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- //
- // Copyright (c) 2013 Mikko Mononen memon@inside.org
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- // 3. This notice may not be removed or altered from any source distribution.
- //
- #include <stdio.h>
- #ifdef NANOVG_GLEW
- # include <GL/glew.h>
- #endif
- #ifdef __APPLE__
- # define GLFW_INCLUDE_GLCOREARB
- #endif
- #ifdef NANOVG_GLAD
- # include <glad/glad.h>
- #else
- # define GLFW_INCLUDE_GLEXT
- #endif
- #include <GLFW/glfw3.h>
- #ifndef DEMO_ANTIALIAS
- # define DEMO_ANTIALIAS 1
- #endif
- #ifndef DEMO_STENCIL_STROKES
- # define DEMO_STENCIL_STROKES 1
- #endif
- #ifndef DEMO_MSAA
- # define DEMO_MSAA 0
- #endif
- #include "nanovg.h"
- #define NANOVG_GL3_IMPLEMENTATION
- #include "nanovg_gl.h"
- #include "nanovg_gl_utils.h"
- #include "perf.h"
- void renderPattern(NVGcontext* vg, NVGLUframebuffer* fb, float t, float pxRatio)
- {
- int winWidth, winHeight;
- int fboWidth, fboHeight;
- int pw, ph, x, y;
- float s = 20.0f;
- float sr = (cosf(t)+1)*0.5f;
- float r = s * 0.6f * (0.2f + 0.8f * sr);
- if (fb == NULL) return;
- nvgImageSize(vg, fb->image, &fboWidth, &fboHeight);
- winWidth = (int)(fboWidth / pxRatio);
- winHeight = (int)(fboHeight / pxRatio);
- // Draw some stuff to an FBO as a test
- nvgluBindFramebuffer(fb);
- glViewport(0, 0, fboWidth, fboHeight);
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
- nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
- pw = (int)ceilf(winWidth / s);
- ph = (int)ceilf(winHeight / s);
- nvgBeginPath(vg);
- for (y = 0; y < ph; y++) {
- for (x = 0; x < pw; x++) {
- float cx = (x+0.5f) * s;
- float cy = (y+0.5f) * s;
- nvgCircle(vg, cx,cy, r);
- }
- }
- nvgFillColor(vg, nvgRGBA(220,160,0,200));
- nvgFill(vg);
- nvgEndFrame(vg);
- nvgluBindFramebuffer(NULL);
- }
- int loadFonts(NVGcontext* vg)
- {
- int font;
- font = nvgCreateFont(vg, "sans", "../example/Roboto-Regular.ttf");
- if (font == -1) {
- printf("Could not add font regular.\n");
- return -1;
- }
- font = nvgCreateFont(vg, "sans-bold", "../example/Roboto-Bold.ttf");
- if (font == -1) {
- printf("Could not add font bold.\n");
- return -1;
- }
- return 0;
- }
- void errorcb(int error, const char* desc)
- {
- printf("GLFW error %d: %s\n", error, desc);
- }
- static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
- {
- NVG_NOTUSED(scancode);
- NVG_NOTUSED(mods);
- if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
- glfwSetWindowShouldClose(window, GL_TRUE);
- }
- int main()
- {
- GLFWwindow* window;
- NVGcontext* vg = NULL;
- GPUtimer gpuTimer;
- PerfGraph fps, cpuGraph, gpuGraph;
- double prevt = 0, cpuTime = 0;
- NVGLUframebuffer* fb = NULL;
- int winWidth, winHeight;
- int fbWidth, fbHeight;
- float pxRatio;
- if (!glfwInit()) {
- printf("Failed to init GLFW.");
- return -1;
- }
- initGraph(&fps, GRAPH_RENDER_FPS, "Frame Time");
- initGraph(&cpuGraph, GRAPH_RENDER_MS, "CPU Time");
- initGraph(&gpuGraph, GRAPH_RENDER_MS, "GPU Time");
- glfwSetErrorCallback(errorcb);
- #ifndef _WIN32 // don't require this on win32, and works with more cards
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- #endif
- glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1);
- #ifdef DEMO_MSAA
- glfwWindowHint(GLFW_SAMPLES, 4);
- #endif
- window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL);
- // window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL);
- if (!window) {
- glfwTerminate();
- return -1;
- }
- glfwSetKeyCallback(window, key);
- glfwMakeContextCurrent(window);
- #ifdef NANOVG_GLEW
- glewExperimental = GL_TRUE;
- if(glewInit() != GLEW_OK) {
- printf("Could not init glew.\n");
- return -1;
- }
- // GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
- glGetError();
- #endif
- #ifdef NANOVG_GLAD
- if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)){
- printf("Could not init glad.\n");
- return -1;
- }
- #endif
- int flags = 0;
- #ifndef NDEBUG
- flags |= NVG_DEBUG;
- #endif
- #if !DEMO_MSAA && DEMO_ANTIALIAS
- flags |= NVG_ANTIALIAS;
- #endif
- #if DEMO_STENCIL_STROKES
- flags |= NVG_STENCIL_STROKES;
- #endif
- vg = nvgCreateGL3(flags);
- if (vg == NULL) {
- printf("Could not init nanovg.\n");
- return -1;
- }
- // Create hi-dpi FBO for hi-dpi screens.
