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- extends ViewportContainer
- #udate uniforms
- var iTime=0.0
- var iFrame=0
- var conf_click=-10.0
- var play_click=0.0
- var ppoff=false
- var disable_refl=false
- var disable_panorama=false
- var ispause=true
- func _ready():
- get_tree().paused=true
- pass
- onready var gui_c=get_tree().get_root().get_node("scene/gui_c/vp/gui")
- func _input(event):
- if(Input.is_mouse_button_pressed(BUTTON_LEFT)):
- gui_c._on_Ok_pressed()
- func _process(delta):
- self.material.set("shader_param/iTime",iTime)
- self.material.set("shader_param/conf_click",conf_click)
- self.material.set("shader_param/play_click",play_click)
- self.material.set("shader_param/iFrame",iFrame)
- self.material.set("shader_param/ppoff",ppoff)
- iTime+=delta
- iFrame+=1
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