CAMERAS_CUBE.tscn 1.6 KB

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  1. [gd_scene format=2]
  2. [node name="viewports" type="Spatial"]
  3. [node name="Front" type="Viewport" parent="."]
  4. size = Vector2( 500, 500 )
  5. render_target_update_mode = 3
  6. [node name="Camera2" type="Camera" parent="Front"]
  7. transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0 )
  8. current = true
  9. fov = 90.0
  10. [node name="Right" type="Viewport" parent="."]
  11. size = Vector2( 500, 500 )
  12. render_target_update_mode = 3
  13. [node name="Camera3" type="Camera" parent="Right"]
  14. transform = Transform( -1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0 )
  15. current = true
  16. fov = 90.0
  17. [node name="Left" type="Viewport" parent="."]
  18. size = Vector2( 500, 500 )
  19. render_target_update_mode = 3
  20. [node name="Camera4" type="Camera" parent="Left"]
  21. current = true
  22. fov = 90.0
  23. [node name="Back" type="Viewport" parent="."]
  24. size = Vector2( 500, 500 )
  25. render_target_update_mode = 3
  26. [node name="Camera5" type="Camera" parent="Back"]
  27. transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0 )
  28. current = true
  29. fov = 90.0
  30. [node name="Up" type="Viewport" parent="."]
  31. size = Vector2( 500, 500 )
  32. render_target_update_mode = 3
  33. [node name="Camera6" type="Camera" parent="Up"]
  34. transform = Transform( -1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, 0, 0, 0 )
  35. current = true
  36. fov = 90.0
  37. [node name="Down" type="Viewport" parent="."]
  38. size = Vector2( 500, 500 )
  39. render_target_update_mode = 3
  40. [node name="Camera7" type="Camera" parent="Down"]
  41. transform = Transform( -1, -8.74228e-08, -3.82137e-15, 0, -4.37114e-08, 1, -8.74228e-08, 1, 4.37114e-08, 0, 0, 0 )
  42. current = true
  43. fov = 90.0