- extends Viewport
- onready var iChannel=get_node("../Viewport2")
- onready var iChannel_buf=get_node("../Viewport3")
- func _ready():
- var tc=iChannel_buf.get_viewport().get_texture()
- tc.flags=Texture.FLAG_FILTER
- iChannel.get_child(0).material.set("shader_param/iChannel0",tc)
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