- glfwGetWindowSize(window, &winWidth, &winHeight);
- glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
- // Calculate pixel ration for hi-dpi devices.
- pxRatio = (float)fbWidth / (float)winWidth;
- // The image pattern is tiled, set repeat on x and y.
- fb = nvgluCreateFramebuffer(vg, (int)(100*pxRatio), (int)(100*pxRatio), NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
- if (fb == NULL) {
- printf("Could not create FBO.\n");
- return -1;
- }
- if (loadFonts(vg) == -1) {
- printf("Could not load fonts\n");
- return -1;
- }
- glfwSwapInterval(0);
- initGPUTimer(&gpuTimer);
- glfwSetTime(0);
- prevt = glfwGetTime();
- while (!glfwWindowShouldClose(window))
- {
- double mx, my, t, dt;
- float gpuTimes[3];
- int i, n;
- t = glfwGetTime();
- dt = t - prevt;
- prevt = t;
- startGPUTimer(&gpuTimer);
- glfwGetCursorPos(window, &mx, &my);
- glfwGetWindowSize(window, &winWidth, &winHeight);
- glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
- // Calculate pixel ration for hi-dpi devices.
- pxRatio = (float)fbWidth / (float)winWidth;
- renderPattern(vg, fb, t, pxRatio);
- // Update and render
- glViewport(0, 0, fbWidth, fbHeight);
- glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
- nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
- // Use the FBO as image pattern.
- if (fb != NULL) {
- NVGpaint img = nvgImagePattern(vg, 0, 0, 100, 100, 0, fb->image, 1.0f);
- nvgSave(vg);
- for (i = 0; i < 20; i++) {
- nvgBeginPath(vg);
- nvgRect(vg, 10 + i*30,10, 10, winHeight-20);
- nvgFillColor(vg, nvgHSLA(i/19.0f, 0.5f, 0.5f, 255));
- nvgFill(vg);
- }
- nvgBeginPath(vg);
- nvgRoundedRect(vg, 140 + sinf(t*1.3f)*100, 140 + cosf(t*1.71244f)*100, 250, 250, 20);
- nvgFillPaint(vg, img);
- nvgFill(vg);
- nvgStrokeColor(vg, nvgRGBA(220,160,0,255));
- nvgStrokeWidth(vg, 3.0f);
- nvgStroke(vg);
- nvgRestore(vg);
- }
- renderGraph(vg, 5,5, &fps);
- renderGraph(vg, 5+200+5,5, &cpuGraph);
- if (gpuTimer.supported)
- renderGraph(vg, 5+200+5+200+5,5, &gpuGraph);
- nvgEndFrame(vg);
- // Measure the CPU time taken excluding swap buffers (as the swap may wait for GPU)
- cpuTime = glfwGetTime() - t;
- updateGraph(&fps, dt);
- updateGraph(&cpuGraph, cpuTime);
- // We may get multiple results.
- n = stopGPUTimer(&gpuTimer, gpuTimes, 3);
- for (i = 0; i < n; i++)
- updateGraph(&gpuGraph, gpuTimes[i]);
- glfwSwapBuffers(window);
- glfwPollEvents();
- }
- nvgluDeleteFramebuffer(fb);
- nvgDeleteGL3(vg);
- printf("Average Frame Time: %.2f ms\n", getGraphAverage(&fps) * 1000.0f);
- printf(" CPU Time: %.2f ms\n", getGraphAverage(&cpuGraph) * 1000.0f);
- printf(" GPU Time: %.2f ms\n", getGraphAverage(&gpuGraph) * 1000.0f);
- glfwTerminate();
- return 0;
- }
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