Ei kuvausta

darkrose 3e7760f4f8 some meshgen and map rendering updates 8 vuotta sitten
data 3e7760f4f8 some meshgen and map rendering updates 8 vuotta sitten
doc e1f55ca9e6 initial commit 8 vuotta sitten
inc 3e7760f4f8 some meshgen and map rendering updates 8 vuotta sitten
src 3e7760f4f8 some meshgen and map rendering updates 8 vuotta sitten
.gitignore 0b40d0b496 blocks part 1 of UINT64_MAX 8 vuotta sitten
CHANGELOG e1f55ca9e6 initial commit 8 vuotta sitten
LICENSE e1f55ca9e6 initial commit 8 vuotta sitten
Makefile.base 0a16af9573 start of sys console, and utf8 support 8 vuotta sitten
Makefile.freebsd 9cead5a4dc …aaand add PREFIX to the freebsd makefile too 8 vuotta sitten
Makefile.linux ff80a16c83 font rendering... mostly 8 vuotta sitten
Makefile.posixinstall 868072ced0 some make changes 8 vuotta sitten
Makefile.sources be1c22adc7 map rendering - it actually renders, partially 8 vuotta sitten
README 47996000e2 graphics updates 8 vuotta sitten

README

Voxelands - rewritten in C

What to do with this repo:

clone it
pick some functionality from the current tree
rewrite it in C(89)
commit it here

if something needs a bit of boilerplate, darkrose probably already has it - ask

libs included here already:

array.h - gives dynamic arrays
crypto.h - some some basic hashes, base64, etc
file.h - interact with files as memory buffers, use this to load/read/write/save files, also useful for replacing stream buffers in cpp
list.h - linked list code, any struct with the four prev/next/first/last pointers can use this
nvp.h - name/value pair, basic hash table on top of a linked list, use for config, or to replace cpp std::map
path.h - path resolution, use this to get the path of a file
thread.h - threads and mutexes, can safely lock a mutex twice from the same thread without locking up

common.h - includes some 3D maths, logging, and config functions, as well as some string functions (including cross-arch strdup)
- also has some macros for exposing functions in headers
- and some common/useful structs (vectors, positions, colours, quaternions, rectangles, collision boxes, etc)

SOME TODO:
collision.c is waiting on content*.c/h for getting block data
log.c is waiting on ui and in-game console
Makefile.mingw-cross/other-platform need writting
crypto needs sha1
content can probably start going in, very little graphics support in content features at the moment though
help system in command system needs implementing, also help function should list all commands

COMMANDS:
commands will eventually work the same from the in-game console (prefixed with /), from the system console, in config files, and on the command line when starting the client or server:
so far only config files and command line are implemented.

bind [+[...]]
- bind a key or mouse button, with optional modifiers (ctlr,alt,shift,super)
- to a command or event, must be a single-word command or event
- a key is typically a single character (eg: k,Ä,w), or key-name (eg: space, up)
- a mouse button is one of mouse-left, mouse-centre, mouse-right, scroll-up, scroll-down
alias [name] [command]
- alias a command to another command, helps with keybindings, as multi-word
- commands can be aliased to a single word,
- eg: alias fullscreen set wm.fullscreen true
- if no command is given, will unalias (delete) the command
- if no arguments are given, will list all aliases
set
- set config setting to
get
- prints the value of config setting to console (not yet implemented)
unset
- unset config setting , this restores the default value
exec
- execute the commands in
ignore
- set the ignore flag for , this will prevent a file from being loaded
- such as automatically loaded files (default.cfg) or files loaded from exec in
- other config files
- will also prevent a file from having config saved to it
- note that `exec ` removes this flag when used after initial config loading
help [command]
- shows a list of commands, or help for a command (not fully implemented)