12345678910111213141516 |
- shader_type spatial;
- render_mode blend_add,depth_draw_opaque,cull_disabled,unshaded;
- uniform vec4 color:hint_color;
- uniform sampler2D texture_gr:hint_albedo;
- void vertex() {
- VERTEX.yz*=5.;
- VERTEX.x*=0.05;
- }
- void fragment() {
- vec4 col=texture(texture_gr,UV);
- ALBEDO=col.a*0.015*COLOR.a*(color.rgb/max(1.-col.a,0.001));
- //ALPHA=col.a*0.015*COLOR.a;
- }
|