gglow.shader 224 B

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  1. shader_type spatial;
  2. render_mode blend_add,depth_draw_always,cull_back,unshaded;
  3. void fragment() {
  4. ALBEDO = 1.*vec3(1, 1, 1);
  5. float intensity = pow(0.522 + dot(NORMAL, normalize(VIEW)), 010.85);
  6. ALPHA=0.0+intensity;
  7. }