project.godot 2.0 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ ]
  10. _global_script_class_icons={
  11. }
  12. [application]
  13. config/name="2d_ex_physics"
  14. run/main_scene="res://scene.tscn"
  15. config/icon="res://icon.png"
  16. [debug]
  17. settings/fps/force_fps=60
  18. [display]
  19. window/size/width=1280
  20. window/size/height=720
  21. window/stretch/mode="2d"
  22. window/stretch/aspect="keep"
  23. [input]
  24. zoom_in={
  25. "deadzone": 0.5,
  26. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777349,"unicode":0,"echo":false,"script":null)
  27. ]
  28. }
  29. zoom_out={
  30. "deadzone": 0.5,
  31. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777347,"unicode":0,"echo":false,"script":null)
  32. ]
  33. }
  34. l_click={
  35. "deadzone": 0.5,
  36. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  37. ]
  38. }
  39. r_click={
  40. "deadzone": 0.5,
  41. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
  42. ]
  43. }
  44. [rendering]
  45. environment/default_clear_color=Color( 0.027451, 0.027451, 0.027451, 1 )
  46. environment/default_environment="res://default_env.tres"