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- extends Sprite
- #udate uniforms
- onready var global_v=get_tree().get_root().get_node("scene")
- func _ready():
- pass
- func _process(delta):
- self.material.set("shader_param/iTime",global_v.iTime)
- self.material.set("shader_param/iFrame",global_v.iFrame)
- func cov_scb(value):
- self.material.set("shader_param/COVERAGE",float(value)/100)
- func absb_scb(value):
- self.material.set("shader_param/ABSORPTION",float(value)/10)
- func thick_scb(value):
- self.material.set("shader_param/THICKNESS",value)
- func step_scb(value):
- self.material.set("shader_param/STEPS",value)
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