating/drowning and dying
  132. # creative
  133. #enable_suffocation = false
  134. # adventure
  135. #enable_suffocation = false
  136. # survival
  137. #enable_suffocation = true
  138. # Enable players hunger and dying
  139. # creative
  140. #enable_hunger = false
  141. # adventure
  142. #enable_hunger = false
  143. # survival
  144. #enable_hunger = true
  145. # The maximum 'level' of mobs to spawn: passive, aggressive, destructive
  146. # roughly: passive = rats, aggressive = oerkki, destructive = DM
  147. # creative
  148. #max_mob_level = passive
  149. # adventure
  150. #max_mob_level = aggressive
  151. # survival
  152. #max_mob_level = aggressive
  153. # Gives some stuff to players at the beginning
  154. # creative - setting is unused if infinite_inventory = true
  155. #initial_inventory = false
  156. # adventure
  157. #initial_inventory = true
  158. # survival
  159. #initial_inventory = false
  160. # The creative style inventory
  161. # - dug items aren't added, placed items aren't removed
  162. # creative
  163. #infinite_inventory = true
  164. # adventure
  165. #infinite_inventory = false
  166. # survival
  167. #infinite_inventory = false
  168. # Whether items can be dropped on the ground
  169. # creative
  170. #droppable_inventory = false
  171. # adventure
  172. #droppable_inventory = true
  173. # survival
  174. #droppable_inventory = true
  175. # Whether tools wear out from use
  176. # creative
  177. #tool_wear = false
  178. # adventure
  179. #tool_wear = true
  180. # survival
  181. #tool_wear = true
  182. # Map directory (everything in the world is stored here)
  183. #map-dir = /custom/map
  184. # Message of the Day
  185. #motd = Welcome to this awesome Voxelands server!
  186. # Maximum number of players connected simultaneously
  187. #max_users = 20
  188. # Set to true to prevent old clients connecting
  189. #strict_protocol_version_checking = false
  190. # A chosen map seed for a new map, leave empty for random
  191. #fixed_map_seed =
  192. # The type of map to create:
  193. # flat - a completely flat map, with some caves cut in
  194. # flatter - not as hilly as default
  195. # smoother - less crazy terrain than default
  196. # default - the original
  197. # hilly - generally higher terrain
  198. # mountains - big hills and deep oceans
  199. # crazy - exaggerated crazy terrain
  200. # crazyhills - a mix of 'crazy' and 'mountains'
  201. #mapgen_type = default
  202. # New users need to input this password
  203. #default_password =
  204. # Don't let players join with an empty password
  205. #disallow_empty_passwords = false
  206. # Available privileges: build, teleport, settime, privs, shout
  207. #default_privs = build, shout
  208. # enable a static spawnpoint (default unset)
  209. #static_spawnpoint = (0,0,0)
  210. # the protection radius of borderstone
  211. #borderstone_radius = 5
  212. # allow players to collect lava with steel buckets
  213. #enable_lavabuckets = true
  214. # allow players to craft tnt
  215. #enable_tnt = true
  216. # add footprints when players walk on grass
  217. #enable_footprints = true
  218. # Profiler data print interval. #0 = disable.
  219. #profiler_print_interval = 0
  220. #enable_mapgen_debug_info = false
  221. # Player and object positions are sent at intervals specified by this
  222. #objectdata_interval = 0.2
  223. #active_object_send_range_blocks = 3
  224. #active_block_range = 2
  225. #max_simultaneous_block_sends_per_client = 2
  226. #max_simultaneous_block_sends_server_total = 8
  227. #max_block_send_distance = 7
  228. #max_block_generate_distance = 5
  229. #time_send_interval = 20
  230. # Length of day/night cycle. 72=20min, 360=4min, 1=24hour
  231. #time_speed = 72
  232. # enable a http microserver player texture transfers
  233. #enable_http = true
  234. #server_unload_unused_data_timeout = 60
  235. #server_map_save_interval = 60
  236. #full_block_send_enable_min_time_from_building = 2.0
  237. # Set to true to enable experimental features or stuff that is tested
  238. # (varies from version to version, usually not useful at all)
  239. #enable_experimental = false
  240. # a slow delete for objects, stops them being loaded from disk
  241. #onload_ignore_objects = false