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- extends KinematicBody
- onready var p_oob_a2=get_node("../../../../scene/particles_oob/Attractor2_2")
- onready var p_oob_v=get_node("../../../../scene/particles_oob/Vortex1_2")
- onready var global_v=get_node("../../../../scene")
- onready var outlinep=get_node("../../../../scene/play_group/outline")
- onready var outlinec=get_node("../../../../scene/conf_group/outline")
- onready var cb=get_node("../../../../scene/play_group/play_back")
- onready var post_p=get_tree().get_root().get_node("scene/main_screen")
- onready var gui_cc=get_tree().get_root().get_node("scene/gui_c/vp/gui")
- var v_enabled=false
- var in_time=0.0
- var out_time=-10.0
- var oeval=0.05
- var oeval2=0.05
- var oeval11=0.0
- var oeval12=0.0
- var oteval=0.0
- var teval=0.0
- func _ready():
- pass
- func _process(delta):
- var eval=0.0
- var eval2=0.0
- if(v_enabled):
- outlinep.set_emitting(true)
- eval=smoothstep(in_time,in_time+2.35,global_v.iTime)
- eval=max(eval,oeval11)
- eval=min(eval,0.35)
- oeval=eval
- if(!global_v.conf_clicked):
- teval=smoothstep(in_time,in_time+1.35,global_v.iTime)
- teval=max(teval,oteval)
- cb.get_surface_material(0).set("shader_param/color",Color("ff0000")*teval)
- eval2=smoothstep(in_time,in_time+1.75,global_v.iTime)
- oeval2=eval2
- eval2=min(eval2,0.35)
- eval2=max(eval2,oeval12)
- else:
- outlinep.set_emitting(false)
- eval=smoothstep(out_time+2.75,out_time,global_v.iTime)
- eval=min(eval,oeval)
- eval=min(eval,0.35)
- oeval11=eval
- oteval=smoothstep(out_time+1.25,out_time,global_v.iTime)
- teval*=oteval
- oteval=min(teval,oteval)
- cb.get_surface_material(0).set("shader_param/color",Color("ff0000")*oteval)
- eval2=smoothstep(out_time+3.35,out_time,global_v.iTime)
- eval2=min(eval2,oeval2)
- eval2=min(eval2,0.35)
- oeval12=eval2
- p_oob_a2.set_strength(0.15*(0.01+0.99*eval))
- p_oob_v.set_strength(0.5*(0.01+0.99*eval2))
- onready var cbb=get_node("../../../../scene/conf_group/conf/StaticBody/CollisionShape")
- onready var pbb=get_node("../../../../scene/play_group/play/StaticBody/CollisionShape")
- onready var pb=get_node("../../../../scene/play_group/play_back")
- onready var ptmr=get_node("../../../../scene/play_group/pause_tmr")
- onready var ptmr2=get_node("../../../../scene/play_group/pause_tmr2")
- onready var floorx=get_node("../../../../scene/floor_anix/floor")
- onready var pbp=get_node("../../../../scene/play_group/play_p")
- onready var cbr=get_node("../../../../scene/conf_group/conf_back")
- onready var cbrp=get_node("../../../../scene/conf_group/conf_p")
- onready var score_c=get_tree().get_root().get_node("scene/score")
- onready var floor_l=get_node("../../../../scene/floor_anix/left_f")
- onready var floor_r=get_node("../../../../scene/floor_anix/right_f")
- var rid=0;
- func hide_on_play():
- score_c.set_visible(true)
- pbb.set_disabled(true)
- cbb.set_disabled(true)
- floorx.process_material.set("shader_param/vval",global_v.iTime)
- floorx.process_material.set("shader_param/rid",rid)
- floorx.set_visible(true)
- floor_l.set_visible(true)
- floor_r.set_visible(true)
- rid=(rid+1)%3;
- cbr.set_visible(false)
- pb.set_visible(false)
- ptmr.set_visible(false)
- ptmr2.set_visible(false)
- pbp.set_emitting(false)
- cbrp.set_emitting(false)
- outlinep.set_emitting(false)
- outlinec.set_emitting(false)
- get_tree().paused=false
- gui_cc.disable_refl(post_p.disable_refl)
- mouse_out_event()
- post_p.ispause=false
-
- func mouse_entered_event(mouse_press):
- if(global_v.iTime<2.0):
- return
- if(!v_enabled):
- in_time=global_v.iTime
- if(!global_v.conf_clicked)&&(!global_v.play_clicked)&&(mouse_press):
- global_v.play_clicked=true
- global_v.is_played_once=true
- post_p.play_click=global_v.iTime
- post_p.material.set("shader_param/minif2",global_v.play_clicked)
- hide_on_play()
- v_enabled=true
- func mouse_out_event():
- if(v_enabled):
- out_time=global_v.iTime
- v_enabled=false
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