material_GI_bug.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
  3. <head>
  4. <meta charset='utf-8' />
  5. <meta name='viewport' content='width=device-width, user-scalable=no' />
  6. <title></title>
  7. <style type='text/css'>
  8. body {
  9. touch-action: none;
  10. margin: 0;
  11. border: 0 none;
  12. padding: 0;
  13. text-align: center;
  14. background-color: black;
  15. }
  16. #canvas {
  17. display: block;
  18. margin: 0;
  19. color: white;
  20. }
  21. #canvas:focus {
  22. outline: none;
  23. }
  24. .godot {
  25. font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
  26. color: #e0e0e0;
  27. background-color: #3b3943;
  28. background-image: linear-gradient(to bottom, #403e48, #35333c);
  29. border: 1px solid #45434e;
  30. box-shadow: 0 0 1px 1px #2f2d35;
  31. }
  32. /* Status display
  33. * ============== */
  34. #status {
  35. position: absolute;
  36. left: 0;
  37. top: 0;
  38. right: 0;
  39. bottom: 0;
  40. display: flex;
  41. justify-content: center;
  42. align-items: center;
  43. /* don't consume click events - make children visible explicitly */
  44. visibility: hidden;
  45. }
  46. #status-progress {
  47. width: 366px;
  48. height: 7px;
  49. background-color: #38363A;
  50. border: 1px solid #444246;
  51. padding: 1px;
  52. box-shadow: 0 0 2px 1px #1B1C22;
  53. border-radius: 2px;
  54. visibility: visible;
  55. }
  56. @media only screen and (orientation:portrait) {
  57. #status-progress {
  58. width: 61.8%;
  59. }
  60. }
  61. #status-progress-inner {
  62. height: 100%;
  63. width: 0;
  64. box-sizing: border-box;
  65. transition: width 0.5s linear;
  66. background-color: #202020;
  67. border: 1px solid #222223;
  68. box-shadow: 0 0 1px 1px #27282E;
  69. border-radius: 3px;
  70. }
  71. #status-indeterminate {
  72. visibility: visible;
  73. position: relative;
  74. }
  75. #status-indeterminate > div {
  76. width: 4.5px;
  77. height: 0;
  78. border-style: solid;
  79. border-width: 9px 3px 0 3px;
  80. border-color: #2b2b2b transparent transparent transparent;
  81. transform-origin: center 21px;
  82. position: absolute;
  83. }
  84. #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
  85. #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
  86. #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
  87. #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
  88. #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
  89. #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
  90. #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
  91. #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
  92. #status-notice {
  93. margin: 0 100px;
  94. line-height: 1.3;
  95. visibility: visible;
  96. padding: 4px 6px;
  97. visibility: visible;
  98. }
  99. </style>
  100. </head>
  101. <body>
  102. <canvas id='canvas'>
  103. HTML5 canvas appears to be unsupported in the current browser.<br />
  104. Please try updating or use a different browser.
  105. </canvas>
  106. <div id='status'>
  107. <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
  108. <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
  109. <div></div>
  110. <div></div>
  111. <div></div>
  112. <div></div>
  113. <div></div>
  114. <div></div>
  115. <div></div>
  116. <div></div>
  117. </div>
  118. <div id='status-notice' class='godot' style='display: none;'></div>
  119. </div>
  120. <script type='text/javascript' src='material_GI_bug.js'></script>
  121. <script type='text/javascript'>//<![CDATA[
  122. var engine = new Engine;
  123. var setStatusMode;
  124. var setStatusNotice;
  125. (function() {
  126. const MAIN_PACK = 'material_GI_bug.pck';
  127. const INDETERMINATE_STATUS_STEP_MS = 100;
  128. var canvas = document.getElementById('canvas');
  129. var statusProgress = document.getElementById('status-progress');
  130. var statusProgressInner = document.getElementById('status-progress-inner');
  131. var statusIndeterminate = document.getElementById('status-indeterminate');
  132. var statusNotice = document.getElementById('status-notice');
  133. var initializing = true;
  134. var statusMode = 'hidden';
  135. var animationCallbacks = [];
  136. function animate(time) {
  137. animationCallbacks.forEach(callback => callback(time));
  138. requestAnimationFrame(animate);
  139. }
  140. requestAnimationFrame(animate);
  141. function adjustCanvasDimensions() {
  142. canvas.width = innerWidth;
  143. canvas.height = innerHeight;
  144. }
  145. animationCallbacks.push(adjustCanvasDimensions);
  146. adjustCanvasDimensions();
  147. setStatusMode = function setStatusMode(mode) {
  148. if (statusMode === mode || !initializing)
  149. return;
  150. [statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
  151. elem.style.display = 'none';
  152. });
  153. if (animateStatusIndeterminate in animationCallbacks) {
  154. animationCallbacks.erase(animateStatusIndeterminate);
  155. }
  156. switch (mode) {
  157. case 'progress':
  158. statusProgress.style.display = 'block';
  159. break;
  160. case 'indeterminate':
  161. statusIndeterminate.style.display = 'block';
  162. animationCallbacks.push(animateStatusIndeterminate);
  163. break;
  164. case 'notice':
  165. statusNotice.style.display = 'block';
  166. break;
  167. case 'hidden':
  168. break;
  169. default:
  170. throw new Error('Invalid status mode');
  171. }
  172. statusMode = mode;
  173. }
  174. function animateStatusIndeterminate(ms) {
  175. var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
  176. if (statusIndeterminate.children[i].style.borderTopColor == '') {
  177. Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
  178. child.style.borderTopColor = '';
  179. });
  180. statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
  181. }
  182. }
  183. setStatusNotice = function setStatusNotice(text) {
  184. while (statusNotice.lastChild) {
  185. statusNotice.removeChild(statusNotice.lastChild);
  186. }
  187. var lines = text.split('\n');
  188. lines.forEach((line) => {
  189. statusNotice.appendChild(document.createTextNode(line));
  190. statusNotice.appendChild(document.createElement('br'));
  191. });
  192. };
  193. engine.setProgressFunc((current, total) => {
  194. if (total > 0) {
  195. statusProgressInner.style.width = current/total * 100 + '%';
  196. setStatusMode('progress');
  197. if (current === total) {
  198. // wait for progress bar animation
  199. setTimeout(() => {
  200. setStatusMode('indeterminate');
  201. }, 500);
  202. }
  203. } else {
  204. setStatusMode('indeterminate');
  205. }
  206. });
  207. function displayFailureNotice(err) {
  208. var msg = err.message || err;
  209. console.error(msg);
  210. setStatusNotice(msg);
  211. setStatusMode('notice');
  212. initializing = false;
  213. };
  214. if (!Engine.isWebGLAvailable()) {
  215. displayFailureNotice('WebGL not available');
  216. } else {
  217. setStatusMode('indeterminate');
  218. engine.setCanvas(canvas);
  219. engine.startGame(MAIN_PACK).then(() => {
  220. setStatusMode('hidden');
  221. initializing = false;
  222. }, displayFailureNotice);
  223. }
  224. })();
  225. //]]></script>
  226. </body>
  227. </html>