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- extends KinematicBody
- onready var p_oob_a2=get_node("../../../../scene/particles_oob/Attractor2")
- onready var p_oob_v=get_node("../../../../scene/particles_oob/Vortex")
- onready var global_v=get_node("../../../../scene")
- onready var outline=get_node("../../../../scene/conf_group/outline")
- onready var cb=get_node("../../../../scene/conf_group/conf_back")
- onready var post_p=get_tree().get_root().get_node("scene/main_screen")
- onready var gui_c=get_tree().get_root().get_node("scene/gui_c")
- var v_enabled=false
- var in_time=0.0
- var out_time=-10.0
- var oeval=0.05
- var oeval2=0.05
- var oeval11=0.0
- var oeval12=0.0
- var oteval=0.0
- var teval=0.0
- func _ready():
- pass
- func _process(delta):
- var eval=0.0
- var eval2=0.0
- if(v_enabled)||(global_v.conf_clicked):
- outline.set_emitting(true)
- eval=smoothstep(in_time,in_time+2.35,global_v.iTime)
- eval=max(eval,oeval11)
- eval=min(eval,0.35)
- oeval=eval
- teval=smoothstep(in_time,in_time+1.35,global_v.iTime)
- teval=max(teval,oteval)
- cb.get_surface_material(0).set("shader_param/color",Color("9de7ff")*teval)
- eval2=smoothstep(in_time,in_time+1.75,global_v.iTime)
- oeval2=eval2
- eval2=min(eval2,0.35)
- eval2=max(eval2,oeval12)
- else:
- outline.set_emitting(false)
- eval=smoothstep(out_time+2.75,out_time,global_v.iTime)
- eval=min(eval,oeval)
- eval=min(eval,0.35)
- oeval11=eval
- oteval=smoothstep(out_time+1.25,out_time,global_v.iTime)
- teval*=oteval
- oteval=min(teval,oteval)
- cb.get_surface_material(0).set("shader_param/color",Color("9de7ff")*oteval)
- eval2=smoothstep(out_time+3.35,out_time,global_v.iTime)
- eval2=min(eval2,oeval2)
- eval2=min(eval2,0.35)
- oeval12=eval2
- p_oob_a2.set_strength(0.15*(0.05+0.95*eval))
- p_oob_v.set_strength(0.5*(0.05+0.95*eval2))
- func mouse_entered_event(mouse_press):
- if(global_v.iTime<2.0):
- return
- if(!v_enabled)&&(!global_v.conf_clicked):
- in_time=global_v.iTime
- post_p.conf_click=in_time
- if(!global_v.conf_clicked)&&(mouse_press):
- global_v.conf_clicked=true
- post_p.material.set("shader_param/minif",global_v.conf_clicked)
- gui_c.set_visible(true)
- gui_c.get_node("vp").set_disable_input(false)
- gui_c.get_node("vp").set_update_mode(Viewport.UPDATE_ALWAYS)
- v_enabled=true
- func mouse_out_event():
- if(v_enabled):
- out_time=global_v.iTime
- v_enabled=false
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