fb_self.gd 275 B

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  1. extends Viewport
  2. onready var iChannel=get_node("../Viewport2")
  3. onready var iChannel_buf=get_node("../Viewport3")
  4. func _ready():
  5. var tc=iChannel_buf.get_viewport().get_texture()
  6. tc.flags=Texture.FLAG_FILTER
  7. iChannel.get_child(0).material.set("shader_param/iChannel0",tc)